rec.autos.simulators

Geoff and His Comets Hate Us

Fernando Ass

Geoff and His Comets Hate Us

by Fernando Ass » Tue, 08 Sep 1998 04:00:00

Hello  all,

Nor Microprose nor Sir Geoff has explained nothing that some of us
have asked them. Not even a little bit about the reason, for example,
they've built a tricky game, then called it simulator, put a lot of
people to  work on it -- also a lot of people has been said to have
"tested" the game -- and the more you know the game the more you see a
lot of absurds and missing respect with the users. Not only for
selling something defective, full of bugs, but mainly -- and this is
very much worse --  for creating  PURPOSELY a lot of stinking tricks
that only serve to render the game a sort of tool for the relief of
the sick and malicious intentions of its creators.

I know it is not easy to believe this, but just pay attention to the
paradox whithin this game and you'll start to clearly notice all that.

Maybe Sir Geoff felt himself humilieted for hearing many complaints
about how easy the first game was, and decided for a sort of a revenge
-- which is something very morbid --  creating  in GP2 an atmosphere
deeply dishonest against the human driver, and only against him.
Nobody has ever explained that.

You have plenty of bugs in all parts of the game. Even the otherwise
wonderful sector for car setup,  with the included circuit maps and
respectives graphs, holds its several bugs. Car setup, for example,
has some bugs that render the game suspect for those who appreciate
the matter of researching and testing  car modifications.

There's something morbid behind all that excess of  tricks introduced
in this game. Indeed, what would the reason that  you construct a game
which is aimed to reproduce the reality, call it simulator, give it a
very fine graphics, sounds and other similitudes with the real thing,

BUT AT SAME TIME YOU SPEND PROCESSING TO BRING UP
THE BIZARRE, THE ABSURDS AND SOME SORT OF OTHER
TYPE OF BUGS ONLY PRESENT TO PREJUDICE THE USER.
IN GP2, THOSE EXPERIENCED USERS CERTAINLY CAN
NOTICE THAT THE GAME CONSPIRATE TOO MUCH AGAINST
YOU AND AT THESE MOMENTS ONE CAN NOTICE THAT
ITS CREATORS HAD'NT AT LEAST THE MINIMUM COMITMENT
TO THE REALITY OR ANY COMITMENT TO ANYTHING THAT
YOU COULD CALL "SIMULATION", IN CONTRAST WITH THE
GRAPHICS, SOUNDS, TOPOGRAPHY AND OTHER GOOD
SIMILITUDES.

GP2 is a difficult game. One needs a lot of experience and effort
to drive at leading positions in the PRO and ACE levels. Europe
gave it the best attention a game could achieve, through the media,
at the time of its launch. It is a game even used for some staff of
the real Formula 1. What is the reason, then, to premiate the user
with all sort of bullshits PURPOSELY introduced and that makes
the game so different than the thing it is born to seek for, according
to its own essence? Well, this will be the untold history for ever.

Fernando Assis.

Tim McArthu

Geoff and His Comets Hate Us

by Tim McArthu » Tue, 08 Sep 1998 04:00:00

I duuno about you, but I never really had any problems racing very
competitive on ACE settings and do still enjoy the game....Yet, I do feel
that MPS dropped the ball on GP2. I 'could' have been so much better with
just a little more thought, such as, improving the multiplayer capabilities,
(duh)
Jlarson

Geoff and His Comets Hate Us

by Jlarson » Tue, 08 Sep 1998 04:00:00

You ought to go into journalism.
L. Andre Min

Geoff and His Comets Hate Us

by L. Andre Min » Tue, 08 Sep 1998 04:00:00

<looong post about his negative perceptions of GP2>

Aw, come'on Fernando... tell us how you REALLY feel.  ;-)

Andre

Dave Hawn

Geoff and His Comets Hate Us

by Dave Hawn » Wed, 09 Sep 1998 04:00:00


> <looong post about his negative perceptions of GP2>

   Sing with gusto......"There coming to take me away today, ha ha, ho
ho, to the funny farm where the funny people live, ha ha, ho ho!"
;-)
Michael C Wallac

Geoff and His Comets Hate Us

by Michael C Wallac » Wed, 09 Sep 1998 04:00:00



Anyone who finds it easy should try this...

Use Track Editor to alter the CC car setups to 10/1 wings for all but
Monaco and Hungary (which are 20/15) - of course you must adjust gear
ratios accordingly (about 67 top at Hockenheim and 64 for most others).

The set the fastest CC car (Hakkinen probably) to:

Race: 800 BHP
Qual: 820 BHP+
Grip: 16350

Then set the slower cars correspondingly.
Now try it!

I use Matti's 98 Track-Pack and at most tracks I can lap *just* quicker
than the CC's - of course i'm not as consistent as them :-).
Overtaking is *much* harder as they are so quick down the straights.
Still not perfect but you need not write a winners speech in advance.

Hope this will tide some people over until GP3 is out.

PS.   changing the CC setup makes them more likely to spin, especially
at Spa (fast corners) - maybe a bit less front wing here would do the
trick. Still the spins are much more graceful now!

Cheers
--
Mike Wallace

Graham O Donova

Geoff and His Comets Hate Us

by Graham O Donova » Thu, 10 Sep 1998 04:00:00

Yes, its hard, which makes it as sim with all its other components, I'd like
to see you sit in a Ferrari (real car)and qualify on pole first time as you
expect from this game, if you want that buy F1RS, and GP2 was made ages
before 3d cards and win98 and f1rs so you can't expect the same look and
feel, but GP2 really gives you feel of the car, others just drive , you
brake , spin, nothing happens, you drive oin, spin, spin, spin, spin, and
get a lap time of 12:34.684 at Brazil, or else, you can't spin, you can
swereve, dive do anything and you can brake from 200mph to zero in 1second
max, so you can't ever maintain speed through corners,
L. Andre Min

Geoff and His Comets Hate Us

by L. Andre Min » Fri, 11 Sep 1998 04:00:00

To Which Michael C Wallace Suggested:

Tim...

Another thing to consider: I simply downloaded a set of Pieter's
gorgeous '98 cars (and GP2 Edit to install them with) and these are
already tougher than the default cars. I went from the top end finishes
to a back marker just by doing this. :-(    

Oh well... back to practicing!

Andre


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