rec.autos.simulators

round wheels? programmers, help out.

GTX_SlotCa

round wheels? programmers, help out.

by GTX_SlotCa » Thu, 16 Dec 1999 04:00:00

Ok, this has been bugging me for a while. I know that curved surfaces in
game graphics are hard to do and use a lot of resources. Therefore, we end
up with flat sided tires and wheel wells. So, how does an aging game like
Monster Truck Madness 2 have round tires, fully exposed and rotating, round
wheel wells, and working suspension, and still is able to get 125 fps with a
Pll 400 or better and TNT or Voodoo2 card? And it still has good graphics
and scenery textures that can be taken from actual photographs. Reflections,
smoke, tire tracks and lense flares are also well implemented. Because it's
an older game, it plays in 640X480, but even if it supported 1024 the frame
rates could be expected to hit 80 fps. Is the graphics engine that different
from most of the other games? Whatever they're doing, it works. The game is
sold through MS, but was copyrighted in 1998 by Teminal Reality and uses
Smacker Video Technology. How does it make it all work?

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