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Rec.Autos.Simulators Archive

New Patch - " Invulnerable damage cheat? "

13 posts by 8 people · 05 Jun 2002 00:12 UTC - 06 Jun 2002 01:06 UTC

John Pancoast 05 Jun 2002 00:12 UTC#116931
Anybody have details about this cheat ? How it worked, how it was implemented, etc. ? Inquiring League Admins. want to know <G> -John
Ditto....even an answer via email would be appreciated. On Tue, 4 Jun 2002 18:12:36 -0600, "John Pancoast" <[email hidden]> wrote: > Anybody have details about this cheat ? How it worked, how it was >implemented, etc. ? Inquiring League Admins. want to know <G> > >-John > > Tim Wortman North American Simulation Series www.nasscar.com
I'm beginning to wonder if the Fixed setups are being "Fixed" too. I saw some unbelievably quick cars in a few Fixed pickup races lately. "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Anybody have details about this cheat ? How it worked, how it was > implemented, etc. ? Inquiring League Admins. want to know <G> > > -John > >
1.1.0.1 seems to be compatible with 1.1.0.2; But if that is the case, how can that solve the multiplayer bug "* Fixed a cheat which could allow for a client's car to become invulnerable in multiplayer races."? It seems like there needs to be more stimulus to get everyone to install the patch. -- Robert Huggins [email hidden] "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Anybody have details about this cheat ? How it worked, how it was > implemented, etc. ? Inquiring League Admins. want to know <G> > > -John > >
There will be once the 1.0.0.1 and 1.1.0.1 versions are disabled tomorrow. - Eric "Robert Huggins" <[email hidden]> wrote in message news:GCfL8.20350$[email hidden]... > It seems like there needs to be more stimulus to get everyone toinstall the patch.
"Gordo" <[email hidden]> wrote in message news:<adjor4$pft$[email hidden]>... > I'm beginning to wonder if the Fixed setups are being "Fixed" too. I saw > some unbelievably quick cars in a few Fixed pickup races lately. Which tracks, and what sort of times are you talking about? The fast setups that shipped with the game are pretty damn good, at least by my standards. While they're so-so tire wear wise, as far as the pure lap times go they aren't bad at most tracks. Usually the difference between a good setup and the default fast setups is a few tenths of a second (maybe) and much much better tire wear. Now if someone is rattling off 54's at Pocono on yellow tires, or 15.5's at Bristol with damage/yellow tires/an elephant strapped to the car, then I'd be a little suspicious. I don't think I've ever seen anyone put up a time that surprised me in a fixed race on any of the public servers. Jason
Hmmmm.........was really hoping for this info :( -John "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Anybody have details about this cheat ? How it worked, how it was > implemented, etc. ? Inquiring League Admins. want to know <G> > > -John > >
You're not going to get an answer at least until all old versions have been disabled online, and even then I'd be hesitant to publicly announce anything since those not going through Sierra.com and using direct TCP/IP, IPX, or even Modem to Modem racing would still be able to use affected 1.1.0.1 version since it is multiplayer compatible with 1.1.0.2. Suffice it to say that there is no way you'd be able to detect this as a host, and it doesn't involve any sort of hacking or altering of files on the client's end (in fact it could even happen by accident without any conscious effort to cheat). The steps needed to replicate it are however pretty obscure, so it's doubtful people would have it happen without a deliberate attempt to reproduce it. - Eric "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Hmmmm.........was really hoping for this info :(
Ok, thanks Eric. Just trying to cover the bases :) -John "Eric Busch" <[email hidden]> wrote in message news:adlfjj$2se$[email hidden]... > You're not going to get an answer at least until all old versions havebeen > disabled online, and even then I'd be hesitant to publicly announceanything > since those not going through Sierra.com and using direct TCP/IP, IPX, or > even Modem to Modem racing would still be able to use affected 1.1.0.1 > version since it is multiplayer compatible with 1.1.0.2. > > Suffice it to say that there is no way you'd be able to detect this as a > host, and it doesn't involve any sort of hacking or altering of files onthe > client's end (in fact it could even happen by accident without anyconscious
Quoted text (12 lines)> effort to cheat). The steps needed to replicate it are however pretty > obscure, so it's doubtful people would have it happen without a deliberate > attempt to reproduce it. > > - Eric > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Hmmmm.........was really hoping for this info :( > >
"Eric Busch" wrote: > You're not going to get an answer at least until all old versions havebeen > disabled online, and even then I'd be hesitant to publicly announceanything > since those not going through Sierra.com and using direct TCP/IP, IPX, or > even Modem to Modem racing would still be able to use affected 1.1.0.1 > version since it is multiplayer compatible with 1.1.0.2. Then why did you make 1.1.0.2 compatible with 1.1.0.1? If it's a mistake - fine! - Go make another patch and fix the wall-riding problem at the same time. :-) God knows it about time! -- ed_
So, I assume that all MP support for anything other than the lastest patched version is now discontinued? Is the same check done for dedicated servers? On Tue, 4 Jun 2002 23:51:23 -0400, "Eric Busch" <[email hidden]> wrote:
Quoted text (12 lines)>There will be once the 1.0.0.1 and 1.1.0.1 versions are disabled >tomorrow. > >- Eric > > >"Robert Huggins" <[email hidden]> wrote in message >news:GCfL8.20350$[email hidden]... >> It seems like there needs to be more stimulus to get everyone to >install the patch. > >
Tim Wortman North American Simulation Series www.nasscar.com
Yes, any server or client connected to Sierra.com now needs to be patched to 1.1.0.2. If you have not yet updated, you will be prompted to auto-update when you try to connect with an out of date version. - Eric "TimW" <[email hidden]> wrote in message news:[email hidden]... > So, I assume that all MP support for anything other than the lastest > patched version is now discontinued? > > Is the same check done for dedicated servers?

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