Race Sim Central
Rec.Autos.Simulators Archive

nascar 4 online is a joke

13 posts by 8 people · 08 Mar 2002 01:46 UTC - 10 Mar 2002 00:12 UTC

artie beamer 08 Mar 2002 01:46 UTC#131518
i give up, every single race, wrecks everywhere, its useless... isnt there a way find clean racing without having to stick to the schedule of a league? for christ sakes, i get wreecked 4 races in a row, after then I got kicked for complaining. I just went 2nd at Atlanta in a damn 26 car grid without a scratch, but had to avoid about 10 wrecks. Its not fun anymore.
And most of the time it is the ones who cause the wrecks who spend the rest of the race cussing you out for wrecking THEM. I always wonder how the hell they can type and drive...well..
it always has been a joke. For guys (or gals) who work hard all week and want to spend a few quality hours on the pc racing it is absolutely useless. Maybe it has to do with the age of the drivers? My guess is most of the good clean drivers spend their time in leagues against other clean racers. DC Dixiemandan <[email hidden]> wrote in message news:[email hidden]... > And most of the time it is the ones who cause the wrecks who spend therest of > the race cussing you out for wrecking THEM. I always wonder how the hellthey > can type and drive...well..
Join a league and build your rating. Then you can join higher ranked pickup races. It's either that or pay to play on onlineracin.com "artie beamer" <[email hidden]> wrote in message news:5rUh8.17286$[email hidden]... > i give up, every single race, wrecks everywhere, its useless... isnt therea > way find clean racing without having to stick to the schedule of a league? > for christ sakes, i get wreecked 4 races in a row, after then I got kicked > for complaining. I just went 2nd at Atlanta in a damn 26 car grid withouta > scratch, but had to avoid about 10 wrecks. Its not fun anymore. > > >
Unless you run into a real 'wrecker', i.e. someone who crashes you out on purpose, accidents are usually the fault of all who were involved. Either because all were stubborn, or didn't have sufficient situational awareness, or weren't careful enough. I have learnt that accidents can be reduced by instead of accusing others, starting to drive more carefully myself, by being dedicated to avoiding accidents, even at the risk of losing positions, by yielding rather than insisting, by watching the situation around me well and trying to anticipate probs and going out of their way at all cost, even if that means losing positions. There are still accidents that you cannot avoid, but they're not that many. Personally, I manage to navigate around most of the crashes that occur around me simply by giving that priority over keeping the speed up at all cost. Achim "Dixiemandan" <[email hidden]> wrote in message news:[email hidden]... > And most of the time it is the ones who cause the wrecks who spend therest of > the race cussing you out for wrecking THEM. I always wonder how the hellthey > can type and drive...well..
On Fri, 8 Mar 2002 07:26:27 -0000, "Joachim Trensz" <[email hidden]> wrote:
Quoted text (11 lines)>Unless you run into a real 'wrecker', i.e. someone who crashes you out on >purpose, accidents are usually the fault of all who were involved. Either >because all were stubborn, or didn't have sufficient situational awareness, >or weren't careful enough. > >I have learnt that accidents can be reduced by instead of accusing others, >starting to drive more carefully myself, by being dedicated to avoiding >accidents, even at the risk of losing positions, by yielding rather than >insisting, by watching the situation around me well and trying to anticipate >probs and going out of their way at all cost, even if that means losing >positions.
Thats very true but with me and as I am quite sure in real life early in the race its a lot easier to give up spots to get out of a dangerous situation but when you dont have enough laps left it gets harder and harder to give up that position especially if I am in the right to begin with. Life is full of gambles or calculated risks whichever you prefer to call them. By the way I havent raced online but I used to play a lot of golf online, they dont have places to hang out and get a race together maybe ten or twenty lapper or something? I suppose a race takes more organization than a golf match. Brad
sound advice there Bob... Bob G <[email hidden]> wrote in message news:[email hidden]... > Join a league and build your rating. Then you can join higher rankedpickup
Quoted text (8 lines)> races. > > It's either that or pay to play on onlineracin.com > > > "artie beamer" <[email hidden]> wrote in message > news:5rUh8.17286$[email hidden]... > > i give up, every single race, wrecks everywhere, its useless... isnt
there > a > > way find clean racing without having to stick to the schedule of aleague? > > for christ sakes, i get wreecked 4 races in a row, after then I gotkicked > > for complaining. I just went 2nd at Atlanta in a damn 26 car gridwithout
Quoted text (7 lines)> a > > scratch, but had to avoid about 10 wrecks. Its not fun anymore. > > > > > > > >
I guess what you get is where you set your priorities. Of course, sometimes you just don't want to yield, but then you must not complain if a crash occurs. It was your own decision. And the question who's right or wrong is often difficult to decide - after the race, and even more so while you're amidst of things. That is IMHO none different online or offline, and maybe even applies to golf - you'll probably also have to decide between going for a safe on-par result or getting a below-par result with a risky maneuver. Achim "Brad" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 8 Mar 2002 07:26:27 -0000, "Joachim Trensz" > <[email hidden]> wrote: > > >Unless you run into a real 'wrecker', i.e. someone who crashes you out on > >purpose, accidents are usually the fault of all who were involved. Either > >because all were stubborn, or didn't have sufficient situationalawareness, > >or weren't careful enough. > > > >I have learnt that accidents can be reduced by instead of accusingothers, > >starting to drive more carefully myself, by being dedicated to avoiding > >accidents, even at the risk of losing positions, by yielding rather than > >insisting, by watching the situation around me well and trying toanticipate
Quoted text (17 lines)> >probs and going out of their way at all cost, even if that means losing > >positions. > > Thats very true but with me and as I am quite sure in real life early > in the race its a lot easier to give up spots to get out of a > dangerous situation but when you dont have enough laps left it gets > harder and harder to give up that position especially if I am in the > right to begin with. Life is full of gambles or calculated risks > whichever you prefer to call them. > > By the way I havent raced online but I used to play a lot of golf > online, they dont have places to hang out and get a race together > maybe ten or twenty lapper or something? I suppose a race takes more > organization than a golf match. > > > Brad
Giving ground to avoid an accident is a no-brainer. If that car passes you, you lose 3 points, at most. If that car hits you, you lose 3 points for an IC, plus points for anyone who passes you while you're extracating yourself from the wall. That's the one nice thing about Papy's ratings system. If you want to get into better races, it's better to be patient and do everything you can to avoid contact at the risk of losing a spot or two than being really aggressive and being involved in accidents, whether they're you're fault or not. Jason "Joachim Trensz" <[email hidden]> wrote in message news:<a6aoka$crmc1$[email hidden]>...
Quoted text (48 lines)> I guess what you get is where you set your priorities. Of course, sometimes > you just don't want to yield, but then you must not complain if a crash > occurs. It was your own decision. And the question who's right or wrong is > often difficult to decide - after the race, and even more so while you're > amidst of things. > > That is IMHO none different online or offline, and maybe even applies to > golf - you'll probably also have to decide between going for a safe on-par > result or getting a below-par result with a risky maneuver. > > Achim > > > > "Brad" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 8 Mar 2002 07:26:27 -0000, "Joachim Trensz" > > <[email hidden]> wrote: > > > > >Unless you run into a real 'wrecker', i.e. someone who crashes you out on > > >purpose, accidents are usually the fault of all who were involved. Either > > >because all were stubborn, or didn't have sufficient situational > awareness, > > >or weren't careful enough. > > > > > >I have learnt that accidents can be reduced by instead of accusing > others, > > >starting to drive more carefully myself, by being dedicated to avoiding > > >accidents, even at the risk of losing positions, by yielding rather than > > >insisting, by watching the situation around me well and trying to > anticipate > > >probs and going out of their way at all cost, even if that means losing > > >positions. > > > > Thats very true but with me and as I am quite sure in real life early > > in the race its a lot easier to give up spots to get out of a > > dangerous situation but when you dont have enough laps left it gets > > harder and harder to give up that position especially if I am in the > > right to begin with. Life is full of gambles or calculated risks > > whichever you prefer to call them. > > > > By the way I havent raced online but I used to play a lot of golf > > online, they dont have places to hang out and get a race together > > maybe ten or twenty lapper or something? I suppose a race takes more > > organization than a golf match. > > > > > > Brad
On 8 Mar 2002 16:40:27 -0800, [email hidden] (jason moyer) wrote:
Quoted text (14 lines)>Giving ground to avoid an accident is a no-brainer. > >If that car passes you, you lose 3 points, at most. > >If that car hits you, you lose 3 points for an IC, plus points for >anyone who passes you while you're extracating yourself from the wall. > >That's the one nice thing about Papy's ratings system. If you want to >get into better races, it's better to be patient and do everything you >can to avoid contact at the risk of losing a spot or two than being >really aggressive and being involved in accidents, whether they're >you're fault or not. > >Jason
So am I interpretting this right, the better you are the better races you get into? Does it start with a rookie season or what? Can you point me in the direction of some info on online racing circuits? How they work and such. Thanks Brad
[email hidden] (Brad) wrote in message news:<[email hidden]>... > So am I interpretting this right, the better you are the better races > you get into? Does it start with a rookie season or what? Can you > point me in the direction of some info on online racing circuits? How > they work and such. Brad, if you have NASCAR 2002, the manual explains the ratings system really well. It starts on page 54 (Appendix B). If you have Nascar 4, the readme.txt that came with the patches explains it as well. Essentially, the better you do on servers that are listed on Sierra multiplayer, the better ratings you get. As your ratings increase, you can enter races that are specifically set up so that only people with a certain rating level or higher can join. It's explained in the manual in more detail. =) If you are interested in rookie online racing circuits, check out OSCAR at www.flashpointracing.com. Basically, they have a 5-tiered system and use a financial system to decide whether you can (or want) to move up and down the ranks. I currently race in a rookie league (Firebrand 11) and it's a lot of fun. There's no pressure to do well, and there are enough good drivers in each division that you can really learn a lot about playing the game while having fun (which is all that matters). OSCAR has a waiting list, but if you get on it soon you should be able to get placed in a division before too long (we've had a lot of no-shows so far this year). Jason
LOL! Let up at a SuperSpeedway to avoid a wreck, and a secondary wreck ALWAYS follows from all the boneheads who believe the "Smash the gas and close your eyes" method is better than the "brake, slow down, and steer around the wreck" method and smash into the back end of you because they just can't STAND to possibly lose the draft. I brake and steer around, and I get punted from behind EVERY time. Their excuse is always "You slowed down". Well no shit... -Larry "jason moyer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Giving ground to avoid an accident is a no-brainer. > > If that car passes you, you lose 3 points, at most. > > If that car hits you, you lose 3 points for an IC, plus points for > anyone who passes you while you're extracating yourself from the wall. > > That's the one nice thing about Papy's ratings system. If you want to > get into better races, it's better to be patient and do everything you > can to avoid contact at the risk of losing a spot or two than being > really aggressive and being involved in accidents, whether they're > you're fault or not. > > Jason > > "Joachim Trensz" <[email hidden]> wrote in message
news:<a6aoka$crmc1$[email hidden]>... > > I guess what you get is where you set your priorities. Of course,sometimes > > you just don't want to yield, but then you must not complain if a crash > > occurs. It was your own decision. And the question who's right or wrongis > > often difficult to decide - after the race, and even more so whileyou're > > amidst of things. > > > > That is IMHO none different online or offline, and maybe even applies to > > golf - you'll probably also have to decide between going for a safeon-par
Quoted text (12 lines)> > result or getting a below-par result with a risky maneuver. > > > > Achim > > > > > > > > "Brad" <[email hidden]> wrote in message > > news:[email hidden]... > > > On Fri, 8 Mar 2002 07:26:27 -0000, "Joachim Trensz" > > > <[email hidden]> wrote: > > > > > > >Unless you run into a real 'wrecker', i.e. someone who crashes you
out on > > > >purpose, accidents are usually the fault of all who were involved.Either
Quoted text (7 lines)> > > >because all were stubborn, or didn't have sufficient situational > > awareness, > > > >or weren't careful enough. > > > > > > > >I have learnt that accidents can be reduced by instead of accusing > > others, > > > >starting to drive more carefully myself, by being dedicated to
avoiding > > > >accidents, even at the risk of losing positions, by yielding ratherthan > > > >insisting, by watching the situation around me well and trying to > > anticipate > > > >probs and going out of their way at all cost, even if that meanslosing
Quoted text (16 lines)> > > >positions. > > > > > > Thats very true but with me and as I am quite sure in real life early > > > in the race its a lot easier to give up spots to get out of a > > > dangerous situation but when you dont have enough laps left it gets > > > harder and harder to give up that position especially if I am in the > > > right to begin with. Life is full of gambles or calculated risks > > > whichever you prefer to call them. > > > > > > By the way I havent raced online but I used to play a lot of golf > > > online, they dont have places to hang out and get a race together > > > maybe ten or twenty lapper or something? I suppose a race takes more > > > organization than a golf match. > > > > > > > > > Brad
On 9 Mar 2002 03:45:51 -0800, [email hidden] (jason moyer) wrote:
Quoted text (9 lines)>[email hidden] (Brad) wrote in message news:<[email hidden]>... > >> So am I interpretting this right, the better you are the better races >> you get into? Does it start with a rookie season or what? Can you >> point me in the direction of some info on online racing circuits? How >> they work and such. > >Brad, if you have NASCAR 2002, the manual explains the ratings system >really well. It starts on page 54 (Appendix B). If you have Nascar
Thanks so much Jason I have N4 right now but based on suggestions here I will be getting 2002. I will check all that info out, thanks for taking the time. Brad

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy