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N3 carshapes, wheels, tracks...?

7 posts by 4 people · 13 Jun 2002 16:16 UTC - 18 Jun 2002 17:29 UTC

Tim 13 Jun 2002 16:16 UTC#115112
I was wondering about a few things regarding NASCAR Racing 3- 1. Any carshape patches? I found great Late Model and Wedge LMS carshapes on a site that are real nice- any more I should look for? Like 70s or 80s cars, 80s camaros, etc? Is there a way to swap car shapes easily, or can you make different versions of N3 on your HD without any conflicts? 2. Is there a patch for 3D wheel rims or to paint them? (the wedge 'outlaw' cars mentioned above had deep white rims.) 3. Good place to look for tracks, especially short ovals? 4. What is the rule of thumb for adding tracks- as in limit the game can hold, etc. I download some that supposedly did not need to be converted and could not get any of them to show up. Thanks.
SimRacer 13 Jun 2002 19:34 UTC↳ reply to Tim#115117
"Tim" <[email hidden]> wrote in message news:130620021216121097%[email hidden]...
Quoted text (7 lines)> I was wondering about a few things regarding NASCAR Racing 3- > > 1. Any carshape patches? I found great Late Model and Wedge LMS > carshapes on a site that are real nice- any more I should look for? > Like 70s or 80s cars, 80s camaros, etc? Is there a way to swap car > shapes easily, or can you make different versions of N3 on your HD > without any conflicts?
Dunno about shapes, N3 can definitely be on your HD more than once. I used to keep a CD release install and a "beta" install as the Beta Board was big back then and we got patches every few weeks. > 2. Is there a patch for 3D wheel rims or to paint them? > (the wedge 'outlaw' cars mentioned above had deep white rims.) There are/were some aftermarket rims painted up so they may still be out there and it also means that painting them is possible. Prolly need some BMP and MIP programs to do it with. > 3. Good place to look for tracks, especially short ovals? The truck pack had some great short tracks in it. I-70, Mesa Marin, IRP, etc. > 4. What is the rule of thumb for adding tracks- as in limit the game > can hold, etc. I download some that supposedly did not need to be > converted and could not get any of them to show up. You have to make sure to add them to you all.cal file so they will show up. It does work, I added in a couple of Daytonas and a Pocono in N3. > Thanks.
"Tim" <[email hidden]> wrote in message news:130620021216121097%[email hidden]...
Quoted text (7 lines)> I was wondering about a few things regarding NASCAR Racing 3- > > 1. Any carshape patches? I found great Late Model and Wedge LMS > carshapes on a site that are real nice- any more I should look for? > Like 70s or 80s cars, 80s camaros, etc? Is there a way to swap car > shapes easily, or can you make different versions of N3 on your HD > without any conflicts?
The uspits.com has two great conversions for N3. The TPTCC touring car, kinda a modern Trans Am/Touring car patch...and the TPTAC which models the 1970 Trans Am racing..(oops I just remembered, this one was for Nascar Legends...) Both function the same, we found you could even run either patch together online. > > 2. Is there a patch for 3D wheel rims or to paint them? > (the wedge 'outlaw' cars mentioned above had deep white rims.) TPTCC has a couple of choices for wheels that are installed with the patch...I have no clue if they are paintable. > > 3. Good place to look for tracks, especially short ovals? > Find a copy of the Busch Grand National expansion disk or Nascar99. Then use the track convertors at the pits... > 4. What is the rule of thumb for adding tracks- as in limit the game > can hold, etc. I download some that supposedly did not need to be > converted and could not get any of them to show up. You have to edit the calendar. The tptcc used a custom calendar that had just about all the tracks available...I don't know if they have an archive for the n3 stuff, but check out the tptcc link at the pits. dave henrie > > Thanks.
I have a similar question. Is the anywhere where I can still find a good selection of trucks and Busch cars from the '99 season? I have the Busch cars from Sim-World, but there are still a few regulars from '99 I'd like to add. As for trucks, basically all I have is what came with the game. Dave Henrie wrote:
Quoted text (49 lines)> "Tim" <[email hidden]> wrote in message > news:130620021216121097%[email hidden]... > >>I was wondering about a few things regarding NASCAR Racing 3- >> >>1. Any carshape patches? I found great Late Model and Wedge LMS >>carshapes on a site that are real nice- any more I should look for? >>Like 70s or 80s cars, 80s camaros, etc? Is there a way to swap car >>shapes easily, or can you make different versions of N3 on your HD >>without any conflicts? >> > > The uspits.com has two great conversions for N3. The TPTCC touring car, > kinda a modern Trans Am/Touring car patch...and the TPTAC which models the > 1970 Trans Am racing..(oops I just remembered, this one was for Nascar > Legends...) Both function the same, we found you could even run either > patch together online. > > > >>2. Is there a patch for 3D wheel rims or to paint them? >>(the wedge 'outlaw' cars mentioned above had deep white rims.) >> > > TPTCC has a couple of choices for wheels that are installed with the > patch...I have no clue if they are paintable. > >>3. Good place to look for tracks, especially short ovals? >> >> > Find a copy of the Busch Grand National expansion disk or Nascar99. Then > use the track convertors at the pits... > > > >>4. What is the rule of thumb for adding tracks- as in limit the game >>can hold, etc. I download some that supposedly did not need to be >>converted and could not get any of them to show up. >> > You have to edit the calendar. The tptcc used a custom calendar that had > just about all the tracks available...I don't know if they have an archive > for the n3 stuff, but check out the tptcc link at the pits. > dave henrie > > >>Thanks. >> > >
In article <AMfO8.28793$[email hidden]>, Dave Henrie <[email hidden]> wrote:
Quoted text (37 lines)> "Tim" <[email hidden]> wrote in message > news:130620021216121097%[email hidden]... > > I was wondering about a few things regarding NASCAR Racing 3- > > > > 1. Any carshape patches? I found great Late Model and Wedge LMS > > carshapes on a site that are real nice- any more I should look for? > > Like 70s or 80s cars, 80s camaros, etc? Is there a way to swap car > > shapes easily, or can you make different versions of N3 on your HD > > without any conflicts? > > The uspits.com has two great conversions for N3. The TPTCC touring car, > kinda a modern Trans Am/Touring car patch...and the TPTAC which models the > 1970 Trans Am racing..(oops I just remembered, this one was for Nascar > Legends...) Both function the same, we found you could even run either > patch together online. > > > > > > 2. Is there a patch for 3D wheel rims or to paint them? > > (the wedge 'outlaw' cars mentioned above had deep white rims.) > > TPTCC has a couple of choices for wheels that are installed with the > patch...I have no clue if they are paintable. > > > > 3. Good place to look for tracks, especially short ovals? > > > Find a copy of the Busch Grand National expansion disk or Nascar99. Then > use the track convertors at the pits... > > > > 4. What is the rule of thumb for adding tracks- as in limit the game > > can hold, etc. I download some that supposedly did not need to be > > converted and could not get any of them to show up. > You have to edit the calendar. The tptcc used a custom calendar that had > just about all the tracks available...I don't know if they have an archive > for the n3 stuff, but check out the tptcc link at the pits. > dave henrie
I noticed the calendar line that came with the tracks I downloaded, but can not tell how I am able to edit the calendar in N3 with this file. Any simple directions to follow? Thanks.
> I noticed the calendar line that came with the tracks I downloaded, but > can not tell how I am able to edit the calendar in N3 with this file. > Any simple directions to follow? Thanks. You edit with notepad a file called all.cal the #'s before the track name must climb in order and the last # must = the total number of lines.. so if you had 12 tracks..it would look like this... 1 2 3 4 5 6 7 8 9 10 11 12 13 xx if you add a track...you just cut and past the entire line and then increment the first # up one...so if we added a track after the 11th track listing it would look like this.. 10 11 12 New track 13 14 xx When you look at the calendar line that is 'usually' included with tracks, make sure you cut and paste it exacty without any add spaces at the end....then the only thing you will need to change is the first # to make it accend properly.
Thanks Dave- will try that out. Tim In article <wTGP8.72171$nZ3.29423@rwcrnsc53>, Dave Henrie <[email hidden]> wrote:
Quoted text (33 lines)> > I noticed the calendar line that came with the tracks I downloaded, but > > can not tell how I am able to edit the calendar in N3 with this file. > > Any simple directions to follow? Thanks. > > You edit with notepad a file called all.cal > the #'s before the track name must climb in order and the last # must = the > total number of lines.. > so if you had 12 tracks..it would look like this... > 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8 > 9 > 10 > 11 > 12 > 13 xx > if you add a track...you just cut and past the entire line and then > increment the first # up one...so if we added a track after the 11th track > listing it would look like this.. > 10 > 11 > 12 New track > 13 > 14 xx > When you look at the calendar line that is 'usually' included with tracks, > make sure you cut and paste it exacty without any add spaces at the > end....then the only thing you will need to change is the first # to make it > accend properly.

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