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AI in N2002

7 posts by 7 people · 22 Mar 2002 01:06 UTC - 25 Mar 2002 14:23 UTC

Lonnie Pack 22 Mar 2002 01:06 UTC#128909
Is there a way to regulate the frequency of yellow flags brought out by the AI cars in offline racing? Depending on the track, I spend more time riding around under yellow than racing. I've tried adjusting down the aggressiveness of the field, but didn't seem to have much effect. Turning off yellows results in demolition derby. I was hoping there was a value in an ini file that could turn it down.
Lonnie Pack wrote: > Is there a way to regulate the frequency of yellow flags brought out by the > AI cars in offline racing? Depending on the track, I spend more time > riding around under yellow than racing. I've tried adjusting down the > aggressiveness of the field, but didn't seem to have much effect. Turning > off yellows results in demolition derby. I was hoping there was a value in > an ini file that could turn it down. Heh-I refer you back to the Wednesday 5-19 7:46pm thread "More Yellows in NR2002?", where someone else complained because there were TOO few yellows... ;-) I often wonder about 'low sample size' when people complain about the frequency of phenomenon X (it being too high or too low for their tastes). Of course some tracks in N2002 give you more wrecks than others, and if you spend a lot of time on one or the other it will skew your perceptions... JD
RS 22 Mar 2002 14:26 UTC↳ reply to John DiFool#128749
"John DiFool" wrote > I often wonder about 'low sample size' when people complain about the > frequency of phenomenon X (it being too high or too low for their tastes). > Of course some tracks in N2002 give you more wrecks than others, and > if you spend a lot of time on one or the other it will skew yourperceptions... > > I don't think that there are too many cautions, but I do find that some accidents are caused by really stupid AI. I have seen crashes while cars are slowing down under yellow, crashes when cars pull on to the track, and cars seem to be drawn to pileups. I was racing at Lowes last night, and about halfway through the race there was a crash on the front stretch. Three cars were involved initially, but cars behind them got tangled up as well. I saw this, and took evasive action, hitting the grass and getting by almost unscathed. Watching the replay, I could see car after car piling into the accident at speeds of over 150mph up to ten seconds after the accident. Twenty-one cars were eliminated from the race, and another six or seven were damaged. Is there any way to stop crashes like this?
I think AI performance varies from computer to computer just like graphics and fps. I think if your stressing the system to much the AI starts getting worse. When I went from a 950mhz to a 1.4ghz the AI got a lot better. It think They need to have more of a game configuration setup than just a graphics config. Something that will set graphics, sounds, and AI based on the system. I run Las Vegas 35% races with no yellows and then I see posts about yellows every five laps at Vegas. One other thought I had is if AI strength makes a difference. I have noticed that as I increase the AI strength things actually seem better. Of course that could be that I'm just getting to be a better driver too. MadDAWG
Isotrip? 22 Mar 2002 14:53 UTC↳ reply to RS#128754
I have noticed similar incidents as this, and it is like the AI doesn't see the accident until they are about one car length away from the nearest car in the accident. It would be nice if someone could find a way to modify this to a further distance. I think this would at least reduce the "Dumb AI Big ones". I have also noticed on a few occasions on the SS tracks that if there are say five - six cars drafting around one of the turns all the cars in that pack suddenly lose grip and end up looping at the exact same time and manner. This usually causes the "Big one" due to the above problem, in my offline season. It would be nice to be able to fix this as well. "RS" <[email hidden]> wrote in message news:a7ff02$kfho9$[email hidden]...
Quoted text (10 lines)> I don't think that there are too many cautions, but I do find that some > accidents are caused by really stupid AI. I have seen crashes while cars > are slowing down under yellow, crashes when cars pull on to the track, and > cars seem to be drawn to pileups. > > I was racing at Lowes last night, and about halfway through the race there > was a crash on the front stretch. Three cars were involved initially, but > cars behind them got tangled up as well. I saw this, and took evasive > action, hitting the grass and getting by almost unscathed. Watching the > replay, I could see car after car piling into the accident at speeds of
over > 150mph up to ten seconds after the accident. Twenty-one cars were > eliminated from the race, and another six or seven were damaged. Is there > any way to stop crashes like this?
One of the changes that was made to make the AI more realistic was to increase the aggression ratings. When I lower them, these sort of problems somewhat diminish. -- Tim White INTRAC Motorsports www.birds-i-view.com/intrac "Lonnie Pack" <[email hidden]> wrote in message news:3svm8.210963$[email hidden]... > Is there a way to regulate the frequency of yellow flags brought out by the > AI cars in offline racing? Depending on the track, I spend more time > riding around under yellow than racing. I've tried adjusting down the > aggressiveness of the field, but didn't seem to have much effect. Turning > off yellows results in demolition derby. I was hoping there was a value in > an ini file that could turn it down. > >
This was my first thought also. Most of the complaints were too few yelows. To me there were not nearly enough AI yellows in N4 (aside from Bristol and Mart.) but N2002 seems to be a lot better. What I have seen is yellows breed yellows when damaged AI cars get bunched up with non-damaged AI cars. But, this is what happens in real life, just not to the extent that it happens in N2002. I had 5 yellows in 10 green flag laps at NC last night, but had 100 caution free laps up to that point. I think the bottom line is we all want more realistic yellows. But I rather have the yellows (along with the damage model that actually drops AI cars out of the race) in N2002 than the caution free races in N4 any day. Brian Oster On Fri, 22 Mar 2002 03:25:24 GMT, John DiFool <[email hidden]> wrote:
Quoted text (19 lines)>Lonnie Pack wrote: > >> Is there a way to regulate the frequency of yellow flags brought out by the >> AI cars in offline racing? Depending on the track, I spend more time >> riding around under yellow than racing. I've tried adjusting down the >> aggressiveness of the field, but didn't seem to have much effect. Turning >> off yellows results in demolition derby. I was hoping there was a value in >> an ini file that could turn it down. > > Heh-I refer you back to the Wednesday 5-19 7:46pm thread "More >Yellows in NR2002?", where someone else complained because there were >TOO few yellows... ;-) > I often wonder about 'low sample size' when people complain about the >frequency of phenomenon X (it being too high or too low for their tastes). >Of course some tracks in N2002 give you more wrecks than others, and >if you spend a lot of time on one or the other it will skew your perceptions... > > JD >
Brian Oster

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