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Re: SODA

20 posts by 12 people · 19 Feb 2002 22:44 UTC - 22 Feb 2002 16:35 UTC

Looking for a hardware patch for SODA Off-Road Racing

Tony Kelley asked whether anyone had made a 3dfx or Direct3D patch for Papyrus's SODA Off-Road Racing, which only supported Rendition cards and software rendering. Posters recalled that Software Allies developed it and Steven Travers produced it, while Monster Games' Dave Pollatsek thought Shawn Nash did the programming. No patch was known, and the demo ran poorly on some modern cards.

With Dave Pollatsek (Monster Games)

tech supportcommunity/metaSODA Off-Road Racing

Automated summary.

> series. I was just wondering if anyone ever amde a 3dfx, or d3d patch for > SODA. I loved to play that game, but man software doesnt cut it ;) and > Rendition is long a thing of the past. > > Thanks > TK nope, unless somebody has figured out how to make a Rendition wrapper that works under d3d. Ya know MGI has been tweeking Viper racing, perhaps we could find the guys behind Soda and get a d3d patch straight from them. Anyone remember who did Soda for Papyrus?? dave henrie dave henrie
dc 19 Feb 2002 23:20 UTC↳ reply to Dave Henrie#135378
http://www.allies.com/ dc "Dave Henrie" <[email hidden]> wrote in message news:pzAc8.94106$[email hidden]... > > series. I was just wondering if anyone ever amde a 3dfx, or d3d patchfor > > SODA. I loved to play that game, but man software doesnt cut it ;) and > > Rendition is long a thing of the past. > > > > Thanks > > TK > nope, unless somebody has figured out how to make a Rendition wrapperthat
Quoted text (7 lines)> works under d3d. Ya know MGI has been tweeking Viper racing, perhaps we > could find the guys behind Soda and get a d3d patch straight from them. > Anyone remember who did Soda for Papyrus?? > dave henrie > dave henrie > >
Tony Kelley 20 Feb 2002 00:34 UTC#135356
I was digging through my old CD's the other day, and came across SODA Off Road. I did a couple searches for sites, but all lead to the real SODA series. I was just wondering if anyone ever amde a 3dfx, or d3d patch for SODA. I loved to play that game, but man software doesnt cut it ;) and Rendition is long a thing of the past. Thanks TK
On Tue, 19 Feb 2002 23:48:05 GMT, "Dave Henrie" <[email hidden]> wrote: > now ya got me going....I emailed Software Allies about a programer hacking >together a d3d patch...I don't expect a response. And I checked out the >link to the demo...doesn't exist any more. Infact it's not even on Sierra's >site. Had to do a Google search to find a dload site for Soda Off Road >Racing. >http://www.pcworld.com/downloads/file_description/0,fid,4157,00.asp One of the guys that worked for Software Allies used to post here, but I'll be damned if I can remember his name. I think how it went down was that Sierra promised a 3dfx patch for the game when it was released, but then cut off development. It's a lot like GPL, really. It was way ahead of it's time, having a full 3D world when NASCAR Racing 2 was the standard. I still load up SODA and play it from time to time, but it looks really dated now. I had high hopes for Leadfoot and some of the other offroad games to live up to SODA, but none have.
"Tim O"
Quoted text (11 lines)> One of the guys that worked for Software Allies used to post here, but > I'll be damned if I can remember his name. > I think how it went down was that Sierra promised a 3dfx patch for the > game when it was released, but then cut off development. > It's a lot like GPL, really. It was way ahead of it's time, having a > full 3D world when NASCAR Racing 2 was the standard. > > I still load up SODA and play it from time to time, but it looks > really dated now. I had high hopes for Leadfoot and some of the other > offroad games to live up to SODA, but none have. >
I just ran the demo in software...it was actually not as bad as I thought it would be. My biggest problem was getting the steering figured out...first you can't just assign buttons if the game already is using the button(like the shifting) you have to assign the function that is using the button/shifter/paddle to another unused key, THEN you can assign the freedup button to the function you need. Once racing, you MUST countersteer, but you must do that VERY early in a corner. I was spinning and looping almost everyturn because I was countersteering but so late that the buggy was already turning around. Once I began counter steering almost before the buggy entered the corner, it went much better. Great product for it's day. I know when I built a track several years ago..it took hours and hours to render the track. I wonder how long it would take an XP 1800+ or a P4 to render a homebuilt Soda track. dave henrie
ymenard 20 Feb 2002 07:09 UTC↳ reply to Tim O#135239
>"Tim O" <[email hidden]> wrote > One of the guys that worked for Software Allies used to post here, but > I'll be damned if I can remember his name. Steven Travers was his name. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Tim O 20 Feb 2002 11:55 UTC↳ reply to ymenard#135278
On Wed, 20 Feb 2002 02:09:28 -0500, "ymenard" <[email hidden]> wrote: >Steven Travers was his name. Yes, that's it! Thank you! Tim
Tim Wheatley 20 Feb 2002 11:55 UTC#528972
On Wed, 20 Feb 2002 02:09:28 -0500, "ymenard" >Steven Travers was his name. Yes, that's it! Thank you! Tim
Frankly, with today's machines, I think software rendering is probably fast enough for Soda :) Unfortunately, I haven't been able to even get Soda to run after Windows 98 :( -Larry "Dave Henrie" <[email hidden]> wrote in message news:VuBc8.22486$[email hidden]... > > http://www.allies.com/ > > > > dc > now ya got me going....I emailed Software Allies about a programerhacking > together a d3d patch...I don't expect a response. And I checked out the > link to the demo...doesn't exist any more. Infact it's not even onSierra's > site. Had to do a Google search to find a dload site for Soda Off Road > Racing. > http://www.pcworld.com/downloads/file_description/0,fid,4157,00.asp > dave henrie > >
I had thought Shawn Nash did the programming on SODA, and his wife I think did the art? I believe Shawn since worked for Papyrus and now works for EA on their NASCAR franchise... "Tim O" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Wed, 20 Feb 2002 02:09:28 -0500, "ymenard" > <[email hidden]> wrote: > > >Steven Travers was his name. > > Yes, that's it! Thank you! > > Tim
>"Dave Pollatsek" <[email hidden]> wrote > I had thought Shawn Nash did the programming on SODA, and his wife I think > did the art? I believe Shawn since worked for Papyrus and now works forEA > on their NASCAR franchise... Well, Steven had as a .sig the "Producer" of SODA Off-Road. Looking at the credits inside the game, it's easy to see who did who (in the case of that title, a few people did more then a few different things!) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Tried running the demo. Seems it doesn't like Geforce 2 cards. At all. Software rendering never kicked in. :( On Wed, 20 Feb 2002 19:28:24 GMT, "Larry \(The Other Larry\)" <[email hidden]> wrote:
Quoted text (26 lines)>Frankly, with today's machines, I think software rendering is probably fast >enough for Soda :) > >Unfortunately, I haven't been able to even get Soda to run after Windows 98 >:( > >-Larry > >"Dave Henrie" <[email hidden]> wrote in message >news:VuBc8.22486$[email hidden]... >> > http://www.allies.com/ >> > >> > dc >> now ya got me going....I emailed Software Allies about a programer >hacking >> together a d3d patch...I don't expect a response. And I checked out the >> link to the demo...doesn't exist any more. Infact it's not even on >Sierra's >> site. Had to do a Google search to find a dload site for Soda Off Road >> Racing. >> http://www.pcworld.com/downloads/file_description/0,fid,4157,00.asp >> dave henrie >> >> > >
Remove "hi" from address or it will bounce....
<[email hidden]> wrote in message news:[email hidden]... > Tried running the demo. Seems it doesn't like > Geforce 2 cards. At all. Software rendering > never kicked in. :( how odd, it should default to software, and it should run because it's just direct x 3. which .exe file did you use? dave henrie
offroad.exe On Thu, 21 Feb 2002 14:44:25 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (12 lines)> ><[email hidden]> wrote in message >news:[email hidden]... >> Tried running the demo. Seems it doesn't like >> Geforce 2 cards. At all. Software rendering >> never kicked in. :( > how odd, it should default to software, and it should run because it's >just direct x 3. > which .exe file did you use? >dave henrie > >
Remove "hi" from address or it will bounce....
On Thu, 21 Feb 2002 14:44:25 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (10 lines)> ><[email hidden]> wrote in message >news:[email hidden]... >> Tried running the demo. Seems it doesn't like >> Geforce 2 cards. At all. Software rendering >> never kicked in. :( > how odd, it should default to software, and it should run because it's >just direct x 3. > which .exe file did you use? >dave henrie
FYI, Kaemmer mentioned in a chat SODA was still one of the sims he plays.. and he doesn't play GPL anymore :-/ Andre
I think it was over at the Wingman Team site in the user profiles section ther was a listing for SODA and SODA D3D. Now I tried to find out about it over at the sierra boards, but they assured me that it didn't exist. I wonder who uploaded their profiles and let that one slip out :) MadDAWG
Thats the proper .exe...wonder what is hanging your system. dave henrie <[email hidden]> wrote in message news:[email hidden]...
Quoted text (20 lines)> offroad.exe > > On Thu, 21 Feb 2002 14:44:25 GMT, "Dave Henrie" > <[email hidden]> wrote: > > > > ><[email hidden]> wrote in message > >news:[email hidden]... > >> Tried running the demo. Seems it doesn't like > >> Geforce 2 cards. At all. Software rendering > >> never kicked in. :( > > how odd, it should default to software, and it should run because it's > >just direct x 3. > > which .exe file did you use? > >dave henrie > > > > > > > Remove "hi" from address or it will bounce....
No idea. And not quite enough ambition to find out. ;) On Fri, 22 Feb 2002 04:39:49 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (26 lines)> Thats the proper .exe...wonder what is hanging your system. >dave henrie ><[email hidden]> wrote in message >news:[email hidden]... >> offroad.exe >> >> On Thu, 21 Feb 2002 14:44:25 GMT, "Dave Henrie" >> <[email hidden]> wrote: >> >> > >> ><[email hidden]> wrote in message >> >news:[email hidden]... >> >> Tried running the demo. Seems it doesn't like >> >> Geforce 2 cards. At all. Software rendering >> >> never kicked in. :( >> > how odd, it should default to software, and it should run because it's >> >just direct x 3. >> > which .exe file did you use? >> >dave henrie >> > >> > >> >> >> Remove "hi" from address or it will bounce.... > >
Remove "hi" from address or it will bounce....
In article <VuBc8.22486$[email hidden]>, Dave Henrie <[email hidden]> writes
Quoted text (13 lines)>> http://www.allies.com/ >> >> dc > now ya got me going....I emailed Software Allies about a programer >hacking >together a d3d patch...I don't expect a response. And I checked out the >link to the demo...doesn't exist any more. Infact it's not even on Sierra's >site. Had to do a Google search to find a dload site for Soda Off Road >Racing. >http://www.pcworld.com/downloads/file_description/0,fid,4157,00.asp >dave henrie > >
Well my UK Papy version is actually called Gripped off road racer. Perhaps doing a search on that might come up with something. -- Peter Ives Remove ALL_STRESS only before sending me an email

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