rec.autos.simulators

3D-glasses - Check this out

dayrace

3D-glasses - Check this out

by dayrace » Thu, 30 Oct 2003 01:33:52

http://www.racesimcentral.net/

Anyone here using this? Would appreciate your comments or reviews. Thank
you.

Andrew Col

3D-glasses - Check this out

by Andrew Col » Thu, 30 Oct 2003 07:09:48

Not very impressed, difficult to set up (instructions are poor) and they
don't work at high resolution. I've had tremendous difficulty with my ATI
card, having to wait weeks for some updated drivers. And when they did
arrive a patch was sent out almost immediately as a file was missing..
Practically given up on them now as I've not managed to get one game to work
properly yet. Most games just don't respond to the key to turn the glasses
on or just crashes to Windows.

Andi.


rms

3D-glasses - Check this out

by rms » Thu, 30 Oct 2003 07:12:25

I hear they work quite well with nvidia cards, but ati has stated they have
little interest in supporting them.

rms

Ken Moran

3D-glasses - Check this out

by Ken Moran » Thu, 30 Oct 2003 07:52:36

The newest ATI beta drivers are dated 10-15. I found them to much better
than ones that came out in September. Thery're not perfect of course, but
they do work in FS 2004. If you ever get stuck in that corner where you're
screen is unreadable and you can't get out of windows without hitting the
reset button, try unplugging the monitor from your video card. When you plug
it back in, it should reset the image.


> Not very impressed, difficult to set up (instructions are poor) and they
> don't work at high resolution. I've had tremendous difficulty with my ATI
> card, having to wait weeks for some updated drivers. And when they did
> arrive a patch was sent out almost immediately as a file was missing..
> Practically given up on them now as I've not managed to get one game to
work
> properly yet. Most games just don't respond to the key to turn the glasses
> on or just crashes to Windows.

> Andi.



> > http://www.edimensional.com/reviews/index.htm

> > Anyone here using this? Would appreciate your comments or reviews. Thank
> > you.

Gerry Aitken

3D-glasses - Check this out

by Gerry Aitken » Thu, 30 Oct 2003 16:21:46


> I hear they work quite well with nvidia cards, but ati has stated they have
> little interest in supporting them.

> rms

They do indeed work very well with nvidia, and ati are ***ers for not
supporting 3d.

The 3d effect in fps is fantastic, in flight sims like IL2-FB the 3d
***pits are amazing, while the depth perception added to racing sims
makes you wonder how you lived without it!

I really miss 3d since I made the switch to ita, so I'll be switching
back to nvidia for their solid drivers and 3d support.

--

Gerry Aitken?

...and a friend shall lose a friend's hammer. - Book of Cyril, chapter
6, verse 16

This e-mail has been scanned for all known viruses by a fish called Colin.

Steve Smit

3D-glasses - Check this out

by Steve Smit » Thu, 30 Oct 2003 22:02:09

Unplugging/plugging in yer monitor while either it or yer 'puta is running
can damage yer monitor, card, or both.

I've used the eDimensional 3D glasses with annVidia card, and the effect is
great in some games (absolutely magic in in the old Rally Championship,
which I still love), less convincing in others (GPL).  I'd hoped it would
add something to FPS, but I was underwhelmed in Ghost Recon.

It also robs some resources, so yer frame rate isn't as high as otherwise
(altho it doesn't cut in half; more like 15-20%).


> The newest ATI beta drivers are dated 10-15. I found them to much better
> than ones that came out in September. Thery're not perfect of course, but
> they do work in FS 2004. If you ever get stuck in that corner where you're
> screen is unreadable and you can't get out of windows without hitting the
> reset button, try unplugging the monitor from your video card. When you
plug
> it back in, it should reset the image.



> > Not very impressed, difficult to set up (instructions are poor) and they
> > don't work at high resolution. I've had tremendous difficulty with my
ATI
> > card, having to wait weeks for some updated drivers. And when they did
> > arrive a patch was sent out almost immediately as a file was missing..
> > Practically given up on them now as I've not managed to get one game to
> work
> > properly yet. Most games just don't respond to the key to turn the
glasses
> > on or just crashes to Windows.

> > Andi.



> > > http://www.edimensional.com/reviews/index.htm

> > > Anyone here using this? Would appreciate your comments or reviews.
Thank
> > > you.

Ken Moran

3D-glasses - Check this out

by Ken Moran » Fri, 31 Oct 2003 00:14:20

Whoa, thanks for the warning Steve.
I guess I should turn off the monitor before doing the unplugging/plugging
thing.


> Unplugging/plugging in yer monitor while either it or yer 'puta is running
> can damage yer monitor, card, or both.

> I've used the eDimensional 3D glasses with annVidia card, and the effect
is
> great in some games (absolutely magic in in the old Rally Championship,
> which I still love), less convincing in others (GPL).  I'd hoped it would
> add something to FPS, but I was underwhelmed in Ghost Recon.

> It also robs some resources, so yer frame rate isn't as high as otherwise
> (altho it doesn't cut in half; more like 15-20%).



> > The newest ATI beta drivers are dated 10-15. I found them to much better
> > than ones that came out in September. Thery're not perfect of course,
but
> > they do work in FS 2004. If you ever get stuck in that corner where
you're
> > screen is unreadable and you can't get out of windows without hitting
the
> > reset button, try unplugging the monitor from your video card. When you
> plug
> > it back in, it should reset the image.



> > > Not very impressed, difficult to set up (instructions are poor) and
they
> > > don't work at high resolution. I've had tremendous difficulty with my
> ATI
> > > card, having to wait weeks for some updated drivers. And when they did
> > > arrive a patch was sent out almost immediately as a file was missing..
> > > Practically given up on them now as I've not managed to get one game
to
> > work
> > > properly yet. Most games just don't respond to the key to turn the
> glasses
> > > on or just crashes to Windows.

> > > Andi.



> > > > http://www.edimensional.com/reviews/index.htm

> > > > Anyone here using this? Would appreciate your comments or reviews.
> Thank
> > > > you.

Nic

3D-glasses - Check this out

by Nic » Fri, 31 Oct 2003 07:59:40


> http://www.edimensional.com/reviews/index.htm

> Anyone here using this? Would appreciate your comments or reviews. Thank
> you.

Yes I am, and I have to say they probably are the best peripheral I
own. Sure, they don't work in all games (mostly games with extremely
weird 3D engines like Rainbow Six titles, and Delta Force: BHD <-
floating men!), but they work in maybe 95% and they look fantastic!
Not just a graphical thing though, I can actually judge distance *a
whole lot* better wearing these, and they've made me both faster and
more consistent.

YMMV, though, but they aren't exactly expensive. Get the wired ones,
the wire is so thin and long that you won't notice it, and you'll save
both money and (I assume) batteries.

Steve Smit

3D-glasses - Check this out

by Steve Smit » Fri, 31 Oct 2003 22:54:30

Nick,

<< I can actually judge distance *a whole lot* better wearing these, and
they've made me both faster and more consistent.>>

That was my original motivation in trying this gizmo (as they say, braking
is the last thing you learn to do properly in racing...and I'm still
terrible after all these years), but the 3D effect in most racing games
(e.g., Papy games), and for that matter flying games, is limited to a Wow!
factor in re the***pit (esp. in a/c), but the difference between 200
meters from a corner and 300 is undetectable.  It's more like a
stereoptican: 3D objects don't have much depth; they're more like cardboard
cutouts propped up at various distances from the viewer (a la the targets at
a shooting range).

That said, the effect in Rally Chamionship is electric because the trackside
objects, instead of being way off in the distance, are up close and in yer
face...like the overhanging branches brushing the roof of the car.

Also not mentioned: it takes some getting used to.  You can vary the L/R
separation.  At first, if you try too much separation, you get dizzy, a
headache, or both.  After a while, you can crank up the effect and not feel
nauseated.

--Steve



Gerald Moo

3D-glasses - Check this out

by Gerald Moo » Sat, 01 Nov 2003 01:11:26


> YMMV, though, but they aren't exactly expensive. Get the wired ones,
> the wire is so thin and long that you won't notice it, and you'll save
> both money and (I assume) batteries.

How long, and what type connector?  My PC is about 20 feet away from
where I sit in my***pit.

How low can the refresh go before you notice flicker?  My native
refresh is 60Hz...

Any limitations on screen size?  Mine is 85" and I sit about 6 feet
away from it.

How does NR2003 look in***pit view?

B Bonne

3D-glasses - Check this out

by B Bonne » Sat, 01 Nov 2003 03:34:32





>> YMMV, though, but they aren't exactly expensive. Get the wired ones,
>> the wire is so thin and long that you won't notice it, and you'll
>> save both money and (I assume) batteries.

> How long, and what type connector?  My PC is about 20 feet away from
> where I sit in my***pit.

You can use an ordinary 3.5 mm headphone stereo extension cord, so no
problems there.

You really need at least 120 Hz BEFORE going into stereo mode, which
gives 120/2 = 60 Hz on each shutter glass. 100 Hz is bareable for shorter
periods of time.

Ehem... That might be just too big for comfort, but that's just a guess.

Also, note that this technology only works with standard CRT monitors --
anything else, and it won't refresh properly, or quickly enough to get
the desired effect!

Gerald Moo

3D-glasses - Check this out

by Gerald Moo » Sat, 01 Nov 2003 22:57:35




> > How low can the refresh go before you notice flicker?  My native
> > refresh is 60Hz...

> You really need at least 120 Hz BEFORE going into stereo mode, which
> gives 120/2 = 60 Hz on each shutter glass. 100 Hz is bareable for shorter
> periods of time.

This is what I think I read the last time I asked about this.

Do you mean too much of a good thing?  Barfing/headaches?

At that size, I find I have a pretty easy time judging distance from
size cues without any extra 3d effect.  I was just wondering how "big"
of an image the glasses could actually calibrate to.  I noticed they
have a product that is supposed to turn any DVD into a 3d movie.  I am
doubtful, but it might be cool to goof around with at parties or
whatever.

I seem to remember this too.  I but I have no idea why it would
matter.  Does  the signal from the vid-card change depending on
monitor type?  Or is it that only a CRT might have a high-enough
refresh even to bother?

Too bad for them that CRTs are going the way of the dinosaur for most
purposes.

Ruud van Ga

3D-glasses - Check this out

by Ruud van Ga » Sun, 02 Nov 2003 03:05:04





...
>> Also, note that this technology only works with standard CRT monitors --
>> anything else, and it won't refresh properly, or quickly enough to get
>> the desired effect!

>I seem to remember this too.  I but I have no idea why it would
>matter.

Laptop screens generally are too persistent; the previous image(s)
keep blended into the new images. So you get a blur. Obviously, when
needing to send left-eye images to the left eye only, and the same for
the right eye, you'd get mixed up images, and your head explodes.
Well, the last thing might not happen immediately, but still. ;-)

True, for this kind of stuff.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Gerald Moo

3D-glasses - Check this out

by Gerald Moo » Tue, 04 Nov 2003 23:27:41


I am guessing that DLP wouldn't have this problem.  Of course, then it
has to deal with the color wheel and rainbows...


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