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F1 2002 Thoughts

24 posts by 11 people · 25 Jun 2002 07:24 UTC - 05 Jul 2002 13:40 UTC

Jason Moyer's first thoughts on F1 2002

Jason Moyer listed first impressions of F1 2002, including working split-axis pedals, poor tracks and overly effective launch control. Others wished Papyrus would make a CART or F1 sim, and the thread drifted into Michael Schumacher's 60 Minutes comments disparaging Indianapolis and CART.

review/impressionsreal motorsportF1 2002

Automated summary.

jason moyer 25 Jun 2002 07:24 UTC#112577
Finally received my checks and headed down to Best Buy to pick up this bad boy. After an hour or so of playing, here are my initial thoughts, in no particular order. 1. I needed to make no changes to my PLR file for split axis to work correctly. I looked and the center values were set properly. Thank you ISI (altho I still think you should have an in-game calibration routine - would be much easier than fiddling with a million sliders and editing a txt file that casual users don't know about). 2. Nice graphics. I was completely underwhelmed upon booting up and going to Monaco, but after driving for a bit I'm finding things to be very pleasant. The color palette is still ridiculous, but not nearly as bad as F1 2001. Melbourne doesn't make me feel like I'm driving in some psychedelic neon green nightmare anymore. The cockpits are amazing. I never really liked the cockpit graphics before aside from the Ferraris. In particular, I *hated* the Williams cockpit. But every marque is well done in this version. I don't weigh graphics to strongly when evaluating a sim, but they are very nice. My only complaint is the color saturation and I may play with the track editing tools to try and fix that using the textures that ship with the game. 3.Physics. Feels similar to F1 2001 when driving a good line. When on the very limit, the cars seem really easy to slide around in. Not a complaint, just an observation. I don't feel nearly as out of control when hitting the overexaggerated bumps, altho part of that is down to better default setups I think. I've tried both setups for each track, and they seem much better than the crap that F12k1 shipped with. The collision physics are still humorous a good portion of the time, altho I've seen realistic crashes more often than not. Real wheel-to-wheel contact is much nicer than being able to play bumper cars. I still have those completely inexplicable "brush the armco slightly, nose flys up in the air, car flips awkwardly about like a dead fish" moment, but not nearly like in F1 2001. I actually witnessed a beautiful N2002 style barrel roll when Frentzen drove over my rear wheel at Melbourne. 4. Replays. Nothing has changed from what I can tell. Full screen replays are actually full screen now without that annoying 1" border around the screen, which is nice. Still, I wish I could at least turn instant replays on and hotlap saving without having to save huge replay files every time I drive. This area needs a ton of work. 5. Team-based interface. Pretty, but changing your team is a pain in the ass. It shouldn't require digging through menus of options in order to select which car you're driving. Not sure why this was changed, other than to say "new interface" in the marketing materials. 6. Telemetry. Very well done. I had problems with the Telemetry app in F12k1 because I run the game at a different resolution than my desktop, but F12k2 resized everything appropriately, yay. I seem to be experiencing a problem, however, with a resource leak in the telemetry util. Anytime I use it and return to the track, the game is slow as nails until I reboot my computer. Could be my problem, so I don't want to make assumptions just yet. 7. Fuck FIA. These tracks suck, and I'm not referring to how poorly modelled most of them are. Seriously, while I love the feel of the game, the only tracks I can remotely stand to race on are Monaco and Malaysia.. Monza in its current configuration is a joke. Hockenheim at least provided interesting drag races, and forced an interesting compromise between downforce and drag because of the distinctly separate sections. Now it's just a pile of bollocks. The British GP should have gone back to Brands Hatch as was rumored 3 years ago. The only challenging corner at Imola is a big ugly chicane now. I'm surprised you haven't stuck one back into the Eau Rouge complex. I cannot wait for SBDT to release some converted GPL tracks. 8. Fuck FOA.. Matchmaking servers please. And issue some licenses for multiplayer. Bernie, you remember when you priced yourself out of Long Beach, and you lost one of the few decent GP venues in this country? Well, you're doing the same damn thing with your game licenses, except that in this case everyone is racing NASCAR sims instead of CART. If a CART game were released today with the Papyrus matchmaking service I don't see why anyone would bother buying simulations of your piddly overpowered go-kart series. Surely it would be better to give licenses for multiplayer at less than you'd like to make from them rather than not making any $$$ from it at all. Jason
The Nascar 4 & Nascar Racing 2002 still rate as the best online drive games, the menu's controller setup etc all works & works well. If papy brought out ICR 2002 it would be outstanding, better than EA or GP4 IMHO "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (81 lines)> Finally received my checks and headed down to Best Buy to pick up this > bad boy. After an hour or so of playing, here are my initial > thoughts, in no particular order. > > 1. I needed to make no changes to my PLR file for split axis to work > correctly. I looked and the center values were set properly. Thank > you ISI (altho I still think you should have an in-game calibration > routine - would be much easier than fiddling with a million sliders > and editing a txt file that casual users don't know about). > > 2. Nice graphics. I was completely underwhelmed upon booting up and > going to Monaco, but after driving for a bit I'm finding things to be > very pleasant. The color palette is still ridiculous, but not nearly > as bad as F1 2001. Melbourne doesn't make me feel like I'm driving in > some psychedelic neon green nightmare anymore. The cockpits are > amazing. I never really liked the cockpit graphics before aside from > the Ferraris. In particular, I *hated* the Williams cockpit. But > every marque is well done in this version. I don't weigh graphics to > strongly when evaluating a sim, but they are very nice. My only > complaint is the color saturation and I may play with the track > editing tools to try and fix that using the textures that ship with > the game. > > 3.Physics. Feels similar to F1 2001 when driving a good line. When > on the very limit, the cars seem really easy to slide around in. Not > a complaint, just an observation. I don't feel nearly as out of > control when hitting the overexaggerated bumps, altho part of that is > down to better default setups I think. I've tried both setups for > each track, and they seem much better than the crap that F12k1 shipped > with. The collision physics are still humorous a good portion of the > time, altho I've seen realistic crashes more often than not. Real > wheel-to-wheel contact is much nicer than being able to play bumper > cars. I still have those completely inexplicable "brush the armco > slightly, nose flys up in the air, car flips awkwardly about like a > dead fish" moment, but not nearly like in F1 2001. I actually > witnessed a beautiful N2002 style barrel roll when Frentzen drove over > my rear wheel at Melbourne. > > 4. Replays. Nothing has changed from what I can tell. Full screen > replays are actually full screen now without that annoying 1" border > around the screen, which is nice. Still, I wish I could at least turn > instant replays on and hotlap saving without having to save huge > replay files every time I drive. This area needs a ton of work. > > 5. Team-based interface. Pretty, but changing your team is a pain in > the ass. It shouldn't require digging through menus of options in > order to select which car you're driving. Not sure why this was > changed, other than to say "new interface" in the marketing materials. > > 6. Telemetry. Very well done. I had problems with the Telemetry app > in F12k1 because I run the game at a different resolution than my > desktop, but F12k2 resized everything appropriately, yay. I seem to > be experiencing a problem, however, with a resource leak in the > telemetry util. Anytime I use it and return to the track, the game is > slow as nails until I reboot my computer. Could be my problem, so I > don't want to make assumptions just yet. > > 7. Fuck FIA. These tracks suck, and I'm not referring to how poorly > modelled most of them are. Seriously, while I love the feel of the > game, the only tracks I can remotely stand to race on are Monaco and > Malaysia.. Monza in its current configuration is a joke. > Hockenheim at least provided interesting drag races, and forced an > interesting compromise between downforce and drag because of the > distinctly separate sections. Now it's just a pile of bollocks. The > British GP should have gone back to Brands Hatch as was rumored 3 > years ago. The only challenging corner at Imola is a big ugly chicane > now. I'm surprised you haven't stuck one back into the Eau Rouge > complex. I cannot wait for SBDT to release some converted GPL tracks. > > 8. Fuck FOA.. Matchmaking servers please. And issue some licenses > for multiplayer. Bernie, you remember when you priced yourself out of > Long Beach, and you lost one of the few decent GP venues in this > country? Well, you're doing the same damn thing with your game > licenses, except that in this case everyone is racing NASCAR sims > instead of CART. If a CART game were released today with the Papyrus > matchmaking service I don't see why anyone would bother buying > simulations of your piddly overpowered go-kart series. Surely it > would be better to give licenses for multiplayer at less than you'd > like to make from them rather than not making any $$$ from it at all. > > Jason
"Terry kane" <[email hidden]> wrote in message news:3d1879ee$0$31823$[email hidden]... > The Nascar 4 & Nascar Racing 2002 still rate as the best online drivegames, > the menu's controller setup etc all works & works well. > If papy brought out ICR 2002 it would be outstanding, better than EA orGP4 > IMHO That is, if you like Ovals, but i hate them. And im not that found of CART really.. nah, i think USA needs a good american F1-driver to get the interest going over there, and Papy get a F1-license. Or just fake it.. i dont care if its called Formula 11 instead, and the drivers names are "Erja H�kkinen" and the tracks are "Suzukia" "Watkins Indy" etc as long as they look like the reallife part :)
"Andreas Nystr�m" <[email hidden]> wrote in message news:fp%R8.13425$[email hidden]...
Quoted text (11 lines)> > "Terry kane" <[email hidden]> wrote in message > news:3d1879ee$0$31823$[email hidden]... > > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive > games, > > the menu's controller setup etc all works & works well. > > If papy brought out ICR 2002 it would be outstanding, better than EA or > GP4 > > IMHO > > That is, if you like Ovals,
Or Road Courses Or Street Tracks. CART has the best of all three worlds really. Surfers Paradise, Long Beach, Laguna Seca, Portland, Mid Ohio, Road America. All great tracks IMHO And if you think about it- N2k2 to Cart 2002 is really little more than a Mod and a few tracks. If papy were a bit more open about their architecture the Mod community could do it. As it is - Papy sit on a Cart licence - and Sierra wont let them spend the 6 months a title like that would take. Doug
"Andreas Nyström" wrote:
Quoted text (12 lines)> > "Terry kane" <[email hidden]> wrote in message > news:3d1879ee$0$31823$[email hidden]... > > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive > games, > > the menu's controller setup etc all works & works well. > > If papy brought out ICR 2002 it would be outstanding, better than EA or > GP4 > > IMHO > > That is, if you like Ovals, but i hate them. And im not that found of CART > really..
CART don't just race on ovals! Somebody tell this guy how many RC they race on please. Gerry
On Tue, 25 Jun 2002 14:48:43 GMT, "Andreas Nystr�m" <[email hidden]> wrote: >That is, if you like Ovals, but i hate them. And im not that found of CART >really.. Cart only races on a handful of ovals, and the ones they race on are fairly interesting (Nazareth, Homestead, Milwaukee, Motegi). The best thing about Cart is that you get short ovals, technical ovals, superspeedways, road courses, street courses, airport circuits, and almost none have chicanes. Jackie Stewart would piss his pants if F1 ever tried to race somewhere like Road America. Jason
One other thing. 9. Launch control. Uh, yeah. I can move from 22nd on the grid to the top 10 by corner 1 at almost every track with the AI set to 100%. Thankfully it's optional, but it seems the AI drivers aren't using it. On Tue, 25 Jun 2002 07:24:47 GMT, [email hidden] (jason moyer) wrote:
Quoted text (81 lines)>Finally received my checks and headed down to Best Buy to pick up this >bad boy. After an hour or so of playing, here are my initial >thoughts, in no particular order. > >1. I needed to make no changes to my PLR file for split axis to work >correctly. I looked and the center values were set properly. Thank >you ISI (altho I still think you should have an in-game calibration >routine - would be much easier than fiddling with a million sliders >and editing a txt file that casual users don't know about). > >2. Nice graphics. I was completely underwhelmed upon booting up and >going to Monaco, but after driving for a bit I'm finding things to be >very pleasant. The color palette is still ridiculous, but not nearly >as bad as F1 2001. Melbourne doesn't make me feel like I'm driving in >some psychedelic neon green nightmare anymore. The cockpits are >amazing. I never really liked the cockpit graphics before aside from >the Ferraris. In particular, I *hated* the Williams cockpit. But >every marque is well done in this version. I don't weigh graphics to >strongly when evaluating a sim, but they are very nice. My only >complaint is the color saturation and I may play with the track >editing tools to try and fix that using the textures that ship with >the game. > >3.Physics. Feels similar to F1 2001 when driving a good line. When >on the very limit, the cars seem really easy to slide around in. Not >a complaint, just an observation. I don't feel nearly as out of >control when hitting the overexaggerated bumps, altho part of that is >down to better default setups I think. I've tried both setups for >each track, and they seem much better than the crap that F12k1 shipped >with. The collision physics are still humorous a good portion of the >time, altho I've seen realistic crashes more often than not. Real >wheel-to-wheel contact is much nicer than being able to play bumper >cars. I still have those completely inexplicable "brush the armco >slightly, nose flys up in the air, car flips awkwardly about like a >dead fish" moment, but not nearly like in F1 2001. I actually >witnessed a beautiful N2002 style barrel roll when Frentzen drove over >my rear wheel at Melbourne. > >4. Replays. Nothing has changed from what I can tell. Full screen >replays are actually full screen now without that annoying 1" border >around the screen, which is nice. Still, I wish I could at least turn >instant replays on and hotlap saving without having to save huge >replay files every time I drive. This area needs a ton of work. > >5. Team-based interface. Pretty, but changing your team is a pain in >the ass. It shouldn't require digging through menus of options in >order to select which car you're driving. Not sure why this was >changed, other than to say "new interface" in the marketing materials. > >6. Telemetry. Very well done. I had problems with the Telemetry app >in F12k1 because I run the game at a different resolution than my >desktop, but F12k2 resized everything appropriately, yay. I seem to >be experiencing a problem, however, with a resource leak in the >telemetry util. Anytime I use it and return to the track, the game is >slow as nails until I reboot my computer. Could be my problem, so I >don't want to make assumptions just yet. > >7. Fuck FIA. These tracks suck, and I'm not referring to how poorly >modelled most of them are. Seriously, while I love the feel of the >game, the only tracks I can remotely stand to race on are Monaco and >Malaysia.. Monza in its current configuration is a joke. >Hockenheim at least provided interesting drag races, and forced an >interesting compromise between downforce and drag because of the >distinctly separate sections. Now it's just a pile of bollocks. The >British GP should have gone back to Brands Hatch as was rumored 3 >years ago. The only challenging corner at Imola is a big ugly chicane >now. I'm surprised you haven't stuck one back into the Eau Rouge >complex. I cannot wait for SBDT to release some converted GPL tracks. > >8. Fuck FOA.. Matchmaking servers please. And issue some licenses >for multiplayer. Bernie, you remember when you priced yourself out of >Long Beach, and you lost one of the few decent GP venues in this >country? Well, you're doing the same damn thing with your game >licenses, except that in this case everyone is racing NASCAR sims >instead of CART. If a CART game were released today with the Papyrus >matchmaking service I don't see why anyone would bother buying >simulations of your piddly overpowered go-kart series. Surely it >would be better to give licenses for multiplayer at less than you'd >like to make from them rather than not making any $$$ from it at all. > >Jason
Whops, i thought he mean the indycar thing? "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... "Andreas Nystr�m" wrote:
Quoted text (12 lines)> > "Terry kane" <[email hidden]> wrote in message > news:3d1879ee$0$31823$[email hidden]... > > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive > games, > > the menu's controller setup etc all works & works well. > > If papy brought out ICR 2002 it would be outstanding, better than EA or > GP4 > > IMHO > > That is, if you like Ovals, but i hate them. And im not that found of CART > really..
CART don't just race on ovals! Somebody tell this guy how many RC they race on please. Gerry
Yeah i know, i used to hope that Kenny Br�ck would win, but i read IRL or something. Sorry, im pretty aware of Cart not being on ovals only. "jason moyer" <[email hidden]> wrote in message news:[email hidden]... > On Tue, 25 Jun 2002 14:48:43 GMT, "Andreas Nystr�m" <[email hidden]> > wrote: > > >That is, if you like Ovals, but i hate them. And im not that found ofCART
Quoted text (11 lines)> >really.. > > Cart only races on a handful of ovals, and the ones they race on are > fairly interesting (Nazareth, Homestead, Milwaukee, Motegi). > > The best thing about Cart is that you get short ovals, technical > ovals, superspeedways, road courses, street courses, airport circuits, > and almost none have chicanes. Jackie Stewart would piss his pants if > F1 ever tried to race somewhere like Road America. > > Jason
On Tue, 25 Jun 2002 22:28:08 GMT, "Andreas Nystr�m" <[email hidden]> wrote: >Yeah i know, i used to hope that Kenny Br�ck would win, but i read IRL or >something. >Sorry, im pretty aware of Cart not being on ovals only. Simple misunderstanding. :) An IRL sim would be a joke, just like the sport. Jason
"jason moyer" <[email hidden]> wrote in message news:[email hidden]... > 2. Nice graphics. I was completely underwhelmed uponbooting up and > going to Monaco, but after driving for a bit I'mfinding things to be > I LOVE THE GRAPHICS on the track's best lines, it sort of give you the impression of real driving > > 3.Physics. Feels similar to F1 2001 when driving agood line. When > on the very limit, the cars seem really easy toslide around in. Not > a complaint, just an observation. YEAH, after driving for some time I note that I was able to slide 4 wheels and still catch the slide WOW ( but it is a small slide, a drift sort of , you know, the kind you can catch ) yes I love this part since it really tell you that you are on the EDGE > 4. Replays. Nothing has changed from what I cantell. Full screen > replays are actually full screen now without thatannoying 1" border > around the screen, which is nice. Still, I wish Icould at least turn > instant replays on and hotlap saving without havingto save huge > replay files every time I drive. This area needs aton of work. > GOODNESS ME, the same stupid replay records when you are still at the setup ( SHIT, WHEN YOU ARE DOING SETUP THE RECORDER SHOULD NOT BE ON ) Also no cut and paste function, so you need to save the entire thing if you like a small portion of it ( GPL again set the benchmark ) 5: SOUNDS Yeah I loooove the sounds the backfire sounds , the engine sounds etc but hey, how does SKID sound it real life ? sort of a rumble ? this part they really need to patch. I added GPL skid.wav to their skid sound and MAN, that is THE THING !!!
WHAT is the latest CART game ? The last one was something in DOS , right ? "Gerry Aitken" <[email hidden]> wrote in message news:[email hidden]... "Andreas Nystr�m" wrote: > > "Terry kane" <[email hidden]> wrote inmessage >news:3d1879ee$0$31823$[email hidden]... > > The Nascar 4 & Nascar Racing 2002 still rate as thebest online drive > games, > > the menu's controller setup etc all works & workswell. > > If papy brought out ICR 2002 it would beoutstanding, better than EA or > GP4 > > IMHO > > That is, if you like Ovals, but i hate them. And imnot that found of CART > really.. CART don't just race on ovals! Somebody tell this guy how many RC they race on please. Gerry
I don't know you saw the interview last week on FOX but Michael (I wont to be god) Schumacher (?Spelling). said that Cart racing is for those that could not make it in F1 and F1 is for those that Can't make it in Cart! He also said that Cart Racers are MAD, He Says that he does not have a death wish and will never go there! and try it out! LOL Not his words my interpretation! "Andreas Nystr�m" <[email hidden]> wrote in message news:Y76S8.13503$[email hidden]...
Quoted text (24 lines)> Yeah i know, i used to hope that Kenny Br�ck would win, but i read IRL or > something. > Sorry, im pretty aware of Cart not being on ovals only. > > "jason moyer" <[email hidden]> wrote in message > news:[email hidden]... > > On Tue, 25 Jun 2002 14:48:43 GMT, "Andreas Nystr�m" <[email hidden]> > > wrote: > > > > >That is, if you like Ovals, but i hate them. And im not that found of > CART > > >really.. > > > > Cart only races on a handful of ovals, and the ones they race on are > > fairly interesting (Nazareth, Homestead, Milwaukee, Motegi). > > > > The best thing about Cart is that you get short ovals, technical > > ovals, superspeedways, road courses, street courses, airport circuits, > > and almost none have chicanes. Jackie Stewart would piss his pants if > > F1 ever tried to race somewhere like Road America. > > > > Jason > >
"Targanon" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I don't know you saw the interview last week on FOX but Michael (I wont to > be god) Schumacher (?Spelling). said that Cart racing is for those that > could not make it in F1 and F1 is for those that Can't make it in Cart! He > also said that Cart Racers are MAD, He Says that he does not have a death > wish and will never go there! and try it out! > > LOL
On the 60 minutes interview, his exact words were that the Indy 500 wasn't a challenge and that it's a step down from F1. He said that to win it would prove nothing. He also said that people who cannot survive in F1 go to Indy, and Indy drivers who come to F1 rarely survive. David G Fisher
"Targanon" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> I don't know you saw the interview last week on FOX but Michael (I wont to > be god) Schumacher (?Spelling). said that Cart racing is for those that > could not make it in F1 and F1 is for those that Can't make it in Cart! He > also said that Cart Racers are MAD, He Says that he does not have a death > wish and will never go there! and try it out! > > LOL
On the 60 minutes interview, his exact words were that the Indy 500 wasn't a challenge and that it's a step down from F1. He said that to win it would prove nothing. He also said that people who cannot survive in F1 go to Indy, and Indy drivers who come to F1 rarely survive. David G Fisher
good heavens what a bloody different interpretation !! no wonder there is no peace in the middle east "David G Fisher" <[email hidden]> wrote in message news:KvfS8.406060$%[email hidden] om... > > "Targanon" <[email hidden]> wrote inmessage > news:[email hidden]... > > I don't know you saw the interview last week on FOXbut Michael (I wont to > > be god) Schumacher (?Spelling). said that Cartracing is for those that > > could not make it in F1 and F1 is for those thatCan't make it in Cart! He > > also said that Cart Racers are MAD, He Says that hedoes not have a death > > wish and will never go there! and try it out! > > > > LOL > > On the 60 minutes interview, his exact words werethat the Indy 500 wasn't a > challenge and that it's a step down from F1. He saidthat to win it would > prove nothing. He also said that people who cannotsurvive in F1 go to Indy, > and Indy drivers who come to F1 rarely survive. > > David G Fisher > > >
John Metcow 26 Jun 2002 10:02 UTC#529501
good heavens what a ***y different interpretation !! no wonder there is no peace in the middle east message om... message > > I don't know you saw the interview last week on FOX but Michael (I wont to racing is for those that Can't make it in Cart! He does not have a death that the Indy 500 wasn't a that to win it would survive in F1 go to Indy,
Nice summary Jason. Comment #7 is very relevant to me. It is hard to enjoy the sim while driving on such POS tracks. F1 today is strictly point and shoot. Max Mosley blows!. The ruination of F1. I'm heading back to GPL until some real tracks come out.
Quoted text (24 lines)> 7. Fuck FIA. These tracks suck, and I'm not referring to how poorly > modelled most of them are. Seriously, while I love the feel of the > game, the only tracks I can remotely stand to race on are Monaco and > Malaysia.. Monza in its current configuration is a joke. > Hockenheim at least provided interesting drag races, and forced an > interesting compromise between downforce and drag because of the > distinctly separate sections. Now it's just a pile of bollocks. The > British GP should have gone back to Brands Hatch as was rumored 3 > years ago. The only challenging corner at Imola is a big ugly chicane > now. I'm surprised you haven't stuck one back into the Eau Rouge > complex. I cannot wait for SBDT to release some converted GPL tracks. > > 8. Fuck FOA.. Matchmaking servers please. And issue some licenses > for multiplayer. Bernie, you remember when you priced yourself out of > Long Beach, and you lost one of the few decent GP venues in this > country? Well, you're doing the same damn thing with your game > licenses, except that in this case everyone is racing NASCAR sims > instead of CART. If a CART game were released today with the Papyrus > matchmaking service I don't see why anyone would bother buying > simulations of your piddly overpowered go-kart series. Surely it > would be better to give licenses for multiplayer at less than you'd > like to make from them rather than not making any $$$ from it at all. > > Jason
On Wed, 26 Jun 2002 09:07:54 GMT, "David G Fisher" <[email hidden]> wrote: >On the 60 minutes interview, his exact words were that the Indy 500 wasn't a >challenge and that it's a step down from F1. He said that to win it would >prove nothing. He also said that people who cannot survive in F1 go to Indy, >and Indy drivers who come to F1 rarely survive. I love Schui but it sounds to me like he's still bitter about 97. Jason
I didn't rely on memory. I still have the VCR tape of the interview. David G Fisher "John Metcow" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> good heavens > > what a bloody different interpretation !! > > > no wonder there is no peace in the middle east > > > > "David G Fisher" <[email hidden]> wrote in > message > news:KvfS8.406060$%[email hidden] > om... > > > > "Targanon" <[email hidden]> wrote in > message > > news:[email hidden]... > > > I don't know you saw the interview last week on FOX > but Michael (I wont to > > > be god) Schumacher (?Spelling). said that Cart > racing is for those that > > > could not make it in F1 and F1 is for those that > Can't make it in Cart! He > > > also said that Cart Racers are MAD, He Says that he > does not have a death > > > wish and will never go there! and try it out! > > > > > > LOL > > > > On the 60 minutes interview, his exact words were > that the Indy 500 wasn't a > > challenge and that it's a step down from F1. He said > that to win it would > > prove nothing. He also said that people who cannot > survive in F1 go to Indy, > > and Indy drivers who come to F1 rarely survive. > > > > David G Fisher > > > > > > >
"John Metcow" <[email hidden]> wrote in message news:[email hidden]... > good heavens > > what a bloody different interpretation !! > > > no wonder there is no peace in the middle east hm....
> good heavens > > what a bloody different interpretation !! > > > no wonder there is no peace in the middle east David's right on this one - I've still got the interview on tape..
I don't doubt you it's the other interpretation "David G Fisher" <[email hidden]> wrote in message news:2yvS8.409582$[email hidden] om... > I didn't rely on memory. I still have the VCR tape ofthe interview.
Quoted text (17 lines)> > David G Fisher > > "John Metcow" <[email hidden]> wrote in message > news:[email hidden]... > > good heavens > > > > what a bloody different interpretation !! > > > > > > no wonder there is no peace in the middle east > > > > > > > > "David G Fisher" <[email hidden]> wrote in > > message > >
news:KvfS8.406060$%[email hidden] > > om... > > > > > > "Targanon" <[email hidden]> wrotein > > message > > > news:[email hidden]... > > > > I don't know you saw the interview last week onFOX > > but Michael (I wont to > > > > be god) Schumacher (?Spelling). said that Cart > > racing is for those that > > > > could not make it in F1 and F1 is for thosethat > > Can't make it in Cart! He > > > > also said that Cart Racers are MAD, He Saysthat he
Quoted text (8 lines)> > does not have a death > > > > wish and will never go there! and try it out! > > > > > > > > LOL > > > > > > On the 60 minutes interview, his exact words were > > that the Indy 500 wasn't a > > > challenge and that it's a step down from F1. He
said > > that to win it would > > > prove nothing. He also said that people whocannot
Quoted text (10 lines)> > survive in F1 go to Indy, > > > and Indy drivers who come to F1 rarely survive. > > > > > > David G Fisher > > > > > > > > > > > > >
"jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (81 lines)> Finally received my checks and headed down to Best Buy to pick up this > bad boy. After an hour or so of playing, here are my initial > thoughts, in no particular order. > > 1. I needed to make no changes to my PLR file for split axis to work > correctly. I looked and the center values were set properly. Thank > you ISI (altho I still think you should have an in-game calibration > routine - would be much easier than fiddling with a million sliders > and editing a txt file that casual users don't know about). > > 2. Nice graphics. I was completely underwhelmed upon booting up and > going to Monaco, but after driving for a bit I'm finding things to be > very pleasant. The color palette is still ridiculous, but not nearly > as bad as F1 2001. Melbourne doesn't make me feel like I'm driving in > some psychedelic neon green nightmare anymore. The cockpits are > amazing. I never really liked the cockpit graphics before aside from > the Ferraris. In particular, I *hated* the Williams cockpit. But > every marque is well done in this version. I don't weigh graphics to > strongly when evaluating a sim, but they are very nice. My only > complaint is the color saturation and I may play with the track > editing tools to try and fix that using the textures that ship with > the game. > > 3.Physics. Feels similar to F1 2001 when driving a good line. When > on the very limit, the cars seem really easy to slide around in. Not > a complaint, just an observation. I don't feel nearly as out of > control when hitting the overexaggerated bumps, altho part of that is > down to better default setups I think. I've tried both setups for > each track, and they seem much better than the crap that F12k1 shipped > with. The collision physics are still humorous a good portion of the > time, altho I've seen realistic crashes more often than not. Real > wheel-to-wheel contact is much nicer than being able to play bumper > cars. I still have those completely inexplicable "brush the armco > slightly, nose flys up in the air, car flips awkwardly about like a > dead fish" moment, but not nearly like in F1 2001. I actually > witnessed a beautiful N2002 style barrel roll when Frentzen drove over > my rear wheel at Melbourne. > > 4. Replays. Nothing has changed from what I can tell. Full screen > replays are actually full screen now without that annoying 1" border > around the screen, which is nice. Still, I wish I could at least turn > instant replays on and hotlap saving without having to save huge > replay files every time I drive. This area needs a ton of work. > > 5. Team-based interface. Pretty, but changing your team is a pain in > the ass. It shouldn't require digging through menus of options in > order to select which car you're driving. Not sure why this was > changed, other than to say "new interface" in the marketing materials. > > 6. Telemetry. Very well done. I had problems with the Telemetry app > in F12k1 because I run the game at a different resolution than my > desktop, but F12k2 resized everything appropriately, yay. I seem to > be experiencing a problem, however, with a resource leak in the > telemetry util. Anytime I use it and return to the track, the game is > slow as nails until I reboot my computer. Could be my problem, so I > don't want to make assumptions just yet. > > 7. Fuck FIA. These tracks suck, and I'm not referring to how poorly > modelled most of them are. Seriously, while I love the feel of the > game, the only tracks I can remotely stand to race on are Monaco and > Malaysia.. Monza in its current configuration is a joke. > Hockenheim at least provided interesting drag races, and forced an > interesting compromise between downforce and drag because of the > distinctly separate sections. Now it's just a pile of bollocks. The > British GP should have gone back to Brands Hatch as was rumored 3 > years ago. The only challenging corner at Imola is a big ugly chicane > now. I'm surprised you haven't stuck one back into the Eau Rouge > complex. I cannot wait for SBDT to release some converted GPL tracks. > > 8. Fuck FOA.. Matchmaking servers please. And issue some licenses > for multiplayer. Bernie, you remember when you priced yourself out of > Long Beach, and you lost one of the few decent GP venues in this > country? Well, you're doing the same damn thing with your game > licenses, except that in this case everyone is racing NASCAR sims > instead of CART. If a CART game were released today with the Papyrus > matchmaking service I don't see why anyone would bother buying > simulations of your piddly overpowered go-kart series. Surely it > would be better to give licenses for multiplayer at less than you'd > like to make from them rather than not making any $$$ from it at all. > > Jason
Thanks Jason. I love when americans cant have the best. Martin.

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