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Rec.Autos.Simulators Archive

GPL - New GPLEA car projects

14 posts by 10 people · 10 Sep 2001 15:45 UTC - 14 Sep 2001 03:19 UTC

Rick Baumhauer 10 Sep 2001 15:45 UTC#162794
Well, the guys from the GPLEA have been pretty quiet of late, but these "works in progress" shots show that they've been very busy - really astonishingly good stuff: http://www.sportplanet.com/gpl/html/cars/carprojects/carprojects.htm Take particular note of the drivers' helmets - all appear to be fully 3D now, with individual (accurate) paintjobs for each driver's helmet. Both of the Hondas are based off the Ferrari 3DO apparently (which makes sense, given the engine configuration and "nest of snakes" exhaust). The Eagle is apparently very close to release (yay!), with only minor tweaks to the 3DO still to be done. Rick
Rick... That capability has always been in GPL. Same with the colored engine components and driver's arms (colored suits) and hands (gloves) with rounded knuckles and life-like fingers instead of "blocks." Its just that nobody's done it yet (until now). I never could figure that out....??? Tom
Wow I want that Cooper, these cars are getting photorealistic Rick Baumhauer <[email hidden]> wrote in message news:9ninfs$7kuu8$[email hidden]... > Well, the guys from the GPLEA have been pretty quiet of late, but these
They look terrific. Let's just hope that the matched cockpits, suspension units and shocks are as good as (if not better than) the jf 1.2 (update 2) carset. Or perhaps we could marry those to these bodies? Great work GPLEA! Alan "Rick Baumhauer" <[email hidden]> wrote in message news:9ninfs$7kuu8$[email hidden]...
Quoted text (8 lines)> Well, the guys from the GPLEA have been pretty quiet of late, but these > "works in progress" shots show that they've been very busy - really > astonishingly good stuff: > > http://www.sportplanet.com/gpl/html/cars/carprojects/carprojects.htm > > Take particular note of the drivers' helmets - all appear to be fully 3D > now, with individual (accurate) paintjobs for each driver's helmet. Both
of > the Hondas are based off the Ferrari 3DO apparently (which makes sense, > given the engine configuration and "nest of snakes" exhaust). The Eagleis > apparently very close to release (yay!), with only minor tweaks to the 3DO > still to be done. > > Rick > >
Rich 10 Sep 2001 20:49 UTC↳ reply to Tom Pabst#162832
In article <YQ8n7.63863$[email hidden]>, [email hidden] says...
Quoted text (8 lines)> Alan.....could you be more specific about the "jf 1.2" update for shocks and > suspension? Got a URL for it? > > Tom > > > >
Hi Tom, If Alan and you are talking about the carset I am thinking of, the URL is: http://qsilver.webmages.com/jfcarset/ If not....well...heh...can't help you. :-(
Alan Coates <[email hidden]> wrote in message news:%Q6n7.16817$[email hidden]... > They look terrific. Let's just hope that the matched cockpits,suspension > units and shocks are as good as (if not better than) the jf 1.2(update 2) > carset. Or perhaps we could marry those to these bodies? So... do these guys have incredibly low GPLRanks, hence they can afford to spend time creating carsets - or ridiculously high 'Ranks because they never spend any time driving? ;-) Jonny
>"Tom Pabst" <[email hidden]> wrote > That capability has always been in GPL. Same with the colored engine > components and driver's arms (colored suits) and hands (gloves) withrounded > knuckles and life-like fingers instead of "blocks." Its just thatnobody's > done it yet (until now). I never could figure that out....??? It's just knuckl... oh we already have been there ;-D Seriously, somebody needs to do a non-buggy winged 68 car. The number of additional polygons wouldn't be that much imho, and the current power of our PC would handle it without a problem, I say. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
"Jonny Hodgson" <[email hidden]> wrote in message news:MUan7.13326$[email hidden]...
Quoted text (16 lines)> > Alan Coates <[email hidden]> wrote in message > news:%Q6n7.16817$[email hidden]... > > They look terrific. Let's just hope that the matched cockpits, > suspension > > units and shocks are as good as (if not better than) the jf 1.2 > (update 2) > > carset. Or perhaps we could marry those to these bodies? > > So... do these guys have incredibly low GPLRanks, hence they can > afford to spend time creating carsets - or ridiculously high 'Ranks > because they never spend any time driving? ;-) > > Jonny > >
Your point being.................? DOH Alan
Alan Coates <[email hidden]> wrote in message news:Nzbn7.17464$[email hidden]... > "Jonny Hodgson" <[email hidden]> wrote in message > news:MUan7.13326$[email hidden]... > > So... do these guys have incredibly low GPLRanks, hence they can > > afford to spend time creating carsets - or ridiculously high'Ranks > > because they never spend any time driving? ;-) > > Your point being.................? That I don't have time to play GPL as much as I'd like, never mind spending hours developing new graphics or whatever :-( Jonny
Hey, I for one agree with you Tom, updated driver would be great! Rafe Mc On Mon, 10 Sep 2001 17:00:23 GMT, "Tom Pabst" <[email hidden]> wrote:
Quoted text (10 lines)>Rick... > >That capability has always been in GPL. Same with the colored engine >components and driver's arms (colored suits) and hands (gloves) with rounded >knuckles and life-like fingers instead of "blocks." Its just that nobody's >done it yet (until now). I never could figure that out....??? > >Tom > >
JS 14 Sep 2001 03:19 UTC↳ reply to ymenard#162108
Are there arms in GPL???? JensSchumi On Mon, 10 Sep 2001 18:42:09 -0400, "ymenard" <[email hidden]> wrote:
Quoted text (15 lines)>>"Tom Pabst" <[email hidden]> wrote >> That capability has always been in GPL. Same with the colored engine >> components and driver's arms (colored suits) and hands (gloves) with >rounded >> knuckles and life-like fingers instead of "blocks." Its just that >nobody's >> done it yet (until now). I never could figure that out....??? > > >It's just knuckl... oh we already have been there ;-D > > >Seriously, somebody needs to do a non-buggy winged 68 car. The number of >additional polygons wouldn't be that much imho, and the current power of our >PC would handle it without a problem, I say.
--------------------------------------------- LWFF Ball Bearing conversion at: http://jensschumi.tripod.com/ GPLRank: -13 Monsters of GPL: sub 200
Things go together. It's the same with me. I'm almost able to dismantle and reassemble the LWFF on the long straight at Nurring. JensSchumi BTW: Doing that at Avus is no challenge ;-) On Mon, 10 Sep 2001 23:01:55 +0100, "Jonny Hodgson" <[email hidden]> wrote:
Quoted text (15 lines)> >Alan Coates <[email hidden]> wrote in message >news:%Q6n7.16817$[email hidden]... >> They look terrific. Let's just hope that the matched cockpits, >suspension >> units and shocks are as good as (if not better than) the jf 1.2 >(update 2) >> carset. Or perhaps we could marry those to these bodies? > >So... do these guys have incredibly low GPLRanks, hence they can >afford to spend time creating carsets - or ridiculously high 'Ranks >because they never spend any time driving? ;-) > >Jonny >
--------------------------------------------- LWFF Ball Bearing conversion at: http://jensschumi.tripod.com/ GPLRank: -13 Monsters of GPL: sub 200

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