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NASCAR Thunder 2002 - Mini Review

3 posts by 2 people · 18 Oct 2001 01:57 UTC - 18 Oct 2001 20:27 UTC

Bill Hyman 18 Oct 2001 01:57 UTC#157420
Hate to admit it, but this game rocks on the PS2. I am a semi-hardcore racer (done some online N4 leagues and some GPL as well) but was looking for something new to try. Nascar 2002 had good reviews and EB has a generous return policy, so I gave it a shot. I've only played for about 1 hour and I like it better than Heat. While not as accurate a driving sim as N4, I personally find it less frustrating to play (stupid AI in N4 kill me everytime). All the tracks are there, and the full 43 car field. The graphics are nice, but a little jaggier than I expected. The best part of the game however is the career mode. Finally, EA has provided some real depth to the game. Racing, winning sponsors, improving the team incrementally, its all there. As a big fan of the PS1 title Jarrett and Labonte Stock Car Racing, Nascar Thunder 2002 improves on this aspect of the game dramatically. And finally, painting a car is no longer an execise in frustration. I put my share of time in learning how to paint with PSP for N4, but found it awkward and frustrating. Thunder made it easy for me to create a professional and unique looking car. What a concept... Is it perfect? Of course not. Is it the best offline racing game available? You betcha. I'm hooked. Thanks Ed Martin. You've done wonders for the genre, first at Papy, then Hasbro, and now at EA. Keep at it and keep pushing the envelope! My full review will be posted tomorrow.
Couple of questions to see if they fixed what I hated about 2001 (which was quite awful). 1. Set ups? The set ups in 2001 were ridiculously simplified. Specifically you couldn't adjust each gear just length or shorten them all. Same for tire pressures and shocks you couldn't adjust each individual wheel just all four at once so it was impossible to dial out under or over steer (which wasn't that important because... 2. Physics? I don't expect N4 but is it at all realistic. 2001 had no oversteer just push. You could never make your car loose no matter what you did (and there wasn't much you cold do see above). b b <[email hidden]@bellsouth.net> wrote in message news:Xtqz7.5523$[email hidden]... > Hate to admit it, but this game rocks on the PS2. I am a semi-hardcore > racer (done some online N4 leagues and some GPL as well) but was lookingfor > something new to try. Nascar 2002 had good reviews and EB has a generous > return policy, so I gave it a shot. > > I've only played for about 1 hour and I like it better than Heat. Whilenot > as accurate a driving sim as N4, I personally find it less frustrating to > play (stupid AI in N4 kill me everytime). All the tracks are there, andthe
Quoted text (25 lines)> full 43 car field. The graphics are nice, but a little jaggier than I > expected. > > The best part of the game however is the career mode. Finally, EA has > provided some real depth to the game. Racing, winning sponsors, improving > the team incrementally, its all there. As a big fan of the PS1 title > Jarrett and Labonte Stock Car Racing, Nascar Thunder 2002 improves on this > aspect of the game dramatically. > > And finally, painting a car is no longer an execise in frustration. I put > my share of time in learning how to paint with PSP for N4, but found it > awkward and frustrating. Thunder made it easy for me to create a > professional and unique looking car. What a concept... > > Is it perfect? Of course not. Is it the best offline racing game > available? You betcha. I'm hooked. > > Thanks Ed Martin. You've done wonders for the genre, first at Papy, then > Hasbro, and now at EA. Keep at it and keep pushing the envelope! > > My full review will be posted tomorrow. > > > >
"Euan Gilmour" <egilmour@*NOSPAM*home.com> wrote in message news:QyEz7.96124$[email hidden]... > 1. Set ups? The set ups in 2001 were ridiculously simplified. > Specifically you couldn't adjust each gear just length or shorten themall. > Same for tire pressures and shocks you couldn't adjust each individual > wheel just all four at once so it was impossible to dial out under or over > steer (which wasn't that important because... Setups are still simplified, but I never owned Nascar 2001 to compare it to. It is nowhere near N4 (for even GT3) in terms of tweaking. IMO, I never did so well with setups in N4 anyway. I just usually downloaded setups from websites until I found one that matched my driving style. The setups in Thunder are much more to my liking, but that's just me. > 2. Physics? I don't expect N4 but is it at all realistic. 2001 had no > oversteer just push. You could never make your car loose no matter whatyou > did (and there wasn't much you cold do see above). I think you will like what they have done with the physics. No, it is not N4, but the cars do exhibit both over and understeer when using the advanced driving model. Even in the novice driving model, both can be easily demonstrated. I've also found that body roll and weight transfer has been modeled. Unlike the other EA versions, you actually have to use the brakes correctly. It also feels like you are steering a car now, rather than arcade drift steering. It is certainly more forgiving than N4, but it just... feels right. Personally, I think N4 is *too* realistic from a physics standpoint, especially when you cannot feel the G-forces on your body. That's like taking away the second most important sense from a racecar driver (next to the sense of sight of course). For any true hardcore racers, rent before you buy, but do give your self a chance to enjoy it. Set your expectations properly as well. I can't believe the number of people griping about F1 2001 being unrealistic. I think some of those people won't like any sim unless it is GPL... "Buster"

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