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Maybe NR2002 frame rates aren't as bad as 'we' think.

5 posts by 4 people · 14 May 2002 14:20 UTC - 14 May 2002 17:29 UTC

MadDAWG 14 May 2002 14:20 UTC#120177
I picked up Dungeon Siege this weekend and at 1024 x 768 x 32 bit color I'm running about 60 fps alone and dropping to around 25 fps in a fight. This pretty much compares to my NR2002 frame rates. So maybe Papy's code isn't as far off as we think they are. The only big difference I noticed is that DS doesn't have near the jaggies as the Papy games do even at resolutions higher than 1024. MadDAWG
"MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > I picked up Dungeon Siege this weekend and at 1024 x 768 x 32 bit colorI'm > running about 60 fps alone and dropping to around 25 fps in a fight. This > pretty much compares to my NR2002 frame rates. So maybe Papy's code isn'tas > far off as we think they are. The only big difference I noticed is that DS > doesn't have near the jaggies as the Papy games do even at resolutions > higher than 1024. Who said that Papy's code was slow? NR2002 runs great for the level of graphic and physics detail that it has. Comparing it to a practically top down hack and slash with limited view distances is pretty much pointless. You will always have more jaggies in a racing game compared to something like Dungeon Siege. Kyle
I have seen a lot of posts here and other places about how 'bad' Papy games because they won't run with all the eye candy on a mid level system. I agree with you that NR2002 does look alot better than a "hack and slash " game. The whole point of my post was that the "hack and slash" should smoke NR2002 as far as frame rates go, but doesn't. Therefore Papy may have done more to optimize their code than most of us realize. MadDAWG
Biz 14 May 2002 16:16 UTC↳ reply to MadDAWG#120099
MadDAWG <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> I have seen a lot of posts here and other places about how 'bad' Papy games > because they won't run with all the eye candy on a mid level system. I agree > with you that NR2002 does look alot better than a "hack and slash " game. > The whole point of my post was that the "hack and slash" should smoke NR2002 > as far as frame rates go, but doesn't. Therefore Papy may have done more to > optimize their code than most of us realize. > > MadDAWG > >
Thats just bitter people complaining because they can't afford better systems....nothing new. The Papy games are done very well IMO, but if you want all the eye candy, you have to have a very good system. Doesn't make it any different than any other modern 3d sim, or game. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash
"MadDAWG" <[email hidden]> writes: > I picked up Dungeon Siege this weekend and at 1024 x 768 x 32 bit color I'm > running about 60 fps alone and dropping to around 25 fps in a fight. This > pretty much compares to my NR2002 frame rates. So maybe Papy's code isn't as > far off as we think they are. The only big difference I noticed is that DS > doesn't have near the jaggies as the Papy games do even at resolutions > higher than 1024. the jaggies doesn't have anything to do with the engine. in a car sim, you'll get lots of jaggies as you have lots of long, straight edges. in a dungeon you don't have lots of long straight edges. :) -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 DE RECTIS NON TOLERANDUM EST

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