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Rec.Autos.Simulators Archive

Question about NR2002

6 posts by 6 people · 20 Mar 2002 18:57 UTC - 21 Mar 2002 18:46 UTC

Alan Conceicao 20 Mar 2002 18:57 UTC#129184
Have they gotten the damage model correct yet (more damage to cars, lots of damage keeps you from running well in the draft, etc)? - Alan
It's much better, not perfect but much better. Schooner2000 www.corl.ca - Canadian Online Racing League "Alan Conceicao" <[email hidden]> wrote in message news:[email hidden]... > Have they gotten the damage model correct yet (more damage to cars, lotsof > damage keeps you from running well in the draft, etc)? > > - > Alan
No... "Alan Conceicao" <[email hidden]> wrote in message news:[email hidden]... > Have they gotten the damage model correct yet (more damage to cars, lotsof > damage keeps you from running well in the draft, etc)? > > - > Alan
Actually the damage model is much better, but of course some are never happy...... -- Biz "Don't touch that please, your primitive intellect wouldn't understand alloys and compositions and,......things with molecular structures,....and the....." - Ash Bill Bollinger <[email hidden]> wrote in message news:[email hidden]... > No... > > > "Alan Conceicao" <[email hidden]> wrote in message > news:[email hidden]... > > Have they gotten the damage model correct yet (more damage to cars, lots > of > > damage keeps you from running well in the draft, etc)? > > > > - > > Alan > >
Be nice if they put a minimun speed fix in so certain cars are not a danger after mandatory pit stop. "Alan Conceicao" <[email hidden]> wrote in message news:[email hidden]... > Have they gotten the damage model correct yet (more damage to cars, lotsof > damage keeps you from running well in the draft, etc)? > > - > Alan
In article <iWbm8.285$[email hidden]>, "Tom Osbon" <[email hidden]> writes: > Be nice if they put a minimun speed fix in so certain cars are not a danger > after mandatory pit stop. Some might argue that it would be nice if the real NASCAR did that as well. Marc

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