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Grand Prix 4 - new info

13 posts by 11 people · 12 Jan 2002 03:07 UTC - 17 Jan 2002 14:46 UTC

Sven 12 Jan 2002 03:07 UTC#142151
Here is a press-release from infogames: GEOFF CRAMMOND'S GRAND PRIX 4 ROARS OUT OF THE PITS & ONTO XBOX Infogrames moves into pole position as it announces that the undisputed king of PC F1 racing games is to make its console debut London, January 2001 - Enter a universe borne of perfection, technology, competition, blistering speed and of course glamour - and witness the unveiling of a new chapter in Formula 1 gaming. Leading interactive games publisher, Infogrames, has today announced that it is bringing one of the largest and most critically acclaimed brands in gaming to Next Gen consoles for the first time, specifically the Microsoft XBox. Geoff Crammond's Grand Prix 4 is the latest instalment in a hugely successful PC racing series, having sold over 2 million units worldwide. The new edition will launch on both PC and XBox in June 2002, bringing the sheer exhilaration of real F1 racing to a massive global audience. From the inception of the first Grand Prix title in 1992, the Grand Prix series has garnered unparalleled critical acclaim, with PC Gamer hailing Grand Prix 3 as a "masterpiece". Inheren throughout the entire series is the staggering attention to detail, phenomenal car physics, and utterly realistic artificial intelligence. The XBox and PC titles will of course carry the official FIA 2001 World Championship licence, featuring all the official drivers, teams and tracks from the 2001 season. Working in conjunction with Infogrames' Chipping Sodbury internal development studio, Geoff Crammond has reached gaming guru status through his hands-on design approach and ability to take programming to the level of art form. "We believe this game raises and re-defines our own benchmark", commented Crammond. "This is not just a game about racing, this is literally the closest you will get to F1 racing without actually being there." "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics and graphics engine, allowing for greater accuracy and immersion than ever before. A whole host of new additions are promised, including multi-player options, GPS positioning information and a motion-captured pit crew, all combinin to offer the player the most intense F1 racing experience available. Infogrames' Marketing Manager for Sport & Racing titles announced, "To PC gamers, Geoff Crammond's Grand Prix 4 games represent the epitome of F1 video-gaming. By bringing Grand Prix to XBox as well as PC, we are offering console gamers the first ever opportunity to get their hands on the next evolution of a legend." -- Mvh Sven
GD 12 Jan 2002 05:35 UTC↳ reply to Sven#142163
In article <3c3fa8a6$0$16886$[email hidden]>, [email hidden] says... > >GEOFF CRAMMOND'S GRAND PRIX 4 ROARS OUT OF THE PITS & ONTO XBOX > >"Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics >and graphics engine, Ah... so all those utilities will have to be re-written yet again. :) >A whole host of new additions are promised, including multi-player >options, GPS positioning information and a motion-captured pit crew, Can anyone shed any light on how "GPS positioning information" is helpful?
Rich#8 12 Jan 2002 07:12 UTC↳ reply to GD#142166
I suppose in getting the track layout correct to the .0001 metre, or perhaps for no other reason than it sounds impressive to the uninformed.. :-) they didn't use any GPS devices when creating GPL ? On Sat, 12 Jan 2002 05:35:37 GMT, [email hidden] (GD) wrote:
Quoted text (21 lines)>In article <3c3fa8a6$0$16886$[email hidden]>, [email hidden] says... >> >>GEOFF CRAMMOND'S GRAND PRIX 4 ROARS OUT OF THE PITS & ONTO XBOX >> >>"Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics >>and graphics engine, > >Ah... so all those utilities will have to be re-written yet again. :) > > > > >>A whole host of new additions are promised, including multi-player >>options, GPS positioning information and a motion-captured pit crew, > >Can anyone shed any light on how "GPS positioning information" is >helpful? > > > >
Great! As thinking the thing GP3s tracks are almost fantasies. =)) <Rich#8> wrote in message news:[email hidden]... > I suppose in getting the track layout correct to the .0001 metre, or > perhaps for no other reason than it sounds impressive to the > uninformed.. :-) > > they didn't use any GPS devices when creating GPL ? >
<Rich#8> wrote ... > I suppose in getting the track layout correct to the > .0001 metre, or perhaps for no other reason than it > sounds impressive to the uninformed.. :-) Rather for getting object placement, run-off areas and service roads correct. As GPS has a resolution of about 0.15m under ideal circumstances, I think the second part of your answer is closer to the truth. > they didn't use any GPS devices when creating GPL ? Of course they did... and a time machine. ;-) Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
F1RC uses GPS, and it's tracks are as close to perfect as you can get in a sim. David G Fisher "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> <Rich#8> wrote ... > > I suppose in getting the track layout correct to the > > .0001 metre, or perhaps for no other reason than it > > sounds impressive to the uninformed.. :-) > > Rather for getting object placement, run-off areas and service roads > correct. As GPS has a resolution of about 0.15m under ideal circumstances,
I
Quoted text (13 lines)> think the second part of your answer is closer to the truth. > > > they didn't use any GPS devices when creating GPL ? > > Of course they did... and a time machine. ;-) > > Jan. > =--- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > > >
"David G Fisher" <[email hidden]> writes: > F1RC uses GPS, and it's tracks are as close to perfect as you can get in a > sim. CART Precision Racing used GPS and -erm- some of the tracks are pure fantasy. -- Olav K. Malmin remove .spam when replying
"David G Fisher" wrote... > F1RC uses GPS, and it's tracks are as close to perfect as you > can get in a sim. They probably are... IMO though as accurate as possible tracks are a requirement for a modern F1 sim, not a feature. No question F!RC is the current benchmark in this area. 0.15m (6 inches) resolution is quite coarse, however, for a sport where one speaks of "inch perfect" driving, which leads me to believe while GPS is certainly very usefull for recreating the venue, its principle value with reference to the track is one of adding to the information already recorded in a detailed trackmap (position of bumps, dips, repairs, etc...). Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Revvin 12 Jan 2002 14:57 UTC↳ reply to Sven#142104
Same fanfare we had the last time, better physics new graphics lalalalala I got sucked in by the hype and bought it and was very dissapointed so I won't be making that mistake again. For me now Geoff Crammond is a spent force in the F1 sim world, the Crammond sims were already under heavy competition from Ubisoft's line of F1 sims but both have IMO been surpassed by EA. Say what you will about EA making new versions every year but they do improve and we get to play against the current realistic line up of drivers and teams...Looks like we'l lbe gettign last years line up which I can play against right now in F1 2001 and expect to play against 2002 teams sometime in the autumn for EA's traditional roll out of updated titles, on top of that the sports car mod for F1 2001 will also keep me playing a little longer. Revvin "Sven" <[email hidden]> wrote in message news:3c3fa8a6$0$16886$[email hidden]... > Here is a press-release from infogames: > > GEOFF CRAMMOND'S GRAND PRIX 4 ROARS OUT OF THE PITS & ONTO XBOX > > Infogrames moves into pole position as it announces that the undisputedking
Quoted text (7 lines)> of PC F1 racing games is to make its console debut > > London, January 2001 - Enter a universe borne of perfection, technology, > competition, blistering speed and of course glamour - and witness the > unveiling of a new chapter in Formula 1 gaming. Leading interactive games > publisher, Infogrames, has today announced that it is bringing one of the > largest and most critically acclaimed brands in gaming to Next Gen
consoles > for the first time, specifically the Microsoft XBox. Geoff Crammond'sGrand
Quoted text (8 lines)> Prix 4 is the latest instalment in a hugely successful PC racing series, > having sold over 2 million units worldwide. The new edition will launch on > both PC and XBox in June 2002, bringing the sheer exhilaration of real F1 > racing to a massive global audience. > > From the inception of the first Grand Prix title in 1992, the Grand Prix > series has garnered unparalleled critical acclaim, with PC Gamer hailing > Grand Prix 3 as a "masterpiece". Inheren throughout the entire series is
the
Quoted text (22 lines)> staggering attention to detail, phenomenal car physics, and utterly > realistic artificial intelligence. The XBox and PC titles will of course > carry the official FIA 2001 World Championship licence, featuring all the > official drivers, teams and tracks from the 2001 season. Working in > conjunction with Infogrames' Chipping Sodbury internal development studio, > Geoff Crammond has reached gaming guru status through his hands-on design > approach and ability to take programming to the level of art form. > > "We believe this game raises and re-defines our own benchmark", commented > Crammond. "This is not just a game about racing, this is literally the > closest you will get to F1 racing without actually being there." > > "Geoff Crammond's Grand Prix 4" for PC and XBox boasts an all new physics > and graphics engine, allowing for greater accuracy and immersion than ever > before. A whole host of new additions are promised, including multi-player > options, GPS positioning information and a motion-captured pit crew, all > combinin to offer the player the most intense F1 racing experience > available. > > Infogrames' Marketing Manager for Sport & Racing titles announced, "To PC > gamers, Geoff Crammond's Grand Prix 4 games represent the epitome of F1 > video-gaming. By bringing Grand Prix to XBox as well as PC, we are
offering
Quoted text (12 lines)> console gamers the first ever opportunity to get their hands on the next > evolution of a legend." > > > -- > > Mvh > Sven > > > >
On Sat, 12 Jan 2002 14:14:50 +0100, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (7 lines)>0.15m (6 inches) resolution is quite coarse, however, for a sport where one >speaks of "inch perfect" driving, which leads me to believe while GPS is >certainly very usefull for recreating the venue, its principle value with >reference to the track is one of adding to the information already recorded >in a detailed trackmap (position of bumps, dips, repairs, etc...). > >Jan.
a few months ago, i asked about the question of GPS accuracy (or lack of) and it somebody mentioned that GPS accuracy has been greatly improved for civilians after the military relaxed their restrictions for civilian devices. i would guess though, that using some kind of interpolation, triangulation maths, you could probably get inch or centimetre perfect co-ordinates. of course that's probably my own speculation, having no real-world knowledge of gps devices :) Regards all, istoff
"istoff" wrote... > a few months ago, i asked about the question of GPS accuracy > (or lack of) and it somebody mentioned that GPS accuracy has > been greatly improved for civilians after the military > relaxed their restrictions for civilian devices. That was me... it used to be over 10m for civilian applications IIRC. Not sure as I've only over used military GPS, where portable means "can be moved without the use of a forklift", BTW. ;-) > i would guess though, that using some kind of interpolation, > triangulation maths, you could probably get inch or centimetre > perfect co-ordinates. of course that's probably my own > speculation, having no real-world knowledge of gps devices :) These methods are already used to obtain the numbers it reads out. That said, averaging multiple measurements or averaging multiple devices could result in more reliable numbers. One might also argue the errors introduced would even out over the course of a track, i.e. for every corner that gets a little wider another will get a little tighter. I just brought up the resolution because the original poster, in jest, claimed an accuracy of 0.1mm. Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
I like top postings, I don't have to scroll down three pages worth of drivel to see a reply ;) -- Ian P <email invalid due to spam> "Markus Sagebiel" <[email hidden]> wrote in > i hate those top posters. Oh I see OE ;-) > Markus > > -- > Dipl.-Math.oec.Univ. Markus Sagebiel > http://sagebiel.c4.to - ICQ.COM-UIN#13447105 - PGP > Operating-System: Linux/2.4.5(i686) > Uptime: 1:18pm up 2:22, 2 users, load average: 2.05, 2.07, 2.05

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