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Saitek R440 pedal & FF problems in GTR

4 posts by 2 people · 29 Dec 2005 10:02 UTC - 01 Jan 2006 19:25 UTC

John 29 Dec 2005 10:02 UTC#14386
I have just got a Saitek R440 wheel & pedal for Xmas which works ok with GTR but the throttle (gas) pedal seems to only have a limited range. It dosn't start working until it is quite a way down. Also the FF does not seem to be very strong. Has anyone had this problem.
Tango 29 Dec 2005 21:13 UTC↳ reply to John#14309
John <[email hidden]> wrote in news:cuc7r1dvq8f0euvcfgb9ulfdjlucfrlcoe@ 4ax.com: > I have just got a Saitek R440 wheel & pedal for Xmas which works ok > with GTR but the throttle (gas) pedal seems to only have a limited > range. It dosn't start working until it is quite a way down. Also the > FF does not seem to be very strong. Has anyone had this problem. > i have the `overall device gain` set at 60% strength and the rest set at zero in the control panel settings. ive attached the ffb settings i use in all ISI sims,it feels strong with subtle kerb effects, i like them try them yourself. just copy and paste over the top of your current settings in your `.plr` file. BACK IT UP FIRST!! try recalibrating in the game to cure the pedal problem, plus give the 2 pedals a full push and the wheel lock to lock to autocalibrate them when you first plug it in and start the game. any more probs get back here and i`ll try and help some more. Happy New Year !
Tango 29 Dec 2005 21:14 UTC↳ reply to John#14310
John <[email hidden]> wrote in news:[email hidden]: > I have just got a Saitek R440 wheel & pedal for Xmas which works ok > with GTR but the throttle (gas) pedal seems to only have a limited > range. It dosn't start working until it is quite a way down. Also the > FF does not seem to be very strong. Has anyone had this problem. > i have the `overall device gain` set at 60% strength and the rest set at zero in the control panel settings. below is the ffb settings i use in all ISI sims,it feels strong with subtle kerb effects, i like them, try them yourself. just copy and paste over the top of your current settings in your `.plr` file. BACK IT UP FIRST!! try recalibrating in the game to cure the pedal problem, plus give the 2 pedals a full push and the wheel lock to lock to autocalibrate them when you first plug it in and start the game. any more probs get back here and i`ll try and help some more. Happy New Year ! FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2 =stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1 =Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.50000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1 =Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="0.79717" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17453" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.16981" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90094" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1 =Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.40000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="4" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="1.10000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
John 01 Jan 2006 19:25 UTC↳ reply to Tango#14151
I tried your sugestion & it worked fine, thanks very much On 29 Dec 2005 21:14:25 GMT, Tango <[email hidden]> wrote:
Quoted text (97 lines)>John <[email hidden]> wrote in >news:[email hidden]: > >> I have just got a Saitek R440 wheel & pedal for Xmas which works ok >> with GTR but the throttle (gas) pedal seems to only have a limited >> range. It dosn't start working until it is quite a way down. Also the >> FF does not seem to be very strong. Has anyone had this problem. >> > >i have the `overall device gain` set at 60% strength and the rest set at >zero in the control panel settings. below is the ffb settings i use in >all ISI sims,it feels strong with subtle kerb effects, i like them, try >them yourself. just copy and paste over the top of your current settings >in your `.plr` file. BACK IT UP FIRST!! try recalibrating in the game >to cure the pedal problem, plus give the 2 pedals a full push and the >wheel lock to lock to autocalibrate them when you first plug it in and >start the game. >any more probs get back here and i`ll try and help some more. >Happy New Year ! > > > >FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2 >=stick/custom, 3=rumble pad. >FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1 >=Low, 2=Medium, 3=High, 4=Full, 5=Custom. >FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to >1.0. >FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle >axis, 1 = throttle effects on steering axis. >FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = >brake effects on steering axis. >FFB steer vibe freq mult="0.50000" // Controls frequency of steering >vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. >FFB steer vibe zero magnitude="0.00000" // Magnitude of steering >vibration at 0mph (reference point). >FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a >function of frequency (used with FFB steer vibe zero magnitude). >FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1 >=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. >FFB steer force average weight="0.60000" // How much weight is given to >new steering force calculations each frame (0.01 - 1.0). Lower values >will smooth out the steering force, but will also add latency. >FFB steer force exponent="0.79717" // Steering force output >"sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, >greater than 1.0 = lower sensitivity. >FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if >controller pulls in the wrong direction). >FFB steer force output max="1.80000" // Maximum force output of steering >force, recommendation 0.8 to 2.0 >FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: >0.4 to 0.9. How much weight is given to tire grip when calculating >steering force. >FFB steer update thresh="0.01500" // Amount of change required to update >steer force/vibe (0.0 - 1.0). Lower values = steering force updated more >frequently = lower frame rate. >FFB steer friction coefficient="0.17500" // Coefficient to use for >steering friction. Range: -1.0 to 1.0 >FFB steer friction saturation="1.00000" // Saturation value to use for >steering friction. Range: 0 - 1.0 >FFB steer damper coefficient="0.17453" // Coefficient to use for >steering damper. Range: -1.0 to 1.0 >FFB steer damper saturation="1.00000" // Saturation value to use for >steering damper. Range: 0 - 1.0 >FFB throttle vibe freq mult="0.16981" // Scales actual engine frequency >to force FFB vibration frequency. Suggested range: 0.10 to 0.50 >FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine >vibration at 0rpm (reference point). >FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as >a function of frequency (used with FFB throttle vibe zero magnitude). >FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, >1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. >FFB throttle vibe update thresh="0.08000" // Amount of change required >to update throttle vibe (0.0 - 1.0) >FFB brake vibe freq mult="0.90094" // Scales actual brake rotational >frequency to force feedback vibration frequency. >FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration >at 0mph (reference point). >FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a >function of frequency (used with FFB brake vibe zero magnitude). >FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1 >=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. >FFB brake vibe update thresh="0.05000" // Amount of change required to >update brake vibe (0.0 to 1.0) >FFB rumble strip magnitude="0.40000" // How strong the rumble strip >rumble is. Range 0.0 to 1.0, 0.0 disables effect. >FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier >1.0 = one rumble per wheel rev. >FFB rumble strip wave type="4" // Type of wave to use for vibe: 0=Sine, >1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. >FFB rumble strip pull factor="1.10000" // How strongly wheel pulls >right/left when running over a rumble strip. Suggested range: -1.5 to >1.5. >FFB rumble strip update thresh="0.07500" // Amount of change required to >update rumble strip effect (0.0 - 1.0) >FFB jolt magnitude="1.00000" // How strong jolts from other cars (or >walls) are. Suggested Range: -2.0 to 2.0.

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