Do the AI cars still morph into each other? I ran a race last night in N4
with the new patch and they didn't seem to do the morph thing, but maybe it
was just dumb luck.
MadDAWG
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> Do the AI cars still morph into each other? I ran a race last night in N4
> with the new patch and they didn't seem to do the morph thing, but maybeit
> was just dumb luck.
>
> MadDAWG
>
>
The cars still morph, however you can go into the track.ini file for each
track and set
ai_wall_offset = 100 and that will turn on full time collision detection
However, this will eat up alot more of your computer resources, especially
during accidents. Make sure your machine is powerful
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...
> Do the AI cars still morph into each other? I ran a race last night in N4
> with the new patch and they didn't seem to do the morph thing, but maybeit
> was just dumb luck.
>
> MadDAWG
>
>
Thanks for the info. Dosen't edting that create alot of the flyinging AI
crashes? I have a !.4 gig T-bird so HP shouldn't be a problem. Is there a
good middle ground setting or is it all or nothing?
MadDAWG
I do not think it would create too many problems. Eric Busch told us about
that setting but advised only to use it if your machine can handle it since
it is such a processor hog.
I have run with it and have not really had any problems at all with cars
wrecking too much or anything
"MadDAWG" <[email hidden]> wrote in message
news:[email hidden]...


































