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N2K2 Track Texture Updates: Some Housekeeping Items

5 posts by 3 people · 30 Aug 2002 15:08 UTC - 31 Aug 2002 02:56 UTC

Tom Pabst 30 Aug 2002 15:08 UTC#100324
Hi Guys..... I have a few "announcements" to make regarding the series of track texture updates I've been doing for N2K2 tracks. But first, I would like to acknowledge all of you who have sent me email like the one I received this morning: ***************************************** Hey Tom I just wanna thank you for your awesome addon's for N2002. I mean, Watkins Glen with your enhancement's is imho the best looking track, any category up to date :)) Any plans of further track improvements in the near future? Phoenix (my favourite) looks imo to cartonish with it's bright colorscheme ;) Sorry for bothering you by mail, but I'm to stupid to figure out how to change my mailadress to a nonspammable one at R.A.S :))) Thanks again Tom, much appreciated... regards Thomas ***************************************** "Thank you" to everyone who has sent me an email like this over the last several weeks. At times, I've not been able to acknowledge all of them. I also don't mind getting private email about these tracks. And, if you have questions or problems with them, certainly feel free to email me and I will help out where I can. Here's a few "Housekeeping Items" about things that have repeatedly come up via private email over the last few weeks: 1. "Yes" ....I will be doing Phoenix, it is also one of my favorite tracks. 2. I have been re-texturing the tracks in sync with the WC TV broadcast/race schedule because it allows me the opportunity to get good pictures of the current signage, by watching the "qualifying" broadcast (usually on Fridays). Darlington, is getting done this week.......as an example. However, I may not be able to do this every week (due to traveling and so forth). Some tracks, like Phoenix....I will do in advance of the TV broadcast....but I will probably update the track again, once the race is on TV (Nov 10th). 3. Some times, I will update or re-texture a track that has already been "posted" at the US Pits. This can happen if I get pics that show certain things better than what I had when originally doing that track's re-texturing (or seeing it on TV). Also, sometimes I learn something doing track #8.......that I didn't know how to do in tracks #1 thru #7. In that case, when I have the opportunity I will go back to the previous tracks and re-texture or redo them, using the newly learned technique. In that case, I'll post it here after Jan Kohl has uploaded the updated track to the US Pits. **THIS IS THE CASE THIS WEEK** I have learned a better way to shadow/texture the walls, paint the "crowd textures" in the grandstands and a few other more minor things. So, I have gone back and done this to Sears, Watkins Glen, Pocono and Bristol. When those "new versions" are uploaded to the US Pits, I will let you know here on r.a.s. It should be sometime tomorrow or Sunday at the latest. 4. For those of you without broadband connections, I know downloading large files is a problem. To help you decide if you want to take the time to download one of my track re-textures.....I am going to put some screenshots up on the US Pits....for you to look at in helping you make a decision about downloading them. Each of the tracks will have a "composite" screenshot consisting of 1) pic of my track, 2) Papy's original track pic, and 3) a pic of the real track....all side by side. I am producing these now and will have them to Jan Kohl (US Pits) in the next day or two. I'll make an announcement here when that's done. I would like to thank Jan Kohl (and Goy Larsen) for making it possible to post these track re-textures at the US Pits. As I've said before, I do this work as part of my "hobby" activities with sim racing.....its a relaxing, leisure-time activity for me (remember, unlike most of you.......sim racing is my "full-time job"). I do this for my own enjoyment, but its great that others can have access to these tracks and get some better "sim racing eye candy" to have fun with too! I would also like to state a reminder.....and say, "thank you" to Papyrus for creating N2K2 (and the whole NASCAR sim racing series - over the years). Some people would take my re-texturing of the Papy tracks as some sort of a "knock" on their ability to produce good track graphics.........that is absolutely NOT the case! They must "paint from scratch" their tracks with "pixel budgets" and limitations (because of minimum system requirements) that I don't have to follow. Their tracks are very well done....for "retail level" track graphics. I just enjoy doing the work to make them better....for those of us with high-end racing rigs that can handle the increased resolution and detail. Okay, that pretty much covers everything that has come up over the last several weeks, since I first released the Sears track for N2K2. Much regards, Tom Pabst Pabst-Racing.com
Regarding the screenshots for the track retexture jobs......here's a link to one of them (for those of you with 56K connections who want to preview the track re-texture before taking the time to download them): www.pabst-racing.com/webscreens/bristol-sscomp.jpg Regards, Tom PS: The others will be posted on the US Pits sometime this weekend, next to the track downloads. "Tom Pabst" <[email hidden]> wrote in message news:GTLb9.130212$aA.30407@sccrnsc02...
Quoted text (12 lines)> Hi Guys..... > > I have a few "announcements" to make regarding the series of track texture > updates I've been doing for N2K2 tracks. But first, I would like to > acknowledge all of you who have sent me email like the one I received this > morning: > > ***************************************** > Hey Tom > > I just wanna thank you for your awesome addon's for N2002. I mean, Watkins > Glen with your enhancement's is imho the best looking track, any category
up
Quoted text (16 lines)> to date :)) > > Any plans of further track improvements in the near future? Phoenix (my > favourite) looks imo to cartonish with it's bright colorscheme ;) > > Sorry for bothering you by mail, but I'm to stupid to figure out how to > change my mailadress to a nonspammable one at R.A.S :))) > > Thanks again Tom, much appreciated... > > regards > Thomas > ***************************************** > > "Thank you" to everyone who has sent me an email like this over the last > several weeks. At times, I've not been able to acknowledge all of them.
I > also don't mind getting private email about these tracks. And, if youhave > questions or problems with them, certainly feel free to email me and Iwill > help out where I can. > > Here's a few "Housekeeping Items" about things that have repeatedly comeup > via private email over the last few weeks: > > 1. "Yes" ....I will be doing Phoenix, it is also one of my favoritetracks. > 2. I have been re-texturing the tracks in sync with the WC TV > broadcast/race schedule because it allows me the opportunity to get good > pictures of the current signage, by watching the "qualifying" broadcast > (usually on Fridays). Darlington, is getting done this week.......as an > example. However, I may not be able to do this every week (due totraveling > and so forth). Some tracks, like Phoenix....I will do in advance of theTV > broadcast....but I will probably update the track again, once the race ison > TV (Nov 10th). > 3. Some times, I will update or re-texture a track that has already been > "posted" at the US Pits. This can happen if I get pics that show certain > things better than what I had when originally doing that track's > re-texturing (or seeing it on TV). Also, sometimes I learn somethingdoing > track #8.......that I didn't know how to do in tracks #1 thru #7. In that > case, when I have the opportunity I will go back to the previous tracksand > re-texture or redo them, using the newly learned technique. In that case, > I'll post it here after Jan Kohl has uploaded the updated track to the US > Pits. > **THIS IS THE CASE THIS WEEK** I have learned a better way to > shadow/texture the walls, paint the "crowd textures" in the grandstandsand > a few other more minor things. So, I have gone back and done this toSears, > Watkins Glen, Pocono and Bristol. When those "new versions" are uploadedto > the US Pits, I will let you know here on r.a.s. It should be sometime > tomorrow or Sunday at the latest. > 4. For those of you without broadband connections, I know downloadinglarge > files is a problem. To help you decide if you want to take the time to > download one of my track re-textures.....I am going to put somescreenshots > up on the US Pits....for you to look at in helping you make a decisionabout
Quoted text (8 lines)> downloading them. Each of the tracks will have a "composite" screenshot > consisting of 1) pic of my track, 2) Papy's original track pic, and 3) a > pic of the real track....all side by side. I am producing these now and > will have them to Jan Kohl (US Pits) in the next day or two. I'll make an > announcement here when that's done. > > I would like to thank Jan Kohl (and Goy Larsen) for making it possible to > post these track re-textures at the US Pits. As I've said before, I do
this > work as part of my "hobby" activities with sim racing.....its a relaxing, > leisure-time activity for me (remember, unlike most of you.......simracing > is my "full-time job"). I do this for my own enjoyment, but its greatthat > others can have access to these tracks and get some better "sim racing eye > candy" to have fun with too! > > I would also like to state a reminder.....and say, "thank you" to Papyrus > for creating N2K2 (and the whole NASCAR sim racing series - over theyears). > Some people would take my re-texturing of the Papy tracks as some sort ofa > "knock" on their ability to produce good track graphics.........that is > absolutely NOT the case! They must "paint from scratch" their tracks with > "pixel budgets" and limitations (because of minimum system requirements) > that I don't have to follow. Their tracks are very well done....for"retail
Quoted text (15 lines)> level" track graphics. I just enjoy doing the work to make them > better....for those of us with high-end racing rigs that can handle the > increased resolution and detail. > > Okay, that pretty much covers everything that has come up over the last > several weeks, since I first released the Sears track for N2K2. > > Much regards, > > Tom Pabst > Pabst-Racing.com > > > >
mike 30 Aug 2002 21:58 UTC↳ reply to Tom Pabst#100227
will we be able to run this online? If you said they can I'm sorry, must have missed it. btw thanks, Mike mls67
Biz 31 Aug 2002 02:05 UTC↳ reply to mike#100166
visual changes to textures do not modify the track itself just the cosmetics and they work fine online, just like the do in GPL and N4, N4 and NR2002 are based on the GPL model -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash mike <mls67@take away.tds.net> wrote in message news:_TRb9.1862$[email hidden]... > will we be able to run this online? If you said they can I'm sorry, must > have missed it. > > > btw thanks, > > > Mike > mls67 > >
mike 31 Aug 2002 02:56 UTC↳ reply to Biz#100169
cool, thanks. I wasn't sure about the tracks. I am now excited,,err..ok excited. Mike

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