Is there a way to hack or change the driving FOV (field of view angle)
in GPL? I'd like to try a wider FOV to get a greater sense of speed. I
think it would help my control of the physics if the visual perception
of speed matched the simulated speed.
"Joe62" <[email hidden]> wrote in message
news:[email hidden]...
> Is there a way to hack or change the driving FOV (field of view angle)
> in GPL? I'd like to try a wider FOV to get a greater sense of speed. I
> think it would help my control of the physics if the visual perception
> of speed matched the simulated speed.
http://www.btinternet.com/~alex_cameron
Download foved.zip
You may also need GPLSA to adjust the driver backwards or forwards to see the
mirrors:
http://home.swbell.net/gmsmiley/
HTH
Tony
On Mon, 18 Mar 2002 22:26:51 GMT, "Tony Rickard"
<[email hidden]> wrote:
>http://www.btinternet.com/~alex_cameron
>
>Download foved.zip
This utility is even better, you can change the fov real time and
change a lot of other things:
http://home.worldonline.dk/~7471000/
Andre
On Mon, 18 Mar 2002 22:26:51 GMT, "Tony Rickard"
<[email hidden]> wrote:
>http://www.btinternet.com/~alex_cameron
>
>Download foved.zip
Thanks Tony - the resourcefullness of the GPL community never fails to
amaze me!
I dont know if it helps but the default fov 78 is not wide enough. Now
I play with 82 or so and theres a much greater illusion of speed than
before.
Some people actually reduce the fov from the value of 78 but I dont
see any point there, all becomes so 'slow' :P. If You want close
cockpit just use GPLSA to fix the camera position.
Cheers,
LM
> Is there a way to hack or change the driving FOV (field of view angle)
> in GPL? I'd like to try a wider FOV to get a greater sense of speed. I
> think it would help my control of the physics if the visual perception
> of speed matched the simulated speed.
[email hidden] (Leo Merikallio) writes:
The problem with any wide fov is that it results in a very
unnatural perspective unless you sit very close to a really
large monitor (e.g. with a 90 degree fov the distance from
your eyes to the monitor should be half the width of the
monitor to get a natural perspective which translates to
only 8 inches distance if you have a 20 inch monitor).
Another disadvantage with a wide fov is that everything
gets smaller which means you need to run at a higher
resolution to get the same amount of detail.
On the other hand, low framerates (e.g. 36 fps) is
less of a problem with a wide fov since there is less
sideways movement on the screen from frame to frame.
(But this problem can also be solved by using a small
enough monitor :-)
_
Mats Lofkvist
[email hidden]
Quoted text (10 lines)
> I dont know if it helps but the default fov 78 is not wide enough. Now > I play with 82 or so and theres a much greater illusion of speed than > before. > > Some people actually reduce the fov from the value of 78 but I dont > see any point there, all becomes so 'slow' :P. If You want close > cockpit just use GPLSA to fix the camera position. > > Cheers, > LMOn 18 Mar 2002 23:51:58 -0800, [email hidden] (Leo Merikallio)
wrote:
Actually you are the first one I know who increases the fov :)
With a smaller fov you do lose some illusion of speed (on the
straights), but with a smaller fov (I use 50) the speed-awareness
becomes much better, it's more easy to judge how fast you are going in
the corners.
Also it gets easier to judge the distance from the car to the edge of
the track with a smaller fov.
Increasing the fov also increases the fishbowl effect..
So both ways of using fov have their advantages.. we seriously need
some VR helmets :-/
Andre


































