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And the award for worst F1 sound in any sim to date goes to...

11 posts by 5 people · 22 Apr 2006 11:08 UTC - 25 Apr 2006 13:52 UTC

Andrew MacPherson 22 Apr 2006 11:08 UTC#11768
LFS! Ok, not a great surprise given their sound engine. However this really is worse than a bad thing on national lousy day. However, something weird happened when I was testing the car... I found I could "feel" the limits and catch the car far more easily than in any modern F1-style car I've driven in a sim. Not easy as in over-simplified, but easier as in manageable. Maybe its something to do with the new tyre physics? No idea. But it was rather pleasant all the same. However I was reminded again how spoiled I've been by GTL's AI. Those drivers are far more fun to race against than those in LFS or rFactor. Andrew McP
> However I was reminded again how spoiled I've been by GTL's AI. Those > drivers are far more fun to race against than those in LFS or rFactor. You could always race against GPL's AI and watch the leaders leave you in the dust.
Jeff Reid wrote: >> However I was reminded again how spoiled I've been by GTL's AI. Those >> drivers are far more fun to race against than those in LFS or rFactor. > > You could always race against GPL's AI and watch the leaders leave you > in the dust. Really? The fault with GPL's AI was that they were too soft at racing you and couldn't cope with backmarkers. A reasonable challenge though.
[email hidden] (Jeff Reid) wrote: > You could always race against GPL's AI and watch the leaders > leave you in the dust. Ok, that was a bit demoralising. But nowhere near as demoralising as watching LFS's AI crash into you or themselves every few seconds. I am freshly reminded that I gave up LFS because (a) online was usually full of muppets (whenever I tried it anyway, but then that's pick-up racing for you) and (b) offline the AI was never satisfying to drive against. Back to my GTL Mini I think... though recently I've been enjoying the maxxed out rFactor saloon car at the Ring. There is something about the sound in rFactor which keeps drawing me back. Andrew McP
> watching LFS's AI crash into you or themselves every few seconds. You should try online open speedway racing in NR2003. Don't need any AI's to have a crash fest. Before I abandoned NR2003 online racing (too many other good games now to spend on just one), I came up with a good no collision cheat. I have a switcher between my computer and my cable modem, and the switcher can cycle back on almost instantly. So I setup a power switch for the switcher. During a race, if I saw a crash fest, I would turn off the switcher to disconnect for a few seconds, then reconnect after I estimated I was past the "car"-nage. Worked great. The best time I had with this was with a deliberate wrecker in a small pit (about 6 players) he had hit 4 other cars but couldn't hit mine.
> Ok, that was a bit demoralising. But nowhere near as demoralising as > watching LFS's AI crash into you or themselves every few seconds. It's a simulation, and maybe it's just doing a good job of simulating online racing?
>"Jeff Reid" <[email hidden]> wrote > You could always race against GPL's AI and watch the leaders leave you > in the dust. Ahh... still comparing stuff with something that was programmed a _decade_ ago. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Quoted text (7 lines)>"Jeff Reid" <[email hidden]> wrote > During a race, if I saw a crash fest, I would turn off the > switcher to disconnect for a few seconds, then reconnect after > I estimated I was past the "car"-nage. Worked great. The best > time I had with this was with a deliberate wrecker in a small > pit (about 6 players) he had hit 4 other cars but couldn't hit > mine.
You have lost all credibility in this NG. What a fucking moron. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Quoted text (9 lines)>> During a race, if I saw a crash fest, I would turn off the >> switcher to disconnect for a few seconds, then reconnect after >> I estimated I was past the "car"-nage. Worked great. The best >> time I had with this was with a deliberate wrecker in a small >> pit (about 6 players) he had hit 4 other cars but couldn't hit >> mine. > > > You have lost all credibility in this NG.
First you left out this part: >> Before I abandoned NR2003 online racing (too many other good >> games now to spend on just one), I came up with a good no >> collision cheat. I only did this as an experiement before I quit NR2003 open server online racing. I saw other players doing this, and I just was trying to figure out how I could do the same. It's not something new. > You have lost all credibility in this NG. Credibility? Are you stating that this won't work? My post is credible. You may not like it, but it's credible. A league player wouldn't use this cheat because the replay would make it obvious what was going on, and does any serious NR2003 player care about open server play (even some of the open servers check replays)? As for myself, I haven't played NR2003 online in over a year. Running the same ovals with fixed setups can get a bit boring, and winning is mostly a factor of learning to qualify, pit well, working with a team and crash avoidance. If I was serious, I would have joined a league, but I'm just not that interested in running ovals. When I got NR2003, I only used the Trans Am cars on road courses, mostly the GPL conversions using Dave Noonan's program. I went online having never raced in a cup car or on an oval and won my first race on my 3rd session (2nd night) of online play, so there's not a lot of skill involved. I don't play NR2003 much at all anymore, but when I do, it's just the Trans-Am or GTP cars on road courses offline.
>> You could always race against GPL's AI and watch the leaders leave you >> in the dust. > > Ahh... still comparing stuff with something that was programmed a _decade_ ago. That's right, GPL is still a great game.

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