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Rec.Autos.Simulators Archive
Hardware / Graphics cards

ATI Radeon X/HD

discussed in 166 posts, 2004-2012 · overall tone positive

Posts per month

4 posts1 posts6 posts3 posts6 posts0 posts4 posts4 posts2005: 7 posts20059 posts3 posts3 posts4 posts0 posts11 posts3 posts3 posts3 posts5 posts10 posts2006: 11 posts20065 posts3 posts0 posts0 posts3 posts2 posts4 posts3 posts6 posts0 posts3 posts2007: 3 posts20071 posts1 posts2 posts2 posts2 posts2 posts1 posts0 posts0 posts1 posts1 posts2008: 0 posts20081 posts0 posts0 posts0 posts0 posts0 posts3 posts0 posts1 posts0 posts0 posts2009: 1 posts20090 posts0 posts0 posts0 posts0 posts0 posts0 posts5 posts1 posts0 posts0 posts2010: 0 posts20101 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2 posts2011: 0 posts20110 posts0 posts0 posts0 posts0 posts0 posts4 posts0 posts0 posts0 posts0 posts2012: 2 posts2012

Key threads

  • Specifying a new PC for racing sims in 2006 2006-01-24 · 35 posts
    RocketMan, upgrading after seven years, asked about dual-core, AMD versus Intel and graphics for sims on a 24-inch monitor. Advice favoured a stronger graphics card such as a 7800GT, noted dual core gave little benefit for current sims, and discussed RAM, drives and sound. Several members then described their own new builds and he posted his final configuration.
  • Getting Richard Burns Rally to run on Vista 2008-08-27 · 20 posts
    Sean Black could not get Richard Burns Rally to run on a new Vista PC with an ATI 4850 card, which gave a Direct3D error. Suggestions included installing DirectX 9 runtime files and avoiding the Program Files folder, and some said games ran faster on XP. He eventually fixed it by installing DirectX 9 from another game disc and running RBR before patching.
  • Upgrading an older Pentium 4 for NR2003 2006-01-27 · 23 posts
    A user running NR2003 and Sports Car GT on a Pentium 4 2.4GHz with a GeForce FX5200 asked how to improve performance. Most agreed the FX5200 was the bottleneck and recommended a graphics card upgrade such as a 6600GT or 9800 Pro rather than a new CPU.
  • Is Gran Turismo 5 on the PS3 worth buying? 2010-11-27 · 34 posts
    Andrew MacPherson asked whether to buy a PS3 for Gran Turismo 5. Owners described impressive graphics and the Nordschleife but weak AI that follows the racing line regardless of other cars, a damage model locked behind levels and tedious unlockables. Andrew eventually bought one and found the force feedback excellent once he found the right setting.
  • Building a sub-1000-dollar rig for triple screens 2006-12-20 · 29 posts
    Pat Dotson asked for a budget system able to drive a Matrox TripleHead2Go for rFactor. Tony Rickard advised that nVidia was needed for TripleHead2Go and SLI offered little gain in sims, and Dotson bought an Athlon X2 with a 7950 GX2. Others compared memory upgrades and widescreen monitor setups.
  • Budget PC advice for GTL, GTR and rFactor 2006-01-09 · 24 posts
    A user asked whether a cheap Athlon 64 system with integrated VIA graphics would run GTL, GTR and rFactor. Respondents agreed integrated graphics and 512MB were inadequate and recommended a dedicated card, nForce or PCI-E boards, with side debates on onboard sound and AGP versus PCI-E. He decided to wait and buy a better system.
  • Budget upgrade and overclocking advice for a Sempron PC 2005-09-30 · 41 posts
    A user with a Sempron 2800+ and Radeon 9800 Pro asked how to cheaply improve performance ahead of GT Legends. Most advised against piecemeal upgrades and suggested saving for a full PCI-E system, or overclocking instead. He then overclocked the CPU with Prime95 testing but found the 9800 Pro barely overclocked, and his motherboard turned out not to support an Athlon XP 3200+, so he considered moving to an Athlon 64 system.
  • Anti-aliasing, resolution and frame rates in NSR and rFactor 2005-02-18 · 27 posts
    Posters compared frame rates in NASCAR SimRacing at various resolutions and anti-aliasing levels and found that 4x AA caused heavy slowdowns. Joe of Image Space explained that supersampled AA uses huge amounts of video RAM and that multisample modes are cheaper. He also answered questions about rFactor demo frame rates and said TrackIR support would be extended.
  • Is rFactor an LFS killer? 2004-11-11 · 51 posts
    Steve Simpson praised rFactor's graphics and physics and noted its AI in multiplayer. Others debated texture quality, hefty hardware demands and multiplayer smoothness, with temporary placeholder cars used to avoid join freezes. ISI's Joe Campana explained most multiplayer problems came from servers exceeding upload bandwidth and said a headless dedicated server was coming. Some also criticised LFS's product activation.
  • Need for Speed: Shift tips and sim credibility debate 2009-09-17 · 29 posts
    Jeff Reid posted tips on driving modes and car upgrades in NFS Shift. Andrew MacPherson enjoyed its Nordschleife and Veyron challenge despite the game elements, while Schooner and Ronald Stoehr argued its upgrades, drifting and AI made it an arcade racer rather than a sim. Uwe Schürkamp later tried the demo and found some earlier gripes fixed.
  • Hardware needed for iRacing, and is it a sport? 2008-10-12 · 44 posts
    Returning simmer Dirt asked whether modest hardware could run iRacing, and replies said a dual-core CPU and mid-range graphics card would do, as anything that ran NR2003 well would cope. Older posters shared why they still sim race, and Mario Petrinovic and Ronald Stoehr argued over whether iRacing's laser-scanned tracks and sanctioning body made it more than a game. Dirt later joined using an Xbox 360 wheel and reported a smooth install.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
200428132positive (+0.50)
2005611812mixed (+0.13)
200640111positive (+0.25)
20071641mixed (+0.19)
2008510positive (+0.20)
2009712mixed (-0.14)
2010300mixed (+0.00)
2011420very positive (+0.75)
2012200mixed (+0.00)

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