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Rec.Autos.Simulators Archive

NR2002-Texas Update

4 posts by 4 people · 08 Apr 2002 16:01 UTC - 08 Apr 2002 18:49 UTC

TlgtrProd 08 Apr 2002 16:01 UTC#126258
Would swear that somewhere I saw an update for Texas track file to bring the track closer to "new" reality...anybody remember where it was? **** "Here we are on a planet moving and spinning though space at 500 miles per second...and look...my beer stays right there in the glass! Ain't that just the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap (quote approximate)
> >Would swear that somewhere I saw an update for Texas track file to bring the >track closer to "new" reality...anybody remember where it was? Well, setting the track grip to about .05 should simulate yesterday pretty well. hehe :) ----------------------------------------- Dan Belcher Webmaster, http://www.gplworld.racesim.net/simcrash
Biz 08 Apr 2002 18:49 UTC↳ reply to TlgtrProd#126276
Race speeds are actually right in the ballpark if you have been watching the race. It's just the Q speeds were much faster in reality, due to the changes these guys make under the hoods. Even though they use the same engines, don't think for a minute that those engines are configured for Q anything like the race day setup. -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash TlgtrProd <[email hidden]> wrote in message news:[email hidden]... > Would swear that somewhere I saw an update for Texas track file to bring the > track closer to "new" reality...anybody remember where it was? > > > **** > "Here we are on a planet moving and spinning though space at 500 miles per > second...and look...my beer stays right there in the glass! Ain't that just > the neatest thing?" - Bill 'Spaceman' Lee interviewed by Dick Schaap (quote > approximate) > >

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