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Rec.Autos.Simulators Archive

NR2002 Engine sound too quiet?

15 posts by 12 people · 02 Jan 2002 05:40 UTC - 08 Jan 2002 01:55 UTC

Marc Collins 02 Jan 2002 05:40 UTC#143922
I like the new sounds very much, but does anyone else find the engine sound too quiet relative to the other sounds? I don't want the car next to me to sound louder than my own engine and with my engine at 100%, I would practically have to turn off the other sounds for it to be the dominant sound that it should be. Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Hi Marc, I hope Papy doesn't use only those 4 global sliders for sound ratios in the full version. They're clearly insufficient. However, since you can unpack the sound.dat, there's nothing to prevent you from adjusting the sound level directly within the wav files. There are also ways to give these sounds more pressure, and I'm sure someone will do that, too. I've done it to try them in N4, and I can say that the sounds do have potential for some pretty good grumble :-) Achim "Marc Collins" <[email hidden]> wrote in message news:y%wY7.9125$[email hidden]... > I like the new sounds very much, but does anyone else find the enginesound > too quiet relative to the other sounds? I don't want the car next to meto
Quoted text (8 lines)> sound louder than my own engine and with my engine at 100%, I would > practically have to turn off the other sounds for it to be the dominant > sound that it should be. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
hey I don't have any engine sounds whatsoever, just enviromental sounds.... sudesh "Marc Collins" <[email hidden]> wrote in message news:y%wY7.9125$[email hidden]... > I like the new sounds very much, but does anyone else find the enginesound > too quiet relative to the other sounds? I don't want the car next to meto
Quoted text (8 lines)> sound louder than my own engine and with my engine at 100%, I would > practically have to turn off the other sounds for it to be the dominant > sound that it should be. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Yea, I thought the same thing. Great sound, but just not loud enough. Marc Collins wrote:
Quoted text (17 lines)> > I like the new sounds very much, but does anyone else find the engine sound > too quiet relative to the other sounds? I don't want the car next to me to > sound louder than my own engine and with my engine at 100%, I would > practically have to turn off the other sounds for it to be the dominant > sound that it should be. > > Marc > > -- > **************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? > ****************************************************************************
[email hidden] (Joachim Trensz) wrote in <a0ud22$n2kls$3@ID- 99765.news.dfncis.de>: >I hope Papy doesn't use only those 4 global sliders for sound ratios in the >full version. They're clearly insufficient. However, since you can unpack >the sound.dat, there's nothing to prevent you from adjusting the sound level >directly within the wav files. How do you unpack them? I tried dooDAT but it doesn't handle it. I would love to get that engine sound into GPL. -- Don Scurlock Vancouver,B.C. GPLRank -15.39 MonsterRank 90.86 Come see how you rank, at the GPLRank site http://newgplrank.schuerkamp.de/
Increase the value of the "RelativeVol_PlayerEngine" setting in the [Sound Options] section of your PLAYER.INI. - Eric "Mick" <[email hidden]> wrote in message news:[email hidden]... > Yea, I thought the same thing. Great sound, but just not loud enough.
datx, available at The Pits, I think. http://theuspits.bhmotorsports.com/files/makedatx.zip - 326kb -- ----------------------------------------------------------------- Morgan Vincent Wooten System Specs: http://personal.lig.bellsouth.net/lig/m/v/mvwooten/system.txt ----------------------------------------------------------------- "Don Scurlock" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Joachim Trensz) wrote in <a0ud22$n2kls$3@ID- > 99765.news.dfncis.de>: > > >I hope Papy doesn't use only those 4 global sliders for sound ratios in the > >full version. They're clearly insufficient. However, since you can unpack > >the sound.dat, there's nothing to prevent you from adjusting the sound level > >directly within the wav files. > > > How do you unpack them? I tried dooDAT but it doesn't handle it. I would love > to get that engine sound into GPL. > > > -- > Don Scurlock > Vancouver,B.C. > > GPLRank -15.39 > MonsterRank 90.86 > > Come see how you rank, at the GPLRank site > http://newgplrank.schuerkamp.de/
It's quiet because all of the low-end Bass components of the sound are either not being played, or simply aren't there. Man, I HOPE it's not because they simply are not there. My sub sits idle in NR2002, while it rumbles like hell in N4. It's not an acceptable trade-off, IMHO, if this turns out to be the case. We need those low-frequency components of the sound for it to really be right. But, then again, this IS a demo :) Only Eric knows for sure :) -Larry "Marc Collins" <[email hidden]> wrote in message news:y%wY7.9125$[email hidden]... > I like the new sounds very much, but does anyone else find the enginesound > too quiet relative to the other sounds? I don't want the car next to meto
Quoted text (8 lines)> sound louder than my own engine and with my engine at 100%, I would > practically have to turn off the other sounds for it to be the dominant > sound that it should be. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Marc... Try turning off "3D Sound"....adjust the sliders anew. TP "Marc Collins" <[email hidden]> wrote in message news:y%wY7.9125$[email hidden]... > I like the new sounds very much, but does anyone else find the enginesound > too quiet relative to the other sounds? I don't want the car next to meto
Quoted text (8 lines)> sound louder than my own engine and with my engine at 100%, I would > practically have to turn off the other sounds for it to be the dominant > sound that it should be. > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Very interesting...and Papy-like to have these fine adjustments. But why is there almost a parallel set of adjustments to the menu ones? I would have been happy to just be able to slide the slider a bit higher on the screen. I don't see the point of limiting the engine sound so dramatically in the .ini file as the default. Thanks for this tip, though! Marc "Eric Busch" <[email hidden]> wrote in message news:a0vkf1$9t5$[email hidden]...
Quoted text (11 lines)> Increase the value of the "RelativeVol_PlayerEngine" setting in the [Sound > Options] section of your PLAYER.INI. > > - Eric > > > "Mick" <[email hidden]> wrote in message > news:[email hidden]... > > Yea, I thought the same thing. Great sound, but just not loud enough. > >
>"Marc Collins" <[email hidden]> wrote > Very interesting...and Papy-like to have these fine adjustments. But whyis > there almost a parallel set of adjustments to the menu ones? Because Papyrus is slowly stopping to care about scalability and in-game customability (ex: the number of options in the core.ini). Well, they want to appeal the most to the simple gamer, who would be overwhelmed with all those buttons (and now with NR2002, all those annoying clicks) <snickers>. At least they still give us those options. Ex : We need to exit the sim so that they restart, why can't we open up a console like so many other titles on the market? Just look at Unreal Tournament, it's trully a great gUI. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www3.sympatico.ca/yves.menard/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
What would be your suggestion (a numerical figure) ?? Here's my current player ini file as it relates to sound: ++++++++++++++++++++++ Sound Options] maxSoundsHeard=16 ; Max simultaneous sounds heard RadioInCarChat=0 ; allow in chat while in car RadioMsgDelivery=2 ; radio message delivery method RadioMsgFreq=2 ; radio message frequency RelativeVol_Crashes=0.950000 ; relative volume for crashes RelativeVol_Misc=0.900000 ; relative volume for other misc sound types RelativeVol_OppEngine=0.200000 ; relative volume for opponent engines RelativeVol_PlayerEngine=0.250000 ; relative volume for player engine RelativeVol_Skids=0.950000 ; relative volume for skids RelativeVol_Spotter=1.000000 ; relative volume for spotter RelativeVol_Undefined=1.000000 ; relative volume for undefined sound types soundCrashesVolume=84 ; Volume for crash sound effects soundDimension=1 ++++++++++++++++++++++++++++++++++++++++++++++ "Eric Busch" <[email hidden]> wrote in message news:a0vkf1$9t5$[email hidden]...
Quoted text (11 lines)> Increase the value of the "RelativeVol_PlayerEngine" setting in the [Sound > Options] section of your PLAYER.INI. > > - Eric > > > "Mick" <[email hidden]> wrote in message > news:[email hidden]... > > Yea, I thought the same thing. Great sound, but just not loud enough. > >
Hi Don, I used DatX Achim "Don Scurlock" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Joachim Trensz) wrote in <a0ud22$n2kls$3@ID- > 99765.news.dfncis.de>: > > >I hope Papy doesn't use only those 4 global sliders for sound ratios inthe > >full version. They're clearly insufficient. However, since you can unpack > >the sound.dat, there's nothing to prevent you from adjusting the soundlevel > >directly within the wav files. > > > How do you unpack them? I tried dooDAT but it doesn't handle it. I wouldlove
Quoted text (12 lines)> to get that engine sound into GPL. > > > -- > Don Scurlock > Vancouver,B.C. > > GPLRank -15.39 > MonsterRank 90.86 > > Come see how you rank, at the GPLRank site > http://newgplrank.schuerkamp.de/
Thanks again, Eric. I set it to 1.0 instead of 0.25 or whatever it was, and everything is perfect (for my ears). Marc "Eric Busch" <[email hidden]> wrote in message news:a0vkf1$9t5$[email hidden]...
Quoted text (11 lines)> Increase the value of the "RelativeVol_PlayerEngine" setting in the [Sound > Options] section of your PLAYER.INI. > > - Eric > > > "Mick" <[email hidden]> wrote in message > news:[email hidden]... > > Yea, I thought the same thing. Great sound, but just not loud enough. > >
Sting32 08 Jan 2002 01:55 UTC↳ reply to sudesh#142921
turn up the MAX# sounds played, on mine the engine must be 17th, as that made it work for me <G> "Sudesh Bhagwandin" <[email hidden]> wrote in message news:[email hidden]... > hey I don't have any engine sounds whatsoever, just enviromentalsounds....

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