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Rec.Autos.Simulators Archive

GTR2

16 posts by 14 people · 22 Jul 2006 02:07 UTC - 24 Aug 2006 03:33 UTC

Marni 22 Jul 2006 02:07 UTC#10129
Whats the difference from GTR ??? ;-) Martin
Ludwig 22 Jul 2006 04:21 UTC↳ reply to Marni#10134
Marni wrote: > Whats the difference from GTR ??? > ;-) > > Martin The tire modelling feels entirely new. Low speed grip is as one would suppose race slicks to respond, in contrast to GTR1 which was akin to ice-skating. In my humble opinion there is nothing to touch it. It looks substantially better yet suffers no FPS issues on my system. The rain and reflections are striking in particular. The AI is excellent. It's stable.
"Ludwig" <[email hidden]> wrote in news:1153542109.001529.221400 @b28g2000cwb.googlegroups.com:
Quoted text (19 lines)> > Marni wrote: >> Whats the difference from GTR ??? >> ;-) >> >> Martin > > The tire modelling feels entirely new. Low speed grip is as one would > suppose race slicks to respond, in contrast to GTR1 which was akin to > ice-skating. In my humble opinion there is nothing to touch it. > > It looks substantially better yet suffers no FPS issues on my system. > The rain and reflections are striking in particular. > > The AI is excellent. > > It's stable. > >
GTR used the newest available Gmotor physics engine from ISI, but the graphics and netcode were pre rFactor so they didn't have top shelf performance in those areas. GTR2 uses the latest Graphcis and hopefully the fixes to the net code ISI derived for rF. Think of the old USA advertising slogan... New and Improved. dave henrie
"Marni" <[email hidden]> wrote in message news:44c1885c$0$860$[email hidden]... > Whats the difference from GTR ??? > ;-) > > Martin With luck, this one will work. With more luck, it might actually work out of the box rather than when version 1.128564 of the patch is released. Don't go near any "German only" release!
FooAtari 25 Jul 2006 20:44 UTC↳ reply to Marni#10064
"Marni" <[email hidden]> wrote in news:44c1885c$0$860 $[email hidden]: > Whats the difference from GTR ??? > ;-) > > Martin It's easier :) Straight away I thought of TOCA RD 3. No aids, yet its damn near impossible to lock the brakes, can push the throttle really hard to the floor while come out of a tight corner and not spin, can brake and turn in far to late and still make the corners :(
Pat 26 Jul 2006 13:41 UTC↳ reply to FooAtari#10082
FooAtari wrote:
Quoted text (13 lines)> "Marni" <[email hidden]> wrote in news:44c1885c$0$860 > $[email hidden]: > > > Whats the difference from GTR ??? > > ;-) > > > > Martin > > It's easier :) Straight away I thought of TOCA RD 3. > > No aids, yet its damn near impossible to lock the brakes, can push the > throttle really hard to the floor while come out of a tight corner and not > spin, can brake and turn in far to late and still make the corners :(
Running in simulation mode, I am not really seeing these issues. Before I switched the demo to simulation mode, I was manually turning off aids. Yet I always had the feeling that some/all of them were still enabled. So defeinitely make sure you are running the demo in simulation mode - where the aids are not even an option. I am loving the GTR2 demo so far. With the files being un-encrypted, it has been opened up so that all 6 of the demo cars are now drivable (with an exe patch). Also, all of the GTL tracks are working perfectly with the demo, so I now have a quite complete product, while the retail game will not be available until at least September! The only thing missing is multi-player - which isn't too bad for me, as I am still stuck on dial-up 56k. If you like GTL, you'll like GTR2. If you hate GTL, you'll likely feel the same way about GTR2, as the underlining game engines are very similar. This is, of course, evident by the fact that GTR2 cars can be run in GTL, and GTL tracks can be run in GTR2. I haven't tried running the GTL cars in GTR2, as I guess there'd really be no point to that! :o) -CK
Pat Dotson 26 Jul 2006 14:05 UTC↳ reply to Pat#10083
How do you enable simulation mode? Pat Dotson [email hidden] wrote: > > Running in simulation mode, I am not really seeing these issues. > Before I switched the demo to simulation mode, I was manually turning > off aids. Yet I always had the feeling that some/all of them were
Alan Le 26 Jul 2006 15:02 UTC↳ reply to Pat#10087
> Running in simulation mode, I am not really seeing these issues. > Before I switched the demo to simulation mode, I was manually turning > off aids. Yet I always had the feeling that some/all of them were > still enabled. So defeinitely make sure you are running the demo in > simulation mode - where the aids are not even an option. I ran sim mode briefly in the Lambo and noticed an unusually high stick factor, particularly out back, but I think it may be partly due to the stock setup.
Quoted text (7 lines)> I am loving the GTR2 demo so far. With the files being un-encrypted, > it has been opened up so that all 6 of the demo cars are now drivable > (with an exe patch). Also, all of the GTL tracks are working perfectly > with the demo, so I now have a quite complete product, while the retail > game will not be available until at least September! The only thing > missing is multi-player - which isn't too bad for me, as I am still > stuck on dial-up 56k.
What are the 6 additional demo cars, and where might I find the exe patch? Forgive me for not looking myself, but I have very little free time. In fact, I probably won't be able to play the demo again (hacked or not) for awhile, but when I do find a few minutes, I'd love to be able to quickly gain access to a few extra cars. Alan
On 26 Jul 2006 07:05:18 -0700, [email hidden] wrote: >How do you enable simulation mode? Realism->Difficulty set this to simulation Cheers! Remco
I'm not a very fast Sim driver, but my impression is that in GTR, once you reach the limit of traction and slide sideways AT ALL, you spin, no matter what kind of correction that you try. Maybe that's accurate, but I doubt it. In GTR2, when I start to slide, I can correct it, despite having gotten out of shape.
Pat 26 Jul 2006 17:47 UTC↳ reply to Alan Le#10090
Alan Le wrote:
Quoted text (7 lines)> What are the 6 additional demo cars, and where might I find the exe patch? > Forgive me for not looking myself, but I have very little free time. In > fact, I probably won't be able to play the demo again (hacked or not) for > awhile, but when I do find a few minutes, I'd love to be able to quickly > gain access to a few extra cars. > > Alan
There are 6 total cars available. The 2 standard cars (Lambo and F575), while the other 4 can be "unlocked" (Saleen, F550, Viper, and Lister Storm). Find the hacked EXE's via RSC's GTR2 forum. If you have GTL, you can run all add-on tracks (non GTL original tracks) very easily in GTR2 demo. Simply copy the contents of your locations\shared directory from GTL into GTR2. Then copy your tracks over to GTR2. The original GTL tracks can be made to work also, but I'll refer you once again to the RSC forums for more information on that. Let me know if you need help.
Larry 26 Jul 2006 19:15 UTC↳ reply to Pat#10091
When it comes to RSC, links are nice to have. I appreciate the place, but wandering around there is like wading through molassas. -Larry <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> > Alan Le wrote: > >> What are the 6 additional demo cars, and where might I find the exe >> patch? >> Forgive me for not looking myself, but I have very little free time. In >> fact, I probably won't be able to play the demo again (hacked or not) for >> awhile, but when I do find a few minutes, I'd love to be able to quickly >> gain access to a few extra cars. >> >> Alan > > There are 6 total cars available. The 2 standard cars (Lambo and > F575), while the other 4 can be "unlocked" (Saleen, F550, Viper, and > Lister Storm). Find the hacked EXE's via RSC's GTR2 forum. > > If you have GTL, you can run all add-on tracks (non GTL original > tracks) very easily in GTR2 demo. Simply copy the contents of your > locations\shared directory from GTL into GTR2. Then copy your tracks > over to GTR2. The original GTL tracks can be made to work also, but > I'll refer you once again to the RSC forums for more information on > that. > > Let me know if you need help. >
>> Whats the difference from GTR ??? Well based on some forum posts, if the real car has Traction Control and ABS, then those assists will be on for the game car regardless of the player's settings. What I noticed is that you can't lock up the brakes, but you can spin the cars, and you can recover much better than you could in GTR. Not having driven a real GTR car, I don't know which is more realistic, but there have been a lot of videos made by Tiff of Top Gear / 5th Gear power sliding in just about every race car made, including a Ferrari F1 race car.
Eden 24 Aug 2006 03:33 UTC↳ reply to Marni#9684
Marni wrote: > Whats the difference from GTR ??? > ;-) > > Martin A few other differences (not mentioned here) are gameplay related: - A driving school - A Time trial feature - A visible pitcrew =[O-)] :dDriver:

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