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N2002 Graphics Question

11 posts by 5 people · 04 May 2002 03:29 UTC - 05 May 2002 15:09 UTC

Damien Smith 04 May 2002 03:29 UTC#121996
Hi, Just noticed that the scenery seems to be moving past in a 'jittery' fashion. I'm getting about 80fps, yet the motion isn't smooth. In F1 2001, when I watch a building disappearing from view, it does so in a liquid smooth fashion. I think N2002 must ignore the windows vsync option....Is there any way to enable vsync in one of the game's ini files? Cheers Damien
You dont want it on, it will kill you FPS "Damien Smith" <[email hidden]> wrote in message news:aavkik$e1cms$[email hidden]...
Quoted text (13 lines)| Hi, | | Just noticed that the scenery seems to be moving past in a 'jittery' | fashion. I'm getting about 80fps, yet the motion isn't smooth. In F1 2001, | when I watch a building disappearing from view, it does so in a liquid | smooth fashion. I think N2002 must ignore the windows vsync option....Is | there any way to enable vsync in one of the game's ini files? | | Cheers | Damien | | |
Well, it seems that Nascar 2002 uses 'Triple Buffering' which is a sort of vsync compromise. On one hand, it allows the frame rate to exceed the refresh rate and doesn't cause tearing, but on the other hand it causes slightly jittery motion. So I guess my next question is, does anyone know how to disable 'Triple Buffering' in N2002? TIA Damien
Are you using WinXP or Win2k? Because that's an effect I saw there as well. At the time I thought that the drivers are using sort of an 'fps trick' to be able to post a higher fps in that they skip background images (everybody seemed to be so intent on having the same fps under XP as under the 9x systems). Achim "Damien Smith" <[email hidden]> wrote in message news:aavkik$e1cms$[email hidden]... > Hi, > > Just noticed that the scenery seems to be moving past in a 'jittery' > fashion. I'm getting about 80fps, yet the motion isn't smooth. In F12001,
Quoted text (8 lines)> when I watch a building disappearing from view, it does so in a liquid > smooth fashion. I think N2002 must ignore the windows vsync option....Is > there any way to enable vsync in one of the game's ini files? > > Cheers > Damien > >
Vsnych needs to be off for N2002(and most games), simple as that, fwiw. I know what it does, but it doesn't do it well in most cases, including N2002. -John "Damien Smith" <[email hidden]> wrote in message news:aavscc$dvpgq$[email hidden]...
Quoted text (11 lines)> Well, it seems that Nascar 2002 uses 'Triple Buffering' which is a sort of > vsync compromise. On one hand, it allows the frame rate to exceed the > refresh rate and doesn't cause tearing, but on the other hand it causes > slightly jittery motion. So I guess my next question is, does anyone know > how to disable 'Triple Buffering' in N2002? > > TIA > Damien > > >
yes we do, and thats why it's off. -- M. Main [email hidden] www.LordsOfAcid.com / www.ChildrenOfAcid.com Maturation makes liars of us all. "Damien Smith" <[email hidden]> wrote in message news:aavqot$e05mp$[email hidden]... > > You dont want it on, it will kill you FPS > > Thanks, but you obviously don't understand what vsync is all about.... > >
Whatever, doesnt change the fact that its kills your FPS! But thanks for your condesending attiude and assumption of my knowledge of what it is.... "Damien Smith" <[email hidden]> wrote in message news:aavqot$e05mp$[email hidden]... | > You dont want it on, it will kill you FPS | | Thanks, but you obviously don't understand what vsync is all about.... | | |
> Vsnych needs to be off for N2002(and most games), simple as that, fwiw. > I know what it does, but it doesn't do it well in most cases, including > N2002. Thank goodness arcade & console programmers don't have that attitude...
Lol, whatever buddy. Take a poll if you want; bet 99.9% of those here don't/can't use vsynch, in any software. You can, great, good for you. No need to act like you own stock in it. -John "Damien Smith" <[email hidden]> wrote in message news:ab3hi3$eb735$[email hidden]... > > Vsnych needs to be off for N2002(and most games), simple as that,fwiw. > > I know what it does, but it doesn't do it well in most cases,including > > N2002. > > Thank goodness arcade & console programmers don't have that attitude... > >

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