Well, I was merging in Heat's multiple controller code, and I increased the
vertex pool, so you should be able to use larger meshes with custom
cars--however, I haven't tested it with larger meshes, so you may run up
against some other limitation...
http://www.mgiracing.com/viperpatch121beta.zip
New since the "real" 1.1 patch- Win2K/XP fixes
New since 1.2 BETA: multiple controller support, better support for
shifters, should work with ACT Labs GPL shifter. (So the one guy who wants
to player Viper with the Logitech wheel, CH Pedals, and GPL shifter can
finally rest easy)
As with the 1.2 BETA patch, this is not a supported release, Sierra has no
involvement with this, this patch is "AS IS", doesn't even have a proper
installer, don't call Sierra tech support with problems with this patch,
etc, etc.
-Dave Pollatsek
MGI
Now back to your regularly scheduled programming...
On Mon, 3 Sep 2001 19:47:34 -0500, "Dave Pollatsek"
<[email hidden]> wrote:
[snip]
>Now back to your regularly scheduled programming...
Thanks Dave! Viper is one of those evergreen sims... Sometimes I don't
play it for a while, but Inever uninstall it, and it always seems
great when I go back.
Tim
THANK YOU!!!
I really appreciate this kind of support. Viper had me hooked the moment I
tried the excellent, polished demo.
Now when are we going to get a touring car / street car / rally / hillclimb
/ Interstate 76-ish non-oval successor? ;-)
*Throws and ducks*
Ryan
--
---------------------------------------------------------------------------
Faster-than-light travel is indeed possible, though research into economical
methods has been systematically suppressed by headlamp manufacturers
and their agents in the Congress.
--Todd Zwillich
WARNING - Unsolicited advertising material received at this email
address will incur a storage charge of $100 (U.S.) per item.
Mailing constitutes acceptance of this condition. All senders will be
traced and invoiced accordingly.
Thanks Dave! You guys at MGI are my heroes!!!
;-)
Viper Racing is one of the few sims that has enjoyed a permanent home
on all my PCs -- it's never been uninstalled to make room for anything
else, I always find myself going back to drive some of the tracks and
such, and it was the main reason why I bought NASCAR Heat the first
day it went on sale on day one.
Other developers could learn a lot from MGI . . . <G>
-- JB
On Mon, 3 Sep 2001 19:47:34 -0500, "Dave Pollatsek"
<[email hidden]> wrote:
Quoted text (25 lines)
>Well, I was merging in Heat's multiple controller code, and I increased the >vertex pool, so you should be able to use larger meshes with custom >cars--however, I haven't tested it with larger meshes, so you may run up >against some other limitation... > >http://www.mgiracing.com/viperpatch121beta.zip > >New since the "real" 1.1 patch- Win2K/XP fixes >New since 1.2 BETA: multiple controller support, better support for >shifters, should work with ACT Labs GPL shifter. (So the one guy who wants >to player Viper with the Logitech wheel, CH Pedals, and GPL shifter can >finally rest easy) > >As with the 1.2 BETA patch, this is not a supported release, Sierra has no >involvement with this, this patch is "AS IS", doesn't even have a proper >installer, don't call Sierra tech support with problems with this patch, >etc, etc. > >-Dave Pollatsek > MGI > >Now back to your regularly scheduled programming... > > >Thanks Dave! :) Can't wait to give it a go.
Dave Pollatsek wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Quoted text (10 lines)
> > > http://www.mgiracing.com/viperpatch121beta.zip > > So the one guy who wants > to player Viper with the Logitech wheel, CH Pedals, and GPL shifter can > finally rest easy > -Dave Pollatsek > MGI >In article <[email hidden]>,
[email hidden] says...
Now THAT'S what I call customer service! :-)
--
"Life is what you experience between racing games"
Galley
Quoted text (14 lines)
> Thanks Dave! :) Can't wait to give it a go. > > Dave Pollatsek wrote: > > > > > > http://www.mgiracing.com/viperpatch121beta.zip > > > > So the one guy who wants > > to player Viper with the Logitech wheel, CH Pedals, and GPL shifter can > > finally rest easy > > -Dave Pollatsek > > MGI > > >Wow, you Viper guys are a lot easier to satisfy than the Heat users... I
guess that's the advantage of simulating a fictional sport on fictional
tracks--nobody can say "turn three on Ridge Valley is _totally_ wrong in
Viper Racing... I was there last year, and it's at least four feet wider and
the banking is much steeper."
Also, just to set the record straight, if you guys have heard of a PS2
product called "Viper Heat" by Titus, it has no connection to MGI, the
"other" MGI, Sierra, or Infogrames, and probably doesn't even support
horn-ball. Go figure.
-Dave P.
"Galley_SimRacer" <[email hidden]> wrote in message
news:[email hidden]...
can
Quoted text (11 lines)
> In article <[email hidden]>, > [email hidden] says... > > Thanks Dave! :) Can't wait to give it a go. > > > > Dave Pollatsek wrote: > > > > > > > > > http://www.mgiracing.com/viperpatch121beta.zip > > > > > > So the one guy who wants > > > to player Viper with the Logitech wheel, CH Pedals, and GPL shifterQuoted text (9 lines)
> > > finally rest easy > > > -Dave Pollatsek > > > MGI > > > > > > Now THAT'S what I call customer service! :-) > -- > "Life is what you experience between racing games" > GalleyNo horn-ball? Well - forget them! Now if we could just get that into the REAL Nascar... Talk about ratings!
Let me add another thanks to you guys at MGI; we could use more like you!
Steve B.
"Dave Pollatsek" <[email hidden]...
<snip>
> Also, just to set the record straight, if you guys have heard of a PS2
> product called "Viper Heat" by Titus, it has no connection to MGI, the
> "other" MGI, Sierra, or Infogrames, and probably doesn't even support
> horn-ball. Go figure.
> -Dave P.
But they don't get to race Sedans at Mesa!? (That long track in the
desert with the wicked esses down the mountain in reverse mode -- hey, I
only race it once a week but it's still great fun)
I would have liked race style tracks though and wouldn't have complained
about the dust in T3 not being correct ;)
Jason
Dave Pollatsek wrote:
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Quoted text (18 lines)
> > Wow, you Viper guys are a lot easier to satisfy than the Heat users... I > guess that's the advantage of simulating a fictional sport on fictional > tracks--nobody can say "turn three on Ridge Valley is _totally_ wrong in > Viper Racing... I was there last year, and it's at least four feet wider and > the banking is much steeper." > Also, just to set the record straight, if you guys have heard of a PS2 > product called "Viper Heat" by Titus, it has no connection to MGI, the > "other" MGI, Sierra, or Infogrames, and probably doesn't even support > horn-ball. Go figure. > -Dave P. > > "Galley_SimRacer" <[email hidden]> wrote in message > news:[email hidden]... > > In article <[email hidden]>, > > [email hidden] says... > > > Thanks Dave! :) Can't wait to give it a go. > > >Now that you mention it, if you guys were aware of the problems with
turn three on Ridge Valley, then why didn't you fix it in the first
place? I don't think it's actually four feet wider, though -- it's
really about 3.5 feet wider than you have it modeled. Your banking is
close, but I think it's still off by about two degrees.
Small nits to pick, I know, but things like this can kill a game . . .
;-)
-- JB
On Wed, 5 Sep 2001 20:44:59 -0500, "Dave Pollatsek"
<[email hidden]> wrote:
Quoted text (36 lines)
>Wow, you Viper guys are a lot easier to satisfy than the Heat users... I >guess that's the advantage of simulating a fictional sport on fictional >tracks--nobody can say "turn three on Ridge Valley is _totally_ wrong in >Viper Racing... I was there last year, and it's at least four feet wider and >the banking is much steeper." >Also, just to set the record straight, if you guys have heard of a PS2 >product called "Viper Heat" by Titus, it has no connection to MGI, the >"other" MGI, Sierra, or Infogrames, and probably doesn't even support >horn-ball. Go figure. >-Dave P. > >"Galley_SimRacer" <[email hidden]> wrote in message >news:[email hidden]... >> In article <[email hidden]>, >> [email hidden] says... >> > Thanks Dave! :) Can't wait to give it a go. >> > >> > Dave Pollatsek wrote: >> > > >> > > >> > > http://www.mgiracing.com/viperpatch121beta.zip >> > > >> > > So the one guy who wants >> > > to player Viper with the Logitech wheel, CH Pedals, and GPL shifter >can >> > > finally rest easy >> > > -Dave Pollatsek >> > > MGI >> > > >> > >> Now THAT'S what I call customer service! :-) >> -- >> "Life is what you experience between racing games" >> Galley > >I absolutely LOVE Sunset Mesa -- it's one of my favorite tracks EVER!
Now if only someone can figure out how to import it into NASCAR Heat
so we can use it with the CART and LeMans mods . . .
;-)
-- JB
On Thu, 06 Sep 2001 10:24:34 -0600, Jason Monds
<[email hidden]> wrote:


































