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GPL Mt.Tremblant

21 posts by 11 people · 31 Oct 2001 08:51 UTC - 12 Nov 2001 20:39 UTC

New Mont-Tremblant (St. Jovite) add-on track for GPL

Andre Warringa recommended a newly released GPL add-on of Mont-Tremblant, available from The Pits, comparing it to Mosport and Road Atlanta. Posters shared a fix for frame-rate problems, setup tips and lap times, and sorted out the confusion between the St. Jovite and Mont-Tremblant names. A side discussion about who designed the circuit settled on Alan Bunting, designer of Mosport, rather than Bruce McLaren.

mods/tracks/carsreal motorsportGrand Prix Legends

Automated summary.

Andre Warringa 31 Oct 2001 08:51 UTC#155155
Damn what a good track.. after much practice I managed a high 1:38.. but ofcourse the aliens are humiliating me again by doing 1:36 laps. If you missed this one, download it at www.theuspits.com, the track is a blast.. think of a mix between Mosport and Road Atlanta, with every corner being a challenge. For some reason though I can't race against the AI cars, fps varies heavily between 36fps and 10-20 fps with major stutters.. online it's perfect though. Weird. I've been waiting for a long time for this one (the readme says the guy worked on it 2-3 hours a day for 17 months) and it definately was worth it! Andre
On Wed, 31 Oct 2001 08:51:06 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (13 lines)>Damn what a good track.. after much practice I managed a high 1:38.. >but ofcourse the aliens are humiliating me again by doing 1:36 laps. >If you missed this one, download it at www.theuspits.com, the track is >a blast.. think of a mix between Mosport and Road Atlanta, with every >corner being a challenge. > >For some reason though I can't race against the AI cars, fps varies >heavily between 36fps and 10-20 fps with major stutters.. online it's >perfect though. Weird. > >I've been waiting for a long time for this one (the readme says the >guy worked on it 2-3 hours a day for 17 months) and it definately was >worth it!
Try the download from this thread: http://forum.racesim.net/showthread.php?s=ed58db280307fbb3ea7e32fda09b0de2&threadid=5851 (you may need to re-form that in your broswer if it wraps...) I haven't tried it myself yet (was feeling in a brain-dead mood last night, so relaxed with NFS: PU instead), but it looks like it should help.... Ian -- Ian Riches GPL Rank +2.36 Monsters of GPL +296.53
On Wed, 31 Oct 2001 09:07:13 GMT, [email hidden] (Ian Riches) wrote:
Quoted text (9 lines)>Try the download from this thread: > >http://forum.racesim.net/showthread.php?s=ed58db280307fbb3ea7e32fda09b0de2&threadid=5851 > >(you may need to re-form that in your broswer if it wraps...) > >I haven't tried it myself yet (was feeling in a brain-dead mood last >night, so relaxed with NFS: PU instead), but it looks like it should >help....
Thanks Ian, I have that fix installed, it removed the pit building and the trucks at the start. Without this fix I even had a drop in fps in training mode, this fix gives me back my beloved 36fps. But the AI stutter is everywhere on the circuit, 5 seconds 36fps, 5 seconds major stutter, etc. I think it must be a problem of the track itself.. -all- other tracks give me 36fps with 20 AI on, even the Bremgarten Hires version. Tremblant was not build with the GPLEA tools but with another editor. The invisible borders are probably also due to this. When you slide off the road (as Henrie would say 'for testing purposes only' :) and you want to drive back on the track, you hit these weird invisible borders. I don't know how much work it would be to extract the trackdata from this track and to rebuild it in the GPLEA editor, but it would sure be nice if this was possible.. Andre >Ian >-- >Ian Riches >GPL Rank +2.36 Monsters of GPL +296.53
Andre Warringa <[email hidden]> writes: >Direct link: >http://www.theuspits.com/owheel/gpl/files/GPL_stjovite.zip >(You should have clicked on the red word 'here' :) >Gilles has been a busy man! He's also completed the GPL St. Jovite >track, available ->here<- Thanks Andre! And thanks also to Gilles!! The tracks is very interesting and beautiful! At least in the training mode fps' were 36 without the patch. Arto -- http://www.cs.helsinki.fi/u/wikla/music.html
[email hidden] (Andre Warringa) wrote in news:[email hidden]: > Damn what a good track.. after much practice I managed a high 1:38..Impressive... > but ofcourse the aliens are humiliating me again by doing 1:36 laps.Even more impressive... What setup do you use? I was trying hard for the past two days and couldn't get even in 1:39.
Quoted text (7 lines)> If you missed this one, download it at www.theuspits.com, the track is > a blast.. think of a mix between Mosport and Road Atlanta, with every > corner being a challenge. > > For some reason though I can't race against the AI cars, fps varies > heavily between 36fps and 10-20 fps with major stutters.. online it's > perfect though. Weird.
I am running without problems at Celeron 7xx, GeForce 2MX with ifx installed. > > I've been waiting for a long time for this one (the readme says the > guy worked on it 2-3 hours a day for 17 months) and it definately was > worth it!Yes, I second it:) Alex.
On Thu, 01 Nov 2001 00:10:52 GMT, [email hidden] (alexti) wrote: >What setup do you use? I was trying hard for the past two days >and couldn't get even in 1:39. Default setup is quite good, only the gearing is wrong, easy to adjust that. >> For some reason though I can't race against the AI cars, fps varies >> heavily between 36fps and 10-20 fps with major stutters.. online it's >> perfect though. Weird. >I am running without problems at Celeron 7xx, GeForce 2MX with ifx >installed. Have you tried racing against 20AI cars? P3 866 gf2 gts here, running in 1280res. Andre
Quoted text (9 lines)>> I've been waiting for a long time for this one (the readme says the >> guy worked on it 2-3 hours a day for 17 months) and it definately was >> worth it! >Yes, I second it:) >Alex.
Is it St. Jovite or Mt. Tremblant....are we talking two different tracks or the two names for one track. I am confused. Tom PS: If someone has Mark Beckman's email address could they send it to me. I've been trying to find this guy for two months.....I've retextured his USGP 1960 Riverside track but need him to fix a couple things in the geometry......couldn't find him. "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> Damn what a good track.. after much practice I managed a high 1:38.. > but ofcourse the aliens are humiliating me again by doing 1:36 laps. > If you missed this one, download it at www.theuspits.com, the track is > a blast.. think of a mix between Mosport and Road Atlanta, with every > corner being a challenge. > > For some reason though I can't race against the AI cars, fps varies > heavily between 36fps and 10-20 fps with major stutters.. online it's > perfect though. Weird. > > I've been waiting for a long time for this one (the readme says the > guy worked on it 2-3 hours a day for 17 months) and it definately was > worth it! > > Andre > >
Near the little town of St. Jovite (a couple hours north of Montreal) is the ski resort of Mt. Tremblant, that's the area the track was built (designed by Bruce Mclaren BTW). I think the circuit's actually called Mt. Tremblant, but if you want to find it on a map it's address is St. Jovite Confused? Jim Russell used to have a school there, but their website is gone. PS looking for a track guide: http://www.porschenet.com/tremblnt.html "Tom Pabst" <[email hidden]> wrote in message news:TxiE7.9222$[email hidden]... > Is it St. Jovite or Mt. Tremblant....are we talking two different tracksor
Quoted text (33 lines)> the two names for one track. I am confused. > > Tom > > PS: If someone has Mark Beckman's email address could they send it to me. > I've been trying to find this guy for two months.....I've retextured his > USGP 1960 Riverside track but need him to fix a couple things in the > geometry......couldn't find him. > > > > > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > Damn what a good track.. after much practice I managed a high 1:38.. > > but ofcourse the aliens are humiliating me again by doing 1:36 laps. > > If you missed this one, download it at www.theuspits.com, the track is > > a blast.. think of a mix between Mosport and Road Atlanta, with every > > corner being a challenge. > > > > For some reason though I can't race against the AI cars, fps varies > > heavily between 36fps and 10-20 fps with major stutters.. online it's > > perfect though. Weird. > > > > I've been waiting for a long time for this one (the readme says the > > guy worked on it 2-3 hours a day for 17 months) and it definately was > > worth it! > > > > Andre > > > > > >
"Art McEwen" <[email hidden]> wrote in message news:9rsdhd$72e$[email hidden]... > Near the little town of St. Jovite (a couple hours north of Montreal) isthe > ski resort of Mt. Tremblant, that's the area the track was built (designed > by Bruce Mclaren BTW). I think the circuit's actually called Mt.Tremblant, > but if you want to find it on a map it's address is St. JoviteConfused? > > Jim Russell used to have a school there, but their website is gone. > > PS looking for a track guide: > http://www.porschenet.com/tremblnt.html As far as I can tell the Russell school has been succeeded by the Autosport Basi school. More information is available at http://www.racingschools.ca/default.htm but the school seems to have moved to St Eustace. There is an excellent writeup of the Mt Tremblant track in this BMW club posting http://www.bmwclub.ca/lecircuit.htm Dav_Erb
On Thu, 1 Nov 2001 16:02:56 -0500, "Art McEwen" <[email hidden]> wrote: >Near the little town of St. Jovite (a couple hours north of Montreal) is the >ski resort of Mt. Tremblant, that's the area the track was built (designed >by Bruce Mclaren BTW). I think the circuit's actually called Mt. Tremblant, >but if you want to find it on a map it's address is St. Jovite Confused? Wait, I read a couple of days ago that Mt.Tremblant was designed by the same guy who designed Mosport.. I found that funny because Tremblant immediately reminded me of Mosport after the first lap. I don't remember the guys name but it was not Mclaren.. Andre >Jim Russell used to have a school there, but their website is gone.
Sounds no different than Road America at Elkhart Lake. Which is known by both names. dave henrie or to confuse you further...the latest naming schmozle... Mazda Laguna Seca Raceway. Home of the "Honda Grand Prix featuring the Shell 300." or..the Speedway at Charlotte also known as Lowes Speedway IF the sponsor buys advertising on NBC's broadcast or the tow trucks jack up the network's sattelite(sp?) trailers. "Art McEwen" <[email hidden]> wrote in message news:9rsdhd$72e$[email hidden]... > Near the little town of St. Jovite (a couple hours north of Montreal) isthe > ski resort of Mt. Tremblant, that's the area the track was built (designed > by Bruce Mclaren BTW). I think the circuit's actually called Mt.Tremblant, > but if you want to find it on a map it's address is St. JoviteConfused? > > Jim Russell used to have a school there, but their website is gone.
[email hidden] (Andre Warringa) wrote in news:[email hidden]:
Quoted text (8 lines)> On Thu, 01 Nov 2001 00:10:52 GMT, [email hidden] > (alexti) wrote: > >>What setup do you use? I was trying hard for the past two days >>and couldn't get even in 1:39. > > Default setup is quite good, only the gearing is wrong, easy to adjust > that.
Oops I haven't thought of using default one ;>
Quoted text (10 lines)> >>> For some reason though I can't race against the AI cars, fps varies >>> heavily between 36fps and 10-20 fps with major stutters.. online it's >>> perfect though. Weird. > >>I am running without problems at Celeron 7xx, GeForce 2MX with ifx >>installed. > > Have you tried racing against 20AI cars? P3 866 gf2 gts here, running > in 1280res.
19 AI cars in 1024. Detail slider is around 30% probably Alex.
Quoted text (14 lines)> > Andre > >>> I've been waiting for a long time for this one (the readme says the >>> guy worked on it 2-3 hours a day for 17 months) and it definately was >>> worth it! >>Yes, I second it:) > > > > >>Alex. > >
On Fri, 02 Nov 2001 03:49:19 GMT, [email hidden] (alexti) wrote: >>>I am running without problems at Celeron 7xx, GeForce 2MX with ifx >>>installed. >> >> Have you tried racing against 20AI cars? P3 866 gf2 gts here, running >> in 1280res. >19 AI cars in 1024. Detail slider is around 30% probably I guess I won't have the stuttering either when I go back to those settings, 1280res now, bias somewhere on 60-70% and lots-a-16bit textures installed. It's just that Tremblant seems to use much more fps compared to other tracks, while some other tracks are graphically much better. I think this is due to the fact that Tremblant was not designed with the GPLEA tools, also causing those weird invisible barriers. Andre >Alex. >> >> Andre
> Wait, I read a couple of days ago that Mt.Tremblant was designed by > the same guy who designed Mosport.. I found that funny because > Tremblant immediately reminded me of Mosport after the first lap. > I don't remember the guys name but it was not Mclaren.. >I never heard the Mosport-Mclaren link but I'm pretty sure about Mt. Tremblant (I think I read it on their website when they had one). Maybe it's like golf courses today, where you've got a big name designer (like Tiger) and under him is a no-name designer who does the real work. The Canadian racing scene would have been pretty tight nit then (it's not huge now), so I'd be very surprised if there weren't a lot of common people involved. As to the tracks looking/feeling similar, there's a simple reason for that, All the flatter land had been cleared for farming, so the only places they could develop for race tracks was the stuff that was too hilly or too swampy for farming ;)
On Fri, 2 Nov 2001 09:28:15 -0500, "Art McEwen" <[email hidden]> wrote:
Quoted text (7 lines)> >> Wait, I read a couple of days ago that Mt.Tremblant was designed by >> the same guy who designed Mosport.. I found that funny because >> Tremblant immediately reminded me of Mosport after the first lap. >> I don't remember the guys name but it was not Mclaren.. >> >I never heard the Mosport-Mclaren link but I'm pretty sure about Mt.
No the guy who designed Mosport and Tremblant's name wasn't McLaren what I read.. >Tremblant (I think I read it on their website when they had one). Maybe www.lecircuit.com I couldn't find the designers name on their site so I emailed them asking this. If I can an answer I'll mail it here. >As to the tracks looking/feeling similar, there's a simple reason for that, >All the flatter land had been cleared for farming, so the only places they >could develop for race tracks was the stuff that was too hilly or too swampy >for farming ;) Hehe ok :) Andre
> No the guy who designed Mosport and Tremblant's name wasn't McLaren > what I read.. >I'm thinking the guy who did the real work was maybe the same guy, but the big name driver/builder got the credit for Tremblant as a drawing card....? Just like Joe Shmuck golf designer gets his hands dirty for a "tiger woods designed" course.
I think both circuits were designed by somebody called Alan Bunting. He's certainly the guy who designed Mosport, at least according to http://www.mosport.com Regards Neil B "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> On Fri, 2 Nov 2001 09:28:15 -0500, "Art McEwen" > <[email hidden]> wrote: > > > > >> Wait, I read a couple of days ago that Mt.Tremblant was designed by > >> the same guy who designed Mosport.. I found that funny because > >> Tremblant immediately reminded me of Mosport after the first lap. > >> I don't remember the guys name but it was not Mclaren.. > >> > >I never heard the Mosport-Mclaren link but I'm pretty sure about Mt. > > No the guy who designed Mosport and Tremblant's name wasn't McLaren > what I read.. > > >Tremblant (I think I read it on their website when they had one). Maybe > > www.lecircuit.com > I couldn't find the designers name on their site so I emailed them > asking this. If I can an answer I'll mail it here. > > >As to the tracks looking/feeling similar, there's a simple reason for
that, > >All the flatter land had been cleared for farming, so the only placesthey > >could develop for race tracks was the stuff that was too hilly or tooswampy > >for farming ;) > > Hehe ok :) > > Andre
Hey if ya looking for Amrk Beckman look in legend central editing forum "Tom Pabst" <[email hidden]> wrote in message news:TxiE7.9222$[email hidden]... > Is it St. Jovite or Mt. Tremblant....are we talking two different tracksor
Quoted text (33 lines)> the two names for one track. I am confused. > > Tom > > PS: If someone has Mark Beckman's email address could they send it to me. > I've been trying to find this guy for two months.....I've retextured his > USGP 1960 Riverside track but need him to fix a couple things in the > geometry......couldn't find him. > > > > > "Andre Warringa" <[email hidden]> wrote in message > news:[email hidden]... > > Damn what a good track.. after much practice I managed a high 1:38.. > > but ofcourse the aliens are humiliating me again by doing 1:36 laps. > > If you missed this one, download it at www.theuspits.com, the track is > > a blast.. think of a mix between Mosport and Road Atlanta, with every > > corner being a challenge. > > > > For some reason though I can't race against the AI cars, fps varies > > heavily between 36fps and 10-20 fps with major stutters.. online it's > > perfect though. Weird. > > > > I've been waiting for a long time for this one (the readme says the > > guy worked on it 2-3 hours a day for 17 months) and it definately was > > worth it! > > > > Andre > > > > > >
"alexti" wrote > > What setup do you use? I was trying hard for the past two days > and couldn't get even in 1:39. Ran it in a league race last night, very competitive track. From what I heard, Mosport setups were most popular.

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