Nor Microprose nor Sir Geoff has explained nothing that some of us
have asked them. Not even a little bit about the reason, for example,
they've built a tricky game, then called it simulator, put a lot of
people to work on it -- also a lot of people has been said to have
"tested" the game -- and the more you know the game the more you see a
lot of absurds and missing respect with the users. Not only for
selling something defective, full of bugs, but mainly -- and this is
very much worse -- for creating PURPOSELY a lot of stinking tricks
that only serve to render the game a sort of tool for the relief of
the sick and malicious intentions of its creators.
I know it is not easy to believe this, but just pay attention to the
paradox whithin this game and you'll start to clearly notice all that.
Maybe Sir Geoff felt himself humilieted for hearing many complaints
about how easy the first game was, and decided for a sort of a revenge
-- which is something very morbid -- creating in GP2 an atmosphere
deeply dishonest against the human driver, and only against him.
Nobody has ever explained that.
You have plenty of bugs in all parts of the game. Even the otherwise
wonderful sector for car setup, with the included circuit maps and
respectives graphs, holds its several bugs. Car setup, for example,
has some bugs that render the game suspect for those who appreciate
the matter of researching and testing car modifications.
There's something morbid behind all that excess of tricks introduced
in this game. Indeed, what would the reason that you construct a game
which is aimed to reproduce the reality, call it simulator, give it a
very fine graphics, sounds and other similitudes with the real thing,
BUT AT SAME TIME YOU SPEND PROCESSING TO BRING UP
THE BIZARRE, THE ABSURDS AND SOME SORT OF OTHER
TYPE OF BUGS ONLY PRESENT TO PREJUDICE THE USER.
IN GP2, THOSE EXPERIENCED USERS CERTAINLY CAN
NOTICE THAT THE GAME CONSPIRATE TOO MUCH AGAINST
YOU AND AT THESE MOMENTS ONE CAN NOTICE THAT
ITS CREATORS HAD'NT AT LEAST THE MINIMUM COMITMENT
TO THE REALITY OR ANY COMITMENT TO ANYTHING THAT
YOU COULD CALL "SIMULATION", IN CONTRAST WITH THE
GRAPHICS, SOUNDS, TOPOGRAPHY AND OTHER GOOD
SIMILITUDES.
GP2 is a difficult game. One needs a lot of experience and effort
to drive at leading positions in the PRO and ACE levels. Europe
gave it the best attention a game could achieve, through the media,
at the time of its launch. It is a game even used for some staff of
the real Formula 1. What is the reason, then, to premiate the user
with all sort of bullshits PURPOSELY introduced and that makes
the game so different than the thing it is born to seek for, according
to its own essence? Well, this will be the untold history for ever.
Fernando Assis.