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rFactor video 27.3 run at Sardian

9 posts by 7 people · 15 Oct 2005 06:18 UTC - 16 Oct 2005 20:47 UTC

JML 15 Oct 2005 11:03 UTC↳ reply to Jeff Reid#15948
If that �s not a joke, it has nothing to do with real racing, its like 3 times faster than should be.... fraightening... "Jeff Reid" <[email hidden]> kirjoitti viestiss�:Ca14f.77397$lq6.2845@fed1read01... > Some think the Formula is too fast, but it feels the same as a F1 to me. > > [url=http://jeffareid.net/cgi-bin/rfrf1sh.wmv]rfrf1sh.wmv[/url] >
Jeff Reid 15 Oct 2005 13:12 UTC↳ reply to JML#15955
> If that �s not a joke, it has nothing to do with real racing, its like 3 times faster than should be.... > fraightening... It's not sped up. Probably what F1 drivers feel like on street courses, like Monaco. For comparason: A real F1 at Spa with qualifying setup: http://jeffareid.net/cgi-bin/spaf1.wmv F1C99-02 (RH2004) at Spa: http://jeffareid.net/cgi-bin/f1cspa.wmv rFactor Formula at Toban Grand Prix (Toban Long) http://jeffareid.net/cgi-bin/rfrf1tgp.wmv
Alan Le 16 Oct 2005 10:23 UTC↳ reply to JML#15978
> If that �s not a joke, it has nothing to do with real racing, its like 3 > times faster than should be.... fraightening... It does look fast, but the sensation of speed is about right. Hustling along mountain roads lined with visible objects (in the peripheral) at 50-60 MPH irl feels pretty freakin' fast. Doing a course like Monaco in a F1 car would be downright frightening by comparison. The point being that just because it looks super fast doesn't mean the car's too fast. I have a feeling rFactor is just doing a good job conveying the raw speed the cars are capable of. I'd bet good money if we were to get a ride in a F1 car on such a course, the sensation of speed would be even GREATER than what's conveyed in that video. I've always felt perception of speed from my monitor is WAY below what I get irl just driving mountain roads. And FWIW, many folks have commented that decreasing FOV in rFactor brings it back to what they are used to, no doubt because they no longer see objects in their "peripheral vision" flying by. Alan
Jeff Reid wrote:
Quoted text (19 lines)> > If that ís not a joke, it has nothing to do with real racing, its like 3 times faster than should be.... > > fraightening... > > It's not sped up. Probably what F1 drivers feel like on street courses, > like Monaco. > > For comparason: > > A real F1 at Spa with qualifying setup: > > http://jeffareid.net/cgi-bin/spaf1.wmv > > F1C99-02 (RH2004) at Spa: > > http://jeffareid.net/cgi-bin/f1cspa.wmv > > rFactor Formula at Toban Grand Prix (Toban Long) > > http://jeffareid.net/cgi-bin/rfrf1tgp.wmv
I wish I had a link to it, but has anyone seen the onboard of Ayrton Senna running a qualifying lap in a McLaren at Monaco? Now *that* was frighteningly fast. Kendt
On 16 Oct 2005 09:15:58 -0700, "[email hidden]" <[email hidden]> wrote: >I wish I had a link to it, but has anyone seen the onboard of Ayrton >Senna running a qualifying lap in a McLaren at Monaco? Now *that* was >frighteningly fast. No. But I remember watching in-car footage of Senna qualifying at Monaco in the rain, and that was frightening enough.
>"[email hidden]" <[email hidden]> wrote >I wish I had a link to it, but has anyone seen the onboard of Ayrton >Senna running a qualifying lap in a McLaren at Monaco? Now *that* was >frighteningly fast. Sense of speed is all proportional to the FOV of the camera that records the action. That, and the shaking movement of the camera which enhances the effect of having "no-control it goes too fast". So to compare a game versus another is completely stupid, it makes no difference, both are entities inside a 3d model of space. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...

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