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Random Track Generator

5 posts by 3 people · 16 Dec 2001 21:22 UTC - 22 Dec 2001 01:39 UTC

Jone Tytlandsvik 16 Dec 2001 21:22 UTC#146463
Even if you are a good driver, it's hard to compete in online racing, because there are all these people that have time to be racing 4 hours each day, and they know each track better then the roads from their home to work. Wouldn't it be great if the next multiplayer open road sim was able to generate a new track for each race? Just a tought. Jone Tytlandsvik
>"Jone Tytlandsvik" <[email hidden]> wrote > Wouldn't it be great if the next multiplayer open road sim was able to > generate a new track for each race? Yeah we had a couple of talks during all those years in r.a.s. about random terrain generator. I personally think the technology today is well enough acceptable for that. Just look at the almost "fractalesque" terrain of Tribes 2, Operation Flashpoint or Motocross Madness. It would more be for creating a real-life environment for racing/driving then an enclosed circuit. Events like off-road racing (Baja 1000) or long Rallies could be simulated (Paris-Dakar). Or else, perhaps create a big virtual world that has 100km x 100km, for a start World War II Online has some pretty good terrain modelling even if it means limited graphics and so. It still fits on a CD-Rom. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Quoted text (7 lines)>Even if you are a good driver, it's hard to compete in online racing, >because there are all these people that have time to be racing 4 hours each >day, and they know each track better then the roads from their home to work. > >Wouldn't it be great if the next multiplayer open road sim was able to >generate a new track for each race? >
I think that'd be pretty cool, although there would probably be a lot more luck involved than skill at that point... Hmm... That sounds kind of fun, actually :0) Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com
"J. Todd Wasson" <[email hidden]> wrote in message news:[email hidden]... > >Even if you are a good driver, it's hard to compete in online racing, > >because there are all these people that have time to be racing 4 hourseach > >day, and they know each track better then the roads from their home towork.
Quoted text (7 lines)> > > >Wouldn't it be great if the next multiplayer open road sim was able to > >generate a new track for each race? > > > > > I think that'd be pretty cool, although there would probably be a lot
more > luck involved than skill at that point... Hmm... That sounds kind offun, > actually :0) > Luck? Is there a lot of luck involved when you drive your real car on a road you have never been before? I know what you mean. Just couldn't resist. :) Players had to be careful if they wanted to finish at all. Jone.
>Luck? Is there a lot of luck involved when you drive your real car on a road >you have never been before? >I know what you mean. Just couldn't resist. :) >Players had to be careful if they wanted to finish at all. > Why you little... ;-) Good point though. Todd Wasson --- Performance Simulations Drag Racing and Top Speed Prediction Software http://PerformanceSimulations.Com

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