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Rec.Autos.Simulators Archive

LFS: How about realistic cockpit?

11 posts by 5 people · 01 Sep 2002 00:18 UTC - 02 Sep 2002 08:20 UTC

Tim O 01 Sep 2002 00:18 UTC#100005
This is a quibble because I'm loving the game, but I'm noticing that the track graphics are pretty nice, but the cockpit takes away from the proceedings. I don't even care that the gauges aren't functional (and backwards in the Turbo), but it'd be nice if the wheel didn't look like something from a Wal-Mart lawn tractor. How hard is it to make a nice looking dash and wheel for the demo? Nothing fancy, even something like Vipers wheel would be fine.
"Tim O" wrote...
Quoted text (10 lines)> > This is a quibble because I'm loving the game, but I'm > noticing that the track graphics are pretty nice, but > the cockpit takes away from the proceedings. I don't > even care that the gauges aren't functional (and > backwards in the Turbo), but it'd be nice if the wheel > didn't look like something from a Wal-Mart lawn tractor. > > How hard is it to make a nice looking dash and wheel for > the demo? Nothing fancy, even something like Vipers wheel would be fine.
Put it this way... at least we can see out the window (unlike first Race Driver demo). ;-)) Dials are mirrored according to driver position(LHD/RHD), so they should either be all good or all wrong. Haven't actually checked... I look where I'm going while driving.<g> Seriously, shows the difference in priorities between different simmers, doesn't it? Jan./kinda likes the LFS cockpit "as is". =---
Ok, there are still lots of untextured elements in this game. Just look at the drivers arms for example. This is just an early demo, we cant expect it to be like a retail version yet. Wait a year :) "Tim O" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> > This is a quibble because I'm loving the game, but I'm noticing that > the track graphics are pretty nice, but the cockpit takes away from > the proceedings. I don't even care that the gauges aren't functional > (and backwards in the Turbo), but it'd be nice if the wheel didn't > look like something from a Wal-Mart lawn tractor. > > How hard is it to make a nice looking dash and wheel for the demo? > Nothing fancy, even something like Vipers wheel would be fine. >
I have always wondered why, when using a wheel as a controller, sims like GPL and LFS don't automatically turn off the wheel and the driver's arms in the cockpit view. After all, in the real world you dont see another set of arms and a wheel in front of your real arms and wheel, do you, unless of course you have been naughty and had just one too many Bourbans. Just Wondering :-) P.S. Why am I always on here talking about Bourbon? Darf "Andreas Nystrom" <[email hidden]> wrote in message news:5vhc9.8670$[email hidden]... > Ok, there are still lots of untextured elements in this game. Just look at > the drivers arms for example. This is just an early demo, we cant expectit > to be like a retail version yet. Wait a year :)
Darf 01 Sep 2002 07:39 UTC↳ reply to Tim O#100035
I was wondering where I had seen that wheel Before :-) Darf "Tim O" <[email hidden]> wrote in message news:[email hidden]... > > but it'd be nice if the wheel didn't > look like something from a Wal-Mart lawn tractor.
i dont look at the wheel while driving anyway, so it doesnt bother me. Its fun for the replays anyway. "Darf" <[email hidden]> wrote in message news:3d71c36c$0$29910$[email hidden]... > I have always wondered why, when using a wheel as a controller, sims like > GPL and LFS don't automatically turn off the wheel and the driver's armsin > the cockpit view. > After all, in the real world you dont see another set of arms and a wheelin
Quoted text (11 lines)> front of your real arms and wheel, do you, unless of course you have been > naughty and had just one too many Bourbans. > Just Wondering :-) > > P.S. Why am I always on here talking about Bourbon? > > Darf > > "Andreas Nystrom" <[email hidden]> wrote in message > news:5vhc9.8670$[email hidden]... > > Ok, there are still lots of untextured elements in this game. Just look
at > > the drivers arms for example. This is just an early demo, we cant expect > it > > to be like a retail version yet. Wait a year :) > > >
"Darf" wrote...
Quoted text (7 lines)> I have always wondered why, when using a wheel as a controller, > sims like GPL and LFS don't automatically turn off the wheel > and the driver's arms in the cockpit view. After all, in the > real world you dont see another set of arms and a wheel in > front of your real arms and wheel, do you, unless of course > you have been naughty and had just one too many Bourbons. > Just Wondering :-)
You may have noticed the range of motion of the wheel in the game is different from the controller's so the arms and wheel offer feedback on how much it's been turned. Secondly, not everyone has the desk real-estate to have their monitor behind their wheel, i.e. their wheel may not be in their line of sight. Other's simply can't get their head around the warped scaling which sometimes results from using your wheel as part of the cockpit. Anyhow, as long as some want them on and some want them off, it should remain a user selectable option, IMO. Why should the developer decide for you? -That would just as lame as taking the player's weapons away to stop him/her completing a first person shooter too quickly. Still can't believe even Valve stooped that low in Half Life, BTW. > P.S. Why am I always on here talking about Bourbon? Bourbon is good stuff, and should be promoted. ;-) Jan. =---
Hmmm......Races Auto Sims, Drinks Bourbon, You Must Be OK....... You've really got your life together, haven't you? :-) Darf "Jan Verschueren" <[email hidden]> wrote in message news:S_mc9.97804$[email hidden]... > Bourbon is good stuff, and should be promoted. ;-) > > Jan.
On Sun, 01 Sep 2002 00:30:29 GMT, "Jan Verschueren" <[email hidden]> wrote: >Seriously, shows the difference in priorities between different simmers, >doesn't it? > >Jan./kinda likes the LFS cockpit "as is". You definitely misunderstand my comments if you think it's a "priority" for me. I said it was a quibble. I'm not even suggesting that the LFS crew do the mod, more like a community mod. When SCGT came out, a lot of nice dashes were released shortly thereafter. I wondered if it's an easy mod for LFS. I think it'd make a great demo even more immersive. Tim
"Darf" wrote... > Hmmm......Races Auto Sims, Drinks Bourbon, > You Must Be OK....... > You've really got your life together, haven't you? > :-) <g> Jan. /enjoying it while it lasts. =---
Ped Xing 02 Sep 2002 08:20 UTC↳ reply to Tim O#99810
> You definitely misunderstand my comments if you think it's a > "priority" for me. I said it was a quibble. > I'm not even suggesting that the LFS crew do the mod, more like a > community mod. When SCGT came out, a lot of nice dashes were released > shortly thereafter. I wondered if it's an easy mod for LFS. > I think it'd make a great demo even more immersive. For what it's worth, I'm with you on this one. In NFS:Porsche for example, I preferred to drive in the lambasted "bumper view" as opposed to the cockpit. With cockpit, It feels like I'm in the backseat of the car, pretending to drive while watching the actual driver drive in front of me. Interestingly, in open wheel games like GPL and F1 2001/2002, the wheel/arms don't bug me.

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