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F1 2002 / multiplayer!

2 posts by 2 people · 08 Jun 2002 20:24 UTC - 12 Jun 2002 08:48 UTC

David Powell 08 Jun 2002 20:24 UTC#115904
Ok as a GPL player a quick few thoughts on EA's sadly heavily flawed new game... Ok, so on high physics the game feels ok, but lacks on the limit feel at breakaway and realistic curb reactions due to pathetic 400hz physics model, 200hz on normal mode, which is undriveable. Id think a 800hz+ model would be much improved. You can feel a huge improvement in suspension sampling from 200 to 400hz, so id imagine for this game double or triple that would improve it to a decent level. The replays are a joke, cant even watch the others from the pits, the whole system is highly flawed and basic compared to the 4 year old GPL and certainly N4/02. After those full GP races in GPL having the replays of the whole race available from the world championships is an essential part of enjoyment. As well as saving those 2-3passes a lap monza races huh...Sadly F12002 falls well below expected levels of replays from the sim master Papyrus. The multiplayer code is absolutely pathetic, my modem seems to work perfectly in GPL, N4, or shooter games with 20player+, in F1 2002 its a warping, disappearing cars, lag, glitches on player joining, crashes on session changes...basically its the most pathetic effort at multiplayer ive ever seen...Id even go as far as saying i doubt ISDN would be any good over 2-3+ players and basic 512/256 adsl prolly maxed out at 5-6...Basically for me this rules out serious playing of the game in a league arena due to the fact everyone hasnt and should need a 10mbit connection just to be a client on a basic racing sim... Reasonable effort EA sports, but seriously flawed in all the areas that matter. Having such bad multiplayer code for everyone bar hugh end cable users is simply lazy. As ive said before I can run warp feel 1 foot behind someone in GPL or N4 on 28.8K modem, while also having 4cars visable ahead and one behind, at 56k even 6 cars ahead and 2 behind with patches for gpl. I hope from this you can see the coding is probably the worst ive seen in any game ive ever played online...even Operation Flashpoint is better! and thats terrible...Online play is everything now, what the hell are EA pissing about at... 4/10 40%, must try alot harder..... David
10mbit conn for clients??? ROFL Dave, ffs mate get a grip, 2mbit conn will host 16 and ADSL, Cable or ISDN will suffice for client, now stop whinging and either get an ISDN line or throw the fucking game away and leave us in peace *cough* :P Oh and 400hnz is fine as long as youve gone back to 800x600 and are getting near 100fps as the high physics demands high fps to feel alive. "David Powell" <[email hidden]> wrote in message news:[email hidden]... > Ok as a GPL player a quick few thoughts on EA's sadly heavily flawed new > game... > > Ok, so on high physics the game feels ok, but lacks on the limit feel at > breakaway and realistic curb reactions due to pathetic 400hz physicsmodel, > 200hz on normal mode, which is undriveable. Id think a 800hz+ model wouldbe
Quoted text (7 lines)> much improved. You can feel a huge improvement in suspension sampling from > 200 to 400hz, so id imagine for this game double or triple that would > improve it to a decent level. > > The replays are a joke, cant even watch the others from the pits, > the whole system is highly flawed and basic compared to the 4 year old GPL > and certainly N4/02. After those full GP races in GPL having the replays
of > the whole race available from the world championships is an essential part > of enjoyment. As well as saving those 2-3passes a lap monza races > huh...Sadly F12002 falls well below expected levels of replays from thesim > master Papyrus. > > The multiplayer code is absolutely pathetic, my modem seems to work > perfectly in GPL, N4, or shooter games with 20player+, in F1 2002 its a > warping, disappearing cars, lag, glitches on player joining, crashes on > session changes...basically its the most pathetic effort at multiplayerive > ever seen...Id even go as far as saying i doubt ISDN would be any goodover > 2-3+ players and basic 512/256 adsl prolly maxed out at 5-6...Basicallyfor > me this rules out serious playing of the game in a league arena due to the > fact everyone hasnt and should need a 10mbit connection just to be aclient
Quoted text (7 lines)> on a basic racing sim... > > Reasonable effort EA sports, but seriously flawed in all the areas that > matter. Having such bad multiplayer code for everyone bar hugh end cable > users is simply lazy. As ive said before I can run warp feel 1 foot behind > someone in GPL or N4 on 28.8K modem, while also having 4cars visable ahead > and one behind, at 56k even 6 cars ahead and 2 behind with patches for
gpl. > I hope from this you can see the coding is probably the worst ive seen in > any game ive ever played online...even Operation Flashpoint is better! and > thats terrible...Online play is everything now, what the hell are EApissing
Quoted text (7 lines)> about at... > > 4/10 40%, must try alot harder..... > > David > >

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