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Re: Racer v0.5.0 beta 5 released.

66 posts by 12 people · 10 Aug 2002 10:29 UTC - 16 Aug 2002 21:04 UTC

Flame warRacer v0.5.0 beta 5 released and its physics debated

After Ruud van Gaal released Racer v0.5.0 beta 5, Ashley McConnell praised it while Kevin Webb called the default car's physics poor and struggled with his TSW wheel. Regulars defended the free one-man project's Pacejka tyre model and suggested better cars and a camber bug workaround. Van Gaal explained the network connection attempts came from its client/server design.

With Ruud van Gaal (Racer)

release/newsphysics/realism debatetech supportRacer

Automated summary.

Ashley McConnell 10 Aug 2002 10:29 UTC#104276
"Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Racer v0.5 beta 5 > ----------------- > > A new beta (PC only currently) has been released. Unfortunately no > change on the website, as the machine is temporarily unavailable > (remotely). > > Get it at: http://racer.m4driving.sm/beta/rr050b5.exe > The file has become somewhat bigger because of a new track/car. It's > now 10.5Mb. >
Hi Ruud, First time I tried racer in a while. Absolutely brilliant going around Carlswood in an Evo. I think I actually am using the pacekja values from my sim (as I was using the pacekja viewer to get some nice curves - it happened to be the evo). It felt really good indeed. Keep up the good work. Looks like I am going to have to get a parhelia some time soon, I cant be left behind :D Glad racer is getting some of the recognition it deserves :) All the best, Ash http://www.siroccoracing.com
Uwe Schuerkamp 10 Aug 2002 10:52 UTC#104284
On Fri, 9 Aug 2002 20:06:08 -0500, Kevin Webb <[email hidden]> wrote: > How about a release that gets it working with a TSW2? Yes, I saw the option > there for the wheel. Worthless. Any TSW2 owner out there get it working > with another wheel choice. I tried a couple but no go. works fine with my tsw2 in split axis mode. Rather than crying "worthless" for a bit of software you can download for free, how about describing your problem in more detail? what doesn't work? steering? throttle? brake? buttons? Some people... -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe Schuerkamp 10 Aug 2002 10:53 UTC#104283
On Fri, 09 Aug 2002 23:14:41 GMT, Ruud van Gaal <[email hidden]> wrote:
Quoted text (7 lines)> Racer v0.5 beta 5 > ----------------- > > A new beta (PC only currently) has been released. Unfortunately no > change on the website, as the machine is temporarily unavailable > (remotely). >
source <yada yada> to compile for linux? yada yada? ;-) cheers, Uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Carl Ribbegaardh 10 Aug 2002 12:07 UTC#104192
Is it just me, or does the rear of the car very easily loose grip while trailbraking? I've used Jim Seamus "secret" car-ini along with the Nordshleife and I've been easily trailbraking into powerslides. /Carl "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> Racer v0.5 beta 5 > ----------------- > > A new beta (PC only currently) has been released. Unfortunately no > change on the website, as the machine is temporarily unavailable > (remotely). > > Get it at: http://racer.m4driving.sm/beta/rr050b5.exe > The file has become somewhat bigger because of a new track/car. It's > now 10.5Mb. > > Bugfixes: > - Fixed camber bug; camber was converted twice from radians to degrees > - Fixed trackcam bug; used to be able to crash quickly when switching > from car to track cameras on tracks with few cameras. > - Fixed point_to_point bug; on every save, TrackEd would enable > point_to_point. (A-B tracks) > - Replay buttons look a bit better. > - Improved resource releasing to avoid memory leaks. > - Some other small bug fixes. > > Features: > - Last track is cached. Quitting to the menu and restarting on the > same track (or watching a replay on that track) doesn't need to reload > the track. > - Parhelia Surround Gaming support (3 monitors) > (gfx.ini:resolution.monitors) > - Telemetry screen (^9). Still being worked on. > - New default track (CarlswoodNT by Claes Wikdahl/Mitch) and car > (FerP4 by Buzzbomb) > > Enjoy! > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response period. Wheel, pedals, shifter. In the controller test utility axis data shows wheel and pedal action but nothing in the game. I did try some different controller choices and got as far as being able to back up. With my bracke. hehe That's about it. No problem, it would only be for goofs anyway. I cycled through the views and didn't see a cockpit mode. Is there a way to get inside the car? As a game or simulation, it truely would be a worthless endeavor without it from my perspective. "Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 9 Aug 2002 20:06:08 -0500, Kevin Webb <[email hidden]>wrote: > > How about a release that gets it working with a TSW2? Yes, I saw theoption > > there for the wheel. Worthless. Any TSW2 owner out there get itworking
Quoted text (18 lines)> > with another wheel choice. I tried a couple but no go. > > > works fine with my tsw2 in split axis mode. Rather than crying > "worthless" for a bit of software you can download for free, how > about describing your problem in more detail? what doesn't > work? steering? throttle? brake? buttons? > > Some people... > > > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Racer is probably not your kind of sim :-) Anyway, if you still want to try it, are you sure your wheel is using the correct ID in the INI? If you have a joystick too it might be on the "normal" id, and your wheel on another? ...or is it so that you didn't write your own ini? /Carl "Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response > period. Wheel, pedals, shifter. In the controller test utility axisdata > shows wheel and pedal action but nothing in the game. I did try some > different controller choices and got as far as being able to back up.With > my bracke. hehe That's about it. No problem, it would only be for goofs > anyway. I cycled through the views and didn't see a cockpit mode. Isthere > a way to get inside the car? As a game or simulation, it truely would bea
Quoted text (30 lines)> worthless endeavor without it from my perspective. > > "Uwe Schuerkamp" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 9 Aug 2002 20:06:08 -0500, Kevin Webb <[email hidden]> > wrote: > > > How about a release that gets it working with a TSW2? Yes, I saw the > option > > > there for the wheel. Worthless. Any TSW2 owner out there get it > working > > > with another wheel choice. I tried a couple but no go. > > > > > > works fine with my tsw2 in split axis mode. Rather than crying > > "worthless" for a bit of software you can download for free, how > > about describing your problem in more detail? what doesn't > > work? steering? throttle? brake? buttons? > > > > Some people... > > > > > > > > > > -- > > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61 > >
>Is it just me, or does the rear of the car very easily loose grip while >trailbraking? >I've used Jim Seamus "secret" car-ini along with the Nordshleife and I've >been easily trailbraking into powerslides. Trailbraking reduces weight on the rear tires. Makes sense to me that it should kick the rear out if you push it into the corner too hard. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
> I realize it's free, and I hope it will continue to be developed, > but the current physics model is beyond piss-poor, in my opinion. > But, hey, what do I know .. :) Its certainly not piss-poor, but sure there are problems. Just give it a chance > Also, why does it -demand- to have a live internet connection > before it will run AT ALL? It doesn't.
rrevved <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> On Sat, 10 Aug 2002 20:07:46 +0000 (UTC), "Alex Smith" > <[email hidden]> wrote: > > >> Also, why does it -demand- to have a live internet connection > >> before it will run AT ALL? > > > >It doesn't. > > > > > On my copy, which I downloaded today, when you click > the menu option to race, it tries to acquire an internet > connection. Zone Alarm caught it. If you don't allow it to > connect, it simply returns to the main menu, and doesn't > allow you to race. > > Period.
Bizarre, i've never had that happen to me. Maybe Ruud will reply?
It might be doing a broadcast on the lan or something? It includes lan multiplayer :-) Anyway, the physics is actually very good. The thing is that it uses a very advanced formula from someone named Pacejka to calculate the tire-grip, which requires a lot of constants as input. This is the same formula and values real tire makers use to measure performance of a tire. The problem for us right now is that getting good values for the pacejka is difficult ;-) The tiremakers keep their data secret. There is a guy named Jim Seamus, which is a guru at creating good ini's for the racer cars. I'm simply spoiled by his last masterpiece I guess... As for the spinning on the nose thing, Racer isn't that polished yet, that it deals with extreme values in a nicely fashion. If a formula gets an extreme input the result might sometimes be nasty. This is usually not a big problem, just as long as you dont "fall of the track" or hit a wall very hard. I really like racer. I just thought that the car was a little to snappy in it's handling. Probably an ini-thing. Beers and cheers, Carl (It's quite late here, so please bare with my spelling and grammar...) "Alex Smith" <[email hidden]> wrote in message news:aj41vf$2mc$[email hidden]...
Quoted text (24 lines)> > rrevved <[email hidden]> wrote in message > news:[email hidden]... > > On Sat, 10 Aug 2002 20:07:46 +0000 (UTC), "Alex Smith" > > <[email hidden]> wrote: > > > > >> Also, why does it -demand- to have a live internet connection > > >> before it will run AT ALL? > > > > > >It doesn't. > > > > > > > > > On my copy, which I downloaded today, when you click > > the menu option to race, it tries to acquire an internet > > connection. Zone Alarm caught it. If you don't allow it to > > connect, it simply returns to the main menu, and doesn't > > allow you to race. > > > > Period. > > Bizarre, i've never had that happen to me. Maybe Ruud will reply? > >
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response > period. Wheel, pedals, shifter. In the controller test utility axisdata > shows wheel and pedal action but nothing in the game. I did try some > different controller choices and got as far as being able to back up.With > my bracke. hehe That's about it. No problem, it would only be for goofs > anyway. I cycled through the views and didn't see a cockpit mode. Isthere > a way to get inside the car? As a game or simulation, it truely would bea > worthless endeavor without it from my perspective. > > "Uwe Schuerkamp" <[email hidden]> wrote in message I think you need to go back to NFS, or realise that Ruud has made a cracking sim ON HIS OWN. If you took 5 mins to RTFM you would work it out. Try http://www.racer.nl Idiot
> the current physics model is beyond piss-poor, in my opinion. > But, hey, what do I know .. :) Evidently nothing. The Racer physics model is superb - as is Ruud's efforts to make it so. Outside of Papy - this title has the best phsyics out there. Sure - they're buggy - but they're also free, developed by one guy on his own. If you REALLY feel like that - you'd best go back to your playstation DOug
I think your missing the point Ashley. It's not that big a deal. Relax bra. "Ashley McConnell" <[email hidden]> wrote in message news:aj466a$eog$[email hidden]...
Quoted text (10 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response > > period. Wheel, pedals, shifter. In the controller test utility axis > data > > shows wheel and pedal action but nothing in the game. I did try some > > different controller choices and got as far as being able to back up. > With > > my bracke. hehe That's about it. No problem, it would only be for
goofs > > anyway. I cycled through the views and didn't see a cockpit mode. Is > there > > a way to get inside the car? As a game or simulation, it truely wouldbe
Quoted text (7 lines)> a > > worthless endeavor without it from my perspective. > > > > "Uwe Schuerkamp" <[email hidden]> wrote in message > > > I think you need to go back to NFS, or realise that Ruud has made a
cracking
Quoted text (7 lines)> sim ON HIS OWN. If you took 5 mins to RTFM you would work it out. Try > http://www.racer.nl > > Idiot > > >
Kevin Webb 11 Aug 2002 01:03 UTC#104172
I used an edited MS Precision ini. I assume its working like it should anyway. Sure doesn't feel very good but the wheel, brake, throttle and shifter all work anyway. "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 9 Aug 2002 20:06:08 -0500, "Kevin Webb" <[email hidden]> > wrote: > > >How about a release that gets it working with a TSW2? Yes, I saw theoption
Quoted text (23 lines)> >there for the wheel. Worthless. Any TSW2 owner out there get it working > >with another wheel choice. I tried a couple but no go. > > I don't have a TSW2 so it's hard to test, but you may want to try the > tutorial on the site (http://www.racer.nl/tutorial/ctrlset.htm). And > if you get it working, be sure to send me the file. ;-) > > >"Ruud van Gaal" <[email hidden]> wrote in message > >news:[email hidden]... > >> Racer v0.5 beta 5 > >> ----------------- > >> > >> A new beta (PC only currently) has been released. Unfortunately no > >> change on the website, as the machine is temporarily unavailable > >> (remotely). > >> > >> Get it at: http://racer.m4driving.sm/beta/rr050b5.exe > >> The file has become somewhat bigger because of a new track/car. It's > >> now 10.5Mb. > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
Such a pleasant fellow there Ashley. Got the wheel working withour RTFM. lol. Unimpressed. "Ashley McConnell" <[email hidden]> wrote in message news:aj466a$eog$[email hidden]...
Quoted text (10 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response > > period. Wheel, pedals, shifter. In the controller test utility axis > data > > shows wheel and pedal action but nothing in the game. I did try some > > different controller choices and got as far as being able to back up. > With > > my bracke. hehe That's about it. No problem, it would only be for
goofs > > anyway. I cycled through the views and didn't see a cockpit mode. Is > there > > a way to get inside the car? As a game or simulation, it truely wouldbe
Quoted text (7 lines)> a > > worthless endeavor without it from my perspective. > > > > "Uwe Schuerkamp" <[email hidden]> wrote in message > > > I think you need to go back to NFS, or realise that Ruud has made a
cracking
Quoted text (7 lines)> sim ON HIS OWN. If you took 5 mins to RTFM you would work it out. Try > http://www.racer.nl > > Idiot > > >
You guys are like a fan club for this guy. Kudos for one person developing a game but when someone disagrees with an aspect of the game or the game overall you digress to put downs and flames. I agree with the guy. The physics model, at least with the default car and track are poor. N2002 player and perhaps I am spoiled, not to mention I have never driven a ferarri but I can't imagine it would respond like a toy car. Opinions vary man. damn. "Doug Ellison" <[email hidden]> wrote in message news:P9h59.7202$SA3.472175@wards... > > > the current physics model is beyond piss-poor, in my opinion. > > But, hey, what do I know .. :) > > Evidently nothing. The Racer physics model is superb - as is Ruud'sefforts
Quoted text (14 lines)> to make it so. > > Outside of Papy - this title has the best phsyics out there. > > Sure - they're buggy - but they're also free, developed by one guy on his > own. > > If you REALLY feel like that - you'd best go back to your playstation > > > DOug > > >
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > Such a pleasant fellow there Ashley. Got the wheel working withour RTFM. > lol. Unimpressed. > > Think you'll find I am an entirely reasonable fellow with people who are also reasonable. You are the sort of person who would get a ferrari but complain that that it didnt have a radio. Its "IN DEVELOPMENT" which means you are going to have to do a little tweaking to get it feeling right. If you simply download a decent car for it, you'll notice the world of difference. The ferrari P4's data is a little off IMO. I tried strats Mitsubishi Evo and had a great driving experience. I think what ruud has done is fantastic and its just getting better all the time. Constructive comments are welcome (I am sure), but the tone of your posts are like a spoilt child. Your constructive comments could help make racer better. Try this one:- http://stecki.m4driving.sm/cars/350z/index.html or these http://strat.m4driving.sm/cars.shtml All the best, Ash http://www.siroccoracing.com
On Sat, 10 Aug 2002 20:36:11 -0500, rrevved <[email hidden]> wrote:
Quoted text (8 lines)> On Sun, 11 Aug 2002 00:56:40 +0200, "Carl Ribbegaardh" ><[email hidden]> wrote: > >>It might be doing a broadcast on the lan or something? >>It includes lan multiplayer :-) > > Carl, it might, but I don't have a LAN. >
There's the problem. Racer tries to bind to an IP address on an interface so it can serve multiplayer races, that's why your DSL is coming up, trying to provide said IP address. While multiplayer isn't really functional in the current beta, the code is still there. If you have LAN, np, the IP is already there; if you haven't and have auto-dialing set, it will dial out. All of this has nothing to do with spyware. On Linux and most other unices, you always have the "local" interface configured on the IP address 127.0.0.1 (loopback, localhost), so no dialout is necessary. Under windows of course this is a different story. About the fan-boy thing: You might be correct (and so is Kevin) that some of us feel pretty strongly about the "Racer" project, and quite a few of us have put voluntary work into it just to see racer advance. So, I'd rather not wander into this newsgroup calling it "worthless" just because your TSW doesn't work out of the box, or you might invoke some rather strong opinions and replies.[1] Had Kevin asked for help in a slightly more polite manner, he would have received just that; help. As it stands, how many commercial racing sims are out there in which your steering device (non mainstream like the TSW2 is) worked out of the box? Papy comes to mind, Viper racing. Most of the others require tweaking. Cheers, uwe [1] Anyone remember "Rex Kramer Danger Seeker"? ;-) -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > You guys are like a fan club for this guy. FUCKING RIGHT WE ARE What good have YOU done for the community recently? Doug
"rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Sun, 11 Aug 2002 00:11:49 +0100, "Doug Ellison" > <[email hidden]> wrote: > > >If you REALLY feel like that - you'd best go back to your playstation > > Hi Doug. > > Bite me.
No thanks Doug
What's that got to do with anything. Absolutely nothing. Straw man argument. It's cool. You like the game. It's just a bit juvenile to throw in your smartass "playstation" comments when someone's opinion differs from yours. Your entitled, its a public newsgroup, but so are dissenters entitled. What I have or havne't done is completely irrelevant to this discussion. Have a drink man and relax. It's just a game. "Doug Ellison" <[email hidden]> wrote in message news:fds59.7226$SA3.480180@wards...
Quoted text (12 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > You guys are like a fan club for this guy. > > FUCKING RIGHT WE ARE > > What good have YOU done for the community recently? > > Doug > >
When some guy says the physics are a joke, when they clearly are not - I, rightly, get pissed of at the guys ignorance and lack of effort in giving it a go. Doug
Actually Ashley you have absolutely no fuckin idea what type of person I am based on a couple lines of text. Congratulations to Ruud for his solo work on this game. It doesn't make it a good game based on that fact alone however. It makes it free. That's it. Perhaps I will try some different cars and/or tracks and I appreciate the links but I won't magically like this game or begin to defend Ruud like a teenage fan club because it's free and one guy wrote it alone. "Ashley McConnell" <[email hidden]> wrote in message news:aj58iq$jql$[email hidden]... > > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Such a pleasant fellow there Ashley. Got the wheel working withourRTFM.
Quoted text (14 lines)> > lol. Unimpressed. > > > > > > Think you'll find I am an entirely reasonable fellow with people who are > also reasonable. You are the sort of person who would get a ferrari but > complain that that it didnt have a radio. > > Its "IN DEVELOPMENT" which means you are going to have to do a little > tweaking to get it feeling right. If you simply download a decent car for > it, you'll notice the world of difference. The ferrari P4's data is a > little off IMO. I tried strats Mitsubishi Evo and had a great driving > experience. I think what ruud has done is fantastic and its just getting > better all the time. Constructive comments are welcome (I am sure), but
the
Quoted text (14 lines)> tone of your posts are like a spoilt child. Your constructive comments > could help make racer better. > > Try this one:- > http://stecki.m4driving.sm/cars/350z/index.html > or these > http://strat.m4driving.sm/cars.shtml > > All the best, > Ash > http://www.siroccoracing.com > > >
On Sun, 11 Aug 2002 06:32:41 -0500, rrevved <[email hidden]> wrote:
Quoted text (7 lines)> On Sun, 11 Aug 2002 11:19:51 +0200, Uwe Schuerkamp > I'll try not to give you a 'strong opinion or reply', Uwe, but... > > Maybe you should read my post a bit more closely. I didn't say that I > used my TSW. Actually, I haven't tried to configure it in Racer at > all.
Relaxed on a sunday afternoon here, thank you ;-) that part was intended For Kevin. Should have made it a bit clearer, sorry for any confusion. That was the post that started this thread. Cheers, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"rrevved" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> On Sun, 11 Aug 2002 13:07:55 +0100, "Doug Ellison" > <[email hidden]> wrote: > > >When some guy says the physics are a joke, when they clearly are not - I, > >rightly, get pissed of at the guys ignorance > > In my opinion, the physics of the P4 that I drove in Racer don't > reflect anything close to reality. I have a right to that opinion, > don't I Doug?
You do indeed. You do not, however, have the right to label the whole project as a joke, when if could have been bothered to spend 15 minutes downloading and trying some of the other cars out there ( Quicksilver, anything from Stekki, the McLaren F1 roadcar's quite good - check www.racer-xtreme.com if you can be bothered) then you would realise that Racer's physics are NOT a joke, and that, unfortunately, the P4 doesnt demonstrate them well. If you are prepared to take the time to actually give it a chance - and still label it crap - then that's your opinion and you're entitled to it - however wrong a great number of people would consider that to be. To label it crap without frankly trying - is NOT a fair thing to do. That was my gripe with you. Doug
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > Actually Ashley you have absolutely no fuckin idea what type of person Iam > based on a couple lines of text. Congratulations to Ruud for his solowork > on this game. It doesn't make it a good game based on that fact alone > however. It makes it free. That's it. Perhaps I will try some different > cars and/or tracks and I appreciate the links but I won't magically like > this game or begin to defend Ruud like a teenage fan club because it'sfree > and one guy wrote it alone. > > I dont defend it because its free, I defend it because its good and you obviously have absolutely no idea what your talking about and are critising it unfairly. It's your loss. This is my last post - continue talking crap if you like Ash
Opinions vary Ashley. Adios "Ashley McConnell" <[email hidden]> wrote in message news:aj5na9$ai3$[email hidden]...
Quoted text (9 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Actually Ashley you have absolutely no fuckin idea what type of person I > am > > based on a couple lines of text. Congratulations to Ruud for his solo > work > > on this game. It doesn't make it a good game based on that fact alone > > however. It makes it free. That's it. Perhaps I will try some
different
Quoted text (9 lines)> > cars and/or tracks and I appreciate the links but I won't magically like > > this game or begin to defend Ruud like a teenage fan club because it's > free > > and one guy wrote it alone. > > > > > > I dont defend it because its free, I defend it because its good and you > obviously have absolutely no idea what your talking about and are
critising
Quoted text (9 lines)> it unfairly. It's your loss. > > This is my last post - continue talking crap if you like > > Ash > > > >
Read the post Uwe. Read the post. I mentioned the option for the TSW in the config utility. Then I said worthless. Perhaps you just didn't follow that. I did not say the game was worthless. Not outright and no inferrence as such either. Then I asked if any other TSW2 owner had gotten it working and said that I did not. There was nothing impolite about that. I was speaking about an option that was worthless to me, not the game. You guys are a trip. The only thing impolite about this entire thread is the way the fan club has pounced on people that disagree with the clubs opinion. Typical, elitest usenet behavior though unfortunately. Add to that this devotion to a video game, and an average one at that, and well...it's pretty comical. "Uwe Schuerkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (55 lines)> On Sat, 10 Aug 2002 20:36:11 -0500, rrevved <[email hidden]> wrote: > > On Sun, 11 Aug 2002 00:56:40 +0200, "Carl Ribbegaardh" > ><[email hidden]> wrote: > > > >>It might be doing a broadcast on the lan or something? > >>It includes lan multiplayer :-) > > > > Carl, it might, but I don't have a LAN. > > > > There's the problem. Racer tries to bind to an IP address on > an interface so it can serve multiplayer races, that's why your > DSL is coming up, trying to provide said IP address. While > multiplayer isn't really functional in the current beta, the > code is still there. > > If you have LAN, np, the IP is already there; if you haven't > and have auto-dialing set, it will dial out. > > All of this has nothing to do with spyware. On Linux and most > other unices, you always have the "local" interface configured > on the IP address 127.0.0.1 (loopback, localhost), so no > dialout is necessary. Under windows of course this is a > different story. > > About the fan-boy thing: You might be correct (and so is Kevin) > that some of us feel pretty strongly about the "Racer" project, > and quite a few of us have put voluntary work into it just to > see racer advance. > > So, I'd rather not wander into this newsgroup calling it > "worthless" just because your TSW doesn't work out of the box, > or you might invoke some rather strong opinions and replies.[1] > > Had Kevin asked for help in a slightly more polite manner, he > would have received just that; help. As it stands, how many > commercial racing sims are out there in which your steering > device (non mainstream like the TSW2 is) worked out of the box? > Papy comes to mind, Viper racing. Most of the others require > tweaking. > > > > Cheers, > > uwe > > [1] Anyone remember "Rex Kramer Danger Seeker"? ;-) > > > -- > mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) > Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ > Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Kevin, you are wrong ;-) It isn't a game, and you are not the target audience. /Carl "Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > What's that got to do with anything. Absolutely nothing. Straw man > argument. It's cool. You like the game. It's just a bit juvenile tothrow > in your smartass "playstation" comments when someone's opinion differsfrom
Quoted text (20 lines)> yours. Your entitled, its a public newsgroup, but so are dissenters > entitled. What I have or havne't done is completely irrelevant to this > discussion. Have a drink man and relax. It's just a game. > > "Doug Ellison" <[email hidden]> wrote in message > news:fds59.7226$SA3.480180@wards... > > > > "Kevin Webb" <[email hidden]> wrote in message > > news:[email hidden]... > > > You guys are like a fan club for this guy. > > > > FUCKING RIGHT WE ARE > > > > What good have YOU done for the community recently? > > > > Doug > > > > > >
On Sun, 11 Aug 2002 13:03:06 +0000 (UTC), Ashley McConnell <[email hidden]> wrote: > This is my last post - continue talking crap if you like AOL ;-) uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Uwe Schuerkamp 11 Aug 2002 16:03 UTC#529734
> This is my last post - continue talking ***if you like AOL ;-) uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Well it's certainly not a sim. "Carl Ribbegaardh" <[email hidden]> wrote in message news:aj5qsq$18flco$[email hidden]...
Quoted text (36 lines)> Kevin, you are wrong ;-) > > It isn't a game, and you are not the target audience. > > /Carl > > > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > What's that got to do with anything. Absolutely nothing. Straw man > > argument. It's cool. You like the game. It's just a bit juvenile to > throw > > in your smartass "playstation" comments when someone's opinion differs > from > > yours. Your entitled, its a public newsgroup, but so are dissenters > > entitled. What I have or havne't done is completely irrelevant to this > > discussion. Have a drink man and relax. It's just a game. > > > > "Doug Ellison" <[email hidden]> wrote in message > > news:fds59.7226$SA3.480180@wards... > > > > > > "Kevin Webb" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > You guys are like a fan club for this guy. > > > > > > FUCKING RIGHT WE ARE > > > > > > What good have YOU done for the community recently? > > > > > > Doug > > > > > > > > > > > >
J. Todd Wasson 11 Aug 2002 20:18 UTC#104009
>In my opinion, the physics of the P4 that I drove in Racer don't >reflect anything close to reality. I have a right to that opinion, >don't I Doug? > Hi rrevved, The P4 ini is not very good, it was the first one developed for Racer IIRC. Jim Seamus made one that's a lot better and lets you really rip around quite a bit more aggressively. Might be worth a shot for you. As for the bang-zoom into the sky thing, that's a seperate issue from the vehicle dynamics really (not that anyone would care ;-)). FWIW Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
Has he?? Where can I find it? :-) /Carl "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> >In my opinion, the physics of the P4 that I drove in Racer don't > >reflect anything close to reality. I have a right to that opinion, > >don't I Doug? > > > > Hi rrevved, > > The P4 ini is not very good, it was the first one developed for Racer
IIRC. > Jim Seamus made one that's a lot better and lets you really rip aroundquite a > bit more aggressively. Might be worth a shot for you. As for thebang-zoom > into the sky thing, that's a seperate issue from the vehicle dynamicsreally
Quoted text (16 lines)> (not that anyone would care ;-)). > > > FWIW > > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... > Well it's certainly not a sim. > Is that your opinion - or a statement of fact. In either case - I'd suggest you are VERY wrong Doug
I have cycled through the driving views. Is there a way to get inside the cockpit? Roof cam, hood cam etc with guages but nothing in the cockpit. Is there a cockpit view? If so, please enlighten me and I would reconsider after testing. If not, then there is no reasonable argument for Racer being a simulation of anything. Pure arcade. "Doug Ellison" <[email hidden]> wrote in message news:j6B59.7318$SA3.496996@wards...
Quoted text (13 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > > Well it's certainly not a sim. > > > > Is that your opinion - or a statement of fact. > > In either case - I'd suggest you are VERY wrong > > Doug > >
>I have cycled through the driving views. Is there a way to get inside the >cockpit? Roof cam, hood cam etc with guages but nothing in the cockpit. Is >there a cockpit view? If so, please enlighten me and I would reconsider >after testing. If not, then there is no reasonable argument for Racer being >a simulation of anything. Pure arcade. Try a different car. Some have VERY immersive cockpit views with full guages, steering wheels, etc. etc. I believe the Nissan 350Z has a great cockpit view and is a good handling car. I personally find the Racer physics to be pretty damn good, especially to be made by just one guy. ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
Great, I may try a different car. Perhaps the physics will be better in a car other than the default Ferarri as well. One guy or a team, I don't think that plays any role in if it's realistic or not. It is or it isn't and IMO it isn't. I am pretty much done with that argument though. I never really intended to be harsh towards the developer, Ruud. It is impressive for one guy to have done the work on this solo. Doesn't it make it any more realistic, from angle though. Anyway, I'll look at some other cars. "Dan Belcher" <[email hidden]> wrote in message news:[email hidden]... > >I have cycled through the driving views. Is there a way to get insidethe > >cockpit? Roof cam, hood cam etc with guages but nothing in the cockpit.Is > >there a cockpit view? If so, please enlighten me and I would reconsider > >after testing. If not, then there is no reasonable argument for Racerbeing > >a simulation of anything. Pure arcade. > > > Try a different car. Some have VERY immersive cockpit views with fullguages, > steering wheels, etc. etc. I believe the Nissan 350Z has a great cockpitview > and is a good handling car. I personally find the Racer physics to bepretty > damn good, especially to be made by just one guy. > > ----------------------------------------- > Dan Belcher > Webmaster, > http://simcrash.fameflame.dk
That's the one I'm having the most fun with. :-) I thought you meant that there were an "P4" ini by Jim. This is still a non-released car right? I'm using the ini (slightly tweaked) in the Nissan, and it works out pretty well. /Carl "J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (23 lines)> >Has he?? Where can I find it? :-) > > > >/Carl > > > Right here: > > http://dynamic2.gamespy.com/~hg/forums/showthread.php?s=&threadid=49267 > > The ZIP is in the first post by Jim Seamus. > > Have fun! :-) > > Todd Wasson > --- > Performance Simulations > Drag Racing and Top Speed Prediction > Software > http://PerformanceSimulations.Com > > My little car sim screenshots: > http://performancesimulations.com/scnshot4.htm >
Quoted text (9 lines)>That's the one I'm having the most fun with. :-) > >I thought you meant that there were an "P4" ini by Jim. >This is still a non-released car right? > >I'm using the ini (slightly tweaked) in the Nissan, and it works out pretty >well. > >/Carl
Oh, no, I didn't mean he made a P4 ini. If I understood correctly, Jim made that to be no car in particular, just something that handled well. I haven't tried the other ini's though. Haven't had time to download v0.5.0 beta 5 yet. Stil though, ini's need to be tweaked to get good handling, I'm sure you agree :-) Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com My little car sim screenshots: http://performancesimulations.com/scnshot4.htm
[email hidden] (Dan Belcher) writes:
Quoted text (11 lines)> >I have cycled through the driving views. Is there a way to get inside the > >cockpit? Roof cam, hood cam etc with guages but nothing in the cockpit. Is > >there a cockpit view? If so, please enlighten me and I would reconsider > >after testing. If not, then there is no reasonable argument for Racer being > >a simulation of anything. Pure arcade. > > > Try a different car. Some have VERY immersive cockpit views with full guages, > steering wheels, etc. etc. I believe the Nissan 350Z has a great cockpit view > and is a good handling car. I personally find the Racer physics to be pretty > damn good, especially to be made by just one guy.
which racer car do you consider the best? maybe you even have an URL for one? I've tried a few cars, but it seems all those have incredibly soft suspensions. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 "a poster is a human being or the software equivalent"
On Sat, 10 Aug 2002 07:34:24 -0500, "Kevin Webb" <[email hidden]> wrote:
Quoted text (8 lines)>Crying? riiiiiiigggghhhhhttttt. Nothing to describe. No response >period. Wheel, pedals, shifter. In the controller test utility axis data >shows wheel and pedal action but nothing in the game. I did try some >different controller choices and got as far as being able to back up. With >my bracke. hehe That's about it. No problem, it would only be for goofs >anyway. I cycled through the views and didn't see a cockpit mode. Is there >a way to get inside the car? As a game or simulation, it truely would be a >worthless endeavor without it from my perspective.
I see you've worked out the controller troubles. I do agree at some point a controller screen must be added, since the number of control set files is getting a bit (too) big. Other than that, depending on your installation, it seems DirectX/Windows can customize things so far that generic control sets are only starting points. Cockpit views are possible, see the Evo (press 9/0), but depends on whether the car creator has implemented them. As for any troubles, remember the version number: v0.5.0... So that means the sim is about halfway there from what you could buy in a store (actually for some parts it's further than that). Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 10 Aug 2002 14:07:10 +0200, "Carl Ribbegaardh" <[email hidden]> wrote: >Is it just me, or does the rear of the car very easily loose grip while >trailbraking? Yes, this seems to be a large bug that's supposed to be very different from v0.4.9 and this latest version. I'm adding telemetry that describes weight transfer, plus live braking balance (the actual torques generated) and hopefully that could reveal why the braking bias seems so much to the rear (handling-wise). And apart from that, the telemetry would be cool (plan is to make an option to add it to the replays, so you could save a replay and do telemetry analysis later on offline). Where's the Racer port of GPL Replay Analyzer when you need it? ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 10 Aug 2002 12:41:43 -0500, rrevved <[email hidden]> wrote:
Quoted text (10 lines)>I drove the current 'RACER' over a curb at the mind-boggling >speed of about 10-15 mph while idling back onto the track from >the grass. The Ferrari P4 launched and stood on it's nose at about 30 >degrees from the vertical, before crashing to the ground. > >Ridiculous. > >I realize it's free, and I hope it will continue to be developed, >but the current physics model is beyond piss-poor, in my opinion. >But, hey, what do I know .. :)
Not piss-poor; I'll explain. It's the collision detection. Currently the car is seen like a box. It then collides with a triangle. As a shortcut I make a plane out of the triangle, and collide that with the box. So when you collide into the triangle sideways, the depth of the box inside the plane may be very big (deep), but that's because the plane is larger than the triangle. That's a bug that's got to be fixed, no doubt. But to continue the story, the deep penetration depth then gives quite huge forces to take the car out of the plane. Hence the blasts. Drive into a wide horizontal fence and things should be better, as the plane is almost the same as the triangle. This small shortcut does make it seem like there's huge problems with the physics, but I can reassure you, the physics are by now quite good, even though I say myself. >Also, why does it -demand- to have a live internet connection >before it will run AT ALL? What is it doing? It's client-server all the way. It sends data to the host, which is localhost, 127.0.0.1. If your machine then responds with trying to hook a live connection, that's your network's setup that could be better. For local pings (or even local network pings, like 192.168.x.x in most environments), no outside call should be generated. >I have better things to do and drive than to play with Racer.. :) That's good. :) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 10 Aug 2002 15:23:31 -0500, rrevved <[email hidden]> wrote:
Quoted text (15 lines)>On Sat, 10 Aug 2002 20:07:46 +0000 (UTC), "Alex Smith" ><[email hidden]> wrote: > >>> Also, why does it -demand- to have a live internet connection >>> before it will run AT ALL? >> >>It doesn't. >> > > >On my copy, which I downloaded today, when you click >the menu option to race, it tries to acquire an internet >connection. Zone Alarm caught it. If you don't allow it to >connect, it simply returns to the main menu, and doesn't >allow you to race.
In a command prompt, try 'ping 127.0.0.1' or 'ping localhost'. Does that prompt ZoneAlarm? (also check in Racer.ini that multiplayer.server is 'localhost' or 127.0.0.1) Racer doesn't go outside our network here (which is configured to keep local pings inside; our ISDN lines would be open all day if it did that, with about 10 computers constantly keeping in touch (Samba...)). Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 10 Aug 2002 20:36:11 -0500, rrevved <[email hidden]> wrote: >On Sun, 11 Aug 2002 00:56:40 +0200, "Carl Ribbegaardh" ><[email hidden]> wrote: > >>It might be doing a broadcast on the lan or something? >>It includes lan multiplayer :-) >... >Sat Aug 10 15:31:06 (NOTE) : [racer/-439613] --- session separator --- >Sat Aug 10 15:31:06 (INFO) : [racer/-439613] qnInit() >Sat Aug 10 15:31:06 (INFO) : [racer/-439613] WinSock opened >Sat Aug 10 15:31:07 (INFO) : [racer/-439613] local host: >'8-01-2002'/67.32.208.4 That's odd, is your hostname set to the date? (I call gethostname() on Windows, which should return something like your computer name, like 'Foxtrot1' ;-) ). Also try pinging 67.32.208.4 from a command prompt, see if that goes through the internet. I'd set racer.ini's multiplayer.server to 127.0.0.1, that might avoid the lookup and keep 'localhost' to 127.0.0.1. This is going to be a lot of fun when multiplayer on the net actually works both way. ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sat, 10 Aug 2002 21:07:06 -0500, rrevved <[email hidden]> wrote: ... >For any aggressive fan-boys, ie: the ever-insulting Doug Ellison, let >me say that I wish Ruud all the luck in the world in developing RACER. >It's just not my cup o' tea at the moment. It's interesting, but it's >non-real (IMHO), but -most- importantly, non-fun .. for me. That's ok. There are enough people who like polished endresults for a game. Just install, drive and not expect anything buggy to happen (sadly for PC games that's often not the case, but that's also mainly due to Windows). Racer attracts people generally who like to customize the app, get their own car/track in, play around with numbers etc. Sometimes that's a totally different breed from game *players*. No offence taken. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Sun, 11 Aug 2002 22:37:48 -0500, "Kevin Webb" <[email hidden]> wrote:
Quoted text (7 lines)>Great, I may try a different car. Perhaps the physics will be better in a >car other than the default Ferarri as well. One guy or a team, I don't >think that plays any role in if it's realistic or not. It is or it isn't >and IMO it isn't. I am pretty much done with that argument though. I never >really intended to be harsh towards the developer, Ruud. It is impressive >for one guy to have done the work on this solo. Doesn't it make it any more >realistic, from angle though. Anyway, I'll look at some other cars.
Try the 350Z indeed. Note that most formulae that are used in Racer are those that are used in the automotive industry. So I don't use formulae that are based on 'if you turn left, push the car left' sort of stuff. In that way, Racer is a middle road between the more high-end simulations of the automotive industry, and the playable end of the PC. So speed matters, but I try not to cut corners where it comes to realism. This leads to the need of people (the users) becoming partly car engineers, as you really have to build a car. As in real life, this is not an easy task. Sure, a lot of the numbers are off, and unfortunately the latest beta (seems like a couple of versions) seem to have a bug in the brake bias, making the cars spin out more than what should be. The source code however, is quite aimed at simulation, which the graphical counterpart being second. I'm also working with people that are actually designing virtual prototypes of actual cars, and we may/will share information on getting more realistic things still from the simulation core. But as for a 'buy & drive' product it's probably lousy compared to getting a final version game from the stores. ;-) But those are different targets, which says little about the internal quality of the simulation. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Thanks Ruud, nice to know that I didn't drive _that_ bad ;-) /Carl "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> On Sat, 10 Aug 2002 14:07:10 +0200, "Carl Ribbegaardh" > <[email hidden]> wrote: > > >Is it just me, or does the rear of the car very easily loose grip while > >trailbraking? > > Yes, this seems to be a large bug that's supposed to be very different > from v0.4.9 and this latest version. I'm adding telemetry that > describes weight transfer, plus live braking balance (the actual > torques generated) and hopefully that could reveal why the braking > bias seems so much to the rear (handling-wise). > > And apart from that, the telemetry would be cool (plan is to make an > option to add it to the replays, so you could save a replay and do > telemetry analysis later on offline). > Where's the Racer port of GPL Replay Analyzer when you need it? ;-) > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
On Mon, 12 Aug 2002 11:55:04 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (9 lines)>>Also, why does it -demand- to have a live internet connection >>before it will run AT ALL? What is it doing? > >It's client-server all the way. It sends data to the host, which is >localhost, 127.0.0.1. If your machine then responds with trying to >hook a live connection, that's your network's setup that could be >better. >For local pings (or even local network pings, like 192.168.x.x in most >environments), no outside call should be generated.
Ruud, is it really necessary to attempt a winsock conection when doing single-player hotlapping? Is there a reason for this design decision? Thanks.
On Mon, 12 Aug 2002 11:58:32 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (22 lines)>On Sat, 10 Aug 2002 15:23:31 -0500, rrevved <[email hidden]> >wrote: > >>On Sat, 10 Aug 2002 20:07:46 +0000 (UTC), "Alex Smith" >><[email hidden]> wrote: >> >>>> Also, why does it -demand- to have a live internet connection >>>> before it will run AT ALL? >>> >>>It doesn't. >>> >> >> >>On my copy, which I downloaded today, when you click >>the menu option to race, it tries to acquire an internet >>connection. Zone Alarm caught it. If you don't allow it to >>connect, it simply returns to the main menu, and doesn't >>allow you to race. > >In a command prompt, try 'ping 127.0.0.1' or 'ping localhost'. Does >that prompt ZoneAlarm? >
Nope. >(also check in Racer.ini that multiplayer.server is 'localhost' or >127.0.0.1) > I have uninstalled it, sorry. >Racer doesn't go outside our network here (which is configured to keep >local pings inside; our ISDN lines would be open all day if it did >that, with about 10 computers constantly keeping in touch (Samba...)). Ruud, is it really necessary to attempt a winsock conection when doing single-player hotlapping? Is there a reason for this design decision? Thanks.
On Mon, 12 Aug 2002 12:02:46 GMT, [email hidden] (Ruud van Gaal) wrote:
Quoted text (26 lines)>On Sat, 10 Aug 2002 20:36:11 -0500, rrevved <[email hidden]> >wrote: > >>On Sun, 11 Aug 2002 00:56:40 +0200, "Carl Ribbegaardh" >><[email hidden]> wrote: >> >>>It might be doing a broadcast on the lan or something? >>>It includes lan multiplayer :-) >> >... >>Sat Aug 10 15:31:06 (NOTE) : [racer/-439613] --- session separator --- >>Sat Aug 10 15:31:06 (INFO) : [racer/-439613] qnInit() >>Sat Aug 10 15:31:06 (INFO) : [racer/-439613] WinSock opened >>Sat Aug 10 15:31:07 (INFO) : [racer/-439613] local host: >>'8-01-2002'/67.32.208.4 > >That's odd, is your hostname set to the date? (I call gethostname() on >Windows, which should return something like your computer name, like >'Foxtrot1' ;-) ). >Also try pinging 67.32.208.4 from a command prompt, see if that goes >through the internet. I'd set racer.ini's multiplayer.server to >127.0.0.1, that might avoid the lookup and keep 'localhost' to >127.0.0.1. > >This is going to be a lot of fun when multiplayer on the net actually >works both way. ;-)
Ruud, why is communications necessary for single-player hotlapping?
"Kevin Webb" <[email hidden]> wrote in message news:[email hidden]... >Doesn't it make it any more realistic, from angle though. Racer itself is 100% realistic Some cars, however - are lacking. The blame lies at the foot of some of the car makers. However - the Renault Alpine, Anything from Stekki, The Quicksilver cars, etc etc - are all SUPERB www.racer-xtreme.com Doug
>which racer car do you consider the best? maybe you even have an URL >for one? I've tried a few cars, but it seems all those have >incredibly soft suspensions. Check http://www.racer-xtreme.com for ratings on cars. I _really_ like the Nissan 350Z, and the Mitsubishi Lancer Evo is pretty good. Just beware of the current bug that makes the brake bias lean a little far to the rear, so take it easy braking. :) ----------------------------------------- Dan Belcher Webmaster, http://simcrash.fameflame.dk
Just when I think you guys are starting to make some sense you throw out something like "Racer itself is 100% realistic". Get ahold of yourself man. "Doug Ellison" <[email hidden]> wrote in message news:QrY59.72$sE1.15757@stones...
Quoted text (19 lines)> > "Kevin Webb" <[email hidden]> wrote in message > news:[email hidden]... > >Doesn't it make it any more realistic, from angle though. > > Racer itself is 100% realistic > > Some cars, however - are lacking. > > The blame lies at the foot of some of the car makers. > > However - the Renault Alpine, Anything from Stekki, The Quicksilver cars, > etc etc - are all SUPERB > > www.racer-xtreme.com > > Doug > >
On 13 Aug 2002 03:00:35 GMT, Dan Belcher <[email hidden]> wrote: >>which racer car do you consider the best? maybe you even have an URL >>for one? I've tried a few cars, but it seems all those have >>incredibly soft suspensions. > Jim Seamus pointed out that there's a nasty bug in b5 concerning camber which makes nearly all cars having camber undriveable (that's why the mini still works). Disable camber in debug.ini (use_camber = 0 I believe), and try again, this should help a lot with the current beta version. I found this comment in the high gear racer forum, so you might want to check it out if you need more help. HTH, uwe -- mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox) Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Mon, 12 Aug 2002 11:25:36 -0500, rrevved <[email hidden]> wrote:
Quoted text (15 lines)>On Mon, 12 Aug 2002 11:55:04 GMT, [email hidden] (Ruud van Gaal) >wrote: > >>>Also, why does it -demand- to have a live internet connection >>>before it will run AT ALL? What is it doing? >> >>It's client-server all the way. It sends data to the host, which is >>localhost, 127.0.0.1. If your machine then responds with trying to >>hook a live connection, that's your network's setup that could be >>better. >>For local pings (or even local network pings, like 192.168.x.x in most >>environments), no outside call should be generated. > >Ruud, is it really necessary to attempt a winsock conection >when doing single-player hotlapping?
Yes, all communication takes place over UDP connections, as the design is client/server. Exactly like Quake3 for example; there you also connect to yourself. The reason for this is that it then makes no difference if the car is on the network, or local. Besides, with the loopback device (lo0) as all network computers have, a UDP packet for localhost should never leave the computer anyway; in other words, the packet won't be physically put to the ethernet card. It just takes a round trip in the network driver. The reason Racer seemed to ping out is probably because it took a full IP address (67.something.x.y) and that was not seen by the network as something local, so it sent it across another route (instead of lo0), which then triggers dial-up. It's really nothing unusual actually; all Quakes did it this way, and in the Unix world, you'll see lots and lots of services sending packets to their local network route. I might need some more intricate hostname detection scheme. Did you try 'ping 67.x.y.z' (your own IP), see what that did? Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 13 Aug 2002 11:29:37 +0200, Uwe Schuerkamp <[email hidden]> wrote:
Quoted text (9 lines)>On 13 Aug 2002 03:00:35 GMT, Dan Belcher <[email hidden]> wrote: >>>which racer car do you consider the best? maybe you even have an URL >>>for one? I've tried a few cars, but it seems all those have >>>incredibly soft suspensions. >> > >Jim Seamus pointed out that there's a nasty bug in b5 >concerning camber which makes nearly all cars having camber >undriveable (that's why the mini still works).
That may also be because the coefficients are a little enthusiastic. The camber angles seem quite ok, but I'll have to check more to be really sure where the problem lies. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
A small note, If you don't have any network-card in your PC, and only use modem, you can probably solve the problem by installing the "Microsoft Loop-Back Adapter" as hardware. It's just a virtual networkcard that makes the PC able to use networking with itself. Just do the normal add-new-hardware procedure and "select manually from a list". Then choose "Network adapters" as type, and in the list of items presented, you choose Microsoft | LoopBack Adapter. /Carl "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (45 lines)> On Mon, 12 Aug 2002 11:25:36 -0500, rrevved <[email hidden]> > wrote: > > >On Mon, 12 Aug 2002 11:55:04 GMT, [email hidden] (Ruud van Gaal) > >wrote: > > > >>>Also, why does it -demand- to have a live internet connection > >>>before it will run AT ALL? What is it doing? > >> > >>It's client-server all the way. It sends data to the host, which is > >>localhost, 127.0.0.1. If your machine then responds with trying to > >>hook a live connection, that's your network's setup that could be > >>better. > >>For local pings (or even local network pings, like 192.168.x.x in most > >>environments), no outside call should be generated. > > > >Ruud, is it really necessary to attempt a winsock conection > >when doing single-player hotlapping? > > Yes, all communication takes place over UDP connections, as the design > is client/server. Exactly like Quake3 for example; there you also > connect to yourself. > The reason for this is that it then makes no difference if the car is > on the network, or local. Besides, with the loopback device (lo0) as > all network computers have, a UDP packet for localhost should never > leave the computer anyway; in other words, the packet won't be > physically put to the ethernet card. It just takes a round trip in the > network driver. > > The reason Racer seemed to ping out is probably because it took a full > IP address (67.something.x.y) and that was not seen by the network as > something local, so it sent it across another route (instead of lo0), > which then triggers dial-up. > > It's really nothing unusual actually; all Quakes did it this way, and > in the Unix world, you'll see lots and lots of services sending > packets to their local network route. I might need some more intricate > hostname detection scheme. > > Did you try 'ping 67.x.y.z' (your own IP), see what that did? > > > Ruud van Gaal > Free car sim: http://www.racer.nl/ > Pencil art : http://www.marketgraph.nl/gallery/
On Tue, 13 Aug 2002 18:07:21 +0200, "Carl Ribbegaardh" <[email hidden]> wrote:
Quoted text (13 lines)>A small note, >If you don't have any network-card in your PC, and only use modem, you can >probably solve the problem by installing the "Microsoft Loop-Back Adapter" >as hardware. >It's just a virtual networkcard that makes the PC able to use networking >with itself. >Just do the normal add-new-hardware procedure and "select manually from a >list". >Then choose "Network adapters" as type, and in the list of items presented, >you choose Microsoft | LoopBack Adapter. > >/Carl >
Carl, who would want to do all of that just to do single-player hotlapping? Not me .. :)
Quoted text (49 lines)> >"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... >> On Mon, 12 Aug 2002 11:25:36 -0500, rrevved <[email hidden]> >> wrote: >> >> >On Mon, 12 Aug 2002 11:55:04 GMT, [email hidden] (Ruud van Gaal) >> >wrote: >> > >> >>>Also, why does it -demand- to have a live internet connection >> >>>before it will run AT ALL? What is it doing? >> >> >> >>It's client-server all the way. It sends data to the host, which is >> >>localhost, 127.0.0.1. If your machine then responds with trying to >> >>hook a live connection, that's your network's setup that could be >> >>better. >> >>For local pings (or even local network pings, like 192.168.x.x in most >> >>environments), no outside call should be generated. >> > >> >Ruud, is it really necessary to attempt a winsock conection >> >when doing single-player hotlapping? >> >> Yes, all communication takes place over UDP connections, as the design >> is client/server. Exactly like Quake3 for example; there you also >> connect to yourself. >> The reason for this is that it then makes no difference if the car is >> on the network, or local. Besides, with the loopback device (lo0) as >> all network computers have, a UDP packet for localhost should never >> leave the computer anyway; in other words, the packet won't be >> physically put to the ethernet card. It just takes a round trip in the >> network driver. >> >> The reason Racer seemed to ping out is probably because it took a full >> IP address (67.something.x.y) and that was not seen by the network as >> something local, so it sent it across another route (instead of lo0), >> which then triggers dial-up. >> >> It's really nothing unusual actually; all Quakes did it this way, and >> in the Unix world, you'll see lots and lots of services sending >> packets to their local network route. I might need some more intricate >> hostname detection scheme. >> >> Did you try 'ping 67.x.y.z' (your own IP), see what that did? >> >> >> Ruud van Gaal >> Free car sim: http://www.racer.nl/ >> Pencil art : http://www.marketgraph.nl/gallery/ >
LOL I was just trying to be helpful :-) Some comercial apps require a NIC. SQL Server for instance. That's why there is a possibility to emulate a NIC in certain special environments where there currently are no NIC. /Carl "rrevved" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 13 Aug 2002 18:07:21 +0200, "Carl Ribbegaardh" > <[email hidden]> wrote: > > >A small note, > >If you don't have any network-card in your PC, and only use modem, youcan > >probably solve the problem by installing the "Microsoft Loop-BackAdapter" > >as hardware. > >It's just a virtual networkcard that makes the PC able to use networking > >with itself. > >Just do the normal add-new-hardware procedure and "select manually from a > >list". > >Then choose "Network adapters" as type, and in the list of itemspresented,
Quoted text (25 lines)> >you choose Microsoft | LoopBack Adapter. > > > >/Carl > > > > Carl, who would want to do all of that just to do > single-player hotlapping? Not me .. :) > > > > >"Ruud van Gaal" <[email hidden]> wrote in message > >news:[email hidden]... > >> On Mon, 12 Aug 2002 11:25:36 -0500, rrevved <[email hidden]> > >> wrote: > >> > >> >On Mon, 12 Aug 2002 11:55:04 GMT, [email hidden] (Ruud van Gaal) > >> >wrote: > >> > > >> >>>Also, why does it -demand- to have a live internet connection > >> >>>before it will run AT ALL? What is it doing? > >> >> > >> >>It's client-server all the way. It sends data to the host, which is > >> >>localhost, 127.0.0.1. If your machine then responds with trying to > >> >>hook a live connection, that's your network's setup that could be > >> >>better. > >> >>For local pings (or even local network pings, like 192.168.x.x in
most
Quoted text (34 lines)> >> >>environments), no outside call should be generated. > >> > > >> >Ruud, is it really necessary to attempt a winsock conection > >> >when doing single-player hotlapping? > >> > >> Yes, all communication takes place over UDP connections, as the design > >> is client/server. Exactly like Quake3 for example; there you also > >> connect to yourself. > >> The reason for this is that it then makes no difference if the car is > >> on the network, or local. Besides, with the loopback device (lo0) as > >> all network computers have, a UDP packet for localhost should never > >> leave the computer anyway; in other words, the packet won't be > >> physically put to the ethernet card. It just takes a round trip in the > >> network driver. > >> > >> The reason Racer seemed to ping out is probably because it took a full > >> IP address (67.something.x.y) and that was not seen by the network as > >> something local, so it sent it across another route (instead of lo0), > >> which then triggers dial-up. > >> > >> It's really nothing unusual actually; all Quakes did it this way, and > >> in the Unix world, you'll see lots and lots of services sending > >> packets to their local network route. I might need some more intricate > >> hostname detection scheme. > >> > >> Did you try 'ping 67.x.y.z' (your own IP), see what that did? > >> > >> > >> Ruud van Gaal > >> Free car sim: http://www.racer.nl/ > >> Pencil art : http://www.marketgraph.nl/gallery/ > > > >
On Tue, 13 Aug 2002 20:45:53 +0200, "Carl Ribbegaardh" <[email hidden]> wrote:
Quoted text (7 lines)>LOL > >I was just trying to be helpful :-) > >Some comercial apps require a NIC. SQL Server for instance. That's why there >is a possibility to emulate a NIC in certain special environments where >there currently are no NIC.
Hehe, any PC should come standard with network, simple as that. And Windows should come with TCP/IP installed, not as an option you could turn off. But they're not awake yet in Redmond... ;-) Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
"Kevin Webb" <[email hidden]> wrote in message news:<[email hidden]>... > I have cycled through the driving views. Is there a way to get inside the > cockpit? Roof cam, hood cam etc with guages but nothing in the cockpit. Is > there a cockpit view? If so, please enlighten me and I would reconsider > after testing. If not, then there is no reasonable argument for Racer being > a simulation of anything. Pure arcade. What the hell does the camera view have to do with the simulation of physics, could one argue that watching F1 on TV does not make it a true representation of life because there is no in-car camera? If you play (as you state that you do) N2002, does the physics change between in-car and external camera, NO. Yes, the experience is different but it is still the same physics. Colin

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