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GPL with a GF2 GTS Pro?

7 posts by 6 people · 05 Oct 2001 22:00 UTC - 06 Oct 2001 13:10 UTC

Mick 05 Oct 2001 22:00 UTC#159650
Hi, I just got GPL, and was wondering if there's a site with info on how to best run GPL on a GeForce 2 GTS PRO 64MB card? My basic specs are: AMD 1G, 256MB, Abit KT7-RAID, 40G IBM ATA100, and Sound Blaster X-Gamer 5.1 along with the GF2 card. Thanks for any tips! Mick
Well, you need the current D3D renderer for GPL from www.papy.com , then read the d3dreadme.txt that comes with the patch for the settings to put in your core.ini. Make sure you've renamed your core.ini.sample to core.ini as well, or GPL won't read it. I also have GF2 Pro and this is the settings I have in my core.ini- [ Int Profile Values ] value3 = Direct3D7:D3DDevice:0 ; do not change value4 = Direct3D7:TossHighestMip:0 ; do not change value5 = Direct3D7:DoubleMirrorResWidth:1 ; do not change value6 = Direct3D7:DoubleMirrorResHeight:1 ; do not change value7 = Direct3D7:DirectMirrorRendering:1 ; do not change value8 = Direct3D7:DisableZBuffer:0 ; do not change value9 = Direct3D7:AlphaThreshold:240 ; do not change value10 = Direct3D7:TransparentMipsDrawOrder:0 ; do not change value11 = Direct3D7:TrilinearFiltering:1 ; do not change value12 = Direct3D7:AnisotropicFiltering:0 ; do not change value13 = Direct3D7:LODBias:-50 ; do not change [ Direct3D7 ] D3DDevice = 0 TossHighestMip = 0 DoubleMirrorResWidth = 1 DoubleMirrorResHeight = 1 DirectMirrorRendering = 1 DisableZBuffer = 0 AlphaThreshold = 1 TransparentMipsDrawOrder = 1 TrilinearFiltering = 1 AnisotropicFiltering = 8 LODBias = -50 Also, you may want to turn the detail slider bar in GPL to somewhere between 50% and 75%, depending on whether you run with 3d wheels or not (which are a big drain). That all depends on how many AI cars you race against, I like to have >30 fps for race starts vs a full field. "Mick" <[email hidden]> wrote in message news:[email hidden]... > Hi, > I just got GPL, and was wondering if there's a site with info on how to > best run GPL on a GeForce 2 GTS PRO 64MB card? My basic specs are: AMD > 1G, 256MB, Abit KT7-RAID, 40G IBM ATA100, and Sound Blaster X-Gamer 5.1 > along with the GF2 card. Thanks for any tips! Mick
Get the opengl patch from Papy, that is the best way to run the GF2 cards. Make sure you have anti aliasing and vsynch off. Also use 16bit color. -- Darrin Stevens www.Stevens-Racing.com www.TeamECR.com www.SimRaceCar.com www.Thomas-SuperWheel.com "Mick" <[email hidden]> wrote in message news:[email hidden]... > Hi, > I just got GPL, and was wondering if there's a site with info on how to > best run GPL on a GeForce 2 GTS PRO 64MB card? My basic specs are: AMD > 1G, 256MB, Abit KT7-RAID, 40G IBM ATA100, and Sound Blaster X-Gamer 5.1 > along with the GF2 card. Thanks for any tips! Mick
Hi darrin..isn't there a problem with open gl and the gf cards? I know there is with the gf3. Any info would be appreciated. Dave Darrin Stevens <[email hidden]> wrote in message news:3bbe5c6c$[email hidden]...
Quoted text (21 lines)> Get the opengl patch from Papy, that is the best way to run the GF2 cards. > Make sure you have anti aliasing and vsynch off. Also use 16bit color. > > -- > > Darrin Stevens > www.Stevens-Racing.com > www.TeamECR.com > www.SimRaceCar.com > www.Thomas-SuperWheel.com > > > "Mick" <[email hidden]> wrote in message > news:[email hidden]... > > Hi, > > I just got GPL, and was wondering if there's a site with info on how to > > best run GPL on a GeForce 2 GTS PRO 64MB card? My basic specs are: AMD > > 1G, 256MB, Abit KT7-RAID, 40G IBM ATA100, and Sound Blaster X-Gamer 5.1 > > along with the GF2 card. Thanks for any tips! Mick > >
On Fri, 5 Oct 2001 20:18:36 -0400, "Darrin Stevens" <[email hidden]> wrote: >Get the opengl patch from Papy, that is the best way to run the GF2 cards. >Make sure you have anti aliasing and vsynch off. Also use 16bit color. I've run GPL on both the Opengl rendering and the D3D rendering and D3D is better than OpenGL for GPL. IM, and others, opinion.
if you don't mind blurry mirrors bogging your framerate down, got for opengl. But if you like supersharp images in those mirrors, and usually better framerates..try the d3d patch. dave henrie (talking out the side of my mouth since I've never used the opengl patch and don't own an nvidia yet.) "Dave Ryerson" <[email hidden]> wrote in message news:[email hidden]... > On Fri, 5 Oct 2001 20:18:36 -0400, "Darrin Stevens" > <[email hidden]> wrote: > > >Get the opengl patch from Papy, that is the best way to run the GF2cards.
As stated in Eric cote's sim racing mag review on the gf3...you can use it one time then upon exiting the track the screen goes black and now it it's over. wish there was a fix for this. Dave C. Dave Henrie <[email hidden]> wrote in message news:Tauv7.83762$[email hidden]... > if you don't mind blurry mirrors bogging your framerate down, got for > opengl. But if you like supersharp images in those mirrors, and usually > better framerates..try the d3d patch. > dave henrie > (talking out the side of my mouth since I've never used the opengl patchand
Quoted text (11 lines)> don't own an nvidia yet.) > > "Dave Ryerson" <[email hidden]> wrote in message > news:[email hidden]... > > On Fri, 5 Oct 2001 20:18:36 -0400, "Darrin Stevens" > > <[email hidden]> wrote: > > > > >Get the opengl patch from Papy, that is the best way to run the GF2 > cards. > >

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