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GPL - can camera FOV be adjusted?

7 posts by 5 people · 18 Mar 2002 22:21 UTC - 19 Mar 2002 16:28 UTC

Joe62 18 Mar 2002 22:21 UTC#129477
Is there a way to hack or change the driving FOV (field of view angle) in GPL? I'd like to try a wider FOV to get a greater sense of speed. I think it would help my control of the physics if the visual perception of speed matched the simulated speed.
"Joe62" <[email hidden]> wrote in message news:[email hidden]... > Is there a way to hack or change the driving FOV (field of view angle) > in GPL? I'd like to try a wider FOV to get a greater sense of speed. I > think it would help my control of the physics if the visual perception > of speed matched the simulated speed. http://www.btinternet.com/~alex_cameron Download foved.zip You may also need GPLSA to adjust the driver backwards or forwards to see the mirrors: http://home.swbell.net/gmsmiley/ HTH Tony
I dont know if it helps but the default fov 78 is not wide enough. Now I play with 82 or so and theres a much greater illusion of speed than before. Some people actually reduce the fov from the value of 78 but I dont see any point there, all becomes so 'slow' :P. If You want close cockpit just use GPLSA to fix the camera position. Cheers, LM > Is there a way to hack or change the driving FOV (field of view angle) > in GPL? I'd like to try a wider FOV to get a greater sense of speed. I > think it would help my control of the physics if the visual perception > of speed matched the simulated speed.
[email hidden] (Leo Merikallio) writes:
Quoted text (10 lines)> I dont know if it helps but the default fov 78 is not wide enough. Now > I play with 82 or so and theres a much greater illusion of speed than > before. > > Some people actually reduce the fov from the value of 78 but I dont > see any point there, all becomes so 'slow' :P. If You want close > cockpit just use GPLSA to fix the camera position. > > Cheers, > LM
The problem with any wide fov is that it results in a very unnatural perspective unless you sit very close to a really large monitor (e.g. with a 90 degree fov the distance from your eyes to the monitor should be half the width of the monitor to get a natural perspective which translates to only 8 inches distance if you have a 20 inch monitor). Another disadvantage with a wide fov is that everything gets smaller which means you need to run at a higher resolution to get the same amount of detail. On the other hand, low framerates (e.g. 36 fps) is less of a problem with a wide fov since there is less sideways movement on the screen from frame to frame. (But this problem can also be solved by using a small enough monitor :-) _ Mats Lofkvist [email hidden]
On 18 Mar 2002 23:51:58 -0800, [email hidden] (Leo Merikallio) wrote:
Quoted text (7 lines)>I dont know if it helps but the default fov 78 is not wide enough. Now >I play with 82 or so and theres a much greater illusion of speed than >before. > >Some people actually reduce the fov from the value of 78 but I dont >see any point there, all becomes so 'slow' :P. If You want close >cockpit just use GPLSA to fix the camera position.
Actually you are the first one I know who increases the fov :) With a smaller fov you do lose some illusion of speed (on the straights), but with a smaller fov (I use 50) the speed-awareness becomes much better, it's more easy to judge how fast you are going in the corners. Also it gets easier to judge the distance from the car to the edge of the track with a smaller fov. Increasing the fov also increases the fishbowl effect.. So both ways of using fov have their advantages.. we seriously need some VR helmets :-/ Andre

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