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Rec.Autos.Simulators Archive

? about LWFF Pedals

3 posts by 2 people · 11 Feb 2002 14:31 UTC - 12 Feb 2002 09:02 UTC

Thore Sorensen 11 Feb 2002 14:31 UTC#137164
I have had some problems with my pedals for the LWFF. I have disassembled it to clean the pot's, and thats why this question... The pot's are 250Kohm...Somewhere I have read that a good pot for pedals are 100Kohm? I s it a good idea to change them? Another thing...i could see, that the max. movement for the acc and the brake pedals on the pot is abvout 15-20%....anyway to increase this? Or is the only way to make a "gearbox"? -- Med venlig hilsen / Best regards Thore Sorensen - DK-2700 Bronshoj
"Thore Sorensen" wrote... > I have had some problems with my pedals for the LWFF. > I have disassembled it to clean the pot's, and thats > why this question... > The pot's are 250Kohm...Somewhere I have read that a > good pot for pedals are 100Kohm? Is it a good idea to > change them? 100K only applies to pedals connected to a standard gameport (it's the value those were designed for), not to the ones in "digital" wheel/pedal combo's like the LWFF, where the position of the pots is digitized before it is sent to the computer. Anyway, as far as my knowledge of pots in LWFF pedals reaches, it should be ok to mount any "reasonable" value of pot (say between 10K and 1M) as long as it's a linear type and the mechanical travel is nearly the same as the original. I can recommend Bourns 91-series Cermet type potmeters, which are very precise and durable. You must take care to mount them so the pot rotates towards the end of travel where the brown wire is connected. > Another thing...i could see, that the max. movement > for the acc and the brake pedals on the pot is about > 15-20%....anyway to increase this? Or is the only > way to make a "gearbox"? Because of the way they work it's not possible to increase the range of the LWFF pedals. I think you may be on the low side with your estimation of effective travel, however. As far as I can tell, 2/3rds of pot travel is used. I have posted a webpage on how the LWFF pedals work and a workaround for connecting 3rd party pedals whose travel doesn't match that of the LWFF unit. http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm Perhaps it can be of use to you. Cheers, Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
On Mon, 11 Feb 2002 19:40:54 +0100, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (8 lines)> >I have posted a webpage on how the LWFF pedals work and a workaround for >connecting 3rd party pedals whose travel doesn't match that of the LWFF >unit. > >http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm > >Perhaps it can be of use to you.
Hi Jan and thx for the info..:) and thx for the url...:) Last night i reconnected the wheel/pedals to the PC, but my prob's was not solved...It might be the wheel pot's, that gives the "on/off" feeling...tonight I will disassemble it and spray some "contact-60" in it... The driving feeling at the moment is much better in the old LW (black one)..connected to the game port:( Maybe I go buy a momo..:) -- Med venlig hilsen / Best regards Thore Sorensen - DK-2700 Bronshoj

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