Since getting my GF2 32mbGTS I've been running most of my games at
1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or
1024x768 in order for them to be smooth enough to play decently. 25fps
and up seems ok to me most of the time.
I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this
card fast enough to run most of todays heavy games smoothly enough at
this setting?
Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of
others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally.
Is 4x FSAA at 1600x1200 viable on a GeForce3 Ti500?
Destroy asked whether a GeForce3 Ti500 could run 4x anti-aliasing at 1600x1200. Replies said it would be too slow and memory-hungry, posted Quake 3 benchmarks, and suggested 2x or Quincunx at lower resolutions or adjusting LOD bias instead. There was disagreement about whether Quincunx matches 4x quality.
hardware: PC/graphics
Automated summary.
4xFSAA (ie. not quincunx) at 1600x1200 needs an internal image size of
6400x4800, which in 16 bit color/16 bit z buffer takes about 122MB memory...
you have that on your gfx card? No I don't think so =) And even if the z
buffer is compressed you wouldn't have any place for textures on that 64MB
card.
I'd say that you can run 1280x960 with quincunx FSAA and get a pretty good
result. At 1600x1200 it's really overkill to run any FSAA. And 4x is whooper
sooper dooper overkill.
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Since getting my GF2 32mbGTS I've been running most of my games at > 1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or > 1024x768 in order for them to be smooth enough to play decently. 25fps > and up seems ok to me most of the time. > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > card fast enough to run most of todays heavy games smoothly enough at > this setting? > > Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of > others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally. >The answer is definitely no for 4xfsaa. It would be unplayable. Quincunx can
play but not at high enough framerates for my taste. We're going to have to
wait for gf4 for this
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> Since getting my GF2 32mbGTS I've been running most of my games at > 1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or > 1024x768 in order for them to be smooth enough to play decently. 25fps > and up seems ok to me most of the time. > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > card fast enough to run most of todays heavy games smoothly enough at > this setting? > > Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of > others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally. > >Q3A at 1600 X 1200 X 32 FSAA 2X , Demo four.dm_66 getting 70fps!
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Since getting my GF2 32mbGTS I've been running most of my games at > 1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or > 1024x768 in order for them to be smooth enough to play decently. 25fps > and up seems ok to me most of the time. > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > card fast enough to run most of todays heavy games smoothly enough at > this setting? > > Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of > others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally. >"Why?"
"Destroy" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> Since getting my GF2 32mbGTS I've been running most of my games at > 1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or > 1024x768 in order for them to be smooth enough to play decently. 25fps > and up seems ok to me most of the time. > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > card fast enough to run most of todays heavy games smoothly enough at > this setting? > > Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of > others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally. >Cause chicks dig it and it reduces tendencies of anal leakage during
gameplay, of course.
More seriously, cause I find the shimmering lines in games annoying even
at 16x12 and am willing to fork over some dough to rid of them for
better visuals.
SecretSquirrel wrote:
Quoted text (20 lines)
>"Why?" > > >"Destroy" <[email hidden]> wrote in message >news:[email hidden]... > >>Since getting my GF2 32mbGTS I've been running most of my games at >>1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or >>1024x768 in order for them to be smooth enough to play decently. 25fps >>and up seems ok to me most of the time. >> >>I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this >>card fast enough to run most of todays heavy games smoothly enough at >>this setting? >> >>Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of >>others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally. >> > >
"SST" <[email hidden]> wrote in message
news:9ressk$g3$[email hidden]...
> Q3A at 1600 X 1200 X 32 FSAA 2X , Demo four.dm_66 getting 70fps!
What about 1280x1024x32 at 4xFSAA? That should be ideal.
Here's a better suggestion: Adjust LOD bias to -.05 with no FSAA, I guarantee that you will perceive a better image, without the significant loss of FPS that FSAA entails.
Tough luck about that anal seepage, stop eating Olestra?
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
Cause chicks dig it and it reduces tendencies of anal leakage during gameplay, of course.
More seriously, cause I find the shimmering lines in games annoying even at 16x12 and am willing to fork over some dough to rid of them for better visuals.
Quake3A Results (Demo four.dm_66) in FPS.
1600 X 1200 X 32, Trilinear
200 / 460 85.4 Stock GF3
240 / 500 96.6 Stock Ti500 (+13.1%)
240 / 540 100.6 +17.7%
245 / 540 101.4 +18.7%
200 / 460 35.3 (FSAA 2X) (-58.6% at equal clock)
240 / 540 40.9 (FSAA 2X) (-59.3% at equal clock)
* 240/500 to 240/540 = +4.1% performance gain
1280 X 1024 X 32, Trilinear
200 / 460 113.4 Stock GF3
240 / 500 122.9 Stock Ti500 (+8.3%)
240 / 540 125.1 +10.3%
245 / 540 125.7 +10.8%
200 / 460 58.0 (FSAA 2X) (-48.8% at equal clock)
240 / 540 69.3 (FSAA 2X) (-44.6% at equal clock)
* 240/500 to 240/540 = +1.7% performance gain
1024 X 768 X 32, Trilinear
200 / 460 136.7 Stock GF3
240 / 500 139.1 Stock Ti500 (+2.1%)
240 / 540 139.7 +2.2%
245 / 540 139.9 +2.3%
200 / 460 95.7 (FSAA 2X) (-29.9% at equal clock)
240 / 540 111.1 (FSAA 2X) (-20.4% at equal clock)
* 240/500 to 240/540 = +0.5% performance gain
"Kroagnon" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (8 lines)
> > "SST" <[email hidden]> wrote in message > news:9ressk$g3$[email hidden]... > > Q3A at 1600 X 1200 X 32 FSAA 2X , Demo four.dm_66 getting 70fps! > > What about 1280x1024x32 at 4xFSAA? That should be ideal. > >how
"SecretSquirrel" <[email hidden]> wrote in message news:WWJC7.24265$[email hidden]...
Here's a better suggestion: Adjust LOD bias to -.05 with no FSAA, I guarantee that you will perceive a better image, without the significant loss of FPS that FSAA entails.
Tough luck about that anal seepage, stop eating Olestra?
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
Cause chicks dig it and it reduces tendencies of anal leakage during gameplay, of course.
More seriously, cause I find the shimmering lines in games annoying even at 16x12 and am willing to fork over some dough to rid of them for better visuals.
On Sat, 27 Oct 2001 18:45:37 +0200, "Martin Eriksson"
<[email hidden]> wrote:
>4xFSAA (ie. not quincunx) at 1600x1200 needs an internal image size of
>6400x4800, which in 16 bit color/16 bit z buffer takes about 122MB memory...
No no, you render at 3200x2400 and downsample to a 1600x1200 image for
rendering.
The amount of memory required is 3200x2400x6 + 1600x1200x2 bytes =
47,6MB.
Hi Squirrel,
regarding the LOD bias, is there an adjustment under OpenGL that has a
similar effect?
Thanks in advance
Achim
"SecretSquirrel" <[email hidden]> wrote in message
news:WWJC7.24265$[email hidden]...
[snip]
...Adjust LOD bias to -.05 with no FSAA, I guarantee that you will perceive
a better image, without the significant loss of FPS that FSAA entails.
Use Nvmax.
"SST" <[email hidden]> wrote in message news:9rg1dn$ikd$[email hidden]...
how
"SecretSquirrel" <[email hidden]> wrote in message news:WWJC7.24265$[email hidden]...
Here's a better suggestion: Adjust LOD bias to -.05 with no FSAA, I guarantee that you will perceive a better image, without the significant loss of FPS that FSAA entails.
Tough luck about that anal seepage, stop eating Olestra?
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
Cause chicks dig it and it reduces tendencies of anal leakage during gameplay, of course.
More seriously, cause I find the shimmering lines in games annoying even at 16x12 and am willing to fork over some dough to rid of them for better visuals.
Yes, LOD bias is vailable under Open GL, in fact, some would say it has more
relevance with OpenGL, then Direct3D, that's not entirely relevant, there's
a million discussions on it.
Concerning nvmax, one of the most popular tweaking programs for nvidia
chips, I can't seem to find an LOD setting for OpenGL.
I am aware that there are issues with nvidia drivers and lod bias and
opengl. It used to be that you couldn't force any changes at all, it wasn't
supported. Unlike in the 3dfx drivers, where you could change it easily.
Maybe things have changed with the detonator drivers, maybe they haven't.
Let me do a quick research...checking...checking...no luck, I can't find
any obiovus hack or tweak to OpenGL and LOD for nvidia chips. Maybe someone
else has a lead?
"Joachim Trensz" <[email hidden]> wrote in message
news:9rgq5u$trrso$[email hidden]...
perceive
> a better image, without the significant loss of FPS that FSAA entails.
>
>
>
>
>
Quoted text (14 lines)
> Hi Squirrel, > > regarding the LOD bias, is there an adjustment under OpenGL that has a > similar effect? > > Thanks in advance > > Achim > > > "SecretSquirrel" <[email hidden]> wrote in message > news:WWJC7.24265$[email hidden]... > [snip] > ...Adjust LOD bias to -.05 with no FSAA, I guarantee that you willgot ya.
"Raven" <[email hidden]> wrote in message news:9rh3k8$m3t$[email hidden]...
Use Nvmax.
"SST" <[email hidden]> wrote in message news:9rg1dn$ikd$[email hidden]...
how
"SecretSquirrel" <[email hidden]> wrote in message news:WWJC7.24265$[email hidden]...
Here's a better suggestion: Adjust LOD bias to -.05 with no FSAA, I guarantee that you will perceive a better image, without the significant loss of FPS that FSAA entails.
Tough luck about that anal seepage, stop eating Olestra?
"Destroy" <[email hidden]> wrote in message news:[email hidden]...
Cause chicks dig it and it reduces tendencies of anal leakage during gameplay, of course.
More seriously, cause I find the shimmering lines in games annoying even at 16x12 and am willing to fork over some dough to rid of them for better visuals.
Hi Squirrel,
thanks for the reply.
I've tried to write the LODBIASADJUST parameter into the Display/0000/OpenGL
branch of my Registry and set it to the same value its twin in the DirectX
branch is set to (0xfffffffb), but haven't been able to determine whether it
has an effect. I've changed back and forth 4 times, twice I thought it had
an effect, and twice I thought it hadn't <g>
I hadn't really expected it to have an effect as there's not too many
identically named parameters in the two branches. But I thought I'd give it
a try.
Achim
"SecretSquirrel" <[email hidden]> wrote in message
news:_XVC7.24349$[email hidden]...
> Yes, LOD bias is vailable under Open GL, in fact, some would say it hasmore
> relevance with OpenGL, then Direct3D, that's not entirely relevant,there's
wasn't
> supported. Unlike in the 3dfx drivers, where you could change it easily.
>
> Maybe things have changed with the detonator drivers, maybe they haven't.
> Let me do a quick research...checking...checking...no luck, I can't find
> any obiovus hack or tweak to OpenGL and LOD for nvidia chips. Maybesomeone
Quoted text (7 lines)
> a million discussions on it. > > Concerning nvmax, one of the most popular tweaking programs for nvidia > chips, I can't seem to find an LOD setting for OpenGL. > > I am aware that there are issues with nvidia drivers and lod bias and > opengl. It used to be that you couldn't force any changes at all, itQuoted text (28 lines)
> else has a lead? > > > "Joachim Trensz" <[email hidden]> wrote in message > news:9rgq5u$trrso$[email hidden]... > > Hi Squirrel, > > > > regarding the LOD bias, is there an adjustment under OpenGL that has a > > similar effect? > > > > Thanks in advance > > > > Achim > > > > > > "SecretSquirrel" <[email hidden]> wrote in message > > news:WWJC7.24265$[email hidden]... > > [snip] > > ...Adjust LOD bias to -.05 with no FSAA, I guarantee that you will > perceive > > a better image, without the significant loss of FPS that FSAA entails. > > > > > > > > > > > >That was a good effort.
Again, I'm temporarily convinced the nvidia driver set can't adjust LOD bias
in OpenGL.
How very very strange.
"Joachim Trensz" <[email hidden]> wrote in message
news:9rhkdk$tgr2n$[email hidden]...
> Hi Squirrel,
>
> thanks for the reply.
>
> I've tried to write the LODBIASADJUST parameter into theDisplay/0000/OpenGL
> branch of my Registry and set it to the same value its twin in the DirectX
> branch is set to (0xfffffffb), but haven't been able to determine whetherit
> has an effect. I've changed back and forth 4 times, twice I thought it had
> an effect, and twice I thought it hadn't <g>
>
> I hadn't really expected it to have an effect as there's not too many
> identically named parameters in the two branches. But I thought I'd giveit
easily.
> >
> > Maybe things have changed with the detonator drivers, maybe theyhaven't.
> > Let me do a quick research...checking...checking...no luck, I can'tfind
Quoted text (21 lines)
> a try. > > Achim > > > > "SecretSquirrel" <[email hidden]> wrote in message > news:_XVC7.24349$[email hidden]... > > Yes, LOD bias is vailable under Open GL, in fact, some would say it has > more > > relevance with OpenGL, then Direct3D, that's not entirely relevant, > there's > > a million discussions on it. > > > > Concerning nvmax, one of the most popular tweaking programs for nvidia > > chips, I can't seem to find an LOD setting for OpenGL. > > > > I am aware that there are issues with nvidia drivers and lod bias and > > opengl. It used to be that you couldn't force any changes at all, it > wasn't > > supported. Unlike in the 3dfx drivers, where you could change itQuoted text (32 lines)
> > any obiovus hack or tweak to OpenGL and LOD for nvidia chips. Maybe > someone > > else has a lead? > > > > > > "Joachim Trensz" <[email hidden]> wrote in message > > news:9rgq5u$trrso$[email hidden]... > > > Hi Squirrel, > > > > > > regarding the LOD bias, is there an adjustment under OpenGL that has a > > > similar effect? > > > > > > Thanks in advance > > > > > > Achim > > > > > > > > > "SecretSquirrel" <[email hidden]> wrote in message > > > news:WWJC7.24265$[email hidden]... > > > [snip] > > > ...Adjust LOD bias to -.05 with no FSAA, I guarantee that you will > > perceive > > > a better image, without the significant loss of FPS that FSAA entails. > > > > > > > > > > > > > > > > > > > > >Destroy wrote:
you don't need fsaa at 1600x1200.
Quoted text (12 lines)
> > Since getting my GF2 32mbGTS I've been running most of my games at > 1600x1200 16bit. Some heavy games I have to drop down to 1280x1024 or > 1024x768 in order for them to be smooth enough to play decently. 25fps > and up seems ok to me most of the time. > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > card fast enough to run most of todays heavy games smoothly enough at > this setting? > > Mainly concerned about Nascar4 and Oper Flashpoint with a sprinkling of > others like Max Payne, Rogue Spear, Undying, Swat3 and Trophy Rally.It depends on the game in question, I have a 1.4Ghz tbird and a GF3 Ti500
and I would say that 16x12 and 2x or quin fsaa is an option for most of
todays games I dont think 4x is (in q3 max all, 16x12 4x demo127 I get
42fps)
> > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this
> > card fast enough to run most of todays heavy games smoothly enough at
> > this setting?
> you don't need fsaa at 1600x1200.
Yes you do, I still see jaggies at 1600x1200 but they are greatly reduced
You people are obviously clueless.
4X AA = Quincunx, the quality is identical.
Quincunx runs at the speed of 2X AA so you get twice the frames back.
There is NO reason why 1024x768x32bit Quincunx would look bad at all.
1600x1200 Quincunx is just a waste of bandwidth, you won't see jagged edges
in 1024 Quincunx at all, plus it will be fast.
And yes the Ti500 could easily do 1024 QC AA at nice FPS.
"StraxusII" <[email hidden]> wrote in message
news:VjdH7.4133$[email hidden]...
Quoted text (14 lines)
> It depends on the game in question, I have a 1.4Ghz tbird and a GF3 Ti500 > and I would say that 16x12 and 2x or quin fsaa is an option for most of > todays games I dont think 4x is (in q3 max all, 16x12 4x demo127 I get > 42fps) > > > > I'm thinking of getting a Ti500 so I can run FSAA 4x at 16x12. Is this > > > card fast enough to run most of todays heavy games smoothly enough at > > > this setting? > > > you don't need fsaa at 1600x1200. > > Yes you do, I still see jaggies at 1600x1200 but they are greatly reduced > >
On Sun, 11 Nov 2001, Scott Lansbury wrote:
> 4X AA = Quincunx, the quality is identical.
Could you provide a mathematical proof of this?
--
[email hidden]
I'm supposed to put a quote here?
Replying to "Scott Lansbury" <[email hidden]> :
So, what you're saying is that there's no gain in graphics quality
with resolutions higher than 1024 with FSAA?
I hope you dont mind if I disagree.
Quoted text (7 lines)
>You people are obviously clueless. > > >4X AA = Quincunx, the quality is identical. >Quincunx runs at the speed of 2X AA so you get twice the frames back. > >There is NO reason why 1024x768x32bit Quincunx would look bad at all.> 1600x1200 Quincunx is just a waste of bandwidth, you won't see jagged edges
> in 1024 Quincunx at all, plus it will be fast.
Have you seen 2048x1536x32 in todays games? I have on my friends new Samsung
monitor and GF3. Its WAY better than 1600x1200. So I guess, yeah, 16x12 is a
waste.
> 4X AA = Quincunx, the quality is identical.
> Quincunx runs at the speed of 2X AA so you get twice the frames back.not true in all cases im afraid in q3 I get 42 fps at 16x12x2x and 35fps
using 16x12xquin
> There is NO reason why 1024x768x32bit Quincunx would look bad at all.
>
> 1600x1200 Quincunx is just a waste of bandwidth, you won't see jaggededges
> in 1024 Quincunx at all, plus it will be fast.
>
> And yes the Ti500 could easily do 1024 QC AA at nice FPS.agreed with the rest


































