http://www.racesim.net
Video :
http://www.racesim.net/leadersnc/MGZS.zip
Screenshots :
http://www.racesim.net/images/8.jpg
http://www.racesim.net/images/14.jpg
http://www.racesim.net/images/22.jpg
http://www.racesim.net/images/23.jpg
http://www.racesim.net/images/91.jpg
http://www.racesim.net/images/95.jpg
Other Screenshots here :
http://www.spiele-city.net/previews.php?action=view&id=DTMRaceDriver
--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
The physics seem pretty damn nice from the video. The graphics and sound
were both very impressive. My only concern is not seeing a cock pit view
yet. The hood/bonnet view is decent but I really want to see a dashboard.
--
Joe Marques
"Alessandro Pollini" <[email hidden]> wrote in message
news:[email hidden]...
> http://www.racesim.net
>
> Video :
> http://www.racesim.net/leadersnc/MGZS.zip
>
> Screenshots :
>
> http://www.racesim.net/images/8.jpg
> http://www.racesim.net/images/14.jpg
> http://www.racesim.net/images/22.jpg
> http://www.racesim.net/images/23.jpg
> http://www.racesim.net/images/91.jpg
> http://www.racesim.net/images/95.jpg
>
> Other Screenshots here :
>
> http://www.spiele-city.net/previews.php?action=view&id=DTMRaceDriver
>
>
>
> --
> Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
> Screenshots :
>
> http://www.racesim.net/images/8.jpgNotice the depth of field in this - clearly a render from 3DS Max and not a
screenshot.
> http://www.racesim.net/images/23.jpgVery tempted to say that the sun-glare is from 3DS max as the effect seems
very familiar. Combined with the smoothness of the edge of the banner - very
suspect.
> http://www.racesim.net/images/91.jpgDepth of field again.
> http://www.racesim.net/images/95.jpgAnd again
I wouldnt be supprised if most are rendered in 3DS Max - and are NOT in game
shots.
Very very deceitfull of Codemasters imho as these are not branded with a
"not in game shot" logo
Doug
Can't open the zip file for the video, the file is apparently
corrupted...
Alessandro Pollini wrote:
--
Philippe "Philster" Sergerie
Quoted text (21 lines)
> > http://www.racesim.net > > Video : > http://www.racesim.net/leadersnc/MGZS.zip > > Screenshots : > > http://www.racesim.net/images/8.jpg > http://www.racesim.net/images/14.jpg > http://www.racesim.net/images/22.jpg > http://www.racesim.net/images/23.jpg > http://www.racesim.net/images/91.jpg > http://www.racesim.net/images/95.jpg > > Other Screenshots here : > > http://www.spiele-city.net/previews.php?action=view&id=DTMRaceDriver > > -- > Posted via Mailgate.ORG Server - http://www.Mailgate.ORGI disagree. I admit I am not familiar with 3DS Max capabilities, but I
don't see anything in those screenshots that can't be done on a DX8
compatible card like a GF3 or a Radeon 8500.
"Douglas Ellison" <[email hidden]> wrote in message
news:a6gg3u$duq36$[email hidden]...
>
> > Screenshots :
> >
> > http://www.racesim.net/images/8.jpg
> Notice the depth of field in this - clearly a render from 3DS Max andnot a
> screenshot.
Clearly a 3D scene in front of an environment map, IMO.
> > http://www.racesim.net/images/23.jpg
> Very tempted to say that the sun-glare is from 3DS max as the effectseems
> very familiar. Combined with the smoothness of the edge of thebanner - very
> suspect.
Seen such effects on DX8 cards.
in game
> shots.
You might be right, but I honestly don't think so. I have been playing
a lot of different games on my Xbox lately, which has a GF3 level video
chip and has games which take full advantage of it. It is truly amazing
how graphically detailed those games are, and how much it looks like CGI
at times. That's just how far hardware has come.
Quoted text (8 lines)
> > http://www.racesim.net/images/91.jpg > Depth of field again. > > > http://www.racesim.net/images/95.jpg > And again > > > I wouldnt be supprised if most are rendered in 3DS Max - and are NOTDownload it again. It worked for me.
--
Joe Marques
"Philster" <[email hidden]> wrote in message
news:[email hidden]...
> Can't open the zip file for the video, the file is apparently
> corrupted...
>
> Alessandro Pollini wrote:
> >
> > http://www.racesim.net
> >
> > Video :
> > http://www.racesim.net/leadersnc/MGZS.zip
> >
> > Screenshots :
> >
> > http://www.racesim.net/images/8.jpg
> > http://www.racesim.net/images/14.jpg
> > http://www.racesim.net/images/22.jpg
> > http://www.racesim.net/images/23.jpg
> > http://www.racesim.net/images/91.jpg
> > http://www.racesim.net/images/95.jpg
> >
> > Other Screenshots here :
> >
> > http://www.spiele-city.net/previews.php?action=view&id=DTMRaceDriver
> >
> > --
> > Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
>
> --
> Philippe "Philster" Sergerie
>
"Haqsau" <[email hidden]> wrote in message
news:a6ghih$dsdoq$[email hidden]...
> I disagree. I admit I am not familiar with 3DS Max capabilities, but I
> don't see anything in those screenshots that can't be done on a DX8
> compatible card like a GF3 or a Radeon 8500.
You think a gfx card can do Depth of field like that?
You're wierd.
They're renders.
Also - explain why some of the scenerey graphics appear antialiased - yet
the cars do not.
Doug
"Douglas Ellison" <[email hidden]> wrote in message
news:a6gpcu$eb14s$[email hidden]...
>
> "Haqsau" <[email hidden]> wrote in message
> news:a6ghih$dsdoq$[email hidden]...
> > I disagree. I admit I am not familiar with 3DS Max capabilities,but I
> > don't see anything in those screenshots that can't be done on a DX8
> > compatible card like a GF3 or a Radeon 8500.
>
> You think a gfx card can do Depth of field like that?
I assume you are referring to the way things get more softly focused as
depth increases. Yes a DX8 graphics card can do that with pixel
shaders. I have seen it done with Xbox games and it should be possible
on an appropriately equipped PC also.
> You're wierd.
Maybe, but what does that have to do with it? ;o)
> They're renders.
>
> Also - explain why some of the scenerey graphics appear antialiased -yet
> the cars do not.
>
Shaders again. Check out some screenshots for Dead or Alive 3 or
Project Gotham Racing for the Xbox to see some of these effects in
action. Or take a look at the Developer sections at ATI or nVIDIA's web
sites. Also check out this link:
http://www.microsoft.com/mscorp/corpevents/meltdown2001/session.asp and
scroll down towards the end of the page, they specifically mention depth
of field as one of the effects that are possible. The graphics world is
getting very exciting, and it will really be revolutionary when all of
this stuff becomes readily available on PC's.
"Douglas Ellison" <[email hidden]> wrote in message
news:a6gg3u$duq36$[email hidden]...
Yup, on the Codemasters site are "Screenshots" that are "Print Screens" from
a Windows PC. You can see the 3ds editing window, Windows taskbar, etc.
http://www.codemasters.com/proracedriver/front.htm
bottom 4 pics are 3ds grabs.
There's no way in hell a current game could support that DoF in gameplay.
Dale.
Funny how in the video they say that the new graphics engine has eliminated
pop-up, and yet there are lots of cases of scenery drawing in quite close.
"Alessandro Pollini" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (22 lines)
> http://www.racesim.net > > Video : > http://www.racesim.net/leadersnc/MGZS.zip > > Screenshots : > > http://www.racesim.net/images/8.jpg > http://www.racesim.net/images/14.jpg > http://www.racesim.net/images/22.jpg > http://www.racesim.net/images/23.jpg > http://www.racesim.net/images/91.jpg > http://www.racesim.net/images/95.jpg > > Other Screenshots here : > > http://www.spiele-city.net/previews.php?action=view&id=DTMRaceDriver > > > > -- > Posted via Mailgate.ORG Server - http://www.Mailgate.ORGOn Mon, 11 Mar 2002 12:48:18 +0100, "Stephen F."
<[email hidden]> wrote:
>Funny how in the video they say that the new graphics engine has eliminated
>pop-up, and yet there are lots of cases of scenery drawing in quite close.
I believe they said that there are still working on the tracks, and
the eliminating of the pop-ups is something they will work on..
Andre
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
> On Mon, 11 Mar 2002 12:48:18 +0100, "Stephen F."
> <[email hidden]> wrote:
>
> >Funny how in the video they say that the new graphics engine haseliminated
> >pop-up, and yet there are lots of cases of scenery drawing in quiteclose.
>
> I believe they said that there are still working on the tracks, and
> the eliminating of the pop-ups is something they will work on..
>
Doh! You're right. I was listening at low volume at the office and didn't
quite catch the subtle difference. I thought they were saying that pop-ups
are history, but they actually say that they are still working heavily on
the track graphics, and pop-ups should be history once they are done. Guess
I'm still not 100% fluent!
Stephen


































