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What drivers for GPL & Voodoo 5

7 posts by 6 people · 04 Jan 2002 09:44 UTC - 05 Jan 2002 04:33 UTC

Ian Riches 04 Jan 2002 09:44 UTC#143454
I'll be installing a V5 tonight to replace my TNT2. Since the demise of 3dfx there now seem to be as many "3rd party" driver variants as there are unofficial Nvidia releases, which is confusing to say the least! Does anyone have any recommendations as to which drivers to use? GPL is fired up more often than anything else on my PC, and so is my main focus, but compatibility with NFS:PU, Toca2, Rally Championship 2000, FUIII and Flanker 2.0 / 2.5 would be nice as well........ The machine is a Duron 800@933, running Win98SE / DX8.1, if it makes any difference. Mobo is Via KT133A-based. I understand that it is best to run GPL in D3D rathern than glide to preserve all the nice 16-bit textures, hi-res dashes etc. that I have got used to with the TNT2. Is that correct? Also, with the above system, do I have a chance of 1024x768 with 4x FSAA? Thanks! Ian -- Ian Riches GPL Rank +1.76 Monsters of GPL +284.19
Ian Riches <[email hidden]> writes:
Quoted text (13 lines)> I'll be installing a V5 tonight to replace my TNT2. > > Since the demise of 3dfx there now seem to be as many "3rd party" > driver variants as there are unofficial Nvidia releases, which is > confusing to say the least! > > Does anyone have any recommendations as to which drivers to use? GPL > is fired up more often than anything else on my PC, and so is my main > focus, but compatibility with NFS:PU, Toca2, Rally Championship 2000, > FUIII and Flanker 2.0 / 2.5 would be nice as well........ > > The machine is a Duron 800@933, running Win98SE / DX8.1, if it makes > any difference. Mobo is Via KT133A-based.
Just install the last certified drivers still possible to get from www.3dfx.com. Works like a charm on anything. > I understand that it is best to run GPL in D3D rathern than glide to > preserve all the nice 16-bit textures, hi-res dashes etc. that I have > got used to with the TNT2. Is that correct? Also, with the above > system, do I have a chance of 1024x768 with 4x FSAA? No you don't :) Even on my amd xp1600 I couldn't get it to run properly with 4x FSAA. btw, where do you get the 16-bit textures ? > Thanks! No worries -- Olav K. Malmin remove .spam when replying
On 04 Jan 2002 11:19:30 +0100, [email hidden] (Olav K. Malmin) wrote:
Quoted text (8 lines)>Ian Riches <[email hidden]> writes: >> Does anyone have any recommendations as to which drivers to use? GPL >> is fired up more often than anything else on my PC, and so is my main >> focus, but compatibility with NFS:PU, Toca2, Rally Championship 2000, >> FUIII and Flanker 2.0 / 2.5 would be nice as well........ > >Just install the last certified drivers still possible to get from >www.3dfx.com. Works like a charm on anything.
Thanks for that. I'll start there, and try and resist the temptation to fiddle if everything works ;-)
Quoted text (7 lines)>> I understand that it is best to run GPL in D3D rathern than glide to >> preserve all the nice 16-bit textures, hi-res dashes etc. that I have >> got used to with the TNT2. Is that correct? Also, with the above >> system, do I have a chance of 1024x768 with 4x FSAA? > >No you don't :) Even on my amd xp1600 I couldn't get it to run >properly with 4x FSAA.
Oh well. It'll still be a big improvment at 2x, I hope. >btw, where do you get the 16-bit textures ? Try: http://www.legendsof67.free-online.co.uk/Trackpatches.htm & http://gplpp.com/ Ian -- Ian Riches GPL Rank +1.76 Monsters of GPL +284.19
I'm using the last 3dfx drivers 1.04's Nov 2000. Try www.ammoburners.com, www.omegacorner.com for other drivers. There are other sites out there. I don't see any big difference with all this driver swapping. I run GPL at 1280x1024 2xfsaa, in glide, JFCarset, 50% detail on most tracks. Sometimes reduce to 1024x768 depending on track eg Leipzig. With my Duron 700@950 was getting ~26-27 fps at back of Monaco grid. With Tbird 1G @ 1.3G am now getting around 34-35fps with same settings. My V5 is overclocked to 188MHz with extra heatsink/fans. Peter H "Ian Riches" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (39 lines)> On 04 Jan 2002 11:19:30 +0100, [email hidden] (Olav K. > Malmin) wrote: > > >Ian Riches <[email hidden]> writes: > >> Does anyone have any recommendations as to which drivers to use? GPL > >> is fired up more often than anything else on my PC, and so is my main > >> focus, but compatibility with NFS:PU, Toca2, Rally Championship 2000, > >> FUIII and Flanker 2.0 / 2.5 would be nice as well........ > > > >Just install the last certified drivers still possible to get from > >www.3dfx.com. Works like a charm on anything. > > Thanks for that. I'll start there, and try and resist the temptation > to fiddle if everything works ;-) > > >> I understand that it is best to run GPL in D3D rathern than glide to > >> preserve all the nice 16-bit textures, hi-res dashes etc. that I have > >> got used to with the TNT2. Is that correct? Also, with the above > >> system, do I have a chance of 1024x768 with 4x FSAA? > > > >No you don't :) Even on my amd xp1600 I couldn't get it to run > >properly with 4x FSAA. > > Oh well. It'll still be a big improvment at 2x, I hope. > > >btw, where do you get the 16-bit textures ? > > Try: > > http://www.legendsof67.free-online.co.uk/Trackpatches.htm > > & > > http://gplpp.com/ > > Ian > -- > Ian Riches > GPL Rank +1.76 Monsters of GPL +284.19
I had this gpl machine built around a year and a half ago. At the time the V5 was coming out and people were having trouble getting gpl to work together with fsaa. Lockups, etc. I never had one problem. worked like a charm. Along the way I purchased a GF3 card and put it in my box. Recently I cleaned out all the nvidia drivers and put back in my V5. Since then fsaa lo9cks up in glide??? What could have happened and how should I fix this? Sincerely... Dave C. Peter H <[email hidden]> wrote in message news:3BiZ7.60050$[email hidden]...
Quoted text (57 lines)> I'm using the last 3dfx drivers 1.04's Nov 2000. Try www.ammoburners.com, > www.omegacorner.com for other drivers. There are other sites out there. I > don't see any big difference with all this driver swapping. > > I run GPL at 1280x1024 2xfsaa, in glide, JFCarset, 50% detail on most > tracks. Sometimes reduce to 1024x768 depending on track eg Leipzig. > > With my Duron 700@950 was getting ~26-27 fps at back of Monaco grid. With > Tbird 1G @ 1.3G am now getting around 34-35fps with same settings. > > My V5 is overclocked to 188MHz with extra heatsink/fans. > > Peter H > > "Ian Riches" <[email hidden]> wrote in message > news:[email hidden]... > > On 04 Jan 2002 11:19:30 +0100, [email hidden] (Olav K. > > Malmin) wrote: > > > > >Ian Riches <[email hidden]> writes: > > >> Does anyone have any recommendations as to which drivers to use? GPL > > >> is fired up more often than anything else on my PC, and so is my main > > >> focus, but compatibility with NFS:PU, Toca2, Rally Championship 2000, > > >> FUIII and Flanker 2.0 / 2.5 would be nice as well........ > > > > > >Just install the last certified drivers still possible to get from > > >www.3dfx.com. Works like a charm on anything. > > > > Thanks for that. I'll start there, and try and resist the temptation > > to fiddle if everything works ;-) > > > > >> I understand that it is best to run GPL in D3D rathern than glide to > > >> preserve all the nice 16-bit textures, hi-res dashes etc. that I have > > >> got used to with the TNT2. Is that correct? Also, with the above > > >> system, do I have a chance of 1024x768 with 4x FSAA? > > > > > >No you don't :) Even on my amd xp1600 I couldn't get it to run > > >properly with 4x FSAA. > > > > Oh well. It'll still be a big improvment at 2x, I hope. > > > > >btw, where do you get the 16-bit textures ? > > > > Try: > > > > http://www.legendsof67.free-online.co.uk/Trackpatches.htm > > > > & > > > > http://gplpp.com/ > > > > Ian > > -- > > Ian Riches > > GPL Rank +1.76 Monsters of GPL +284.19 > >
BRH 04 Jan 2002 23:57 UTC↳ reply to Ian Riches#143392
I disagree with you about not wanting to run GPL in Glide with a V5. If for no other reason than you can use the "Glide Wrapper" to place your mirror at a center position, ala a rearview mirror. AFAIK, you can't do anything similar in D3D. Sorry, but I don't have the link for the Glide Wrapper -- Can anyone help here? Ian Riches wrote:
Quoted text (13 lines)> > > I understand that it is best to run GPL in D3D rathern than glide to > preserve all the nice 16-bit textures, hi-res dashes etc. that I have > got used to with the TNT2. Is that correct? Also, with the above > system, do I have a chance of 1024x768 with 4x FSAA? > > Thanks! > > Ian > -- > Ian Riches > GPL Rank +1.76 Monsters of GPL +284.19
-- Bert
The original drivers that shipped with the card would not work with 2xfsaa on most systems. Since nobody had enough horsepower to run 4xfsaa that was a problem. Just about any driver after Nov. 2000 should work fine with GPL and a V5. I've been running d3d and using many of the upgraded textures that are available now...The Ring is stunning... dave henrie "David Ciemny" <[email hidden]> wrote in message news:W8rZ7.60$[email hidden]...
Quoted text (12 lines)> I had this gpl machine built around a year and a half ago. At the time the > V5 was coming out and people were having trouble getting gpl to work > together with fsaa. Lockups, etc. > > I never had one problem. worked like a charm. > > Along the way I purchased a GF3 card and put it in my box. Recently I > cleaned out all the nvidia drivers and put back in my V5. Since then fsaa > lo9cks up in glide??? What could have happened and how should I fix this? > > Sincerely... >

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