rec.autos.simulators

GTR Force Feedback

Damien Smit

GTR Force Feedback

by Damien Smit » Wed, 29 Dec 2004 23:00:49

Is there any way to improve the force feedback settings in this game?  I
have a momo racing and the force feedback is very 'notchy'  For the time
being I've turned the force down to 50% to make it drivable.  It's something
I used to do when I played F1C as well and I never really thought much about
it but after playing RBR, I've realised that FF can be really fantastic when
implemented well.  Is there anyone out there who's had a go at tweaking all
of the FF settings in GTR for a momo racing to make it at least half as good
as RBR?
Michael Ziegle

GTR Force Feedback

by Michael Ziegle » Wed, 29 Dec 2004 23:48:46

Damien Smith schrieb:

Hi

with my new TM Enzo FF wheel, I select in the controller options the
MOMO Force. FF effects low.
You can change the steering force in the Player.PLR file.

FFB steer force output max="0.30000" // Maximum force output of steering
force, recommendation 0.8 to 2.0

I set it to 0.3, standard is 1.7, but for me it is too strong.

If the rumble strip effect is too strong, change it here:

FFB rumble strip magnitude="0.55000" // How strong the rumble strip
rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.50000" // Rumble stip frequency multiplier
1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.70000" // How strongly wheel pulls
right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

Pull factor and strip magnitude is important. With full FF effects it is
  too strong.

Michael


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