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Rec.Autos.Simulators Archive

Re: F1 2001 - niggles

6 posts by 4 people · 10 Dec 2001 16:52 UTC - 11 Dec 2001 22:43 UTC

Ian Bell 10 Dec 2001 16:52 UTC#147622
Hey Richard, there's a lot of techy guys here: www.SimBin.com including the guy who wrote the telemetry program. Come to the forums and post the question. See you soon Ian "Richard S Beckett" <[email hidden]> wrote in message news:9v20ic$[email hidden]... x-no-archive: yes Guys, After hearing about the patch, I went out and bought F1 2001, and I must say, I'm impressed. I have a few questions, though... I have a duron 750, GF2 mx, MSFF (gameport), and win98. I have copied the settings from the document into the .plr file, and the FF is very good. Are there any tweaked settings around for the MSFF that I can try? To get the wheel to work, I have to go to the track (where it won't work) then exit out, and re-load it before it works. Is there any way around this? Also, I have a huge deadzone on the pedals, despite using DXtweak, or DXdeadzone. DXTweak doesn't seem to work properly, either. Any pointers here? How do you get the telemetry to work? Does each car drive differently? I'm crap at setups, so do I need to get ones specifically for the car of my choice? Thanks. R.
Forgot to add, you'll get all the setups you ever need, and can request a specific setup for your driving style and we'll make it for you :-) www.SimBin.com For all your sim needs! "Ian Bell" <[email hidden]> wrote in message news:xL5R7.23019$[email hidden]... > Hey Richard, there's a lot of techy guys here: www.SimBin.com includingthe
Quoted text (7 lines)> guy who wrote the telemetry program. Come to the forums and post the > question. > See you soon > > Ian > > "Richard S Beckett" <[email hidden]> wrote
in
Quoted text (12 lines)> message news:9v20ic$[email hidden]... > x-no-archive: yes > > Guys, > > After hearing about the patch, I went out and bought F1 2001, and I must > say, I'm impressed. > > I have a few questions, though... > > I have a duron 750, GF2 mx, MSFF (gameport), and win98. I have copied the > settings from the document into the .plr file, and the FF is very good.
Are > there any tweaked settings around for the MSFF that I can try? > > To get the wheel to work, I have to go to the track (where it won't work) > then exit out, and re-load it before it works. Is there any way aroundthis?
Quoted text (16 lines)> > Also, I have a huge deadzone on the pedals, despite using DXtweak, or > DXdeadzone. DXTweak doesn't seem to work properly, either. Any pointers > here? > > How do you get the telemetry to work? > > Does each car drive differently? I'm crap at setups, so do I need to get > ones specifically for the car of my choice? > > Thanks. > > R. > > >
Pat Dotson 11 Dec 2001 01:24 UTC#147439
Richard S Beckett wrote: > > Also, I have a huge deadzone on the pedals, despite using DXtweak, or DXdeadzone. DXTweak doesn't seem to work properly, either. Any pointers here? Using DXtweak, you have to set the center of calibration very near to the minimum calibration value. Then you can use the entire travel of your pedals. F1 2001 keys off of the center of calibration for the starting point of pedal input, even if you are using split axis. -- Pat Dotson
Pat Dotson <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (7 lines)> Richard S Beckett wrote: > > > > Also, I have a huge deadzone on the pedals, despite using DXtweak, or DXdeadzone. DXTweak doesn't seem to work properly, either. Any pointers here? > > Using DXtweak, you have to set the center of calibration very near > to the minimum calibration value. Then you can use the entire > travel of your pedals.
I seriously hope ISI patches this game so that split-axis controllers work right. I have an MS Non-FF wheel and no matter what I do with the calibration data in dxtweak the only way to eliminate the deadzone is by using combined pedals. It's either that or having to press each pedal halfway down to get any input. With the number of *arcade* games on the market that properly support split-axis pedals I can't believe they somehow missed that. Just a little toggle or a tweak in an ini file so that the game reads the pedals correctly would be nice. At least now I know why I thought the throttle/brake models in the game sucked. Using single-axis pedals I'm spinning at every corner and coming to a near complete stop before I enter a corner. =) Jason
[email hidden] (jason moyer) writes:
Quoted text (17 lines)> Pat Dotson <[email hidden]> wrote in message news:<[email hidden]>... > > Richard S Beckett wrote: > > > > > > Also, I have a huge deadzone on the pedals, despite using DXtweak, or DXdeadzone. DXTweak doesn't seem to work properly, either. Any pointers here? > > > > Using DXtweak, you have to set the center of calibration very near > > to the minimum calibration value. Then you can use the entire > > travel of your pedals. > > I seriously hope ISI patches this game so that split-axis controllers > work right. I have an MS Non-FF wheel and no matter what I do with > the calibration data in dxtweak the only way to eliminate the deadzone > is by using combined pedals. It's either that or having to press each > pedal halfway down to get any input. With the number of *arcade* > games on the market that properly support split-axis pedals I can't > believe they somehow missed that. Just a little toggle or a tweak in > an ini file so that the game reads the pedals correctly would be nice.
Yeah, I was really disappointed that they didn't fix this in the first patch. Hell, right now F1 2001 is the only reason I still have WinME on my computer. XP is working fine on every other game, including GPL. It's just that my gameport MS FF has split axis all the time. After the big upgrade there is no money for a new MOMO wheel either :) -- Olav K. Malmin remove .spam when replying
That's exactly what I said to do in the first place! Guess I didn't explain it clearly enough, eh? It works for me, and I think it HAS to work for everyone, because F1 2001 is reading DX8 calibration values, and DXtweak changes those values directly. So, if you think it doesn't work for you, try again, because is *will* work. -- Pat Dotson Richard S Beckett wrote: > > Ooh! That triggered a thought... > > Maybe it's seeing both axes for brake and acce...gas, but it's only using the bottom half for brake and the top half for gas, or something like that. > > I'll try fiddling with the centers in dxtweak to see what happens. Maybe if I set the centers to 0, and max, or something like that, it'll work.

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