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Rec.Autos.Simulators Archive

Race Driver used for circuit preview

3 posts by 3 people · 17 Mar 2002 03:14 UTC - 17 Mar 2002 23:24 UTC

iksteh 17 Mar 2002 03:14 UTC#129741
Just watching the local 10 network coverage of the v8 supercars clipsal 500 (on the old adelaide f1 circuit) and they used a Race Driver rendered version of the track to show the layout. Graphics were nice (if a little grainy!) but it showed no physics (more a coded flyaround sequence). It didn't slow down for corners etc and it was quite funny listening to Greg Murphy's voiceover saying how tight a corner was as the sim graphics went around it at 240k's. I'm not convinced the sounds was actually from the game either. Most importantly in an unreleased game, - the track layout was correct (and this year's modifications were in place). Bring it on Codemasters... iksteh
That was crap just like Channel 9 & F1RS a couple of years ago. Bring back the actual V8 - if I didn't know the track like the back of my hand then every corner would almost have looked the same. I was laughing too at the corners esp the hairpin! hehe Matt "iksteh" <[email hidden]> wrote in message news:3c9409d4$0$11561$[email hidden]... > Just watching the local 10 network coverage of the v8 supercars clipsal500 (on > the old adelaide f1 circuit) and they used a Race Driver rendered versionof the > track to show the layout. Graphics were nice (if a little grainy!) but it > showed no physics (more a coded flyaround sequence). It didn't slow downfor > corners etc and it was quite funny listening to Greg Murphy's voiceoversaying > how tight a corner was as the sim graphics went around it at 240k's. > > I'm not convinced the sounds was actually from the game either. > > Most importantly in an unreleased game, - the track layout was correct(and this > year's modifications were in place). Bring it on Codemasters... > > iksteh > >
If you watch it, it started out okay (I think the sound was an actual lap in real life) and they matched the sound to the track demo. But then at T4 things started to miscue so by the time they get to the hairpin, it's out of snyc and hence the slow corners at the start and the quickness of the hairpain and Adelaide Park sections. Book "Matt Wilson" <[email hidden]> wrote in message news:[email hidden]... > That was crap just like Channel 9 & F1RS a couple of years ago. Bringback
Quoted text (13 lines)> the actual V8 - if I didn't know the track like the back of my hand then > every corner would almost have looked the same. > > I was laughing too at the corners esp the hairpin! hehe > > Matt > > > "iksteh" <[email hidden]> wrote in message > news:3c9409d4$0$11561$[email hidden]... > > Just watching the local 10 network coverage of the v8 supercars clipsal > 500 (on > > the old adelaide f1 circuit) and they used a Race Driver rendered
version > of the > > track to show the layout. Graphics were nice (if a little grainy!) butit > > showed no physics (more a coded flyaround sequence). It didn't slowdown
Quoted text (16 lines)> for > > corners etc and it was quite funny listening to Greg Murphy's voiceover > saying > > how tight a corner was as the sim graphics went around it at 240k's. > > > > I'm not convinced the sounds was actually from the game either. > > > > Most importantly in an unreleased game, - the track layout was correct > (and this > > year's modifications were in place). Bring it on Codemasters... > > > > iksteh > > > > > >

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