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Rec.Autos.Simulators Archive

WSC: Empire finally come clean...

5 posts by 4 people · 02 Jul 2002 11:46 UTC - 02 Jul 2002 16:46 UTC

David Buttery 02 Jul 2002 11:46 UTC#111095
After "siggy" (on the RSC forums) got a non-committal response from Empire ("taking a back seat for a while" etc) when he asked about the future of WSC, I thought I'd have a go, phrasing the question a little differently to see if I could get anything out of them. The reply came back today: ---BEGINS--- Hello, The World Sports Cars project is not going to be released because the project has been shelved. Kind regards, Customer Services ---ENDS--- Now, at first glance this looks bad, but consider: it's a definitive answer. That is in itself an achievement, and an optimistic guess (considering the "West Racing Countdown Fence") would be that the various legal holdups are - at least in part - getting sorted out, and the Wests are free to continue with WSC in their own way. I expect that's wildly optimistic, but maybe we'll see in 10 days time... -- Posting from elsewhere...
On 2 Jul 2002 04:46:08 -0700, [email hidden] (David Buttery) wrote:
Quoted text (7 lines)>Hello, > >The World Sports Cars project is not going to be released because the >project has been shelved. > >Kind regards, >Customer Services
... >Now, at first glance this looks bad, but consider: it's a definitive >answer. WSC has parted from Empire quite a while ago already. The PS2 version will come out (if it hasn't already) but that's done by a different team with different physics (as the console can't do the same CPU-intensive physics as the original PC WSC has). So by now the 2 are quite unrelated. Don't know exactly what's coming in 10 days though. Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/
Are you sure?, since there is a P3-733MHz cpu in xbox, and the fpu in the PS2 should be able todo quite a few mathematical things?. Im just wondering, since my Duron 800MHz which is slower on floating point-calculations will probably not be able todo it then :( "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]... > WSC has parted from Empire quite a while ago already. The PS2 version > will come out (if it hasn't already) but that's done by a different > team with different physics (as the console can't do the same > CPU-intensive physics as the original PC WSC has). > So by now the 2 are quite unrelated.
On Tue, 02 Jul 2002 12:53:05 GMT, Ruud van Gaal <[email hidden]> wrote: > Don't know exactly what's coming in 10 days though. today's pic ("10") states that there won't be a demo at goodwood, but some announcment on their project. Sounds promising: finally some real news on WSC. cheers, uwe -- Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/ Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E) PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Tue, 02 Jul 2002 14:40:52 GMT, "Andreas Nystrom" <[email hidden]> wrote: >Are you sure?, since there is a P3-733MHz cpu in xbox, and the fpu in the >PS2 should >be able todo quite a few mathematical things?. Im just wondering, since my >Duron 800MHz >which is slower on floating point-calculations will probably not be able >todo it then :( Good point. It may also be then that the dispute was more over the non-arcadish direction of WSC; in the end, the physics of the PS2 won't match those on the PC.
Quoted text (8 lines)>"Ruud van Gaal" <[email hidden]> wrote in message >news:[email hidden]... > >> WSC has parted from Empire quite a while ago already. The PS2 version >> will come out (if it hasn't already) but that's done by a different >> team with different physics (as the console can't do the same >> CPU-intensive physics as the original PC WSC has). >> So by now the 2 are quite unrelated.
Ruud van Gaal Free car sim: http://www.racer.nl/ Pencil art : http://www.marketgraph.nl/gallery/

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