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Rec.Autos.Simulators Archive

Another N4 patch question

5 posts by 3 people · 19 Oct 2001 12:11 UTC - 19 Oct 2001 17:59 UTC

MadDAWG 19 Oct 2001 12:11 UTC#157146
Do the AI cars still morph into each other? I ran a race last night in N4 with the new patch and they didn't seem to do the morph thing, but maybe it was just dumb luck. MadDAWG
Jasper 19 Oct 2001 12:44 UTC↳ reply to MadDAWG#157156
"MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > Do the AI cars still morph into each other? I ran a race last night in N4 > with the new patch and they didn't seem to do the morph thing, but maybeit > was just dumb luck. > > MadDAWG > >
The cars still morph, however you can go into the track.ini file for each track and set ai_wall_offset = 100 and that will turn on full time collision detection However, this will eat up alot more of your computer resources, especially during accidents. Make sure your machine is powerful "MadDAWG" <[email hidden]> wrote in message news:[email hidden]... > Do the AI cars still morph into each other? I ran a race last night in N4 > with the new patch and they didn't seem to do the morph thing, but maybeit > was just dumb luck. > > MadDAWG > >
Thanks for the info. Dosen't edting that create alot of the flyinging AI crashes? I have a !.4 gig T-bird so HP shouldn't be a problem. Is there a good middle ground setting or is it all or nothing? MadDAWG
I do not think it would create too many problems. Eric Busch told us about that setting but advised only to use it if your machine can handle it since it is such a processor hog. I have run with it and have not really had any problems at all with cars wrecking too much or anything "MadDAWG" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Thanks for the info. Dosen't edting that create alot of the flyinging AI > crashes? I have a !.4 gig T-bird so HP shouldn't be a problem. Is there a > good middle ground setting or is it all or nothing? > > > MadDAWG > >

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