After "siggy" (on the RSC forums) got a non-committal response from
Empire ("taking a back seat for a while" etc) when he asked about the
future of WSC, I thought I'd have a go, phrasing the question a little
differently to see if I could get anything out of them. The reply came
back today:
---BEGINS---
Hello,
The World Sports Cars project is not going to be released because the
project has been shelved.
Kind regards,
Customer Services
---ENDS---
Now, at first glance this looks bad, but consider: it's a definitive
answer. That is in itself an achievement, and an optimistic guess
(considering the "West Racing Countdown Fence") would be that the
various legal holdups are - at least in part - getting sorted out, and
the Wests are free to continue with WSC in their own way.
I expect that's wildly optimistic, but maybe we'll see in 10 days
time...
--
Posting from elsewhere...
On 2 Jul 2002 04:46:08 -0700, [email hidden] (David Buttery)
wrote:
...
>Now, at first glance this looks bad, but consider: it's a definitive
>answer.
WSC has parted from Empire quite a while ago already. The PS2 version
will come out (if it hasn't already) but that's done by a different
team with different physics (as the console can't do the same
CPU-intensive physics as the original PC WSC has).
So by now the 2 are quite unrelated.
Don't know exactly what's coming in 10 days though.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/
Quoted text (7 lines)
>Hello, > >The World Sports Cars project is not going to be released because the >project has been shelved. > >Kind regards, >Customer ServicesAre you sure?, since there is a P3-733MHz cpu in xbox, and the fpu in the
PS2 should
be able todo quite a few mathematical things?. Im just wondering, since my
Duron 800MHz
which is slower on floating point-calculations will probably not be able
todo it then :(
"Ruud van Gaal" <[email hidden]> wrote in message
news:[email hidden]...
> WSC has parted from Empire quite a while ago already. The PS2 version
> will come out (if it hasn't already) but that's done by a different
> team with different physics (as the console can't do the same
> CPU-intensive physics as the original PC WSC has).
> So by now the 2 are quite unrelated.
On Tue, 02 Jul 2002 12:53:05 GMT, Ruud van Gaal <[email hidden]> wrote:
> Don't know exactly what's coming in 10 days though.
today's pic ("10") states that there won't be a demo at
goodwood, but some announcment on their project. Sounds
promising: finally some real news on WSC.
cheers,
uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Tue, 02 Jul 2002 14:40:52 GMT, "Andreas Nystrom" <[email hidden]>
wrote:
>Are you sure?, since there is a P3-733MHz cpu in xbox, and the fpu in the
>PS2 should
>be able todo quite a few mathematical things?. Im just wondering, since my
>Duron 800MHz
>which is slower on floating point-calculations will probably not be able
>todo it then :(
Good point. It may also be then that the dispute was more over the
non-arcadish direction of WSC; in the end, the physics of the PS2
won't match those on the PC.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/


































