Anyone know the basis for this online game, how it works etc?
I beta tested this for a while (untill the a patch got me out) So my opinion
is from a month before the gold version.
The game itself is reminecent of the NFS series, there is a lot of car
models, quite a few interesting tracks, cars behave OK.
On the Darker side, there was a lot of lag so waiting for about everything
was a nuisance, car were jumping all over the place in multiplayer but that
could be fixed now.
What annoyed me the most was the economy, you had to rely on a badly
designed auction system to get better parts, although the beta tester
community complained a lot about it I nerver saw improvement on that front.
Then again as I say I was kicked out of it 6 weeks ago so that it could have
changed in the mean time.
The community was fun and the developpers did their best to give feedback so
I really hope they did put their act together and fixed things 'cause I
think the game has potential as long as they (EA) don't ask to much for the
monthly fee... (More than 5$ wouldn't be reasonable)
"GoBucks10" <[email hidden]> a �crit dans le message news:
[email hidden]...
> Anyone know the basis for this online game, how it works etc?
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Think Street Rod 2 (buy old cars and fix them up)
wrapped up in the NFS:HS game engine and knit
together with chat rooms and a combination
salary/time trial/auction economy. You can get a
check, earn money through racing or try to outbid
folks for needed parts.
If MCO were released as an offline game, it would
look tired thanks to the chunky graphics and just
adequate physics. It is not the next step after
NFS:PU. Asking folks to pay to play this thing
month after month is pretty nervy.
On 20 Oct 2001 20:31:24 GMT,
[email hidden] (GoBucks10) wrote:
>Anyone know the basis for this online game, how it works etc?
Remove "hi" from address or it will bounce....
Beta tested it, definitely targeted for those who like early 90's driving
games, yes games. It will be money well wasted by EA sports.
"GoBucks10" <[email hidden]> wrote in message
news:[email hidden]...
> Anyone know the basis for this online game, how it works etc?
$39.95 initial purchase price, $9.99 a month for on-line account fees.
Basically it's and arcady-sim. Muscle car genre where you can buy and
upgrade parts. There are drag races, ovals, and road/street courses. Gain
points to advance levels (and salary) as well as cash to buy better
parts/cars. There is a demo out and working (free) until the start selling.
Try it out. It's not that bad.
"GoBucks10" <[email hidden]> wrote in message
news:[email hidden]...
> Anyone know the basis for this online game, how it works etc?
It's not that bad when it's free. :)
And, for the folks who have been looking for this
sort of experience, it's the only thing out there.
Still, the costs do seem a bit high for what is
delivered.
On Sat, 20 Oct 2001 21:18:27 -0400, "Michael
Basden" <[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (14 lines)
>$39.95 initial purchase price, $9.99 a month for on-line account fees. > >Basically it's and arcady-sim. Muscle car genre where you can buy and >upgrade parts. There are drag races, ovals, and road/street courses. Gain >points to advance levels (and salary) as well as cash to buy better >parts/cars. There is a demo out and working (free) until the start selling. >Try it out. It's not that bad. > > >"GoBucks10" <[email hidden]> wrote in message >news:[email hidden]... >> Anyone know the basis for this online game, how it works etc? > >They are nuts!
-Larry
"Michael Basden" <[email hidden]> wrote in message
news:0opA7.18922$[email hidden]...
> $39.95 initial purchase price, $9.99 a month for on-line account fees.
>
> Basically it's and arcady-sim. Muscle car genre where you can buy and
> upgrade parts. There are drag races, ovals, and road/street courses.Gain
> points to advance levels (and salary) as well as cash to buy better
> parts/cars. There is a demo out and working (free) until the startselling.
Quoted text (8 lines)
> Try it out. It's not that bad. > > > "GoBucks10" <[email hidden]> wrote in message > news:[email hidden]... > > Anyone know the basis for this online game, how it works etc? > >I too have been beta testing this software once it went into open beta, and
I agree that it is not a cutting edge sim, but the draw will the "character"
advancement, and the car expansion. Currently the economy model is pooched,
seems some people know how to create money in the game. This produces people
bidding $200,000 on headers. Or one person bidding on ALL of a certain part,
since they don't have to earn money, it means nothing to them. People who
are trying to play the game properly get shut out of auctions fairly quick.
I feel this is the make or break problem for me, if they don't staunch the
flow of illegal money I will not play the game for very long. Everything
else, like lag and connection problems, those I could deal with as part of
the growth process, but the flagrant cheating will drive me away.
btgoss
"Larry" <[email hidden]> wrote in message
news:qorA7.22729$%[email hidden]...
Quoted text (24 lines)
> They are nuts! > > -Larry > > "Michael Basden" <[email hidden]> wrote in message > news:0opA7.18922$[email hidden]... > > $39.95 initial purchase price, $9.99 a month for on-line account fees. > > > > Basically it's and arcady-sim. Muscle car genre where you can buy and > > upgrade parts. There are drag races, ovals, and road/street courses. > Gain > > points to advance levels (and salary) as well as cash to buy better > > parts/cars. There is a demo out and working (free) until the start > selling. > > Try it out. It's not that bad. > > > > > > "GoBucks10" <[email hidden]> wrote in message > > news:[email hidden]... > > > Anyone know the basis for this online game, how it works etc? > > > > > >In article <0opA7.18922$[email hidden]>,
"Michael Basden" <[email hidden]> writes:
>$39.95 initial purchase price, $9.99 a month for on-line account fees.
:(
In other words:
if it is a good game, I'll play it for 2 years at 280$
if it is a bad game, I'll waste 40$
I really dont like any of these options..
Calis
Quoted text (8 lines)
> > In other words: > if it is a good game, I'll play it for 2 years at 280$ > if it is a bad game, I'll waste 40$ > > I really dont like any of these options.. > > CalisHi Roy - I agree with most of what you wrote, just a few additions:
Lag when repairing your car or working on it gets worse the longer you play.
Exiting the game & restarting makes it work normally again. This would seem
to indicate a memory leak or some such.
EA seems to be trying to increase the longevity of the game by deliberately
holding back good car parts, slowly introducing them into auctions and the
Catalog as the months go by. So why should I pay to play now, working to
build up a car, when I know in several months something better is coming
out? Weird. Adding new features in upcoming months would be one thing,
deliberately crippling your options (& enjoyment of the game) is another.
I've had the opposite experience with car setup. I use the same size tires
all around (315s), and set the car balance to moderate understeer by using a
stiff front end (both springs & anti-roll bar) with a relatively soft back
end. This balance seems to help me get the power down earlier out of a turn
without going into power oversteer as easily. I usually do my suspension
tuning on TBird Alley. If it works on those tight turns, it'll work most
other places. I would rate the physics as slightly better than NFS:PU, but
only slightly.
I find the lag & warping in player v.s. player racing is often annoying.
I've never tried VROC or N4 online, so I don't know how those compare, but
MCO can be frustrating. If all four players have a good connection (there
are little indicator lights next to each name) then it can work out OK. But
in more than half the races I ran, one or two would have a 'red' connection
and would at best be jumping all over the track. At worst, they would be
shown as far behind you over many laps, then suddenly finish ahead of you.
And after one race, two guys were saying "Hey Klinn, next time you want to
pass, go around me, not *through* me!" But in my view, both during the race
and in the replay, I was always in front, never hit anyone. In their game &
replay, I blindly drove right into them. Thank goodness the physics are more
relaxed (compared to GPL or such) so it's easier to recover when getting
clobbered.
Bottom line for me: no, I won't be buying MCO initially ($40 US initially,
$10 US per month after first 'free' month) but I will keep track of how it's
doing. If it survives and improves over the next 4 or 5 months, (and no
cheats appear) then I might consider it.
...Klinn
"Roy Berube" <[email hidden]> wrote: (liberally snipped by
me)
> - LAG. Frustrating beyond belief.
> - Parts system is pooched. Catalog parts now are useless. Auction partsare
> now slightly better than useless.
> - Cars are very difficult to get to handle well because of lack of
> suspension parts and a fundamental physics 'issue'. Every car I've setupfor
> road racing, the front tires had to be downgraded to prevent massive
> oversteer.
> I do like the concept of Motor City Online but for now, they won't be
> getting my money.
>
> Roy Berube
In article <9r3cjr$fb9$[email hidden]>, [email hidden]
(Herbert Pohlai) writes:
How much do Air Warrior and/or Everquest cost? There still seem to be enough
people willing to pay-to-play. Maybe we'll be the only 2 who don't...<g>
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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