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Rec.Autos.Simulators Archive

Re: N2002 no sound

4 posts by 3 people · 19 Aug 2002 20:57 UTC - 22 Aug 2002 22:12 UTC

Iain Mackenzie 19 Aug 2002 20:57 UTC#102512
I still find it amazing that this problem has not been resolved. I mean, why should we Creative owners have to disable '3D sound' in N2002. Are Papy not going to patch this? They have been aware of the problem from the start. Even with 3d disabled, I still get really bad distortion on sound with my Audigy. Puts me off using N2002 - shame really! Iain "Tom Pabst" <[email hidden]> wrote in message news:4f%49.67219$[email hidden]... > Martin.... > > Reinstall DX8.1, then get the latest SBLive drivers (for your operating > system) off the Creative website and install those. Then uncheck "3DSound"
Quoted text (16 lines)> in N2K2.....try it. > > TP > > > "Henrichsen" <[email hidden]> wrote in message > news:3d53b65e$0$14336$[email hidden]... > > Everything works except players engine sound. > > What can i do? > > Ver. 1102. > > > > Martin. > > > > > >
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Iain Mackenzie schrieb: > I still find it amazing that this problem has not been resolved. I mean, > why should we Creative owners have to disable '3D sound' in N2002. Are Papy > not going to patch this? They have been aware of the problem from the > start. > Even with 3d disabled, I still get really bad distortion on sound with my > Audigy. Puts me off using N2002 - shame really! Wow, that's the first time I hear about sound problems in N2k2, I really believed it's my new (cheap) soundcard (Hercules Muse XL)... It's making some kind of white noise every few seconds here. l8er ronny
>"Ronald Stoehr" <[email hidden]> wrote > Wow, that's the first time I hear about sound problems in N2k2, I really > believed it's my new (cheap) soundcard (Hercules Muse XL)... Really? One of the things patched with NR2002 was all the sound problems with it. A large number of people had (and for some still have) problems with sound in the game. (From the patch readme) SOUND: * Improved opponent car engine sounds to produce less crackling. * Improved player car engine sound to reduce popping in mid-RPM range. * Improved tire sounds to reduce popping with some sound card drivers (e.g. SBLive!). * Added a new core.ini setting (force_min_readahead) to address occasional win2k/XP sound driver issue that resulted in much popping/crackling. * Fixed 3D sound issue where some views would have severely muted focus car sounds. * Did *not* fix 3D sound problem where internal (stereo) cockpit sounds will sometimes fail to play for some sound drivers (e.g. SBLive! on XP systems). Users experiencing this problem should not run with 3d sound enabled. * Found an issue where if you had disabled sound, when exiting the game or viewing the win screen the game would appear to lock up, but in actuality it is just doing nothing until the music finishes streaming. The user can work around this by not having sound disabled and intro/exit sequences enabled at the same time. > It's making some kind of white noise every few seconds here. As somebody else was saying, it sounds like there's a dead corpse being dragged behind the car? That's about what every one of us has as a problem. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
ymenard schrieb:
Quoted text (10 lines)>>"Ronald Stoehr" <[email hidden]> wrote >>Wow, that's the first time I hear about sound problems in N2k2, I really >>believed it's my new (cheap) soundcard (Hercules Muse XL)... > > > Really? One of the things patched with NR2002 was all the sound problems > with it. A large number of people had (and for some still have) problems > with sound in the game. > > (From the patch readme)
Argh, I'll never be able to tell someone to RTFM...I forgot to do it myself this time! ;) I have one last hope though. A memory check (done because WarCraft3 was crashing all the time) revealed a bad mem stick. Have to test N2k2, maybe it's not the drivers or the sim... l8er ronny

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