N5 wish-list summary
I think we can take it as a given that there will be some degree of
overall improvement to the graphics engine. Here is a summary of all
the comments thus far (in roughly chronological order):
- improved vehicle damage model, more realistic damage when hitting
the wall, etc.
- debris on track causes cut tires, more realistic tire wear, more
useful tire wear indicators / ability to see whilch part of a tire
that get's worn first.
- blown engines drop oil
- dynamic weather during race, dynamic time of day, fix the Daytona
sunset (what, exactly is wrong with it, anyway?)
- larger textures for cars / ability to paint wheels individually (per
car).
- more setup options, ability to change the brake bias during race.
- customizable drivers seating position (height, fore-aft) from
cockpit view
- Hatswitch controls drivers view
- being able to see other driver's pitcrew's
- the ability to use worn ("scrubbed") tires during practise sessions
- improved spotter / crewchief i.e. give the spotter more "AI" (care
to expand on that?)
- better engine-damage model / ability to loose one cylinder and still
be able to complete the race (I think we get something close to this
now, at least until you enter your pits)
- a better solution to the "wall-riding problem" (any suggestions on
specifics?)
- option to force qualifying to make race.
- real time qualifying
- a trim tab for the controller...
- track editor
- console server app
- make car flipping / collision physics more realistic
- Get rid of cheesey WON and do something more like VROC (I've never
played using VROC, how is WON cheesy in comparison?)
- More road courses. (Well, we only have the two, you know)
- Allow us to add more "blank" skins to be used when we don't have
another online driver's car file.
- include the 2002 schedule (can't we sort of do this already by
editing the season.ini?)
- Chicagoland and Kansas.
- include a screen that shows when others pitted last.
If I left any out or summarized incorrectly, I apologize. Please feel
free to expand on any of these comments or make some new ones.
Gerald
Summary of NASCAR 5 wish-list ideas
Gerald Moore compiled the suggestions from the earlier NASCAR 5 wish-list thread, and posters added more. Ideas included a smarter spotter and AI crew chief that interpret driver feedback, offline use of chat hotkeys, better server filters and more short tracks. A side discussion covered running restrictor-plate-free Talladega and Daytona servers by editing track.ini, and whether modified servers should disclose their changes.
Automated summary.
Gerald Moore wrote:
> N5 wish-list summary
> - improved spotter / crewchief i.e. give the spotter more "AI" (care toexpand on that?)
Assuming this is directed to me... What I wish for is to basicly have a
better and smarter spotter and crewchief... Or even better - one damn good
spotter and ond damn smart crewchief :-)
Meaning: I would like to have some or better intellegence put into them..
so that the spotter will call out those importat calls - instead of telling
you who's a lap down or leading when you're 3 wide thru turn 4. It would
also be nice if he could be better at predicting/anticeipating stuff.. ..
Examples:
"That car's going to catch up with you soon"
"You got one looking on the left" (What ever happend to this one btw? )
"Leader's catching up on you - he'll pass low"
"Leader's coming thru - let him go low"
"Watch it in Turn 2 - there's some debris down low"
"Take it easy there hotshot - you never win these things on the firstl lap!"
etc. etc.
As for the Crew chief... I would like him to be more of a crewchief
aswell... to be smarter, give better advices etc..
"If you can save a few more gallons - we might make it on 1 stop"
"Left side tires looked fine - no use changing them next time"
etc. etc.
> If I left any out or summarized incorrectly, I apologize. Please feel
> free to expand on any of these comments or make some new ones.
I just thought of one more thing I'de like to see fixed if Papy choose to
keep the WON-system....
I would like some options that give me some control as to what parts of the
race list that is displayed... So that it's possible to "filter" races
being shown based on:
- Type of track (SS, ST, SW, RC)
- Type of race (Arcade or Sim)
- Avalible/un availible races (ie. races that are unavailible for some
reason (Full field, race started, Skill or latency restirctions not meet)
are automaticly removed from the list (displayed on my screeen)
- Type of host
- Skill level required
- Latency restrictions
- Number of drivers in the race.
This thing is probably what I'm missing the most at the moment... browsing
thru 100's of Daytona and Talladega races with 1 or 2 drivers in them is
quite annoying when all you want to race is a road course. Giving us - the
users the ability to "filter" the unwanted races on our own race-list -
would be a huge "relief" Imho... More people would be able to find the
races that interrest them which inturn mean that more people would be
racing instead of browsing an ever changing list.
--
ed_
The GPLEA
--------------------------------------
- My name is Elliott Forbes Robinson.
Spell it, please.
- E-F-R.
No, no, spell your name.
- E-F-R!!
On Wed, 14 Nov 2001 01:06:29 +0100, "Ed Solheim"
<[email hidden]> wrote:
>This thing is probably what I'm missing the most at the moment... browsing
>thru 100's of Daytona and Talladega races with 1 or 2 drivers in them is
>quite annoying when all you want to race is a road course.
You can always click track on the menu bar to sort by track name. Not
quite the solution you want, but it works until something better comes
along.
Tim Wortman
North American Simulation Series
www.nasscar.com
1st wish is that they don't make it. It's painful to know that they are
going to waste time on that NASCAR crap while they could be working on GPL2.
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (74 lines)
> N5 wish-list summary > > I think we can take it as a given that there will be some degree of > overall improvement to the graphics engine. Here is a summary of all > the comments thus far (in roughly chronological order): > > - improved vehicle damage model, more realistic damage when hitting > the wall, etc. > > - debris on track causes cut tires, more realistic tire wear, more > useful tire wear indicators / ability to see whilch part of a tire > that get's worn first. > > - blown engines drop oil > > - dynamic weather during race, dynamic time of day, fix the Daytona > sunset (what, exactly is wrong with it, anyway?) > > - larger textures for cars / ability to paint wheels individually (per > car). > > - more setup options, ability to change the brake bias during race. > > - customizable drivers seating position (height, fore-aft) from > cockpit view > > - Hatswitch controls drivers view > > - being able to see other driver's pitcrew's > > - the ability to use worn ("scrubbed") tires during practise sessions > > - improved spotter / crewchief i.e. give the spotter more "AI" (care > to expand on that?) > > - better engine-damage model / ability to loose one cylinder and still > be able to complete the race (I think we get something close to this > now, at least until you enter your pits) > > - a better solution to the "wall-riding problem" (any suggestions on > specifics?) > > - option to force qualifying to make race. > > - real time qualifying > > - a trim tab for the controller... > > - track editor > > - console server app > > - make car flipping / collision physics more realistic > > - Get rid of cheesey WON and do something more like VROC (I've never > played using VROC, how is WON cheesy in comparison?) > > - More road courses. (Well, we only have the two, you know) > > - Allow us to add more "blank" skins to be used when we don't have > another online driver's car file. > > - include the 2002 schedule (can't we sort of do this already by > editing the season.ini?) > > - Chicagoland and Kansas. > > - include a screen that shows when others pitted last. > > > If I left any out or summarized incorrectly, I apologize. Please feel > free to expand on any of these comments or make some new ones. > > GeraldAbility to watch others Qualify, or see replays.
I want to see how some of these guys are STILL beating everyone else by a
good 3 seconds. I still say something ain't right...
-Larry
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (74 lines)
> N5 wish-list summary > > I think we can take it as a given that there will be some degree of > overall improvement to the graphics engine. Here is a summary of all > the comments thus far (in roughly chronological order): > > - improved vehicle damage model, more realistic damage when hitting > the wall, etc. > > - debris on track causes cut tires, more realistic tire wear, more > useful tire wear indicators / ability to see whilch part of a tire > that get's worn first. > > - blown engines drop oil > > - dynamic weather during race, dynamic time of day, fix the Daytona > sunset (what, exactly is wrong with it, anyway?) > > - larger textures for cars / ability to paint wheels individually (per > car). > > - more setup options, ability to change the brake bias during race. > > - customizable drivers seating position (height, fore-aft) from > cockpit view > > - Hatswitch controls drivers view > > - being able to see other driver's pitcrew's > > - the ability to use worn ("scrubbed") tires during practise sessions > > - improved spotter / crewchief i.e. give the spotter more "AI" (care > to expand on that?) > > - better engine-damage model / ability to loose one cylinder and still > be able to complete the race (I think we get something close to this > now, at least until you enter your pits) > > - a better solution to the "wall-riding problem" (any suggestions on > specifics?) > > - option to force qualifying to make race. > > - real time qualifying > > - a trim tab for the controller... > > - track editor > > - console server app > > - make car flipping / collision physics more realistic > > - Get rid of cheesey WON and do something more like VROC (I've never > played using VROC, how is WON cheesy in comparison?) > > - More road courses. (Well, we only have the two, you know) > > - Allow us to add more "blank" skins to be used when we don't have > another online driver's car file. > > - include the 2002 schedule (can't we sort of do this already by > editing the season.ini?) > > - Chicagoland and Kansas. > > - include a screen that shows when others pitted last. > > > If I left any out or summarized incorrectly, I apologize. Please feel > free to expand on any of these comments or make some new ones. > > Geraldmore road courses? thats a stupid one, they dont race more than 2 so I dont
want to race more than to hence the name sim.
It's funny that Nascar "crap" as you put it is probably the only reason Papy
is still in business right now. NASCAR is popular and keeps their payroll
going. You might want to at least respect it as it allows Papyrus to even
talk about GPL2, even though they haven't yet :) Wink Wink, Nudge Nudge
"JS" <joesaxon!!nospam!!@mindspring.com> wrote in message
news:9ssiv6$r92$[email hidden]...
> 1st wish is that they don't make it. It's painful to know that they are
> going to waste time on that NASCAR crap while they could be working onGPL2.
Quoted text (80 lines)
> > > "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > N5 wish-list summary > > > > I think we can take it as a given that there will be some degree of > > overall improvement to the graphics engine. Here is a summary of all > > the comments thus far (in roughly chronological order): > > > > - improved vehicle damage model, more realistic damage when hitting > > the wall, etc. > > > > - debris on track causes cut tires, more realistic tire wear, more > > useful tire wear indicators / ability to see whilch part of a tire > > that get's worn first. > > > > - blown engines drop oil > > > > - dynamic weather during race, dynamic time of day, fix the Daytona > > sunset (what, exactly is wrong with it, anyway?) > > > > - larger textures for cars / ability to paint wheels individually (per > > car). > > > > - more setup options, ability to change the brake bias during race. > > > > - customizable drivers seating position (height, fore-aft) from > > cockpit view > > > > - Hatswitch controls drivers view > > > > - being able to see other driver's pitcrew's > > > > - the ability to use worn ("scrubbed") tires during practise sessions > > > > - improved spotter / crewchief i.e. give the spotter more "AI" (care > > to expand on that?) > > > > - better engine-damage model / ability to loose one cylinder and still > > be able to complete the race (I think we get something close to this > > now, at least until you enter your pits) > > > > - a better solution to the "wall-riding problem" (any suggestions on > > specifics?) > > > > - option to force qualifying to make race. > > > > - real time qualifying > > > > - a trim tab for the controller... > > > > - track editor > > > > - console server app > > > > - make car flipping / collision physics more realistic > > > > - Get rid of cheesey WON and do something more like VROC (I've never > > played using VROC, how is WON cheesy in comparison?) > > > > - More road courses. (Well, we only have the two, you know) > > > > - Allow us to add more "blank" skins to be used when we don't have > > another online driver's car file. > > > > - include the 2002 schedule (can't we sort of do this already by > > editing the season.ini?) > > > > - Chicagoland and Kansas. > > > > - include a screen that shows when others pitted last. > > > > > > If I left any out or summarized incorrectly, I apologize. Please feel > > free to expand on any of these comments or make some new ones. > > > > Gerald > >Gerald Moore wrote:
>
> - improved spotter / crewchief i.e. give the spotter more "AI" (care
> to expand on that?)
>
I have another one along these lines...you know those hotkeys
you use during an online race to communicate with other drivers
("I'm going low!" "Will pit on this lap" etc.)? Well, it would be
extremely helpful and would make the game more immersive if they
also worked during offline races, both ways (human to AI as well
as vice-versa). I am always banging into the car ahead of me
when they decide to pit without warning-in real NASCAR there
is a lot of chat going on and it would make you feel like you really
are in a real NASCAR race. I like the idea of making racing
'deals' ("Draft with me" so we both can catch back up to the leaders).
And they really need to fix the AI, so that it
a) passes better
b) drafts better (the backstretch of Dega or Daytona is a real
circus with the latest patches-cars drifting all over the
place)
c) gets those lapped cars out of the way of the lead lap cars!
John DiFool
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
> N5 wish-list summary[]
> - Chicagoland and Kansas.[]
To hell with these cookie-cutter Las Vegas clones! If they give us more road
courses (which they won't) then they damn well better give us more short
tracks! Road course and short track racing are the only forms of racing that
actually put the racing in the driver's hands. SHORT TRACKS, SHORT TRACKS,
SHORT TRACKS DAMMIT!!! :)
--
-------------------------------------------
Morgan Vincent Wooten
http://personal.lig.bellsouth.net/~mvwooten
-------------------------------------------
Professional wrestling is popular too.
"Phillip Malphrus, Jr." <[email hidden]> wrote in message
news:9YkI7.38589$[email hidden]...
> It's funny that Nascar "crap" as you put it is probably the only reasonPapy
Quoted text (91 lines)
> is still in business right now. NASCAR is popular and keeps their payroll > going. You might want to at least respect it as it allows Papyrus to even > talk about GPL2, even though they haven't yet :) Wink Wink, Nudge Nudge > > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message > news:9ssiv6$r92$[email hidden]... > > 1st wish is that they don't make it. It's painful to know that they are > > going to waste time on that NASCAR crap while they could be working on > GPL2. > > > > > > "Gerald Moore" <[email hidden]> wrote in message > > news:[email hidden]... > > > N5 wish-list summary > > > > > > I think we can take it as a given that there will be some degree of > > > overall improvement to the graphics engine. Here is a summary of all > > > the comments thus far (in roughly chronological order): > > > > > > - improved vehicle damage model, more realistic damage when hitting > > > the wall, etc. > > > > > > - debris on track causes cut tires, more realistic tire wear, more > > > useful tire wear indicators / ability to see whilch part of a tire > > > that get's worn first. > > > > > > - blown engines drop oil > > > > > > - dynamic weather during race, dynamic time of day, fix the Daytona > > > sunset (what, exactly is wrong with it, anyway?) > > > > > > - larger textures for cars / ability to paint wheels individually (per > > > car). > > > > > > - more setup options, ability to change the brake bias during race. > > > > > > - customizable drivers seating position (height, fore-aft) from > > > cockpit view > > > > > > - Hatswitch controls drivers view > > > > > > - being able to see other driver's pitcrew's > > > > > > - the ability to use worn ("scrubbed") tires during practise sessions > > > > > > - improved spotter / crewchief i.e. give the spotter more "AI" (care > > > to expand on that?) > > > > > > - better engine-damage model / ability to loose one cylinder and still > > > be able to complete the race (I think we get something close to this > > > now, at least until you enter your pits) > > > > > > - a better solution to the "wall-riding problem" (any suggestions on > > > specifics?) > > > > > > - option to force qualifying to make race. > > > > > > - real time qualifying > > > > > > - a trim tab for the controller... > > > > > > - track editor > > > > > > - console server app > > > > > > - make car flipping / collision physics more realistic > > > > > > - Get rid of cheesey WON and do something more like VROC (I've never > > > played using VROC, how is WON cheesy in comparison?) > > > > > > - More road courses. (Well, we only have the two, you know) > > > > > > - Allow us to add more "blank" skins to be used when we don't have > > > another online driver's car file. > > > > > > - include the 2002 schedule (can't we sort of do this already by > > > editing the season.ini?) > > > > > > - Chicagoland and Kansas. > > > > > > - include a screen that shows when others pitted last. > > > > > > > > > If I left any out or summarized incorrectly, I apologize. Please feel > > > free to expand on any of these comments or make some new ones. > > > > > > Gerald > > > > > >Quoted text (32 lines)
>Subject: Re: N5 wish-list summary >From: "Ed Solheim" [email hidden] >Date: 11/13/2001 7:06 PM Eastern Standard Time >Message-id: <3uiI7.1444$[email hidden]> > >Gerald Moore wrote: >> N5 wish-list summary > >> - improved spotter / crewchief i.e. give the spotter more "AI" (care to >expand on that?) > >Assuming this is directed to me... What I wish for is to basicly have a >better and smarter spotter and crewchief... Or even better - one damn good >spotter and ond damn smart crewchief :-) >Meaning: I would like to have some or better intellegence put into them.. >so that the spotter will call out those importat calls - instead of telling >you who's a lap down or leading when you're 3 wide thru turn 4. It would >also be nice if he could be better at predicting/anticeipating stuff.. .. >Examples: >"That car's going to catch up with you soon" >"You got one looking on the left" (What ever happend to this one btw? ) >"Leader's catching up on you - he'll pass low" >"Leader's coming thru - let him go low" >"Watch it in Turn 2 - there's some debris down low" >"Take it easy there hotshot - you never win these things on the firstl lap!" >etc. etc. > >As for the Crew chief... I would like him to be more of a crewchief >aswell... to be smarter, give better advices etc.. >"If you can save a few more gallons - we might make it on 1 stop" >"Left side tires looked fine - no use changing them next time" >etc. etc.Quoted text (26 lines)
>Subject: Re: N5 wish-list summary >From: [email hidden] (TimW) >Date: 11/13/2001 8:25 PM Eastern Standard Time >Message-id: <3bf1c7b0.20088089@news> > >On Wed, 14 Nov 2001 01:06:29 +0100, "Ed Solheim" ><[email hidden]> wrote: > >>This thing is probably what I'm missing the most at the moment... browsing >>thru 100's of Daytona and Talladega races with 1 or 2 drivers in them is >>quite annoying when all you want to race is a road course. > >You can always click track on the menu bar to sort by track name. Not >quite the solution you want, but it works until something better comes >along. > > > Tim Wortman > North American Simulation Series > www.nasscar.com > > > > > >"Ed Solheim" <[email hidden]> writes:
> As for the Crew chief... I would like him to be more of a crewchief
> aswell... to be smarter, give better advices etc..
> "If you can save a few more gallons - we might make it on 1 stop"
> "Left side tires looked fine - no use changing them next time"
> etc. etc.
Oh yes. Papy take notice, and every other sim developer too. It's one
of my main problems with any sim today. I'm a virtual driver, not a
virtual crew chief and chief mechanic at the same time. I want to get
into the cockpit, test the car, give feedback to set up the car (C:PR
was a very good start) and get a sensible pitstop strategy instead of
having to browse menus blasting down the backstraight at Daytona 3 wide.
--
Olav K. Malmin
remove .spam when replying
Great suggestions, Ed.
"Ed Solheim" <[email hidden]> wrote in message news:<3uiI7.1444$[email hidden]>...
Quoted text (65 lines)
> Gerald Moore wrote: > > N5 wish-list summary > > > - improved spotter / crewchief i.e. give the spotter more "AI" (care to > expand on that?) > > Assuming this is directed to me... What I wish for is to basicly have a > better and smarter spotter and crewchief... Or even better - one damn good > spotter and ond damn smart crewchief :-) > Meaning: I would like to have some or better intellegence put into them.. > so that the spotter will call out those importat calls - instead of telling > you who's a lap down or leading when you're 3 wide thru turn 4. It would > also be nice if he could be better at predicting/anticeipating stuff.. .. > Examples: > "That car's going to catch up with you soon" > "You got one looking on the left" (What ever happend to this one btw? ) > "Leader's catching up on you - he'll pass low" > "Leader's coming thru - let him go low" > "Watch it in Turn 2 - there's some debris down low" > "Take it easy there hotshot - you never win these things on the firstl lap!" > etc. etc. > > As for the Crew chief... I would like him to be more of a crewchief > aswell... to be smarter, give better advices etc.. > "If you can save a few more gallons - we might make it on 1 stop" > "Left side tires looked fine - no use changing them next time" > etc. etc. > > > If I left any out or summarized incorrectly, I apologize. Please feel > > free to expand on any of these comments or make some new ones. > > I just thought of one more thing I'de like to see fixed if Papy choose to > keep the WON-system.... > I would like some options that give me some control as to what parts of the > race list that is displayed... So that it's possible to "filter" races > being shown based on: > > - Type of track (SS, ST, SW, RC) > - Type of race (Arcade or Sim) > - Avalible/un availible races (ie. races that are unavailible for some > reason (Full field, race started, Skill or latency restirctions not meet) > are automaticly removed from the list (displayed on my screeen) > - Type of host > - Skill level required > - Latency restrictions > - Number of drivers in the race. > > This thing is probably what I'm missing the most at the moment... browsing > thru 100's of Daytona and Talladega races with 1 or 2 drivers in them is > quite annoying when all you want to race is a road course. Giving us - the > users the ability to "filter" the unwanted races on our own race-list - > would be a huge "relief" Imho... More people would be able to find the > races that interrest them which inturn mean that more people would be > racing instead of browsing an ever changing list. > > > -- > ed_ > The GPLEA > -------------------------------------- > - My name is Elliott Forbes Robinson. > Spell it, please. > - E-F-R. > No, no, spell your name. > - E-F-R!!John DiFool <[email hidden]> wrote in message news:<[email hidden]>...
Something like this would be really helpful in multiplayer as well. I
find the chat we have now to be very limiting and sometimes
distracting. First you have to focus on the text and read it, then
you have to figure out which driver said it, then you have to decide
whether it was intended for you or not. Sometimes, when several
drivers speak at the same time, there can be a long lag-time before a
critical message is displayed.
If there was a way to restrict chatting to say, the car or cars
immediately behind you on the track, of something along those lines,
it would help cut down the distraction.
What would be cool is if your crew chief could relay messages to you
from other drivers, similar to in real life: "The leader will let you
get your lap back at yellow", "Car 76 is going to take 2 tires",
etc...
Quoted text (17 lines)
> Gerald Moore wrote: > > > > > - improved spotter / crewchief i.e. give the spotter more "AI" (care > > to expand on that?) > > > > I have another one along these lines...you know those hotkeys > you use during an online race to communicate with other drivers > ("I'm going low!" "Will pit on this lap" etc.)? Well, it would be > extremely helpful and would make the game more immersive if they > also worked during offline races, both ways (human to AI as well > as vice-versa). I am always banging into the car ahead of me > when they decide to pit without warning-in real NASCAR there > is a lot of chat going on and it would make you feel like you really > are in a real NASCAR race. I like the idea of making racing > 'deals' ("Draft with me" so we both can catch back up to the leaders).[email hidden] (Olav K. Malmin) wrote in message news:<[email hidden]>...
Yes, it would be nice to be able to just report that you are loose, to
what degree, and then have the AI crew chief decide what improvements
to make. You should still be able to override that or make specific
requests if you wanted.
Gerald
Quoted text (15 lines)
> "Ed Solheim" <[email hidden]> writes: > > > > As for the Crew chief... I would like him to be more of a crewchief > > aswell... to be smarter, give better advices etc.. > > "If you can save a few more gallons - we might make it on 1 stop" > > "Left side tires looked fine - no use changing them next time" > > etc. etc. > > Oh yes. Papy take notice, and every other sim developer too. It's one > of my main problems with any sim today. I'm a virtual driver, not a > virtual crew chief and chief mechanic at the same time. I want to get > into the cockpit, test the car, give feedback to set up the car (C:PR > was a very good start) and get a sensible pitstop strategy instead of > having to browse menus blasting down the backstraight at Daytona 3 wide.I'll take heat for this, but here goes...
'Legacy' Tracks.
Talledaga of old. No plates. Adjustable spoilers and air-dams (with no
limits). No pit speed limits. Ditto for Daytona...
Guess what the #1 track online would become :)
-Larry
"nrvsreck" <[email hidden]> wrote in message
news:8hlI7.2317$[email hidden]...
road
> courses (which they won't) then they damn well better give us more short
> tracks! Road course and short track racing are the only forms of racingthat
Quoted text (8 lines)
> "Gerald Moore" <[email hidden]> wrote in message > news:[email hidden]... > > N5 wish-list summary > [] > > - Chicagoland and Kansas. > [] > > To hell with these cookie-cutter Las Vegas clones! If they give us moreQuoted text (12 lines)
> actually put the racing in the driver's hands. SHORT TRACKS, SHORT TRACKS, > SHORT TRACKS DAMMIT!!! :) > > -- > ------------------------------------------- > Morgan Vincent Wooten > http://personal.lig.bellsouth.net/~mvwooten > ------------------------------------------- > > > >I still haven't figured out if the Demise of the WCW is real, or just
another 'ploy' of some sort.
You gotta hand it to them. They DO leave you wondering sometimes :)
-Larry
"JS" <joesaxon!!nospam!!@mindspring.com> wrote in message
news:9sspee$lip$[email hidden]...
payroll
> > going. You might want to at least respect it as it allows Papyrus toeven
> > talk about GPL2, even though they haven't yet :) Wink Wink, Nudge Nudge
> >
> > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message
> > news:9ssiv6$r92$[email hidden]...
> > > 1st wish is that they don't make it. It's painful to know that theyare
all
(per
sessions
> > > >
> > > > - improved spotter / crewchief i.e. give the spotter more "AI" (care
> > > > to expand on that?)
> > > >
> > > > - better engine-damage model / ability to loose one cylinder andstill
feel
Quoted text (8 lines)
> Professional wrestling is popular too. > > > "Phillip Malphrus, Jr." <[email hidden]> wrote in message > news:9YkI7.38589$[email hidden]... > > It's funny that Nascar "crap" as you put it is probably the only reason > Papy > > is still in business right now. NASCAR is popular and keeps theirQuoted text (10 lines)
> > > going to waste time on that NASCAR crap while they could be working on > > GPL2. > > > > > > > > > "Gerald Moore" <[email hidden]> wrote in message > > > news:[email hidden]... > > > > N5 wish-list summary > > > > > > > > I think we can take it as a given that there will be some degree of > > > > overall improvement to the graphics engine. Here is a summary ofQuoted text (15 lines)
> > > > the comments thus far (in roughly chronological order): > > > > > > > > - improved vehicle damage model, more realistic damage when hitting > > > > the wall, etc. > > > > > > > > - debris on track causes cut tires, more realistic tire wear, more > > > > useful tire wear indicators / ability to see whilch part of a tire > > > > that get's worn first. > > > > > > > > - blown engines drop oil > > > > > > > > - dynamic weather during race, dynamic time of day, fix the Daytona > > > > sunset (what, exactly is wrong with it, anyway?) > > > > > > > > - larger textures for cars / ability to paint wheels individuallyQuoted text (12 lines)
> > > > car). > > > > > > > > - more setup options, ability to change the brake bias during race. > > > > > > > > - customizable drivers seating position (height, fore-aft) from > > > > cockpit view > > > > > > > > - Hatswitch controls drivers view > > > > > > > > - being able to see other driver's pitcrew's > > > > > > > > - the ability to use worn ("scrubbed") tires during practiseQuoted text (35 lines)
> > > > be able to complete the race (I think we get something close to this > > > > now, at least until you enter your pits) > > > > > > > > - a better solution to the "wall-riding problem" (any suggestions on > > > > specifics?) > > > > > > > > - option to force qualifying to make race. > > > > > > > > - real time qualifying > > > > > > > > - a trim tab for the controller... > > > > > > > > - track editor > > > > > > > > - console server app > > > > > > > > - make car flipping / collision physics more realistic > > > > > > > > - Get rid of cheesey WON and do something more like VROC (I've never > > > > played using VROC, how is WON cheesy in comparison?) > > > > > > > > - More road courses. (Well, we only have the two, you know) > > > > > > > > - Allow us to add more "blank" skins to be used when we don't have > > > > another online driver's car file. > > > > > > > > - include the 2002 schedule (can't we sort of do this already by > > > > editing the season.ini?) > > > > > > > > - Chicagoland and Kansas. > > > > > > > > - include a screen that shows when others pitted last. > > > > > > > > > > > > If I left any out or summarized incorrectly, I apologize. PleaseQuoted text (11 lines)
> > > > free to expand on any of these comments or make some new ones. > > > > > > > > Gerald > > > > > > > > > > > > > >Ditto!
Let the damned crew chief earn his pay!
Oh, and I want to carry my Virtual Golden Retriever with me, and he has to
be able to hang his head out the Window :)
-Larry
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> "Ed Solheim" <[email hidden]> writes: > > > > As for the Crew chief... I would like him to be more of a crewchief > > aswell... to be smarter, give better advices etc.. > > "If you can save a few more gallons - we might make it on 1 stop" > > "Left side tires looked fine - no use changing them next time" > > etc. etc. > > Oh yes. Papy take notice, and every other sim developer too. It's one > of my main problems with any sim today. I'm a virtual driver, not a > virtual crew chief and chief mechanic at the same time. I want to get > into the cockpit, test the car, give feedback to set up the car (C:PR > was a very good start) and get a sensible pitstop strategy instead of > having to browse menus blasting down the backstraight at Daytona 3 wide. > > -- > Olav K. Malmin > remove .spam when replyingAgreed!
-Larry
"Gerald Moore" <[email hidden]> wrote in message
news:[email hidden]...
> [email hidden] (Olav K. Malmin) wrote in messagenews:<[email hidden]>...
Quoted text (22 lines)
> > "Ed Solheim" <[email hidden]> writes: > > > > > > > As for the Crew chief... I would like him to be more of a crewchief > > > aswell... to be smarter, give better advices etc.. > > > "If you can save a few more gallons - we might make it on 1 stop" > > > "Left side tires looked fine - no use changing them next time" > > > etc. etc. > > > > Oh yes. Papy take notice, and every other sim developer too. It's one > > of my main problems with any sim today. I'm a virtual driver, not a > > virtual crew chief and chief mechanic at the same time. I want to get > > into the cockpit, test the car, give feedback to set up the car (C:PR > > was a very good start) and get a sensible pitstop strategy instead of > > having to browse menus blasting down the backstraight at Daytona 3 wide. > > Yes, it would be nice to be able to just report that you are loose, to > what degree, and then have the AI crew chief decide what improvements > to make. You should still be able to override that or make specific > requests if you wanted. > > GeraldYeah, wondering what the average wrestling fans IQ might be.
"Larry" <[email hidden]> wrote in message
news:hWBI7.71431$[email hidden]...
reason
> > Papy
> > > is still in business right now. NASCAR is popular and keeps their
> payroll
> > > going. You might want to at least respect it as it allows Papyrus to
> even
> > > talk about GPL2, even though they haven't yet :) Wink Wink, NudgeNudge
> > >
> > > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message
> > > news:9ssiv6$r92$[email hidden]...
> > > > 1st wish is that they don't make it. It's painful to know that they
> are
> > > > going to waste time on that NASCAR crap while they could be workingon
of
> > > > > overall improvement to the graphics engine. Here is a summary of
> all
> > > > > the comments thus far (in roughly chronological order):
> > > > >
> > > > > - improved vehicle damage model, more realistic damage whenhitting
Daytona
race.
(care
> > > > > to expand on that?)
> > > > >
> > > > > - better engine-damage model / ability to loose one cylinder and
> still
> > > > > be able to complete the race (I think we get something close tothis
> > > > > now, at least until you enter your pits)
> > > > >
> > > > > - a better solution to the "wall-riding problem" (any suggestionson
never
Quoted text (15 lines)
> I still haven't figured out if the Demise of the WCW is real, or just > another 'ploy' of some sort. > > You gotta hand it to them. They DO leave you wondering sometimes :) > > -Larry > > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message > news:9sspee$lip$[email hidden]... > > Professional wrestling is popular too. > > > > > > "Phillip Malphrus, Jr." <[email hidden]> wrote in message > > news:9YkI7.38589$[email hidden]... > > > It's funny that Nascar "crap" as you put it is probably the onlyQuoted text (8 lines)
> > > GPL2. > > > > > > > > > > > > "Gerald Moore" <[email hidden]> wrote in message > > > > news:[email hidden]... > > > > > N5 wish-list summary > > > > > > > > > > I think we can take it as a given that there will be some degreeQuoted text (9 lines)
> > > > > the wall, etc. > > > > > > > > > > - debris on track causes cut tires, more realistic tire wear, more > > > > > useful tire wear indicators / ability to see whilch part of a tire > > > > > that get's worn first. > > > > > > > > > > - blown engines drop oil > > > > > > > > > > - dynamic weather during race, dynamic time of day, fix theQuoted text (7 lines)
> > > > > sunset (what, exactly is wrong with it, anyway?) > > > > > > > > > > - larger textures for cars / ability to paint wheels individually > (per > > > > > car). > > > > > > > > > > - more setup options, ability to change the brake bias duringQuoted text (12 lines)
> > > > > > > > > > - customizable drivers seating position (height, fore-aft) from > > > > > cockpit view > > > > > > > > > > - Hatswitch controls drivers view > > > > > > > > > > - being able to see other driver's pitcrew's > > > > > > > > > > - the ability to use worn ("scrubbed") tires during practise > sessions > > > > > > > > > > - improved spotter / crewchief i.e. give the spotter more "AI"Quoted text (15 lines)
> > > > > specifics?) > > > > > > > > > > - option to force qualifying to make race. > > > > > > > > > > - real time qualifying > > > > > > > > > > - a trim tab for the controller... > > > > > > > > > > - track editor > > > > > > > > > > - console server app > > > > > > > > > > - make car flipping / collision physics more realistic > > > > > > > > > > - Get rid of cheesey WON and do something more like VROC (I'veQuoted text (30 lines)
> > > > > played using VROC, how is WON cheesy in comparison?) > > > > > > > > > > - More road courses. (Well, we only have the two, you know) > > > > > > > > > > - Allow us to add more "blank" skins to be used when we don't have > > > > > another online driver's car file. > > > > > > > > > > - include the 2002 schedule (can't we sort of do this already by > > > > > editing the season.ini?) > > > > > > > > > > - Chicagoland and Kansas. > > > > > > > > > > - include a screen that shows when others pitted last. > > > > > > > > > > > > > > > If I left any out or summarized incorrectly, I apologize. Please > feel > > > > > free to expand on any of these comments or make some new ones. > > > > > > > > > > Gerald > > > > > > > > > > > > > > > > > > > > > > > >Larry wrote:
So you say that there are NO online plate-free Dega/Daytona
servers? Very strange...
John DiFool
Note that you can make them just as described above by twiddling
track type to 3 and chassis type to 2 in the track.ini file, and by
setting pit speed limit to 250 or some other ridiculously high
number...
Quoted text (9 lines)
> I'll take heat for this, but here goes... > > 'Legacy' Tracks. > > Talledaga of old. No plates. Adjustable spoilers and air-dams (with no > limits). No pit speed limits. Ditto for Daytona... > > Guess what the #1 track online would become :) >Hey Hey Now!
--
Famous Old Wrasl'in Saying.
"Fight Till You Drop, Lose If You Must, But Always, Always, CHEAT !"
A bit stabby tonight, are we ?
-Larry
"Joe Saxon" <[email hidden]> wrote in message
news:7BEI7.7101$[email hidden]...
they
> > are
> > > > > going to waste time on that NASCAR crap while they could beworking
of
more
> > > > > > useful tire wear indicators / ability to see whilch part of atire
individually
suggestions
have
Please
Quoted text (32 lines)
> Yeah, wondering what the average wrestling fans IQ might be. > > > "Larry" <[email hidden]> wrote in message > news:hWBI7.71431$[email hidden]... > > I still haven't figured out if the Demise of the WCW is real, or just > > another 'ploy' of some sort. > > > > You gotta hand it to them. They DO leave you wondering sometimes :) > > > > -Larry > > > > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message > > news:9sspee$lip$[email hidden]... > > > Professional wrestling is popular too. > > > > > > > > > "Phillip Malphrus, Jr." <[email hidden]> wrote in message > > > news:9YkI7.38589$[email hidden]... > > > > It's funny that Nascar "crap" as you put it is probably the only > reason > > > Papy > > > > is still in business right now. NASCAR is popular and keeps their > > payroll > > > > going. You might want to at least respect it as it allows Papyrus to > > even > > > > talk about GPL2, even though they haven't yet :) Wink Wink, Nudge > Nudge > > > > > > > > "JS" <joesaxon!!nospam!!@mindspring.com> wrote in message > > > > news:9ssiv6$r92$[email hidden]... > > > > > 1st wish is that they don't make it. It's painful to know thatQuoted text (11 lines)
> on > > > > GPL2. > > > > > > > > > > > > > > > "Gerald Moore" <[email hidden]> wrote in message > > > > > news:[email hidden]... > > > > > > N5 wish-list summary > > > > > > > > > > > > I think we can take it as a given that there will be some degree > of > > > > > > overall improvement to the graphics engine. Here is a summaryQuoted text (8 lines)
> > all > > > > > > the comments thus far (in roughly chronological order): > > > > > > > > > > > > - improved vehicle damage model, more realistic damage when > hitting > > > > > > the wall, etc. > > > > > > > > > > > > - debris on track causes cut tires, more realistic tire wear,Quoted text (9 lines)
> > > > > > that get's worn first. > > > > > > > > > > > > - blown engines drop oil > > > > > > > > > > > > - dynamic weather during race, dynamic time of day, fix the > Daytona > > > > > > sunset (what, exactly is wrong with it, anyway?) > > > > > > > > > > > > - larger textures for cars / ability to paint wheelsQuoted text (27 lines)
> > (per > > > > > > car). > > > > > > > > > > > > - more setup options, ability to change the brake bias during > race. > > > > > > > > > > > > - customizable drivers seating position (height, fore-aft) from > > > > > > cockpit view > > > > > > > > > > > > - Hatswitch controls drivers view > > > > > > > > > > > > - being able to see other driver's pitcrew's > > > > > > > > > > > > - the ability to use worn ("scrubbed") tires during practise > > sessions > > > > > > > > > > > > - improved spotter / crewchief i.e. give the spotter more "AI" > (care > > > > > > to expand on that?) > > > > > > > > > > > > - better engine-damage model / ability to loose one cylinder and > > still > > > > > > be able to complete the race (I think we get something close to > this > > > > > > now, at least until you enter your pits) > > > > > > > > > > > > - a better solution to the "wall-riding problem" (anyQuoted text (22 lines)
> on > > > > > > specifics?) > > > > > > > > > > > > - option to force qualifying to make race. > > > > > > > > > > > > - real time qualifying > > > > > > > > > > > > - a trim tab for the controller... > > > > > > > > > > > > - track editor > > > > > > > > > > > > - console server app > > > > > > > > > > > > - make car flipping / collision physics more realistic > > > > > > > > > > > > - Get rid of cheesey WON and do something more like VROC (I've > never > > > > > > played using VROC, how is WON cheesy in comparison?) > > > > > > > > > > > > - More road courses. (Well, we only have the two, you know) > > > > > > > > > > > > - Allow us to add more "blank" skins to be used when we don'tQuoted text (11 lines)
> > > > > > another online driver's car file. > > > > > > > > > > > > - include the 2002 schedule (can't we sort of do this already by > > > > > > editing the season.ini?) > > > > > > > > > > > > - Chicagoland and Kansas. > > > > > > > > > > > > - include a screen that shows when others pitted last. > > > > > > > > > > > > > > > > > > If I left any out or summarized incorrectly, I apologize.Quoted text (17 lines)
> > feel > > > > > > free to expand on any of these comments or make some new ones. > > > > > > > > > > > > Gerald > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >I didn't say squat, other than I'd like to see it part of the next release.
-Larry
"John DiFool" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> Larry wrote: > > > I'll take heat for this, but here goes... > > > > 'Legacy' Tracks. > > > > Talledaga of old. No plates. Adjustable spoilers and air-dams (with no > > limits). No pit speed limits. Ditto for Daytona... > > > > Guess what the #1 track online would become :) > > > > So you say that there are NO online plate-free Dega/Daytona > servers? Very strange... > > John DiFool > > Note that you can make them just as described above by twiddling > track type to 3 and chassis type to 2 in the track.ini file, and by > setting pit speed limit to 250 or some other ridiculously high > number... > > >
"Gerald Moore" <[email hidden]> wrote in message
THAT would be so fantastic! I'd love to see it!!!
Quoted text (7 lines)
> > Yes, it would be nice to be able to just report that you are loose, to > what degree, and then have the AI crew chief decide what improvements > to make. You should still be able to override that or make specific > requests if you wanted. > > GeraldI also found a nother thing i'd like him to do... and thats to keep a better
"eye" on the field and judge who might be a "threat" to you etc...
" The 99 car behind you is catching up - better step on it or he'll be with
you in a few laps"
" At this pace - #2 will be on your bumber in 10 laps or so - so step on
it!"
Another feature I'd love to see in N5 is brakewear or brake fading... that
way we can finally get rid of all the "wacky" braking techinches... as in
GPL.. (this goes for GPL2 too btw)
--
ed_
Colin Harris wrote:
> >
> > Yes, it would be nice to be able to just report that you are loose, to
> > what degree, and then have the AI crew chief decide what improvements
> > to make. You should still be able to override that or make specific
> > requests if you wanted.
> >
> > Gerald
>
> THAT would be so fantastic! I'd love to see it!!!
>
>
So, are there any "no plate" servers? I've never seen any.
Gerald
John DiFool <[email hidden]> wrote in message news:<[email hidden]>...
>
> So you say that there are NO online plate-free Dega/Daytona
> servers? Very strange...
>
> John DiFool
> Guess what the #1 track online would become :)
You mean as opposed to the #1 track online right now?
--
Dave Casey
Casey#9 (NASCAR Racing 4)
www.teamcasey.net
www.lvkc.com
www.buycoolcrap.com
On 19 Nov 2001 06:52:12 -0800, [email hidden] (Gerald Moore) wrote:
>So, are there any "no plate" servers? I've never seen any.
>
>Gerald
I stumbled into a no-plate Talladega the other night. Doing 220 or
something crazy like that. (They increased tire grip, also).
I did one awhile ago, got up to 247mph on the back straight at Daytona.
Makes you kinda wonder what track mods can be run on a server without
someone knowing?
"REDLINE426" <[email hidden]> wrote in message
news:CWZM7.2506$[email hidden]...
> I did one awhile ago, got up to 247mph on the back straight at Daytona.
> Makes you kinda wonder what track mods can be run on a server without
> someone knowing? And so what is the point of racing/competing if the whole dang thing is
hacked and compromised? The nobility of racing surely isn't much in
evidence at those speeds.
(sounds corny doesn't it? but my point is valid...it is no longer Nascar)
dave henrie
>"Dave Henrie" <[email hidden]> wrote
> And so what is the point of racing/competing if the whole dang thing is
> hacked and compromised? The nobility of racing surely isn't much in
> evidence at those speeds.
Races setup from the server to all client in multiplayer racing have to have
matching settings, so there's no possible tweaking in those parameters.
Also, there's no real point cheat or not to do hotlapping on oval tracks.
It's *really* pointless, imho ;-)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Well, hacking is NOT what I had in mind.
I think it would be interesting to host a server, advertise it as NO
PLATES, set the rankings high enough to keep out the yahoos, set the
length to 40% or so, and see what competition is like with the extra
HP. I wouldn't wan't to see any other modifications beyond removing
the plates.
Strictly looking for some variety, and curious to see how an extended
race would go with the tire wear at those speeds.
Gerald
"Dave Henrie" <[email hidden]> wrote in message news:<9x_M7.86735$[email hidden]>...
Quoted text (10 lines)
> "REDLINE426" <[email hidden]> wrote in message > news:CWZM7.2506$[email hidden]... > > I did one awhile ago, got up to 247mph on the back straight at Daytona. > > Makes you kinda wonder what track mods can be run on a server without > > someone knowing? > And so what is the point of racing/competing if the whole dang thing is > hacked and compromised? The nobility of racing surely isn't much in > evidence at those speeds. > (sounds corny doesn't it? but my point is valid...it is no longer Nascar) > dave henrieUmmmm I think that what "Arcade" Mode is?
> (sounds corny doesn't it? but my point is valid...it is no longer Nascar)
> dave henrie
Hell modifin the track/pickem'up truck parameter's? ain't thot wot Nazcur
rac'in all 'bout? (cheat'in)
<ducks>
Ya reckon?
IMHO, it really dont matter if the cars got 2000 or 20 bhp - as long as the
setting is the same for everyone. Papyrus seem to agree aswell... given
the fact that in N4 we can "cheat" if we want to..
A few nights ago I joined a race at Texas. The hoast had modified the track
grip in the track.ini file. N4 notified me that "the race director" had made
changes to the track grip and that my ini-file would be temporary modified
for this race. Only big problem wat that the grip or "bite" was so
extremely high that I actually ended up rolling my car just by turning the
wheel a bit too much - too fast.
--
ed_
On Wed, 28 Nov 2001 16:27:22 +0100, "Ed Solheim" <[email hidden]>
wrote:
It would be nice if the multiplayer interface had some way of
expressing the specific changes that had been made to the track or
cars, and better yet before you joined the race. It's kind of
irritating to go through the setup process, get in your car, get out
on the track and find out that tire grip has been increased 400% or
something.


































