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V8 Challenge (Australia EA Sports) Screenies look excellent

44 posts by 16 people · 22 Jan 2002 23:42 UTC - 29 Jan 2002 18:27 UTC

Flame warEA's Australian V8 Challenge screenshots and multiplayer debate

Screenshots of EA's upcoming Australian V8 Supercars game, based on the STCC2 engine, prompted complaints about missing cockpit shots and doubts about its multiplayer. The thread became a debate over why only Papyrus and Monster Games offered full-field online racing, with David G Fisher blaming F1 licensing and low demand, and ymenard calling the FIA explanation an urban legend. Kendt Eklund credited Papyrus's early client/server design, and the argument turned personal at times.

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Automated summary.

GC 22 Jan 2002 23:42 UTC#140247
BHMS provided this link to the screenies. Apparentl its due for release in 2 weeks time. I think every bor racer in Australai will buy this one. The link in the Ea website offers a full skin that allows you to build a web site for this sim. I think we are going to have so many sites available for this sim that finding the right downloads may become difficult. Hopefully one may put its head up from the pack. CANT WAIT for this one!!! Glenn We will now have professionally modelled circuits of all the Austrlain tracks Screenies link for those who missed it. http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml
Rob Adams 22 Jan 2002 23:59 UTC↳ reply to GC#140248
"GC" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> BHMS provided this link to the screenies. Apparentl its due for > release in 2 weeks time. > > I think every bor racer in Australai will buy this one. > > The link in the Ea website offers a full skin that allows you to build > a web site for this sim. I think we are going to have so many sites > available for this sim that finding the right downloads may become > difficult. Hopefully one may put its head up from the pack. > > CANT WAIT for this one!!! > > Glenn > > > > We will now have professionally modelled circuits of all the Austrlain > tracks > > Screenies link for those who missed it. > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml
Yet another racing game that doesn't consider in-car important enough to provide a SINGLE in-car shot in their promotional package. Always makes me wonder. Ford Racing, anyone? Sure it's pretty but...
"Rob Adams" wrote... > Yet another racing game that doesn't consider in-car important > enough to provide a SINGLE in-car shot in their promotional > package. Always makes me wonder. Ford Racing, anyone? > > Sure it's pretty but... In car should be there considering it's based on STCC2. Physics, if untweaked, may be debatable, but certainly better than Ford Racing. Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Haven't checked into this, but knowing EA, the multi will be non-existent and/or lousy. Any news on that end? Thanks. -John GC <[email hidden]> wrote in message news:[email hidden]...
Quoted text (22 lines)> BHMS provided this link to the screenies. Apparentl its due for > release in 2 weeks time. > > I think every bor racer in Australai will buy this one. > > The link in the Ea website offers a full skin that allows you to build > a web site for this sim. I think we are going to have so many sites > available for this sim that finding the right downloads may become > difficult. Hopefully one may put its head up from the pack. > > CANT WAIT for this one!!! > > Glenn > > > > We will now have professionally modelled circuits of all the Austrlain > tracks > > Screenies link for those who missed it. > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml
This is the one based on the Sweedish Touring Car2 engine correct? That had multi, but certainly not anywhere near the level of the Papyrus and Monster Games Inc programs. Has ANYONE figured out how to get more than 6 cars in a field besides these two???? dave henrie "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > Haven't checked into this, but knowing EA, the multi will benon-existent
Quoted text (33 lines)> and/or lousy. Any news on that end? > > Thanks. > > -John > > > GC <[email hidden]> wrote in message > news:[email hidden]... > > BHMS provided this link to the screenies. Apparentl its due for > > release in 2 weeks time. > > > > I think every bor racer in Australai will buy this one. > > > > The link in the Ea website offers a full skin that allows you to build > > a web site for this sim. I think we are going to have so many sites > > available for this sim that finding the right downloads may become > > difficult. Hopefully one may put its head up from the pack. > > > > CANT WAIT for this one!!! > > > > Glenn > > > > > > > > We will now have professionally modelled circuits of all the Austrlain > > tracks > > > > Screenies link for those who missed it. > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > >
On Tue, 22 Jan 2002 23:59:05 GMT, "Rob Adams" <[email hidden]> wrote:
Quoted text (28 lines)>"GC" <[email hidden]> wrote in message >news:[email hidden]... >> BHMS provided this link to the screenies. Apparentl its due for >> release in 2 weeks time. >> >> I think every bor racer in Australai will buy this one. >> >> The link in the Ea website offers a full skin that allows you to build >> a web site for this sim. I think we are going to have so many sites >> available for this sim that finding the right downloads may become >> difficult. Hopefully one may put its head up from the pack. >> >> CANT WAIT for this one!!! >> >> Glenn >> >> >> >> We will now have professionally modelled circuits of all the Austrlain >> tracks >> >> Screenies link for those who missed it. >> >> http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > >Yet another racing game that doesn't consider in-car important enough to >provide a SINGLE in-car shot in their promotional package. Always makes me >wonder. Ford Racing, anyone?
Uh, the U.S. release of Ford Racing DID have an in-car view, FWIW. :-/ -- JB
You keep complaining about multi but are forgetting the facts. EA and Ubi did not develope their multiplay for their F1 games because they aren't allowed to. Can they? Of course. It's just code, and it's hardly top secret information. At the very least, they could simply hire someone who does know how to do it. Problem solved. I was playing POD by Ubi almost five years ago and it had great online play. TRI does excellent online play in their racing games. If they were allowed, I'm sure Ubi and EA would do it but no amount of complaining here is going to help. BTW, I still see no evidence that online play translates to sales. David G Fisher "Dave Henrie" <[email hidden]> wrote in message news:DCp38.1594$[email hidden]... > This is the one based on the Sweedish Touring Car2 engine correct? That > had multi, but certainly not anywhere near the level of the Papyrus and > Monster Games Inc programs. Has ANYONE figured out how to get more than6
Quoted text (41 lines)> cars in a field besides these two???? > dave henrie > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > Haven't checked into this, but knowing EA, the multi will be > non-existent > > and/or lousy. Any news on that end? > > > > Thanks. > > > > -John > > > > > > GC <[email hidden]> wrote in message > > news:[email hidden]... > > > BHMS provided this link to the screenies. Apparentl its due for > > > release in 2 weeks time. > > > > > > I think every bor racer in Australai will buy this one. > > > > > > The link in the Ea website offers a full skin that allows you to build > > > a web site for this sim. I think we are going to have so many sites > > > available for this sim that finding the right downloads may become > > > difficult. Hopefully one may put its head up from the pack. > > > > > > CANT WAIT for this one!!! > > > > > > Glenn > > > > > > > > > > > > We will now have professionally modelled circuits of all the Austrlain > > > tracks > > > > > > Screenies link for those who missed it. > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > >
I'm not complaining about it, never have. Just said no multi, no thanks. Others like offline, more power to them. Not for me........and again, it's not complaining, it's a preference :) -John David G Fisher <[email hidden]> wrote in message news:VYq38.10246$[email hidden]... > You keep complaining about multi but are forgetting the facts. > > EA and Ubi did not develope their multiplay for their F1 games becausethey > aren't allowed to. > > Can they? Of course. It's just code, and it's hardly top secretinformation. > At the very least, they could simply hire someone who does know how to do > it. Problem solved. I was playing POD by Ubi almost five years ago and it > had great online play. TRI does excellent online play in their racinggames.
Quoted text (11 lines)> > If they were allowed, I'm sure Ubi and EA would do it but no amount of > complaining here is going to help. > > BTW, I still see no evidence that online play translates to sales. > > David G Fisher > > "Dave Henrie" <[email hidden]> wrote in message > news:DCp38.1594$[email hidden]... > > This is the one based on the Sweedish Touring Car2 engine correct?
That > > had multi, but certainly not anywhere near the level of the Papyrus and > > Monster Games Inc programs. Has ANYONE figured out how to get morethan
Quoted text (22 lines)> 6 > > cars in a field besides these two???? > > dave henrie > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > Haven't checked into this, but knowing EA, the multi will be > > non-existent > > > and/or lousy. Any news on that end? > > > > > > Thanks. > > > > > > -John > > > > > > > > > GC <[email hidden]> wrote in message > > > news:[email hidden]... > > > > BHMS provided this link to the screenies. Apparentl its due for > > > > release in 2 weeks time. > > > > > > > > I think every bor racer in Australai will buy this one. > > > > > > > > The link in the Ea website offers a full skin that allows you to
build
Quoted text (11 lines)> > > > a web site for this sim. I think we are going to have so many sites > > > > available for this sim that finding the right downloads may become > > > > difficult. Hopefully one may put its head up from the pack. > > > > > > > > CANT WAIT for this one!!! > > > > > > > > Glenn > > > > > > > > > > > > > > > > We will now have professionally modelled circuits of all the
Austrlain
Quoted text (11 lines)> > > > tracks > > > > > > > > Screenies link for those who missed it. > > > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > > > > > > > >
P.s. I also never said anything about online play translates into sales. It probably doesn't; big deal. I don't like vanilla ice cream either :) -John David G Fisher <[email hidden]> wrote in message news:VYq38.10246$[email hidden]... > You keep complaining about multi but are forgetting the facts. > > EA and Ubi did not develope their multiplay for their F1 games becausethey > aren't allowed to. > > Can they? Of course. It's just code, and it's hardly top secretinformation. > At the very least, they could simply hire someone who does know how to do > it. Problem solved. I was playing POD by Ubi almost five years ago and it > had great online play. TRI does excellent online play in their racinggames.
Quoted text (11 lines)> > If they were allowed, I'm sure Ubi and EA would do it but no amount of > complaining here is going to help. > > BTW, I still see no evidence that online play translates to sales. > > David G Fisher > > "Dave Henrie" <[email hidden]> wrote in message > news:DCp38.1594$[email hidden]... > > This is the one based on the Sweedish Touring Car2 engine correct?
That > > had multi, but certainly not anywhere near the level of the Papyrus and > > Monster Games Inc programs. Has ANYONE figured out how to get morethan
Quoted text (22 lines)> 6 > > cars in a field besides these two???? > > dave henrie > > "John Pancoast" <[email hidden]> wrote in message > > news:[email hidden]... > > > Haven't checked into this, but knowing EA, the multi will be > > non-existent > > > and/or lousy. Any news on that end? > > > > > > Thanks. > > > > > > -John > > > > > > > > > GC <[email hidden]> wrote in message > > > news:[email hidden]... > > > > BHMS provided this link to the screenies. Apparentl its due for > > > > release in 2 weeks time. > > > > > > > > I think every bor racer in Australai will buy this one. > > > > > > > > The link in the Ea website offers a full skin that allows you to
build
Quoted text (11 lines)> > > > a web site for this sim. I think we are going to have so many sites > > > > available for this sim that finding the right downloads may become > > > > difficult. Hopefully one may put its head up from the pack. > > > > > > > > CANT WAIT for this one!!! > > > > > > > > Glenn > > > > > > > > > > > > > > > > We will now have professionally modelled circuits of all the
Austrlain
Quoted text (11 lines)> > > > tracks > > > > > > > > Screenies link for those who missed it. > > > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > > > > > > > >
I wasn't directing my "complaining" comments towards you. I responded to Dave's post. He seems to often question why some of the other developers don't have better multi. David G Fisher "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > I'm not complaining about it, never have. Just said no multi, nothanks.
Quoted text (18 lines)> Others like offline, more power to them. > > Not for me........and again, it's not complaining, it's a preference :) > > -John > > > David G Fisher <[email hidden]> wrote in message > news:VYq38.10246$[email hidden]... > > You keep complaining about multi but are forgetting the facts. > > > > EA and Ubi did not develope their multiplay for their F1 games because > they > > aren't allowed to. > > > > Can they? Of course. It's just code, and it's hardly top secret > information. > > At the very least, they could simply hire someone who does know how to
do > > it. Problem solved. I was playing POD by Ubi almost five years ago andit
Quoted text (15 lines)> > had great online play. TRI does excellent online play in their racing > games. > > > > If they were allowed, I'm sure Ubi and EA would do it but no amount of > > complaining here is going to help. > > > > BTW, I still see no evidence that online play translates to sales. > > > > David G Fisher > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:DCp38.1594$[email hidden]... > > > This is the one based on the Sweedish Touring Car2 engine correct? > That > > > had multi, but certainly not anywhere near the level of the Papyrus
and
Quoted text (26 lines)> > > Monster Games Inc programs. Has ANYONE figured out how to get more > than > > 6 > > > cars in a field besides these two???? > > > dave henrie > > > "John Pancoast" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Haven't checked into this, but knowing EA, the multi will be > > > non-existent > > > > and/or lousy. Any news on that end? > > > > > > > > Thanks. > > > > > > > > -John > > > > > > > > > > > > GC <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > BHMS provided this link to the screenies. Apparentl its due for > > > > > release in 2 weeks time. > > > > > > > > > > I think every bor racer in Australai will buy this one. > > > > > > > > > > The link in the Ea website offers a full skin that allows you to > build > > > > > a web site for this sim. I think we are going to have so many
sites
Quoted text (24 lines)> > > > > available for this sim that finding the right downloads may become > > > > > difficult. Hopefully one may put its head up from the pack. > > > > > > > > > > CANT WAIT for this one!!! > > > > > > > > > > Glenn > > > > > > > > > > > > > > > > > > > > We will now have professionally modelled circuits of all the > Austrlain > > > > > tracks > > > > > > > > > > Screenies link for those who missed it. > > > > > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > > > > > > > > > > > > > > > >
I know you didn't. It's just something I threw in there and is part of the reason multiplay isn't a priority to developers. David G Fisher "John Pancoast" <[email hidden]> wrote in message news:[email hidden]... > P.s. I also never said anything about online play translates intosales.
Quoted text (18 lines)> It probably doesn't; big deal. > > I don't like vanilla ice cream either :) > > -John > > > David G Fisher <[email hidden]> wrote in message > news:VYq38.10246$[email hidden]... > > You keep complaining about multi but are forgetting the facts. > > > > EA and Ubi did not develope their multiplay for their F1 games because > they > > aren't allowed to. > > > > Can they? Of course. It's just code, and it's hardly top secret > information. > > At the very least, they could simply hire someone who does know how to
do > > it. Problem solved. I was playing POD by Ubi almost five years ago andit
Quoted text (15 lines)> > had great online play. TRI does excellent online play in their racing > games. > > > > If they were allowed, I'm sure Ubi and EA would do it but no amount of > > complaining here is going to help. > > > > BTW, I still see no evidence that online play translates to sales. > > > > David G Fisher > > > > "Dave Henrie" <[email hidden]> wrote in message > > news:DCp38.1594$[email hidden]... > > > This is the one based on the Sweedish Touring Car2 engine correct? > That > > > had multi, but certainly not anywhere near the level of the Papyrus
and
Quoted text (26 lines)> > > Monster Games Inc programs. Has ANYONE figured out how to get more > than > > 6 > > > cars in a field besides these two???? > > > dave henrie > > > "John Pancoast" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > Haven't checked into this, but knowing EA, the multi will be > > > non-existent > > > > and/or lousy. Any news on that end? > > > > > > > > Thanks. > > > > > > > > -John > > > > > > > > > > > > GC <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > BHMS provided this link to the screenies. Apparentl its due for > > > > > release in 2 weeks time. > > > > > > > > > > I think every bor racer in Australai will buy this one. > > > > > > > > > > The link in the Ea website offers a full skin that allows you to > build > > > > > a web site for this sim. I think we are going to have so many
sites
Quoted text (24 lines)> > > > > available for this sim that finding the right downloads may become > > > > > difficult. Hopefully one may put its head up from the pack. > > > > > > > > > > CANT WAIT for this one!!! > > > > > > > > > > Glenn > > > > > > > > > > > > > > > > > > > > We will now have professionally modelled circuits of all the > Austrlain > > > > > tracks > > > > > > > > > > Screenies link for those who missed it. > > > > > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > > > > > > > > > > > > > > > >
My confusion, sorry about that and my other reply. Evening turned crazy on me :( -John David G Fisher <[email hidden]> wrote in message news:yer38.10252$[email hidden]...
Quoted text (75 lines)> I know you didn't. It's just something I threw in there and is part of the > reason multiplay isn't a priority to developers. > > David G Fisher > > > "John Pancoast" <[email hidden]> wrote in message > news:[email hidden]... > > P.s. I also never said anything about online play translates into > sales. > > It probably doesn't; big deal. > > > > I don't like vanilla ice cream either :) > > > > -John > > > > > > David G Fisher <[email hidden]> wrote in message > > news:VYq38.10246$[email hidden]... > > > You keep complaining about multi but are forgetting the facts. > > > > > > EA and Ubi did not develope their multiplay for their F1 games because > > they > > > aren't allowed to. > > > > > > Can they? Of course. It's just code, and it's hardly top secret > > information. > > > At the very least, they could simply hire someone who does know how to > do > > > it. Problem solved. I was playing POD by Ubi almost five years ago and > it > > > had great online play. TRI does excellent online play in their racing > > games. > > > > > > If they were allowed, I'm sure Ubi and EA would do it but no amount of > > > complaining here is going to help. > > > > > > BTW, I still see no evidence that online play translates to sales. > > > > > > David G Fisher > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > news:DCp38.1594$[email hidden]... > > > > This is the one based on the Sweedish Touring Car2 engine correct? > > That > > > > had multi, but certainly not anywhere near the level of the Papyrus > and > > > > Monster Games Inc programs. Has ANYONE figured out how to get more > > than > > > 6 > > > > cars in a field besides these two???? > > > > dave henrie > > > > "John Pancoast" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > Haven't checked into this, but knowing EA, the multi will be > > > > non-existent > > > > > and/or lousy. Any news on that end? > > > > > > > > > > Thanks. > > > > > > > > > > -John > > > > > > > > > > > > > > > GC <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > BHMS provided this link to the screenies. Apparentl its due for > > > > > > release in 2 weeks time. > > > > > > > > > > > > I think every bor racer in Australai will buy this one. > > > > > > > > > > > > The link in the Ea website offers a full skin that allows you to > > build > > > > > > a web site for this sim. I think we are going to have so many > sites > > > > > > available for this sim that finding the right downloads may
become
Quoted text (25 lines)> > > > > > difficult. Hopefully one may put its head up from the pack. > > > > > > > > > > > > CANT WAIT for this one!!! > > > > > > > > > > > > Glenn > > > > > > > > > > > > > > > > > > > > > > > > We will now have professionally modelled circuits of all the > > Austrlain > > > > > > tracks > > > > > > > > > > > > Screenies link for those who missed it. > > > > > > > > > > > > http://www.rgonetwork.com/screenshots/v8challenge_pc.shtml > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
"David G Fisher" <[email hidden]> wrote in message news:adr38.10251$[email hidden]... > I wasn't directing my "complaining" comments towards you. I responded to > Dave's post. He seems to often question why some of the other developers > don't have better multi. > > David G Fisher > True the F1 titles are limited by licensing concerns. But that says to me that all it takes is cash. Here's my beef....we have umpteen different racing sims....But of the dozens of racing titles only TWO companies can have upwards of 20 drivers per race and NO one else has stepped up. ISI's first title SCGT had misreable multi...still does, and it seems they just ported that module into the F1 titles. GP2,3,3000 didn't even have multi, even bad multiplayer. This wasn't a licensing issue, it was bad coding.( I played a two player modem to modem World Circut session it seems like10 years ago...they have made no effort to improve that.) Perhaps with the multiplayer features announced in GP4 we will finally see a full field, but I rather doubt it. (I would love to be wrong!) The few web pages that announce features of WSC seem to indicate that 8 players will be the maximum...blech...... Think of all the microprose racers...4 to 6 is the average allowable. Wouldn't Motocross Madness 2 be amazing with 30 riders on a Supercross track? We we ever see that? (no FIA restrictions there) How many could race online in SBK 2001? oops trick question NONE! HELL even AMA Superbike which was 'supposed' to be an online only game couldn't get more than a handful online at once. What other racing sims out there have multiplayer capability? STCC2? limited #'s again,(and thus the new Aussie version most likely also){No FIA restrictions on Sweedish Touring cars} The F1 end-arounds like Monaco GP skipped the FIA licenses yet still can't get a decent mulitplayer going. How about all those Need for Speed titles? Any decent packs there? Even the massive multiplayer online title doesn't have large packs of cars racing together does it? The various Karting titles? 15 to 20 multiplayer? Not that I've heard of. We'll give the Rallye titles a pass since most of Rallying is a solo type exercise. The Toca Touring car licenses...I recall they do have an online community but it doesn't strike me as a large group online at once.(I should dig into that to find out) About the only other ones I can think of that made an EFFORT for online play are the Dirt Track Racer series and the original Interstate 76(did that max out at 8?) So yeah I'm bitching and complaining. Doom had 2 and then 4 player free for alls years and years ago. Quake and all it's clones have 20 to 30+ on servers all over the world. The Online airwarrior type flight sims have upto a hundred aircraft per arena. Why then is sim-racing so hamstrung??? If the FIA is controlling the lack of multiplayer in the F1 titles, why haven't the dozen or so other types of racing sims attempted to produce a more challenging online enviroment? Why not even the arcade racers? How many can run in the Screamers, and the Jet Moto's of the world? It's just a dang shame, a couple of companies have shown large fields work, yet the rest of the industry can't seem to figure it out. Heck, Since F1 fields are half the size of Nascar, it should be child's play. I wait for the next round of titles and hope some progress is made. dave henrie
You had a lot you wanted to get out, didn't you? :-) I said in another post that I don't think multiplayer helps sales in auto sims yet. If full field multiplay was what the people wanted, it would be in there. The one exception is the NASCAR series. I'd bet a lot of money that the sales for NASCAR2002 would probably be cut in half if full field multiplay wasn't available because (not saying this to make people mad) it's boring to a lot of people to go around in circles. What makes the NASCAR series fun is racing against other people. So with N2k2, it's a necessity. Also, the Papyrus NASCAR games sells mostly to Americans who had unlimited online time long before most countries all over the world, so Papyrus started workingon online play sooner. F1 sims (and the others you mention) mostly sell outside the U.S. where people have had to pay a lot more for their online time. The other games you mention are still fun for people to race offline or to hotlap with. NASCAR isn't. At least not for the majority of people who buy it IMO. David G Fisher "Dave Henrie" <[email hidden]> wrote in message news:V7t38.2449$[email hidden]...
Quoted text (13 lines)> "David G Fisher" <[email hidden]> wrote in message > news:adr38.10251$[email hidden]... > > I wasn't directing my "complaining" comments towards you. I responded to > > Dave's post. He seems to often question why some of the other developers > > don't have better multi. > > > > David G Fisher > > > > True the F1 titles are limited by licensing concerns. But that says to me > that all it takes is cash. Here's my beef....we have umpteen different > racing sims....But of the dozens of racing titles only TWO companies can > have upwards of 20 drivers per race and NO one else has stepped up.
ISI's > first title SCGT had misreable multi...still does, and it seems they just > ported that module into the F1 titles. > GP2,3,3000 didn't even have multi, even bad multiplayer. This wasn't a > licensing issue, it was bad coding.( I played a two player modem to modem > World Circut session it seems like10 years ago...they have made no effortto
Quoted text (13 lines)> improve that.) Perhaps with the multiplayer features announced in GP4 we > will finally see a full field, but I rather doubt it. (I would love to be > wrong!) > The few web pages that announce features of WSC seem to indicate that 8 > players will be the maximum...blech...... > Think of all the microprose racers...4 to 6 is the average allowable. > Wouldn't Motocross Madness 2 be amazing with 30 riders on a Supercross > track? We we ever see that? (no FIA restrictions there) > How many could race online in SBK 2001? oops trick question NONE! > HELL even AMA Superbike which was 'supposed' to be an online only game > couldn't get more than a handful online at once. > What other racing sims out there have multiplayer capability? STCC2? > limited #'s again,(and thus the new Aussie version most likely also){No
FIA
Quoted text (11 lines)> restrictions on Sweedish Touring cars} The F1 end-arounds like Monaco GP > skipped the FIA licenses yet still can't get a decent mulitplayer going. > How about all those Need for Speed titles? Any decent packs there? > Even the massive multiplayer online title doesn't have large packs of cars > racing together does it? > The various Karting titles? 15 to 20 multiplayer? Not that I've heard > of. > We'll give the Rallye titles a pass since most of Rallying is a solo type > exercise. > The Toca Touring car licenses...I recall they do have an online > community but it doesn't strike me as a large group online at once.(I
should > dig into that to find out) > About the only other ones I can think of that made an EFFORT for online > play are the Dirt Track Racer series and the original Interstate 76(didthat
Quoted text (11 lines)> max out at 8?) > So yeah I'm bitching and complaining. Doom had 2 and then 4 player free > for alls years and years ago. Quake and all it's clones have 20 to 30+ on > servers all over the world. The Online airwarrior type flight sims have > upto a hundred aircraft per arena. Why then is sim-racing so hamstrung??? > If the FIA is controlling the lack of multiplayer in the F1 titles, why > haven't the dozen or so other types of racing sims attempted to produce a > more challenging online enviroment? Why not even the arcade racers? How > many can run in the Screamers, and the Jet Moto's of the world? > It's just a dang shame, a couple of companies have shown large fields > work, yet the rest of the industry can't seem to figure it out. Heck,
Since > F1 fields are half the size of Nascar, it should be child's play. I wait > for the next round of titles and hope some progress is made. > dave henrie > > >
>"David G Fisher" <[email hidden]> wrote > EA and Ubi did not develope their multiplay for their F1 games becausethey > aren't allowed to. Urban legend! Stop talking about POD, it's a completely different entity. The only thing close is it's linear approach to prediction coding. It has a different game engine, a different type of racing (it's more important then you think), etc... > BTW, I still see no evidence that online play translates to sales. Wow, you were writing that in 1999 or something, you still think that way after all the MMORPG, FPS, Spacesims, Flightsims, etc..? My god, rethink of your gaming philosophy David. Today, multiplayer IS the sale. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
>"Dave Henrie" <[email hidden]> wrote<snip> Wow, that is called, a bitch slap. Eh! -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"ymenard" <[email hidden]> wrote in message news:sIt38.6881$[email hidden]... > >"David G Fisher" <[email hidden]> wrote > > EA and Ubi did not develope their multiplay for their F1 games because > they > > aren't allowed to. > > Urban legend! You must not bother to read Schumi's posts. FIA has everything to do with it. > > Stop talking about POD, it's a completely different entity. The onlything > close is it's linear approach to prediction coding. It has a differentgame
Quoted text (8 lines)> engine, a different type of racing (it's more important then you think), > etc... > > > > BTW, I still see no evidence that online play translates to sales. > > Wow, you were writing that in 1999 or something, you still think that way > after all the MMORPG, FPS, Spacesims, Flightsims, etc..? My god, rethink
of > your gaming philosophy David. > > Today, multiplayer IS the sale. We're talking about auto simulators. You do know that, right? David G Fisher
"ymenard" <[email hidden]> wrote in message news:kKt38.6887$[email hidden]... > >"Dave Henrie" <[email hidden]> wrote > <snip> > > > Wow, that is called, a bitch slap. If you think that is a bitch slap then you've had even less interaction with women than I suspected. David G Fisher
Quoted text (16 lines)> > > > > Eh! > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
David G Fisher 23 Jan 2002 09:33 UTC#528853
> <snip> > Wow, that is called, a *** slap. If you think that is a *** slap then you've had even less interaction with women than I suspected. David G Fisher
"David G Fisher" <[email hidden]> writes: > You keep complaining about multi but are forgetting the facts. > > EA and Ubi did not develope their multiplay for their F1 games because they > aren't allowed to. why is this? -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 FJ�SE!
"John Pancoast" <[email hidden]> writes: > P.s. I also never said anything about online play translates into sales. > It probably doesn't; big deal. there's no way to tell, is there? I mean, the only ones that do it close to right is GPL, which isn't for the average joe, and Nascar. the Nascar-series seems to do pretty well, but I don't think you can make a whole lot of marketing statistics from one game. I think the reason online play doesn't translate to huge sales, is that noone has really tried. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 gitaren er en sjingke
i agree multi is everything if i cant race my mates i usually dont play them Brad Gunnar Horrigmo <[email hidden]> wrote in message news:[email hidden]... > "David G Fisher" <[email hidden]> writes: > > > You keep complaining about multi but are forgetting the facts. > > > > EA and Ubi did not develope their multiplay for their F1 games becausethey
Quoted text (9 lines)> > aren't allowed to. > > why is this? > > > -- > Gunnar > #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 > FJ�SE!
John Pancoast wrote: > > I'm not complaining about it, never have. Just said no multi, no thanks. > Others like offline, more power to them. > > Not for me........and again, it's not complaining, it's a preference :) Totally agree with you there, John. DFG's always preferred to play with himself though ;) Gerry
Gerry Aitken wrote:
Quoted text (12 lines)> > John Pancoast wrote: > > > > I'm not complaining about it, never have. Just said no multi, no thanks. > > Others like offline, more power to them. > > > > Not for me........and again, it's not complaining, it's a preference :) > > Totally agree with you there, John. *DFG's always preferred to play with > himself though ;) > > Gerry
*Opps, DFG = DGF :)
David G Fisher wrote:
Quoted text (11 lines)> > "ymenard" <[email hidden]> wrote in message > news:kKt38.6887$[email hidden]... > > >"Dave Henrie" <[email hidden]> wrote > > <snip> > > > > > > Wow, that is called, a bitch slap. > > If you think that is a bitch slap then you've had even less interaction with > women than I suspected.
Or more successful interactions than you have apparently had. :-P -- Fester "Is it that we need a nobrainer Linux desktop OS for people with no brains or should people do a little more reading and smarten up?" from alt.linux.mandrake NG
>"David G Fisher" <[email hidden]> wrote > You must not bother to read Schumi's posts. FIA has everything to do with > it. I say and will continue to say, it's an urban legend and simply an excuse like the GT developpers stating they do not have a correct damage modeling engine because the manufacturers don't want. > We're talking about auto simulators. You do know that, right? The NROS, N3 and N4 have proven that. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
>"David G Fisher" <[email hidden]> wrote > Also, the Papyrus NASCAR games sells mostly to Americans who had unlimited > online time long before most countries all over the world, so Papyrus > started workingon online play sooner. Yeah the rest of the world is still phoning people with tincans and strings. David, the rest of the world is on digital connections also, you know? You're stuck in the 1999 mentality where people in Europe or the UK or Australia or Japan are stuck with crappy 28k connections for the most. One way or another, it is STILL possible to have 30+ car fields with a simple 56kb connection. It was proven on the NROS. You need very small bandwidth for Internet multiplayer racing, much less then most of the other multiplayer online services. The principal problem is to keep the quality of the connection as high as possible. > F1 sims (and the others you mention) mostly sell outside the U.S. So, tell me, why is there more Americans playing GPL then anybody other country? Really, you cannot say at the moment that full-field multiplayer (and the community options given to the customers) would not help the sales of a modern F1 sim, because it has never happened, all developpers who tried are unable and -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"Dave Henrie" <[email hidden]> wrote in message news:<DCp38.1594$[email hidden]>... > This is the one based on the Sweedish Touring Car2 engine correct? That > had multi, but certainly not anywhere near the level of the Papyrus and > Monster Games Inc programs. Has ANYONE figured out how to get more than 6 > cars in a field besides these two???? > dave henrie What alot of people complaining about lack of multiplay forget is a bit of history about the brilliance of Papy's design way back when. They went to a client/server model in the code (even when running offline) that made it much easier to develop quality multiplay. All the more advanced FPS games work on the same principle. I remember an article long ago when GPL was in alpha/beta, and Papy were talking about this architecture, and explaining why the CPU overhead would be worth it. This carried over to N4 of course, and is the reason you can do cool stuff like multi-displays in GPL for your triple monitor setup ;). I don't think any other racing sim developer has a design this advanced. Geoff Crammond's design is probably the worst offender here - the "calculate every frame" model was one reason multiplay was nearly hopeless in GPx. MGI was a spin-off of ex-Papy developers, right? No surprise they got multi right as well. For me multiplay is not that important at the moment. I had ISDN out here in the boonies where I live, but it went down more times than a (insert cheap joke here). AI performance is key to me, and one of the things that annoys me is developers that have obviously skimped on multiplay can't make decent AI either (EA F1, anyone?). I'd hoped to start a league for clean but slow GPL drivers, but without decent internet that ain't happening. Oh well, more time for real life I guess. I've bought *every* Papy sim since ICR (missed the original Indy sim), and they're about the only developer I can say that about (OK, the Superbike/2000/2001 guys too - what are *they* doing now?). Kendt
"ymenard" <[email hidden]> wrote in message news:ytC38.14674$[email hidden]... > >"David G Fisher" <[email hidden]> wrote > > Also, the Papyrus NASCAR games sells mostly to Americans who hadunlimited > > online time long before most countries all over the world, so Papyrus > > started workingon online play sooner. > > Yeah the rest of the world is still phoning people with tincans andstrings. > David, the rest of the world is on digital connections also, you know? > You're stuck in the 1999 mentality where people in Europe or the UK or > Australia or Japan are stuck with crappy 28k connections for the most. Does anyone on this f**king newsgroup know how to read a post? Did I say people outside the U.S. are STILL in the same situation they were a few years ago? Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned) are somehow too stupid to figure out how to make the multiplay code work in auto sims. It's some kind of incredible, mind boggling secret. Let's assume that good multiplay in auto sims is in huge demand, and would double their sales. Why wouldn't an auto sim developer then simply offer someone who has coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a 50% pay rise to come and code their auto sim? For such a small investment, they'd reap huge profits. Why don't they do it? The answer is that they are not allowed (as in Ubi and ISI's case) or there IS NOT a demand for it yet in most auto sims. David G Fisher
BTW, it's not kjust the type of connection that people had/have, but how much it cost them to be online. I've had unlimited online time (cable for two years) with excellent connections for a small, flat fee for five years now. Is that the same situation that others throughout the world have enjoyed? David G Fisher "David G Fisher" <[email hidden]> wrote in message news:V%G38.10933$[email hidden]...
Quoted text (21 lines)> > "ymenard" <[email hidden]> wrote in message > news:ytC38.14674$[email hidden]... > > >"David G Fisher" <[email hidden]> wrote > > > Also, the Papyrus NASCAR games sells mostly to Americans who had > unlimited > > > online time long before most countries all over the world, so Papyrus > > > started workingon online play sooner. > > > > Yeah the rest of the world is still phoning people with tincans and > strings. > > David, the rest of the world is on digital connections also, you know? > > You're stuck in the 1999 mentality where people in Europe or the UK or > > Australia or Japan are stuck with crappy 28k connections for the most. > > Does anyone on this f**king newsgroup know how to read a post? Did I say > people outside the U.S. are STILL in the same situation they were a few > years ago? > > Let's assume that ISI or Ubi (or any of the developers Dave H. mentioned) > are somehow too stupid to figure out how to make the multiplay code work
in > auto sims. It's some kind of incredible, mind boggling secret. Let'sassume > that good multiplay in auto sims is in huge demand, and would double their > sales. Why wouldn't an auto sim developer then simply offer someone whohas > coded great muliplayer (from one of the flight sims, fps, Papyrus, etc.) a > 50% pay rise to come and code their auto sim? For such a small investment, > they'd reap huge profits. Why don't they do it? > > The answer is that they are not allowed (as in Ubi and ISI's case) orthere > IS NOT a demand for it yet in most auto sims. > > David G Fisher > >
>"David G Fisher" <[email hidden]> wrote > BTW, it's not kjust the type of connection that people had/have, but how > much it cost them to be online. I've had unlimited online time (cable for > two years) with excellent connections for a small, flat fee for five years > now. Is that the same situation that others throughout the world have > enjoyed? Why would you think that it's a problem with people not in the USA? Really, most of us don't have any kind of problem with limited time (it's unlimited or very close to it for about everybody now who pays a normal price for his ISP) :) -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
In article <V7t38.2449$[email hidden]>, "Dave Henrie" <[email hidden]> writes: > > The few web pages that announce features of WSC seem to indicate that 8 > players will be the maximum...blech...... Is this true? I thought WSC was supposed to be the be-all end-all GPL killer, run a full Le Mans field of 60 cars, etc. If all it can do is 8 players online, it ain't gonna cut it. I hope this information is incorrect, or all the hype/waiting over WSC has been a waste of breath, IMHO... Marc
Yes........now. David G Fisher "ymenard" <[email hidden]> wrote in message news:pNH38.12356$[email hidden]... > >"David G Fisher" <[email hidden]> wrote > > BTW, it's not kjust the type of connection that people had/have, but how > > much it cost them to be online. I've had unlimited online time (cablefor > > two years) with excellent connections for a small, flat fee for fiveyears > > now. Is that the same situation that others throughout the world have > > enjoyed? > > > Why would you think that it's a problem with people not in the USA?Really, > most of us don't have any kind of problem with limited time (it'sunlimited > or very close to it for about everybody now who pays a normal price forhis
Quoted text (12 lines)> ISP) :) > > > > -- > -- Fran�ois M�nard <ymenard> > -- http://www.ymenard.8m.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
JM 24 Jan 2002 23:42 UTC↳ reply to ymenard#140111
"ymenard" <[email hidden]> wrote in news:ZoC38.14632$[email hidden]:
Quoted text (8 lines)>>"David G Fisher" <[email hidden]> wrote >> You must not bother to read Schumi's posts. FIA has everything to do >> with it. > > I say and will continue to say, it's an urban legend and simply an > excuse like the GT developpers stating they do not have a correct > damage modeling engine because the manufacturers don't want. >
Say what you like, manufacturer insistence plays a major part in these decisions. Case in point, Screamer 4x4 had fully deformable vehicles in its damage model, and the programmers were forced to remove the damage model at the insistence of the car manufacturers whose products were licenced in the game. One of the programmers "let slip" a config file edit that re-enabled the damage model after the game was released. For a developer working for a company like EA, using such an important license as F1 (for example) such cavalier programming trickery wouldn't get past one release, after which it's likely any licenser will not be interested in further cooperation for future games. David's claim that the FIA (or whoever) has imposed restrictions on F1 is entirely plausible, and I see no reason to deny it , except to argue for arguments sake. cheers John
JM wrote:
Quoted text (28 lines)> > "ymenard" <[email hidden]> wrote in > news:ZoC38.14632$[email hidden]: > > >>"David G Fisher" <[email hidden]> wrote > >> You must not bother to read Schumi's posts. FIA has everything to do > >> with it. > > > > I say and will continue to say, it's an urban legend and simply an > > excuse like the GT developpers stating they do not have a correct > > damage modeling engine because the manufacturers don't want. > > > > Say what you like, manufacturer insistence plays a major part in these > decisions. Case in point, Screamer 4x4 had fully deformable vehicles in > its damage model, and the programmers were forced to remove the damage > model at the insistence of the car manufacturers whose products were > licenced in the game. One of the programmers "let slip" a config file > edit that re-enabled the damage model after the game was released. > > For a developer working for a company like EA, using such an important > license as F1 (for example) such cavalier programming trickery wouldn't > get past one release, after which it's likely any licenser will not be > interested in further cooperation for future games. > > David's claim that the FIA (or whoever) has imposed restrictions on F1 is > entirely plausible, and I see no reason to deny it , except to argue for > arguments sake.
Is it plausible that it's just an excuse? GA
In article <kIt38.10523$[email hidden]>, "David G Fisher" <[email hidden]> writes: >Also, the Papyrus NASCAR games sells mostly to Americans who had unlimited >online time long before most countries all over the world, so Papyrus >started workingon online play sooner. F1 sims (and the others you mention) >mostly sell outside the U.S. where people have had to pay a lot more for >their online time. That's a good point. I hadn't thought of that. Which do you think is the bigger issue - perceived lack of customers wanting MP, or the FIA issue? I can't remember, was the reason the FIA didn't want MP that they had something else coming out? If they don't, I'm afraid I don't understand their reasoning. I remember someone joking once that it wouldn't look good for a Minardi to be a Ferrari or McLaren in an online race, so that was a consideration...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
It's likely a combination of both. Papyrus probably has to pay a fraction to NASCAR of what the F1 developers have to pay to the FIA. F1 has 350,000,000 viewers per race while NASCAR has about 10,000,000. Which license is going to cost more? If the demand was really high for F1 multiplay and it would increase sales enough to offset the internet play licensing fees, than they'd do it. I just don't think ability has anything to do with the current situation at all. David G Fisher > >Also, the Papyrus NASCAR games sells mostly to Americans who hadunlimited > >online time long before most countries all over the world, so Papyrus > >started workingon online play sooner. F1 sims (and the others youmention) > >mostly sell outside the U.S. where people have had to pay a lot more for > >their online time. > > That's a good point. I hadn't thought of that. Which do you think is the > bigger issue - perceived lack of customers wanting MP, or the FIA issue?I > can't remember, was the reason the FIA didn't want MP that they hadsomething > else coming out? If they don't, I'm afraid I don't understand theirreasoning. > I remember someone joking once that it wouldn't look good for a Minardito be > a Ferrari or McLaren in an online race, so that was a consideration...<g> > > Eldred > --
>"David G Fisher" <[email hidden]> wrot > Yes........now. Fair point. Still, if I'm developing a sim it was obvious that "now" would had been the perfect time to release it as we're all ready for it. We knew two years ago that we would be soon ready, I mean they aren't stupid, no? They surely know. -- -- Fran�ois M�nard <ymenard> -- http://www.ymenard.8m.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
In article <a2pjpj$fon$[email hidden]>, [email hidden] (Marc Fraioli) writes:
Quoted text (7 lines)>Is this true? I thought WSC was supposed to be the be-all end-all GPL >killer, run a full Le Mans field of 60 cars, etc. If all it can do is >8 players online, it ain't gonna cut it. I hope this information is >incorrect, or all the hype/waiting over WSC has been a waste of breath, >IMHO... > > Marc
What's wrong - you were waiting to beat me up in WSC, too? :) Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (EldredP) writes:
Quoted text (12 lines)> In article <a2pjpj$fon$[email hidden]>, [email hidden] (Marc > Fraioli) writes: > >>Is this true? I thought WSC was supposed to be the be-all end-all GPL >>killer, run a full Le Mans field of 60 cars, etc. If all it can do is >>8 players online, it ain't gonna cut it. I hope this information is >>incorrect, or all the hype/waiting over WSC has been a waste of breath, >>IMHO... >> >> Marc > > What's wrong - you were waiting to beat me up in WSC, too? :)
Hey man, I'm pretty sure you've finished ahead of me more than half the time this IICC season. You did on Sunday anyway... But yeah, sure, I'd love to beat you up in WSC if I could. ;-) Marc
"Marc Fraioli" <[email hidden]> wrote in message news:a34eg8$84u$[email hidden]...
Quoted text (10 lines)> In article <[email hidden]>, > [email hidden] (EldredP) writes: > > What's wrong - you were waiting to beat me up in WSC, too? :) > > Hey man, I'm pretty sure you've finished ahead of me more than half the > time this IICC season. You did on Sunday anyway... > > But yeah, sure, I'd love to beat you up in WSC if I could. ;-) > > Marc
Whatever, Huttu (and Burke for that matter) will beat us ALL up in WSC if it ever comes out...
In article <g0k58.3004$7n.6477@shaw-ty1>, "Rob Adams" <[email hidden]> writes: >> But yeah, sure, I'd love to beat you up in WSC if I could. ;-) >> >> Marc > >Whatever, Huttu (and Burke for that matter) will beat us ALL up in WSC if it >ever comes out... I say we pay off Peter's mechanic next race...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <a34eg8$84u$[email hidden]>, [email hidden] (Marc Fraioli) writes: >Hey man, I'm pretty sure you've finished ahead of me more than half the >time this IICC season. You did on Sunday anyway... Oh sure - I beat you with my Lotus compared to your Cooper, and I'm just lucky that Wormie got in the way...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett GPLRank - under construction... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (EldredP) writes:
Quoted text (11 lines)> In article <g0k58.3004$7n.6477@shaw-ty1>, "Rob Adams" > <[email hidden]> writes: > >>> But yeah, sure, I'd love to beat you up in WSC if I could. ;-) >>> >>> Marc >> >>Whatever, Huttu (and Burke for that matter) will beat us ALL up in WSC if it >>ever comes out... > > I say we pay off Peter's mechanic next race...<g>
Ok, you guys distract him with a couple Warsteiners, and I'll slip around the garage and let the air out of his tires or something. Heck, he might even consider that a fair trade. ;-) Marc

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