http://www.gamespot.com/xbox360/driving/burnoutrevenge/news.html?sid=6141931
Revenge is a dish best served on the Xbox 360. We get our hands on the
first playable demo of the next-gen crash fest.
LAS VEGAS -- Navigating the cramped halls of the 2006 Consumer
Electronics Show can be tough. With teeming crowds of tech-heads
crowding the corridors of the Las Vegas Convention Center, all looking
at the latest in high-tech gadgetry, moving from booth to booth is an
exercise in patience and choosing your spots. Nowhere was this more
apparent than at the Dolby booth, thanks to the presence of the
first-ever playable version of Burnout Revenge for Xbox 360. We stood
in line like every other geek on hand to take a spin with the next-gen
crash fest and, even if our time was all too brief with the demo, we
definitely liked what we saw.
The playable demo featured only two tracks and a handful of cars to
choose from but, thanks to a top-of-the-line widescreen HDTV running
the game at 720p, and some high-end Dolby equipment pumping out the
game's audio in impressive Dolby 5.1, it was an impressive display
nonetheless.
First, the game is enjoying a substantial upgrade in the graphics
department. Where Burnout Revenge for Xbox and PlayStation 2 had
relatively grainy textures and dull-looking car models by comparison,
everything has been given a new coat of paint in the 360 version of
Revenge. The car models look slick with sexy paint jobs and sheen
effects that are evocative of those found in Project Gotham Racing 3.
According to Revenge producers, the car models have been rebuilt to
take advantage of the 360's power. Part of this rebuilding process was
to add better damage modeling, including location-specific damage
effects. Rub the right side of your ride against a cement wall, for
example, and that side will be ripped up accordingly.
What really floored us about Revenge's visuals, however, were the
environments and the explosions. Sure, tracks looked fine in Revenge on
Xbox and PS2 but here they look amazing. Rich clarity and depth in the
mountain track we played, coupled with some impressive draw distances,
really lent a sense of space and breadth to the environments, even if
it were basically the same track we'd played many times in the older
version of the game. And speaking of tracks, producers told us that ten
new crash junctions will be added to the 360 version of Revenge, along
with some new cars including a Dolby-themed whip that might just give
the Madden truck a run for its money.
While it's fun to stare at the pretty environments in Revenge, what you
really want to do is barrel you car into them at speeds well exceeding
100 mph. In Revenge for 360, doing so will result in explosions that
are far more effective than anything found in the PS2 or Xbox version
of the game. Instead of the vaguely translucent flames in the old
version of the game, incendiary explosions in Revenge for 360 leave
little to the imagination--with rolling flames and thick swabs of black
smoke emanating from the smoking husk of your car. And the sound.
Perhaps it was because of all the sweet Dolby audio equipment we played
through, but Revenge's bass-heavy explosions had all the thud and boom
you wanted... and perhaps a little more.
Amidst all these surface upgrades, Revenge still feels very much like
the current-gen game you've been playing for a while now. Speed is
still the central component of gameplay--a blinding, blistering pace
that sees hairpin corners come up faster than you might like, coupled
with controls that let you deftly slide around that tight corner
without missing a beat. Traffic checking--which allows you to blast
through traffic and smack any sucker who gets in your way into the
wall--is still in place here; though surprisingly there isn't much more
traffic on the roads than what we've seen in the previous versions of
the game.
Even if Revenge's gameplay feels similar offline, the online game
probably won't, thanks to a couple of new online modes that are being
added to the 360 version of the game, both of which have been designed
to take advantage of the upgraded Xbox Live capabilities found on the
360. The first of these, known as Live Revenge, effectively builds
online rivalries with opponents you race online via Xbox Live. By
tracking how you rate against your opponents over every race you play
over the Internet, you might enter a race to find yourself going up
against a friend who has taken you out on numerous occasions. He'll be
noted as a rival in your race whereas, from his point of view, he'll
see that you're intent on taking him down and will do his best to
either stay away from you or return the favor.
The second new online feature is known as "save and share" and lets you
record brief chunks of a particular race, say a brutal crashbreaker
explosion for example, save it to your hard drive, and even upload it
to an EA server so you can share it with friends (or indeed, anyone who
chooses to download it). Though we obviously didn't get a chance to try
out either of the new online features in our brief time with the demo,
both sound like intriguing new additions to the game.
There's still a few before release of Burnout Revenge for Xbox 360 and
we're eager to get our hands on a more complete build of the game, to
check out not only the new online features, but the new crash junctions
that are promised for this version of the game. We're sure to have much
more on the game in the coming weeks so stay tuned.
By Brian Ekberg
Posted Jan 5, 2006 3:45 pm PT
> http://www.gamespot.com/xbox360/driving/burnoutrevenge/news.html?sid=6141931
>
Anyone have a release date for this?
"Jonah Falcon" <[email hidden]> wrote in message
news:gDhwf.4039$[email hidden]...
Is that in the UK ?
Martin
Quoted text (9 lines)
> > "Steve" <[email hidden]> wrote in message > news:[email hidden]... >>> http://www.gamespot.com/xbox360/driving/burnoutrevenge/news.html?sid=6141931 >>> >> >> Anyone have a release date for this? > > 3/15/2006. Shipping 3/14.
"Steve" <[email hidden]> wrote in message
news:[email hidden]...
>> http://www.gamespot.com/xbox360/driving/burnoutrevenge/news.html?sid=6141931
>>
>
> Anyone have a release date for this?
3/15/2006. Shipping 3/14.


































