Hi,
I downloaded the accidently leaked patch just to take a look at the
readme file to see what was fixed! :)
Later,
John
NASCAR� Racing 4 PATCH README
1.3.1.4
08/23/01
[ To read this file, select Edit/Word Wrap from the menu above ]
TABLE OF CONTENTS
[1] WHAT THE PATCH FIXES
[2] HOW TO INSTALL THE PATCH
[3] ADDITIONAL INFORMATION
[4] CONTACTING SIERRA
************************************
NOTE: The 1.3.x.x version of NASCAR� Racing 4 is not multiplayer compatible
with previously released versions. As a client you will only be able to
see and join 1.3.x.x servers, and similarly as a host only 1.3.x.x clients
will be able to see and join your server.
************************************
[1] WHAT THE PATCH FIXES
====================================
------------------------------------
1.3.1.4
------------------------------------
AI:
* AI will no longer panic and dive to the apron on race starts.
* Improved yellow flag pit strategy.
* Improved pacing behavior.
* Improved pitting behavior.
CAR SETUPS:
* Changed min/max camber settings to +/- 5.0�. Car setups with values
outside of this range will be clamped when loaded.
MULTIPLAYER:
* Multiplayer login is now allowed to continue if Message of the Day cannot
be accessed.
* The Message of the Day now has proxy support. Use the updated SierraUp
utility to set the values for your HTTP proxy.
* Players with "car_class" hacked .CAR files will no longer be able to
connect to multiplayer races.
* Clients will now always get proper weather settings when connecting to
server.
PITTING:
* Pit crew will no longer service car when player pits to serve multiple
stop and go penalties.
* The F9 box's repair option will reset to YES if car suffers additional
damage.
* Fixed a bug which could cause the tires and fuel can carried by the pit
crew to not be visible during pitstops at Watkins Glen.
PHYSICS:
* "Wallriding" penalty no longer applied after rubbing AI cars.
RACE CONTROL:
* Fixed a bug which prevented a black flag from being issued when speeding
through the pits on the last lap of qual or race sessions.
* Fixed a bug which could cause cars to be inserted into the caution line
in an incorrect order.
RENDERER:
* Fixed a bug which prevented the OpenGL renderer from working on boards
without multitexture support.
SPOTTER / CREW CHIEF:
* Made crew chief's fuel recommendations more conservative.
* Fixed a bug which could prevent low fuel warning messages in race
sessions.
USER INTERFACE:
* Fixed a bug where the game could crash if the delete key was pressed
while on the Sierra.com Available Races screen.
* Fixed a bug which could cause qualifying standings to be lost after
advancing to race session.
* Added off-line league support to exported standings (see 'Additional
Information' section below for details).
* Southeast wind direction can now be selected.
* Improved sorting of the available races table.
* The GDI renderer is now properly identified on the Options screen.
------------------------------------
1.1.1.0
------------------------------------
AI:
* Fixed bug which sometimes caused the pace car to appear on the outside
pole at the start of a race.
* Fixed bug which could cause some AI cars at Richmond to collide when
entering and exiting their pit stalls.
* AI cars will now obey the stop sign at the end of pit road.
* Pace car no longer takes an extra pace lap at Martinsville at the start
of the race. This was a problem only if the abbreviated pace lap was
selected.
* Adjusted AI speed at Dover to be more realistic.
* Fixed bug which caused AI to call for a tow during Practice/Warmup
sessions.
* AI who run out of fuel will now get out of the racing line when limping
back to the pits.
* AI who run out of fuel will be able to re-fire their engines after
receiving pit service.
* Fixed problems with AI pitting on Gilligan's Island at Sears Point.
* Fixed rogue pace car 'hot-lapping' around track.
* AI are now able to sort themselves into the proper pacing order more
quickly.
* Improved pacing and restart behavior.
* Improved accident avoidance behavior.
* Improved merge to pits behavior.
* Improved three wide passing behavior.
CAMERAS:
* Fixed a problem with one of the TV2 cameras at Darlington.
CAR SETUPS:
* Changed Daytona "Fast" setup to be easier to drive.
CHAMPIONSHIP SEASON:
* Fixed bug on Championship Season screen which caused a "Save Changes?"
box to appear even if no changes were made.
* Fixed bug which caused the polesitter from the first race of a
championship season to be given credit for the pole for all the remaining
races of that season.
CONTROLS
* Improved driving controls for keyboard and digital gamepad users.
MULTIPLAYER:
* Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't
gray out the other fields on the pop-up box.
* Made rejection message (when trying to connect to a race in progress)
more descriptive.
* Made firewall message (when trying to host a race behind a shared
Internet connection) more descriptive.
* Players list on Sierra.com screen no longer scrolls uncontrollably.
* Changed chat colors to be consistent between in-car and out-of-car modes.
* Fixed bug which could cause systems with multiple TCP/IP devices to be
unable to connect to Sierra.com
* Fixed bug which prevented clients from joining Sierra.com races that were
hosted behind a router.
* Enlarged the size of the Sierra.com Profile box to prevent ratings
information from spilling off the side when pressing Shift+Ctrl
* Changed points thresholds for gaining/losing ratings levels on
Sierra.com. Also made incident points count as a global -3 per incident
regardless of level.
* It is now possible to set the wind speed for dedicated servers using the
command line.
* Fixed bug which prevented clients from receiving pit service after
reconnecting to a server.
* Added chat filter.
* Fixed a bug which could cause client's car to warp when sending a chat
message.
* Changed game to display Sierra.com User ID instead of player name.
* Added ability to disable display of client connection and disconnection
chat messages.
* In ratings enabled races, incidents will now be properly assessed when
yellow flags have been disabled.
* Fixed bug which could cause TCP/IP devices to be duplicated in the
Sierra.com dialog's "Connect Via" list.
* Clients now only need to meet the rating restrictions for the currently
loaded track.
* Fixed bug which could cause qualifying standings to be lost when the host
advanced to the Warmup session.
* If the Warmup time is set to zero, server will skip directly from
Qualifying to Race.
* The race over timeout can now be set using the auto_leave_timeout
setting.
* Added !show_password, !set_password, and !clear_password admin commands.
* Fixed the "2 minute" latency spike some users were experiencing during
Sierra.com races.
PAINT SHOP:
* Fixed bug which would cause the game to crash if the user dragged a
filled shape across the entire car template.
* Fixed bug which allowed activation of widgets "through" Paint Shop
options boxes; i.e. clicking on the Paint Shop option also triggered the
widget underneath it.
* Fixed bug which allowed italicized text falling outside the boundaries of
the text frame to be "cut off" when applied to the car.
* Fixed bug which caused strange behavior when using the "/" key in the
text tool.
* Added support for importing compressed .TGA files.
PHYSICS:
* Fixed bug which caused engine to stall with Automatic Clutch enabled.
* Changed oil cooling to decrease number of blown engines during 2nd lap of
qualifying.
* 'Wallriding' is no longer advantageous.
* Changed damage sensitivity and aerodynamic penalty.
PITTING:
* If towed to pits with "fatal" damage, crew no longer attempts to service
the car.
* If stopping in pit stall with "fatal" engine damage, the crew will no
longer attempt to fix it.
* Changed end of pit stop timing to correspond to jack man's signal.
Should make pit stops slightly faster on average.
* Fixed strange behavior exhibited by the animated pit crew if the player
saves a replay during servicing.
* Fixed bug which could cause the player to be permanently held in his pit
stall upon serving a penalty for entering the pits unsafely.
* Fixed bug which could cause the player to be incorrectly penalized for
entering the pits unsafely.
* Fixed bug which was causing player to be penalized for entering a closed
pit when being towed under a green flag to yellow flag transition.
* Fixed tow time calculation error which could cause tow times to be too
short.
RACE CONTROL:
* Fixed race control bug when determining whether or not a given car is on
the lead lap.
* Fixed bug which could cause car(s) to be penalized for passing the pace
car or passing under yellow during an abbreviated pace lap at Martinsville.
* Changed race control so that in the event a player both passes the pace
car AND passes under yellow, only the greater of the two penalties (in
terms of time) is assessed.
* Changed per-infraction premium for multiple penalties from 40 to 15
seconds.
RENDERER:
* It is now possible to launch a dedicated server minimized.
* Added GDI renderer for dedicated servers (no longer requires a D3D
capable card).
SPOTTER / CREW CHIEF:
* Added "Stay behind the leader of the other pacing line" message.
* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for lead-lap cars pitting on the back pits at Bristol.
* Fixed erroneous "We're not on the lead lap - we can't pit this time by"
message for cars that were on the lead lap.
* Players are now more clearly informed that they have been sent to the end
of the longest line and where they need to be in the pacing order.
* Fixed a bug which could cause spotter to call out the checkered flag a
lap early for cars at the tail end of the lead lap.
* Fixed a bug which could cause incomplete messages on some sound cards.
USER INTERFACE:
* Fixed bug which sometimes caused the Player Records table to not scroll
properly.
* Added OK/Cancel buttons to Track Notes and Setup Notes boxes.
* Fixed bug which was causing some penalties to be excluded from penalty
summary on the exported standings report.
* Fixed bug which sometimes caused 44 cars to appear on the replay
standings display.
* Switching cars on the Player Info and Opponent Manager screens is now
much faster than before.
* Fixed bug which could cause penalties from a previous race to appear on
exported race standings report.
* Added car numbers to the replay's driver selection.
* Allowed the garage's track notes to be accessed during fixed setup races.
* Fixed bug in Opponent Manager which prompted to save driver after ratings
were viewed even if no changes were made.
[2] HOW TO INSTALL THE PATCH
====================================
1. Run the saved patch executable.
2. The patch should automatically detect your NASCAR� Racing 4 installation
directory and then begin the patching process.
* Note that if you have modified any of the game's files using 3rd party
utilities, it may be necessary to reinstall the game before the patch can
successfully complete its installation.
[3] ADDITIONAL INFORMATION
====================================
NO SOUND IN GAME
If you have no sound in game, it may be necessary to go to the Audio tab of
your Windows Multimedia Control Panel and select the proper playback
device. You may also want to disable the "Use only preferred devices"
option if it is currently enabled.
USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS
By default NASCAR� Racing 4 will run at highest priority. This is
perfectly fine for most users, if you experience problems trying to use
Microsoft's Game Voice or other similar voice chat programs you may need to
force NASCAR� Racing 4 to run at a lower priority by adding a "-kh0"
(that's dash K H Zero) command line parameter to the shortcut:
"C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0
CONNECTING TO SIERRA.COM RACES
If you are receiving "Connection Time-Out" messages when attempting to
connect to Sierra.com multiplayer races or see no ping times displayed for
any of these races you may need to select a different TCP/IP device in the
"Connect Via:" drop-down list in the Sierra.com login box. Note that if
you have a dynamic IP address it may first be necessary to enable the "Find
Network Addresses Another Way" option using the CONFIGURE button at the
bottom of the main multiplayer screen before the proper TCP/IP device will
be listed.
DISABLING USER CONNECTION AND DISCONNECTION MESSAGES
By default in multiplayer races you will receive chat messages when other
players connect and disconnect. These messages can be distracting to some
users, so it is now possible to disable them by editing the following line
in your PLAYER.INI (located in your Players\Player__Name directory),
changing the 1 to a 0:
[Misc]
showJoinLeave=1
SERVER RACE OVER TIMER
After the checkered flag, the race will wait for three minutes before
advancing to the next track the loop or returning to the setup screen.
This allows players to chat after the race or to save the replay. If you
wish to change this amount of time you may edit the auto_leave_timeout line
the [SERVER] section of the PLAYER.INI (note that this value is seconds).
ADDING AI OPPONENTS TO A MULTIPLAYER RACE
You may only have up to 42 connections to a multiplayer server for both
human and AI opponents. In order to allow the addition of AI opponents to
the server, you must first reduce the number of allowed TCP/IP or IPX
connections to less than 42 human opponents. Once this is done you will be
able to fill out the field with AI opponents.
ADDITIONAL REMOTE SERVER ADMINISTRATION COMMANDS
Server administrators now have several additional chat commands which they
may use to control their server:
!do_not_auto_start_next_race - Temporarily overrides a server running a
series of looped races allowing you to exit back to the track setup screen
and select a new track and/or race options (note that the server will
resume the previous loop at the completion of the race using the newly
selected race options).
!show_password - Returns the server's current access and boss passwords.
!set_password - Used to change the server's current access and/or boss
passwords. For example, the chat command "!set_password
new_access_pwd/new_boss_pwd" would change the access password for clients
to be "new_access_pwd" and the boss password would be changed to
"new_boss_pwd". This has no affect on clients and bosses currently
connected to the server, but if they were to disconnect and reconnect they
would need to know the updated password(s).
!clear_password - Removes the server's current access and boss passwords.
!shutdown -Shuts down the server.
!list_commands - Returns a complete list of administration commands.
SIERRA.COM RATINGS SYSTEM
Note that although we currently have no plans to change any of this, it is
all subject to change without notice.
Higher ratings are better. 10 is the highest rating, and 0 is the lowest.
When you create a new Sierra.com user ID, the ratings for that ID will all
be 0.
Your current ratings appear in the "RATINGS" box on the "Available Races"
multiplayer screen.
You have separate ratings for each of four track types.
RC = road course (Watkins Glen and Sears Point)
ST = short track (Bristol, Martinsville and Richmond)
SS = super speedway (Daytona and Talladega)
SW = speedway (currently, all other tracks)
A race server will update the ratings database if all of the following
conditions are met:
- The race has rating restrictions in effect for the track type being
run.
- At least four players started the race (this does not include AI
drivers).
- The race winner completes enough laps to account for at least 10
minutes of racing at a "normal" lap speed at this track. Generally, 10%
races will qualify.
Once the race is complete, each driver that started the race will be
assigned points for this race as follows:
- You gain points for each driver you finish ahead of. You gain more
points if your current rating is lower than the other driver, and fewer
points if your rating is higher than the other driver (within limits). For
example if your rating is a 3, and you finish ahead of a driver with a
rating of 5, you gain more points for beating them than they would gain if
they beat you:
* Finish ahead of a driver 2 or more skill levels higher: +5 points
each
* Finish ahead of a driver 1 skill level higher: +4
* Finish ahead of a driver of the same skill level: +3
* Finish ahead of a driver 1 skill level lower: +2
* Finish ahead of a driver 2 skill levels lower: +1
* Finish ahead of a driver 3 or more skill levels lower: 0
- You lose points for each driver you finish behind. You lose more
points if your current rating is higher than the other driver, and fewer
points if your rating is lower than the other driver (within limits):
* Finish behind a driver 3 or more skill levels higher: 0
* Finish behind a driver 2 skill levels higher: -1
* Finish behind a driver 1 skill level higher: -2
* Finish behind a driver of the same skill level: -3
* Finish behind a driver 1 skill level lower: -4
* Finish behind a driver 2 or more skill levels lower: -5
- In addition, there is a 3-point penalty for being involved in an
"incident". An incident is defined as an event that either triggers the
yellow flag or would have triggered the yellow flag had cautions been
enabled. It is possible to be given multiple incident penalties in a race.
Incident points are assigned without regard to who instigates an incident,
and who is a victim. Being a victim is simply a part of racing. Drivers
that keep their eyes high, their tempers cool, and use their heads are much
less likely to become victims.
Note that this (generally) means that drivers that finished well will
receive positive point totals, and drivers that finished farther back in
the pack will receive negative point totals.
We then look at your points total for this race and your previous 9 races
at this type of track(*). Your lowest 2 point total races are dropped, and
the point totals from the remaining 8 races are averaged.
If the average is greater than some limit (a positive number), your rating
for this type of track is increased by 1, and your race point total history
for this type of track is reset to 0. The limit point at which your rating
will increase gets higher as your rating gets higher, making it harder to
increase your rating as your rating increases. That is, it's much easier
to go from a 0 rating to a 1 rating than it is to go from a 9 to a 10.
Average Points Needed to Advance a Skill Level:
SKILL LEVEL: 0-2 3-4 5-6 7-8 9
AVERAGE POINTS: 6 15 24 33 45
If the average is less than some limit (a negative number), your rating for
this type of track is decreased by 1, and your race point total history for
this type of track is reset to 0. The limit point at which your rating
will decrease gets smaller (in magnitude, but numerically higher since it's
a negative number) as your rating gets higher, making it easier to lose a
rating level as your rating increases. That is, it's much easier to drop
from a 10 to a 9 than it is to drop from a 1 to a 0.
Average Points Needed to Drop a Skill Level:
SKILL LEVEL: 1-2 3-4 5-6 7-8 9-10
AVERAGE POINTS: -45 -33 -24 -15 -6
Something you would do well to note:
- Provided all the conditions above are met, your rating will be
updated even if you don't finish the race! If you get caught up in some
turn one shenanigans and quit the race in frustration, your rating will
suffer the consequences. If you care about your rating, you have a couple
options:
(a) check out the competition during practice and warmup. If it seems
like there are a lot of yahoos out there, disconnect from the server and go
find another race. If you don't get into your car during the race session,
your rating won't be updated.
(b) Take it easy on the first lap! If you drive aggressively into turn
one and leave yourself no margin for error (yours or someone elses), you
are much more likely to come out a loser than a hero.
(c) If you do get taken out early in the race, keep driving! You
probably won't win the race, but many people will ignore this advice and
just quit (you know the type - incidents are ALWAYS someone elses fault,
and they constantly spew profanity). Finish the race and drive their
rating down!
(*) You can view your points histories by clicking on your own Sierra.com
ID in the "PLAYERS", "INVITE" or "MUZZLE" lists, hitting the "P" (profile)
button, and then holding down the left-shift and left-control keys while
the PROFILE dialog box is displayed. The number between () is your current
rating at the track type, and the numbers between [] are your point totals
for your last 9 races. The other numbers are RR=races run, RC=races
completed, LA=laps available in those races, LC=laps completed, and
IC=incident count. Your LPI (laps per incident) rating is LC divided by
IC.
ADDITIONAL MULTIPLAYER FROM BEHIND A ROUTER OR FIREWALL NOTES
If you have a router or firewall and would like to allow multiple users on
your LAN to connect to the same multiplayer server, you will need to have
each of the clients behind the router use a different net_server_port in
their CORE.INI files (one client would make no changes and use the default
port, while each of the others would need to specify a unique
net_server_port).
Additionally if you are hosting a server from behind the router by
forwarding the default UDP port range to the LAN IP of the server, no
clients on your LAN will be able to connect to multiplayer races since all
of the incoming packets would be forwarded to your server. If you want to
allow these clients to connect to races while your server is running, it
would be necessary to forward and configure the server to use a non-
standard UDP port range (see README.TXT for details).
OFF-LINE LEAGUE SUPPORT IN EXPORTED STANDINGS
NASCAR� Racing 4 now includes much of the information that N2/N3 generated
that is used by off-line league administrators to verify that league
members are not cheating. To include this information in NASCAR� Racing
4's exported standings files, enable a flag in PLAYER.INI...
[Misc]
off_line_league_info=0 ; Export extra info?
Changing this to 1 will cause the additional information to be included in
the exported standings. The following additional information will be
exported...
(a) There will be an additional column, titled "TAG", for each driver in
the race standings. This tag is computed from the .CAR file used by that
driver, and will change if that car is changed. When a league member
submits exported standings, the TAG value for all of the drivers should
match the TAG value for the 'approved' .CAR files.
(b) The AI Strength setting is now exported.
(c) The number, type and length of the weekend's sessions are exported.
For example, "2Q1LR50L" means the weekend had 2 sessions; Qualify for 1
Lap, then Race for 50 Laps.
(d) The options for the weekend are exported. This will be a string of
characters with one character for each of the following options:
0/2/3 - Damage model (0=None, 2=Moderate, 3=Realistic)
Y/- - Yellow flags enabled/disabled
F/- - Fixed setup enabled/disabled
A/- - Driving model (A=Arcade, -=Simulation)
I/- - AI used? (I=yes, -=no)
D/- - Double file restarts enabled? (D=yes, -=no)
C/- - Cockpit view forced? (C=yes, -=no)
S/- - Smoke display forced? (S=yes, -=no)
M/- - Mechanical player breakdowns? (M=yes, -=no)
L/- - Full pace lap enabled? (F=yes, -=no)
W/- - Realistic weather enabled? (W=yes, -=no)
So, for example, "0Y-AID--M-W" means "damage model is set to None, yellow
flags are enabled, fixed setup is disabled, the driving model is Arcade, AI
are included, Double file restarts are enabled, cockpit view is not forced,
player Mechanical failures are enabled, shortened pace lap is selected,
realistic Weather is enabled".
Note that not all of these options are applicable to single-player races.
(e) A signature value that is computed from the track geometry and the
TRACK.INI file. If the league member has altered the track geometry, or
has altered the TRACK.INI, this value will be different.
Additionally, a utility program is included that allows a league
administrator to verify that the exported standings file has not been
edited. Place this program (PAPYVAILDATE.EXE) in a directory in your path,
or copy it into the directory that contains the exported standings files
you wish to verify. Run the program, giving it a command line parameter
telling it what files should be validated. For example:
C:\Papyrus\NASCAR Racing 4\exports> papyvalidate *.html
<test11.html> valid.
<test12.html> valid.
<test13.html> Invalid. File has been modified.
<test14.html> valid.
[4] CONTACTING SIERRA
=======================
A) Customer Service, Support, and Sales
B) Technical Support
C) Legal Information
A) Customer Service, Support, and Sales
----------------------------------
United States
U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week
International Sales: (425) 746-5771
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010
Sierra Direct
P O Box 629001
El Dorado Hills, CA 95762-9972
Email: [email hidden]
http://www.sierra.com
United Kingdom
Vivendi Universal Interactive Publishing UK Ltd.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are �6.00, or �7.00 outside the UK. Add
"ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Vivendi Universal Interactive Publishing France
32, Av de l'Europe
B�t Energy 1 (2e �tage)
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T�l�phone: 01-30-67-90-50
Lundi au Jeudi de 10h � 19h
Vendredi de 10h � 18h
Fax: 01-30-67-90-65
Germany
Vivendi Universal Interactive Publishing Deutschland Gmbh.
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35
Paul-Ehrlich-Stra�e la
63225 Langen
Deutschland
On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France: GO FRSIERRA
Internet USA: http://www.sierra.com
Internet United Kingdom: http://www.sierra-online.co.uk
Internet France: http://www.sierra.fr
Internet Germany: http://www.sierra.de
Disk and or Manual Replacement:
Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra On-Line Returns
4247 S. Minnewawa Ave.
Fresno, CA 93725
Vivendi Universal Interactive Publishing International
Sierra On-Line CD/Doco Replacement
4247 S. Minnewawa Ave.
Fresno, CA 93725
NOTE: To replace your cd(s) please send only the damaged cd and copy of
your dated Receipt, if less then 90 days. After 90 days please include a
$10.00 handling fee along with the cd(s). For Documentation replacement,
please include a $5.00 handling fee and a photocopy ONLY of either your
disk or cd. Payment should be made at the time of your request. Sorry, no
credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
North America
Sierra On-Line offers a 24-hour automated technical support line with
recorded answers to the most frequently asked technical questions. To
access this service, call (425) 644-4343, and follow the recorded
instructions to find your specific topic and resolve the issue. If this
fails to solve your problem, you may still write, or fax us with your
questions, or contact us via our Web site.
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Main: (425) 644-4343
Monday-Friday, 8:00 a.m.- 4:45 p.m. PST
Fax: (425) 644-7697
http://www.sierra.com
[email hidden]
United Kingdom
Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated
Technical Support line with recorded answers to the most frequently asked
technical questions. To access this service, call (0118) 920-9111, and
follow the recorded instructions to find your specific topic and resolve
the issue. If this fails to solve your problem, you may still write, or fax
us with your questions or contact us via our Internet or CompuServe sites.
Vivendi Universal Interactive Publishing UK Ltd.
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
France
Vivendi Universal Interactive Publishing France
32, Av de l'Europe
B�t Energy 1 (2e �tage)
78 140 VELIZY-Villacoublay
France
T�l�phone: 01-30-67-90-50
Lundi au Jeudi de 10h � 19h
Vendredi de 10h � 18h
Fax: 01 30 67 90 65
http://www.sierra.fr
Germany
Vivendi Universal Interactive Publishing Deutschland Gmbh.
Technischer Kundendienst
Paul-Ehrlich-Stra�e la
63225 Langen
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Spain
Vivendi Universal Interactive Publishing Espa�a
NUESTRA SE�ORA DE VALVERDE N� 23
28034 MADRID
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Tech Support Tel�fono: 91 735 24 37
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de 09:30 a 15:00 y de 16:00 a 18:30
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Soporte Tecnico: [email hidden]
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C) Sierra Warranty & Legal Information
-----------------------------------
You are entitled to use this product for your own use, but may not copy,
reproduce, translate, publicly perform, display, or reduce to any
electronic medium or machine- readable form, reproductions of the software
or manual to other parties in any way, nor sell, rent or lease the product
to others without prior written permission of Sierra. You may use one copy
of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR
OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME.
UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL
PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER,
DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL
CHANGE THE TERMS OF THIS WARRANTY.
IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO
WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY
WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY IMPLIED
WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY
DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND
SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL,
INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF OR
AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT
BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR
COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, OR
FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT
SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME
STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
TO YOU.
Copyright (2001 Sierra On-Line, Inc.)
Readme of the leaked NASCAR Racing 4 1.3.1.4 patch
John Courtney posted the readme from the accidentally leaked NR4 1.3.1.4 patch, listing fixes. Posters discussed changes to camber limits, the wall-riding penalty no longer triggering from contact with AI cars, and possible ranking resets, while B. Hilton's return drew jibes. Dave Henrie remarked that NR4 should be thought of as more like GPL2 than an update of NASCAR Racing 3.
release/newsNASCAR Racing 4
Automated summary.
Great! I'm feeling resigned to fix remaining bugs. Cannot wait the patch!
Y.Minami
"John Courtney" <[email hidden]> wrote in message
news:46dk7.19721$[email hidden]...
>[snip]
>
>
>
>
That's the Int version and its not even finished :)
--
-------------------------------------------------------------------------
Kevin King #29 Chevy Monte Carlo
Member of High-Octane Motorsports
-------------------------------------------------------------------------
"John Courtney" <[email hidden]> wrote in message
news:46dk7.19721$[email hidden]...
> Hi,
> I downloaded the accidently leaked patch just to take a look at the
> readme file to see what was fixed! :)
>
> Later,
> John
>
> NASCAR� Racing 4 PATCH README
> 1.3.1.4
> 08/23/01
> [ To read this file, select Edit/Word Wrap from the menu above ]
>
> TABLE OF CONTENTS
>
> [1] WHAT THE PATCH FIXES
> [2] HOW TO INSTALL THE PATCH
> [3] ADDITIONAL INFORMATION
> [4] CONTACTING SIERRA
>
>
> ************************************
>
> NOTE: The 1.3.x.x version of NASCAR� Racing 4 is not multiplayer
compatible
> with previously released versions. As a client you will only be able to
> see and join 1.3.x.x servers, and similarly as a host only 1.3.x.x clients
> will be able to see and join your server.
>
> ************************************
>
>
> [1] WHAT THE PATCH FIXES
> ====================================
>
> ------------------------------------
> 1.3.1.4
> ------------------------------------
>
> AI:
>
> * AI will no longer panic and dive to the apron on race starts.
>
> * Improved yellow flag pit strategy.
>
> * Improved pacing behavior.
>
> * Improved pitting behavior.
>
>
> CAR SETUPS:
>
> * Changed min/max camber settings to +/- 5.0�. Car setups with values
> outside of this range will be clamped when loaded.
>
>
> MULTIPLAYER:
>
> * Multiplayer login is now allowed to continue if Message of the Day
cannot
> be accessed.
>
> * The Message of the Day now has proxy support. Use the updated SierraUp
> utility to set the values for your HTTP proxy.
>
> * Players with "car_class" hacked .CAR files will no longer be able to
> connect to multiplayer races.
>
> * Clients will now always get proper weather settings when connecting to
> server.
>
>
> PITTING:
>
> * Pit crew will no longer service car when player pits to serve multiple
> stop and go penalties.
>
> * The F9 box's repair option will reset to YES if car suffers additional
> damage.
>
> * Fixed a bug which could cause the tires and fuel can carried by the pit
> crew to not be visible during pitstops at Watkins Glen.
>
>
> PHYSICS:
>
> * "Wallriding" penalty no longer applied after rubbing AI cars.
>
>
> RACE CONTROL:
>
> * Fixed a bug which prevented a black flag from being issued when speeding
> through the pits on the last lap of qual or race sessions.
>
> * Fixed a bug which could cause cars to be inserted into the caution line
> in an incorrect order.
>
>
> RENDERER:
>
> * Fixed a bug which prevented the OpenGL renderer from working on boards
> without multitexture support.
>
>
> SPOTTER / CREW CHIEF:
>
> * Made crew chief's fuel recommendations more conservative.
>
> * Fixed a bug which could prevent low fuel warning messages in race
> sessions.
>
>
> USER INTERFACE:
>
> * Fixed a bug where the game could crash if the delete key was pressed
> while on the Sierra.com Available Races screen.
>
> * Fixed a bug which could cause qualifying standings to be lost after
> advancing to race session.
>
> * Added off-line league support to exported standings (see 'Additional
> Information' section below for details).
>
> * Southeast wind direction can now be selected.
>
> * Improved sorting of the available races table.
>
> * The GDI renderer is now properly identified on the Options screen.
>
>
> ------------------------------------
> 1.1.1.0
> ------------------------------------
>
> AI:
>
> * Fixed bug which sometimes caused the pace car to appear on the outside
> pole at the start of a race.
>
> * Fixed bug which could cause some AI cars at Richmond to collide when
> entering and exiting their pit stalls.
>
> * AI cars will now obey the stop sign at the end of pit road.
>
> * Pace car no longer takes an extra pace lap at Martinsville at the start
> of the race. This was a problem only if the abbreviated pace lap was
> selected.
>
> * Adjusted AI speed at Dover to be more realistic.
>
> * Fixed bug which caused AI to call for a tow during Practice/Warmup
> sessions.
>
> * AI who run out of fuel will now get out of the racing line when limping
> back to the pits.
>
> * AI who run out of fuel will be able to re-fire their engines after
> receiving pit service.
>
> * Fixed problems with AI pitting on Gilligan's Island at Sears Point.
>
> * Fixed rogue pace car 'hot-lapping' around track.
>
> * AI are now able to sort themselves into the proper pacing order more
> quickly.
>
> * Improved pacing and restart behavior.
>
> * Improved accident avoidance behavior.
>
> * Improved merge to pits behavior.
>
> * Improved three wide passing behavior.
>
>
> CAMERAS:
>
> * Fixed a problem with one of the TV2 cameras at Darlington.
>
>
> CAR SETUPS:
>
> * Changed Daytona "Fast" setup to be easier to drive.
>
>
> CHAMPIONSHIP SEASON:
>
> * Fixed bug on Championship Season screen which caused a "Save Changes?"
> box to appear even if no changes were made.
>
> * Fixed bug which caused the polesitter from the first race of a
> championship season to be given credit for the pole for all the remaining
> races of that season.
>
>
> CONTROLS
>
> * Improved driving controls for keyboard and digital gamepad users.
>
>
> MULTIPLAYER:
>
> * Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't
> gray out the other fields on the pop-up box.
>
> * Made rejection message (when trying to connect to a race in progress)
> more descriptive.
>
> * Made firewall message (when trying to host a race behind a shared
> Internet connection) more descriptive.
>
> * Players list on Sierra.com screen no longer scrolls uncontrollably.
>
> * Changed chat colors to be consistent between in-car and out-of-car
modes.
>
> * Fixed bug which could cause systems with multiple TCP/IP devices to be
> unable to connect to Sierra.com
>
> * Fixed bug which prevented clients from joining Sierra.com races that
were
> hosted behind a router.
>
> * Enlarged the size of the Sierra.com Profile box to prevent ratings
> information from spilling off the side when pressing Shift+Ctrl
>
> * Changed points thresholds for gaining/losing ratings levels on
> Sierra.com. Also made incident points count as a global -3 per incident
> regardless of level.
>
> * It is now possible to set the wind speed for dedicated servers using the
> command line.
>
> * Fixed bug which prevented clients from receiving pit service after
> reconnecting to a server.
>
> * Added chat filter.
>
> * Fixed a bug which could cause client's car to warp when sending a chat
> message.
>
> * Changed game to display Sierra.com User ID instead of player name.
>
> * Added ability to disable display of client connection and disconnection
> chat messages.
>
> * In ratings enabled races, incidents will now be properly assessed when
> yellow flags have been disabled.
>
> * Fixed bug which could cause TCP/IP devices to be duplicated in the
> Sierra.com dialog's "Connect Via" list.
>
> * Clients now only need to meet the rating restrictions for the currently
> loaded track.
>
> * Fixed bug which could cause qualifying standings to be lost when the
host
> advanced to the Warmup session.
>
> * If the Warmup time is set to zero, server will skip directly from
> Qualifying to Race.
>
> * The race over timeout can now be set using the auto_leave_timeout
> setting.
>
> * Added !show_password, !set_password, and !clear_password admin commands.
>
> * Fixed the "2 minute" latency spike some users were experiencing during
> Sierra.com races.
>
>
> PAINT SHOP:
>
> * Fixed bug which would cause the game to crash if the user dragged a
> filled shape across the entire car template.
>
> * Fixed bug which allowed activation of widgets "through" Paint Shop
> options boxes; i.e. clicking on the Paint Shop option also triggered the
> widget underneath it.
>
> * Fixed bug which allowed italicized text falling outside the boundaries
of
> the text frame to be "cut off" when applied to the car.
>
> * Fixed bug which caused strange behavior when using the "/" key in the
> text tool.
>
> * Added support for importing compressed .TGA files.
>
>
> PHYSICS:
>
> * Fixed bug which caused engine to stall with Automatic Clutch enabled.
>
> * Changed oil cooling to decrease number of blown engines during 2nd lap
of
> qualifying.
>
> * 'Wallriding' is no longer advantageous.
>
> * Changed damage sensitivity and aerodynamic penalty.
>
>
> PITTING:
>
> * If towed to pits with "fatal" damage, crew no longer attempts to service
> the car.
>
> * If stopping in pit stall with "fatal" engine damage, the crew will no
> longer attempt to fix it.
>
> * Changed end of pit stop timing to correspond to jack man's signal.
> Should make pit stops slightly faster on average.
>
> * Fixed strange behavior exhibited by the animated pit crew if the player
> saves a replay during servicing.
>
> * Fixed bug which could cause the player to be permanently held in his pit
> stall upon serving a penalty for entering the pits unsafely.
>
> * Fixed bug which could cause the player to be incorrectly penalized for
> entering the pits unsafely.
>
> * Fixed bug which was causing player to be penalized for entering a closed
> pit when being towed under a green flag to yellow flag transition.
>
> * Fixed tow time calculation error which could cause tow times to be too
> short.
>
>
> RACE CONTROL:
>
> * Fixed race control bug when determining whether or not a given car is on
> the lead lap.
>
> * Fixed bug which could cause car(s) to be penalized for passing the pace
> car or passing under yellow during an abbreviated pace lap at
Martinsville.
>
> * Changed race control so that in the event a player both passes the pace
> car AND passes under yellow, only the greater of the two penalties (in
> terms of time) is assessed.
>
> * Changed per-infraction premium for multiple penalties from 40 to 15
> seconds.
>
>
> RENDERER:
>
> * It is now possible to launch a dedicated server minimized.
>
> * Added GDI renderer for dedicated servers (no longer requires a D3D
> capable card).
>
>
> SPOTTER / CREW CHIEF:
>
> * Added "Stay behind the leader of the other pacing line" message.
>
> * Fixed erroneous "We're not on the lead lap - we can't pit this time by"
> message for lead-lap cars pitting on the back pits at Bristol.
>
> * Fixed erroneous "We're not on the lead lap - we can't pit this time by"
> message for cars that were on the lead lap.
>
> * Players are now more clearly informed that they have been sent to the
end
> of the longest line and where they need to be in the pacing order.
>
> * Fixed a bug which could cause spotter to call out the checkered flag a
> lap early for cars at the tail end of the lead lap.
>
> * Fixed a bug which could cause incomplete messages on some sound cards.
>
>
> USER INTERFACE:
>
> * Fixed bug which sometimes caused the Player Records table to not scroll
> properly.
>
> * Added OK/Cancel buttons to Track Notes and Setup Notes boxes.
>
> * Fixed bug which was causing some penalties to be excluded from penalty
> summary on the exported standings report.
>
> * Fixed bug which sometimes caused 44 cars to appear on the replay
> standings display.
>
> * Switching cars on the Player Info and Opponent Manager screens is now
> much faster than before.
>
> * Fixed bug which could cause penalties from a previous race to appear on
> exported race standings report.
>
> * Added car numbers to the replay's driver selection.
>
> * Allowed the garage's track notes to be accessed during fixed setup
races.
>
> * Fixed bug in Opponent Manager which prompted to save driver after
ratings
> were viewed even if no changes were made.
>
>
> [2] HOW TO INSTALL THE PATCH
> ====================================
>
> 1. Run the saved patch executable.
>
> 2. The patch should automatically detect your NASCAR� Racing 4
installation
> directory and then begin the patching process.
>
> * Note that if you have modified any of the game's files using 3rd party
> utilities, it may be necessary to reinstall the game before the patch can
> successfully complete its installation.
>
>
> [3] ADDITIONAL INFORMATION
> ====================================
>
> NO SOUND IN GAME
>
> If you have no sound in game, it may be necessary to go to the Audio tab
of
> your Windows Multimedia Control Panel and select the proper playback
> device. You may also want to disable the "Use only preferred devices"
> option if it is currently enabled.
>
>
> USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS
>
> By default NASCAR� Racing 4 will run at highest priority. This is
> perfectly fine for most users, if you experience problems trying to use
> Microsoft's Game Voice or other similar voice chat programs you may need
to
> force NASCAR� Racing 4 to run at a lower priority by adding a "-kh0"
> (that's dash K H Zero) command line parameter to the shortcut:
>
> "C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0
>
>
> CONNECTING TO SIERRA.COM RACES
>
> If you are receiving "Connection Time-Out" messages when attempting to
> connect to Sierra.com multiplayer races or see no ping times displayed for
> any of these races you may need to select a different TCP/IP device in the
> "Connect Via:" drop-down list in the Sierra.com login box. Note that if
> you have a dynamic IP address it may first be necessary to enable the
"Find
> Network Addresses Another Way" option using the CONFIGURE button at the
> bottom of the main multiplayer screen before the proper TCP/IP device will
> be listed.
>
>
> DISABLING USER CONNECTION AND DISCONNECTION MESSAGES
>
> By default in multiplayer races you will receive chat messages when other
> players connect and disconnect. These messages can be distracting to some
> users, so it is now possible to disable them by editing the following line
> in your PLAYER.INI (located in your Players\Player__Name directory),
> changing the 1 to a 0:
>
> [Misc]
> showJoinLeave=1
>
>
> SERVER RACE OVER TIMER
>
> After the checkered flag, the race will wait for three minutes before
> advancing to the next track the loop or returning to the setup screen.
> This allows players to chat after the race or to save the replay. If you
> wish to change this amount of time you may edit the auto_leave_timeout
line
> the [SERVER] section of the PLAYER.INI (note that this value is seconds).
>
>
> ADDING AI OPPONENTS TO A MULTIPLAYER RACE
>
> You may only have up to 42 connections to a multiplayer server for both
> human and AI opponents. In order to allow the addition of AI opponents to
> the server, you must first reduce the number of allowed TCP/IP or IPX
> connections to less than 42 human opponents. Once this is done you will
be
> able to fill out the field with AI opponents.
>
>
> ADDITIONAL REMOTE SERVER ADMINISTRATION COMMANDS
>
>
> Server administrators now have several additional chat commands which they
> may use to control their server:
>
> !do_not_auto_start_next_race - Temporarily overrides a server running a
> series of looped races allowing you to exit back to the track setup screen
> and select a new track and/or race options (note that the server will
> resume the previous loop at the completion of the race using the newly
> selected race options).
>
> !show_password - Returns the server's current access and boss passwords.
>
> !set_password - Used to change the server's current access and/or boss
> passwords. For example, the chat command "!set_password
> new_access_pwd/new_boss_pwd" would change the access password for clients
> to be "new_access_pwd" and the boss password would be changed to
> "new_boss_pwd". This has no affect on clients and bosses currently
> connected to the server, but if they were to disconnect and reconnect they
> would need to know the updated password(s).
>
> !clear_password - Removes the server's current access and boss passwords.
>
> !shutdown -Shuts down the server.
>
> !list_commands - Returns a complete list of administration commands.
>
>
> SIERRA.COM RATINGS SYSTEM
>
> Note that although we currently have no plans to change any of this, it is
> all subject to change without notice.
>
> Higher ratings are better. 10 is the highest rating, and 0 is the lowest.
>
> When you create a new Sierra.com user ID, the ratings for that ID will all
> be 0.
>
> Your current ratings appear in the "RATINGS" box on the "Available Races"
> multiplayer screen.
>
> You have separate ratings for each of four track types.
> RC = road course (Watkins Glen and Sears Point)
> ST = short track (Bristol, Martinsville and Richmond)
> SS = super speedway (Daytona and Talladega)
> SW = speedway (currently, all other tracks)
>
> A race server will update the ratings database if all of the following
> conditions are met:
> - The race has rating restrictions in effect for the track type being
> run.
> - At least four players started the race (this does not include AI
> drivers).
> - The race winner completes enough laps to account for at least 10
> minutes of racing at a "normal" lap speed at this track. Generally, 10%
> races will qualify.
>
> Once the race is complete, each driver that started the race will be
> assigned points for this race as follows:
> - You gain points for each driver you finish ahead of. You gain more
> points if your current rating is lower than the other driver, and fewer
> points if your rating is higher than the other driver (within limits).
For
> example if your rating is a 3, and you finish ahead of a driver with a
> rating of 5, you gain more points for beating them than they would gain if
> they beat you:
>
> * Finish ahead of a driver 2 or more skill levels higher: +5 points
> each
> * Finish ahead of a driver 1 skill level higher: +4
> * Finish ahead of a driver of the same skill level: +3
> * Finish ahead of a driver 1 skill level lower: +2
> * Finish ahead of a driver 2 skill levels lower: +1
> * Finish ahead of a driver 3 or more skill levels lower: 0
>
> - You lose points for each driver you finish behind. You lose more
> points if your current rating is higher than the other driver, and fewer
> points if your rating is lower than the other driver (within limits):
>
> * Finish behind a driver 3 or more skill levels higher: 0
> * Finish behind a driver 2 skill levels higher: -1
> * Finish behind a driver 1 skill level higher: -2
> * Finish behind a driver of the same skill level: -3
> * Finish behind a driver 1 skill level lower: -4
> * Finish behind a driver 2 or more skill levels lower: -5
>
> - In addition, there is a 3-point penalty for being involved in an
> "incident". An incident is defined as an event that either triggers the
> yellow flag or would have triggered the yellow flag had cautions been
> enabled. It is possible to be given multiple incident penalties in a race.
> Incident points are assigned without regard to who instigates an incident,
> and who is a victim. Being a victim is simply a part of racing. Drivers
> that keep their eyes high, their tempers cool, and use their heads are
much
> less likely to become victims.
>
> Note that this (generally) means that drivers that finished well will
> receive positive point totals, and drivers that finished farther back in
> the pack will receive negative point totals.
>
> We then look at your points total for this race and your previous 9 races
> at this type of track(*). Your lowest 2 point total races are dropped,
and
> the point totals from the remaining 8 races are averaged.
>
> If the average is greater than some limit (a positive number), your rating
> for this type of track is increased by 1, and your race point total
history
> for this type of track is reset to 0. The limit point at which your
rating
> will increase gets higher as your rating gets higher, making it harder to
> increase your rating as your rating increases. That is, it's much easier
> to go from a 0 rating to a 1 rating than it is to go from a 9 to a 10.
>
> Average Points Needed to Advance a Skill Level:
>
> SKILL LEVEL: 0-2 3-4 5-6 7-8 9
> AVERAGE POINTS: 6 15 24 33 45
>
> If the average is less than some limit (a negative number), your rating
for
> this type of track is decreased by 1, and your race point total history
for
> this type of track is reset to 0. The limit point at which your rating
> will decrease gets smaller (in magnitude, but numerically higher since
it's
> a negative number) as your rating gets higher, making it easier to lose a
> rating level as your rating increases. That is, it's much easier to drop
> from a 10 to a 9 than it is to drop from a 1 to a 0.
>
> Average Points Needed to Drop a Skill Level:
>
> SKILL LEVEL: 1-2 3-4 5-6 7-8 9-10
> AVERAGE POINTS: -45 -33 -24 -15 -6
>
> Something you would do well to note:
> - Provided all the conditions above are met, your rating will be
> updated even if you don't finish the race! If you get caught up in some
> turn one shenanigans and quit the race in frustration, your rating will
> suffer the consequences. If you care about your rating, you have a couple
> options:
> (a) check out the competition during practice and warmup. If it seems
> like there are a lot of yahoos out there, disconnect from the server and
go
> find another race. If you don't get into your car during the race
session,
> your rating won't be updated.
> (b) Take it easy on the first lap! If you drive aggressively into turn
> one and leave yourself no margin for error (yours or someone elses), you
> are much more likely to come out a loser than a hero.
> (c) If you do get taken out early in the race, keep driving! You
> probably won't win the race, but many people will ignore this advice and
> just quit (you know the type - incidents are ALWAYS someone elses fault,
> and they constantly spew profanity). Finish the race and drive their
> rating down!
>
> (*) You can view your points histories by clicking on your own Sierra.com
> ID in the "PLAYERS", "INVITE" or "MUZZLE" lists, hitting the "P" (profile)
> button, and then holding down the left-shift and left-control keys while
> the PROFILE dialog box is displayed. The number between () is your
current
> rating at the track type, and the numbers between [] are your point totals
> for your last 9 races. The other numbers are RR=races run, RC=races
> completed, LA=laps available in those races, LC=laps completed, and
> IC=incident count. Your LPI (laps per incident) rating is LC divided by
> IC.
>
>
> ADDITIONAL MULTIPLAYER FROM BEHIND A ROUTER OR FIREWALL NOTES
>
> If you have a router or firewall and would like to allow multiple users on
> your LAN to connect to the same multiplayer server, you will need to have
> each of the clients behind the router use a different net_server_port in
> their CORE.INI files (one client would make no changes and use the default
> port, while each of the others would need to specify a unique
> net_server_port).
>
> Additionally if you are hosting a server from behind the router by
> forwarding the default UDP port range to the LAN IP of the server, no
> clients on your LAN will be able to connect to multiplayer races since all
> of the incoming packets would be forwarded to your server. If you want to
> allow these clients to connect to races while your server is running, it
> would be necessary to forward and configure the server to use a non-
> standard UDP port range (see README.TXT for details).
>
>
> OFF-LINE LEAGUE SUPPORT IN EXPORTED STANDINGS
>
> NASCAR� Racing 4 now includes much of the information that N2/N3 generated
> that is used by off-line league administrators to verify that league
> members are not cheating. To include this information in NASCAR� Racing
> 4's exported standings files, enable a flag in PLAYER.INI...
>
> [Misc]
> off_line_league_info=0 ; Export extra info?
>
> Changing this to 1 will cause the additional information to be included in
> the exported standings. The following additional information will be
> exported...
>
> (a) There will be an additional column, titled "TAG", for each driver in
> the race standings. This tag is computed from the .CAR file used by that
> driver, and will change if that car is changed. When a league member
> submits exported standings, the TAG value for all of the drivers should
> match the TAG value for the 'approved' .CAR files.
>
> (b) The AI Strength setting is now exported.
>
> (c) The number, type and length of the weekend's sessions are exported.
> For example, "2Q1LR50L" means the weekend had 2 sessions; Qualify for 1
> Lap, then Race for 50 Laps.
>
> (d) The options for the weekend are exported. This will be a string of
> characters with one character for each of the following options:
> 0/2/3 - Damage model (0=None, 2=Moderate, 3=Realistic)
> Y/- - Yellow flags enabled/disabled
> F/- - Fixed setup enabled/disabled
> A/- - Driving model (A=Arcade, -=Simulation)
> I/- - AI used? (I=yes, -=no)
> D/- - Double file restarts enabled? (D=yes, -=no)
> C/- - Cockpit view forced? (C=yes, -=no)
> S/- - Smoke display forced? (S=yes, -=no)
> M/- - Mechanical player breakdowns? (M=yes, -=no)
> L/- - Full pace lap enabled? (F=yes, -=no)
> W/- - Realistic weather enabled? (W=yes, -=no)
>
> So, for example, "0Y-AID--M-W" means "damage model is set to None, yellow
> flags are enabled, fixed setup is disabled, the driving model is Arcade,
AI
> are included, Double file restarts are enabled, cockpit view is not
forced,
> player Mechanical failures are enabled, shortened pace lap is selected,
> realistic Weather is enabled".
> Note that not all of these options are applicable to single-player races.
>
> (e) A signature value that is computed from the track geometry and the
> TRACK.INI file. If the league member has altered the track geometry, or
> has altered the TRACK.INI, this value will be different.
>
> Additionally, a utility program is included that allows a league
> administrator to verify that the exported standings file has not been
> edited. Place this program (PAPYVAILDATE.EXE) in a directory in your
path,
> or copy it into the directory that contains the exported standings files
> you wish to verify. Run the program, giving it a command line parameter
> telling it what files should be validated. For example:
> C:\Papyrus\NASCAR Racing 4\exports> papyvalidate *.html
> <test11.html> valid.
> <test12.html> valid.
> <test13.html> Invalid. File has been modified.
> <test14.html> valid.
>
>
> [4] CONTACTING SIERRA
> =======================
>
> A) Customer Service, Support, and Sales
> B) Technical Support
> C) Legal Information
>
>
> A) Customer Service, Support, and Sales
> ----------------------------------
> United States
>
> U.S.A. Sales Phone: (800) 757-7707
> Hours: 24 hours a day, 7 days a week
>
> International Sales: (425) 746-5771
> Hours: Monday-Friday 8 AM to 4 PM PST
> FAX: (916) 939-1010
>
> Sierra Direct
> P O Box 629001
> El Dorado Hills, CA 95762-9972
>
> Email: [email hidden]
> http://www.sierra.com
>
>
> United Kingdom
>
> Vivendi Universal Interactive Publishing UK Ltd.
> Main: (0118) 920-9111
> Monday-Friday, 9:00 a.m. - 5:00 p.m.
> Fax: (0118) 987-5603
> Disk/CD replacements in the U.K. are �6.00, or �7.00 outside the UK. Add
> "ATTN.: Returns."
> 2 Beacontree Plaza,
> Gillette Way,
> Reading, Berkshire
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>
>
> France
>
> Vivendi Universal Interactive Publishing France
> 32, Av de l'Europe
> B�t Energy 1 (2e �tage)
> 78 140 VELIZY-Villacoubaly
> France
>
> T�l�phone: 01-30-67-90-50
> Lundi au Jeudi de 10h � 19h
> Vendredi de 10h � 18h
> Fax: 01-30-67-90-65
>
>
> Germany
>
> Vivendi Universal Interactive Publishing Deutschland Gmbh.
> Tel: (0) 6103-99-40-40
> Montag bis Freitag von 10h - 19Uhr
> Fax: (0) 6103-99-40-35
>
> Paul-Ehrlich-Stra�e la
> 63225 Langen
> Deutschland
>
>
>
> On-Line Sales
> CompuServe United Kingdom:GO UKSIERRA
> CompuServe France: GO FRSIERRA
> Internet USA: http://www.sierra.com
> Internet United Kingdom: http://www.sierra-online.co.uk
> Internet France: http://www.sierra.fr
> Internet Germany: http://www.sierra.de
>
> Disk and or Manual Replacement:
>
> Product Returns*:
> Vivendi Universal Interactive Publishing International
> Sierra On-Line Returns
> 4247 S. Minnewawa Ave.
> Fresno, CA 93725
>
> Vivendi Universal Interactive Publishing International
> Sierra On-Line CD/Doco Replacement
> 4247 S. Minnewawa Ave.
> Fresno, CA 93725
>
> NOTE: To replace your cd(s) please send only the damaged cd and copy of
> your dated Receipt, if less then 90 days. After 90 days please include a
> $10.00 handling fee along with the cd(s). For Documentation replacement,
> please include a $5.00 handling fee and a photocopy ONLY of either your
> disk or cd. Payment should be made at the time of your request. Sorry,
no
> credit cards.
>
> * Returns to this address valid in North America only.
>
>
> B) TECHNICAL SUPPORT
> -------------------------
> North America
>
> Sierra On-Line offers a 24-hour automated technical support line with
> recorded answers to the most frequently asked technical questions. To
> access this service, call (425) 644-4343, and follow the recorded
> instructions to find your specific topic and resolve the issue. If this
> fails to solve your problem, you may still write, or fax us with your
> questions, or contact us via our Web site.
>
> Sierra On-Line
> Technical Support
> P.O. Box 85006
> Bellevue, WA 98015-8506
>
> Main: (425) 644-4343
> Monday-Friday, 8:00 a.m.- 4:45 p.m. PST
> Fax: (425) 644-7697
>
> http://www.sierra.com
> [email hidden]
>
>
> United Kingdom
>
> Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour
Automated
> Technical Support line with recorded answers to the most frequently asked
> technical questions. To access this service, call (0118) 920-9111, and
> follow the recorded instructions to find your specific topic and resolve
> the issue. If this fails to solve your problem, you may still write, or
fax
> us with your questions or contact us via our Internet or CompuServe sites.
>
>
>
> Vivendi Universal Interactive Publishing UK Ltd.
> 2 Beacontree Plaza,
> Gillette Way,
> Reading, Berkshire
> RG2 0BS United Kingdom
> Main: (0118) 920-9111
> Monday-Friday, 9:00 a.m. - 5:00 p.m.
> Fax: (0118) 987-5603
> http://www.sierra-online.co.uk
>
>
> France
>
> Vivendi Universal Interactive Publishing France
> 32, Av de l'Europe
> B�t Energy 1 (2e �tage)
> 78 140 VELIZY-Villacoublay
> France
>
> T�l�phone: 01-30-67-90-50
> Lundi au Jeudi de 10h � 19h
> Vendredi de 10h � 18h
> Fax: 01 30 67 90 65
>
> http://www.sierra.fr
>
>
> Germany
>
> Vivendi Universal Interactive Publishing Deutschland Gmbh.
> Technischer Kundendienst
> Paul-Ehrlich-Stra�e la
> 63225 Langen
> Deutschland
> Tel: (0) 6103-99-40-40
> Montag bis Freitag von 10 - 19Uhr
> Fax: (0) 6103-99-40-35
> Mailbox: (0) 6103-99-40-35
>
> http://www.sierra.de
>
>
> Spain
>
> Vivendi Universal Interactive Publishing Espa�a
> NUESTRA SE�ORA DE VALVERDE N� 23
> 28034 MADRID
> Spain
>
> Tech Support Tel�fono: 91 735 24 37
>
> Soporte t�cnico de lunes a Viernes
> de 09:30 a 15:00 y de 16:00 a 18:30
>
>
> www.havasinteractive.es
> Soporte Tecnico: [email hidden]
> Comercial: [email hidden]
>
> Italy
>
> Vivendi Universal Interactive Publishing Italia spa
> Contattare il vostro distributore.
>
>
> C) Sierra Warranty & Legal Information
> -----------------------------------
> You are entitled to use this product for your own use, but may not copy,
> reproduce, translate, publicly perform, display, or reduce to any
> electronic medium or machine- readable form, reproductions of the software
> or manual to other parties in any way, nor sell, rent or lease the product
> to others without prior written permission of Sierra. You may use one
copy
> of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR
> OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME.
> UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL
> PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
> DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER,
> DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL
> CHANGE THE TERMS OF THIS WARRANTY.
> IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO
> WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY
> WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY
IMPLIED
> WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY
> DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND
> SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
> AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
> NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL,
> INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF
OR
> AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT
> BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR
> COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE,
OR
> FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT
> SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME
> STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
> CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY
> TO YOU.
> Copyright (2001 Sierra On-Line, Inc.)
>
>
>
>
>
>
>
So you are assuming we would tolerate getting an inferior version to the US
patch? ;-))
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
"Kevin King" wrote...
> That's the Int version and its not even finished :)
Where did ya get this patch? Also, have you installed it? What do ya think?
BH
"Yoshihiko Minami" <[email hidden]> wrote in message news:<9mrnbd$rt2$[email hidden]>...
Quoted text (13 lines)
> Great! I'm feeling resigned to fix remaining bugs. Cannot wait the patch! > > > Y.Minami > > "John Courtney" <[email hidden]> wrote in message > news:46dk7.19721$[email hidden]... > > > [snip] > > > > > > > >Look at what they did to the camber settings. I always use over 5 degrees
on the left side..........
Crap!
CW
"John Courtney" <[email hidden]> wrote in message
news:46dk7.19721$[email hidden]...
compatible
cannot
modes.
>
> * Fixed bug which could cause systems with multiple TCP/IP devices to be
> unable to connect to Sierra.com
>
> * Fixed bug which prevented clients from joining Sierra.com races thatwere
host
of
of
Martinsville.
end
races.
>
> * Fixed bug in Opponent Manager which prompted to save driver afterratings
installation
of
to
"Find
line
be
For
much
and
> the point totals from the remaining 8 races are averaged.
>
> If the average is greater than some limit (a positive number), your rating
> for this type of track is increased by 1, and your race point totalhistory
> for this type of track is reset to 0. The limit point at which yourrating
for
> this type of track is decreased by 1, and your race point total historyfor
> this type of track is reset to 0. The limit point at which your rating
> will decrease gets smaller (in magnitude, but numerically higher sinceit's
go
> find another race. If you don't get into your car during the racesession,
current
AI
> are included, Double file restarts are enabled, cockpit view is notforced,
path,
no
Automated
> Technical Support line with recorded answers to the most frequently asked
> technical questions. To access this service, call (0118) 920-9111, and
> follow the recorded instructions to find your specific topic and resolve
> the issue. If this fails to solve your problem, you may still write, orfax
copy
IMPLIED
> WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY
> DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND
> SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG
> AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
> NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL,
> INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OFOR
> AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT
> BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR
> COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE,OR
Quoted text (23 lines)
> Hi, > I downloaded the accidently leaked patch just to take a look at the > readme file to see what was fixed! :) > > Later, > John > > NASCAR� Racing 4 PATCH README > 1.3.1.4 > 08/23/01 > [ To read this file, select Edit/Word Wrap from the menu above ] > > TABLE OF CONTENTS > > [1] WHAT THE PATCH FIXES > [2] HOW TO INSTALL THE PATCH > [3] ADDITIONAL INFORMATION > [4] CONTACTING SIERRA > > > ************************************ > > NOTE: The 1.3.x.x version of NASCAR� Racing 4 is not multiplayerQuoted text (34 lines)
> with previously released versions. As a client you will only be able to > see and join 1.3.x.x servers, and similarly as a host only 1.3.x.x clients > will be able to see and join your server. > > ************************************ > > > [1] WHAT THE PATCH FIXES > ==================================== > > ------------------------------------ > 1.3.1.4 > ------------------------------------ > > AI: > > * AI will no longer panic and dive to the apron on race starts. > > * Improved yellow flag pit strategy. > > * Improved pacing behavior. > > * Improved pitting behavior. > > > CAR SETUPS: > > * Changed min/max camber settings to +/- 5.0�. Car setups with values > outside of this range will be clamped when loaded. > > > MULTIPLAYER: > > * Multiplayer login is now allowed to continue if Message of the DayQuoted text (154 lines)
> be accessed. > > * The Message of the Day now has proxy support. Use the updated SierraUp > utility to set the values for your HTTP proxy. > > * Players with "car_class" hacked .CAR files will no longer be able to > connect to multiplayer races. > > * Clients will now always get proper weather settings when connecting to > server. > > > PITTING: > > * Pit crew will no longer service car when player pits to serve multiple > stop and go penalties. > > * The F9 box's repair option will reset to YES if car suffers additional > damage. > > * Fixed a bug which could cause the tires and fuel can carried by the pit > crew to not be visible during pitstops at Watkins Glen. > > > PHYSICS: > > * "Wallriding" penalty no longer applied after rubbing AI cars. > > > RACE CONTROL: > > * Fixed a bug which prevented a black flag from being issued when speeding > through the pits on the last lap of qual or race sessions. > > * Fixed a bug which could cause cars to be inserted into the caution line > in an incorrect order. > > > RENDERER: > > * Fixed a bug which prevented the OpenGL renderer from working on boards > without multitexture support. > > > SPOTTER / CREW CHIEF: > > * Made crew chief's fuel recommendations more conservative. > > * Fixed a bug which could prevent low fuel warning messages in race > sessions. > > > USER INTERFACE: > > * Fixed a bug where the game could crash if the delete key was pressed > while on the Sierra.com Available Races screen. > > * Fixed a bug which could cause qualifying standings to be lost after > advancing to race session. > > * Added off-line league support to exported standings (see 'Additional > Information' section below for details). > > * Southeast wind direction can now be selected. > > * Improved sorting of the available races table. > > * The GDI renderer is now properly identified on the Options screen. > > > ------------------------------------ > 1.1.1.0 > ------------------------------------ > > AI: > > * Fixed bug which sometimes caused the pace car to appear on the outside > pole at the start of a race. > > * Fixed bug which could cause some AI cars at Richmond to collide when > entering and exiting their pit stalls. > > * AI cars will now obey the stop sign at the end of pit road. > > * Pace car no longer takes an extra pace lap at Martinsville at the start > of the race. This was a problem only if the abbreviated pace lap was > selected. > > * Adjusted AI speed at Dover to be more realistic. > > * Fixed bug which caused AI to call for a tow during Practice/Warmup > sessions. > > * AI who run out of fuel will now get out of the racing line when limping > back to the pits. > > * AI who run out of fuel will be able to re-fire their engines after > receiving pit service. > > * Fixed problems with AI pitting on Gilligan's Island at Sears Point. > > * Fixed rogue pace car 'hot-lapping' around track. > > * AI are now able to sort themselves into the proper pacing order more > quickly. > > * Improved pacing and restart behavior. > > * Improved accident avoidance behavior. > > * Improved merge to pits behavior. > > * Improved three wide passing behavior. > > > CAMERAS: > > * Fixed a problem with one of the TV2 cameras at Darlington. > > > CAR SETUPS: > > * Changed Daytona "Fast" setup to be easier to drive. > > > CHAMPIONSHIP SEASON: > > * Fixed bug on Championship Season screen which caused a "Save Changes?" > box to appear even if no changes were made. > > * Fixed bug which caused the polesitter from the first race of a > championship season to be given credit for the pole for all the remaining > races of that season. > > > CONTROLS > > * Improved driving controls for keyboard and digital gamepad users. > > > MULTIPLAYER: > > * Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't > gray out the other fields on the pop-up box. > > * Made rejection message (when trying to connect to a race in progress) > more descriptive. > > * Made firewall message (when trying to host a race behind a shared > Internet connection) more descriptive. > > * Players list on Sierra.com screen no longer scrolls uncontrollably. > > * Changed chat colors to be consistent between in-car and out-of-carQuoted text (35 lines)
> hosted behind a router. > > * Enlarged the size of the Sierra.com Profile box to prevent ratings > information from spilling off the side when pressing Shift+Ctrl > > * Changed points thresholds for gaining/losing ratings levels on > Sierra.com. Also made incident points count as a global -3 per incident > regardless of level. > > * It is now possible to set the wind speed for dedicated servers using the > command line. > > * Fixed bug which prevented clients from receiving pit service after > reconnecting to a server. > > * Added chat filter. > > * Fixed a bug which could cause client's car to warp when sending a chat > message. > > * Changed game to display Sierra.com User ID instead of player name. > > * Added ability to disable display of client connection and disconnection > chat messages. > > * In ratings enabled races, incidents will now be properly assessed when > yellow flags have been disabled. > > * Fixed bug which could cause TCP/IP devices to be duplicated in the > Sierra.com dialog's "Connect Via" list. > > * Clients now only need to meet the rating restrictions for the currently > loaded track. > > * Fixed bug which could cause qualifying standings to be lost when theQuoted text (24 lines)
> advanced to the Warmup session. > > * If the Warmup time is set to zero, server will skip directly from > Qualifying to Race. > > * The race over timeout can now be set using the auto_leave_timeout > setting. > > * Added !show_password, !set_password, and !clear_password admin commands. > > * Fixed the "2 minute" latency spike some users were experiencing during > Sierra.com races. > > > PAINT SHOP: > > * Fixed bug which would cause the game to crash if the user dragged a > filled shape across the entire car template. > > * Fixed bug which allowed activation of widgets "through" Paint Shop > options boxes; i.e. clicking on the Paint Shop option also triggered the > widget underneath it. > > * Fixed bug which allowed italicized text falling outside the boundariesQuoted text (13 lines)
> the text frame to be "cut off" when applied to the car. > > * Fixed bug which caused strange behavior when using the "/" key in the > text tool. > > * Added support for importing compressed .TGA files. > > > PHYSICS: > > * Fixed bug which caused engine to stall with Automatic Clutch enabled. > > * Changed oil cooling to decrease number of blown engines during 2nd lapQuoted text (41 lines)
> qualifying. > > * 'Wallriding' is no longer advantageous. > > * Changed damage sensitivity and aerodynamic penalty. > > > PITTING: > > * If towed to pits with "fatal" damage, crew no longer attempts to service > the car. > > * If stopping in pit stall with "fatal" engine damage, the crew will no > longer attempt to fix it. > > * Changed end of pit stop timing to correspond to jack man's signal. > Should make pit stops slightly faster on average. > > * Fixed strange behavior exhibited by the animated pit crew if the player > saves a replay during servicing. > > * Fixed bug which could cause the player to be permanently held in his pit > stall upon serving a penalty for entering the pits unsafely. > > * Fixed bug which could cause the player to be incorrectly penalized for > entering the pits unsafely. > > * Fixed bug which was causing player to be penalized for entering a closed > pit when being towed under a green flag to yellow flag transition. > > * Fixed tow time calculation error which could cause tow times to be too > short. > > > RACE CONTROL: > > * Fixed race control bug when determining whether or not a given car is on > the lead lap. > > * Fixed bug which could cause car(s) to be penalized for passing the pace > car or passing under yellow during an abbreviated pace lap atQuoted text (28 lines)
> > * Changed race control so that in the event a player both passes the pace > car AND passes under yellow, only the greater of the two penalties (in > terms of time) is assessed. > > * Changed per-infraction premium for multiple penalties from 40 to 15 > seconds. > > > RENDERER: > > * It is now possible to launch a dedicated server minimized. > > * Added GDI renderer for dedicated servers (no longer requires a D3D > capable card). > > > SPOTTER / CREW CHIEF: > > * Added "Stay behind the leader of the other pacing line" message. > > * Fixed erroneous "We're not on the lead lap - we can't pit this time by" > message for lead-lap cars pitting on the back pits at Bristol. > > * Fixed erroneous "We're not on the lead lap - we can't pit this time by" > message for cars that were on the lead lap. > > * Players are now more clearly informed that they have been sent to theQuoted text (30 lines)
> of the longest line and where they need to be in the pacing order. > > * Fixed a bug which could cause spotter to call out the checkered flag a > lap early for cars at the tail end of the lead lap. > > * Fixed a bug which could cause incomplete messages on some sound cards. > > > USER INTERFACE: > > * Fixed bug which sometimes caused the Player Records table to not scroll > properly. > > * Added OK/Cancel buttons to Track Notes and Setup Notes boxes. > > * Fixed bug which was causing some penalties to be excluded from penalty > summary on the exported standings report. > > * Fixed bug which sometimes caused 44 cars to appear on the replay > standings display. > > * Switching cars on the Player Info and Opponent Manager screens is now > much faster than before. > > * Fixed bug which could cause penalties from a previous race to appear on > exported race standings report. > > * Added car numbers to the replay's driver selection. > > * Allowed the garage's track notes to be accessed during fixed setupQuoted text (9 lines)
> were viewed even if no changes were made. > > > [2] HOW TO INSTALL THE PATCH > ==================================== > > 1. Run the saved patch executable. > > 2. The patch should automatically detect your NASCAR� Racing 4Quoted text (13 lines)
> directory and then begin the patching process. > > * Note that if you have modified any of the game's files using 3rd party > utilities, it may be necessary to reinstall the game before the patch can > successfully complete its installation. > > > [3] ADDITIONAL INFORMATION > ==================================== > > NO SOUND IN GAME > > If you have no sound in game, it may be necessary to go to the Audio tabQuoted text (10 lines)
> your Windows Multimedia Control Panel and select the proper playback > device. You may also want to disable the "Use only preferred devices" > option if it is currently enabled. > > > USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS > > By default NASCAR� Racing 4 will run at highest priority. This is > perfectly fine for most users, if you experience problems trying to use > Microsoft's Game Voice or other similar voice chat programs you may needQuoted text (13 lines)
> force NASCAR� Racing 4 to run at a lower priority by adding a "-kh0" > (that's dash K H Zero) command line parameter to the shortcut: > > "C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0 > > > CONNECTING TO SIERRA.COM RACES > > If you are receiving "Connection Time-Out" messages when attempting to > connect to Sierra.com multiplayer races or see no ping times displayed for > any of these races you may need to select a different TCP/IP device in the > "Connect Via:" drop-down list in the Sierra.com login box. Note that if > you have a dynamic IP address it may first be necessary to enable theQuoted text (23 lines)
> Network Addresses Another Way" option using the CONFIGURE button at the > bottom of the main multiplayer screen before the proper TCP/IP device will > be listed. > > > DISABLING USER CONNECTION AND DISCONNECTION MESSAGES > > By default in multiplayer races you will receive chat messages when other > players connect and disconnect. These messages can be distracting to some > users, so it is now possible to disable them by editing the following line > in your PLAYER.INI (located in your Players\Player__Name directory), > changing the 1 to a 0: > > [Misc] > showJoinLeave=1 > > > SERVER RACE OVER TIMER > > After the checkered flag, the race will wait for three minutes before > advancing to the next track the loop or returning to the setup screen. > This allows players to chat after the race or to save the replay. If you > wish to change this amount of time you may edit the auto_leave_timeoutQuoted text (9 lines)
> the [SERVER] section of the PLAYER.INI (note that this value is seconds). > > > ADDING AI OPPONENTS TO A MULTIPLAYER RACE > > You may only have up to 42 connections to a multiplayer server for both > human and AI opponents. In order to allow the addition of AI opponents to > the server, you must first reduce the number of allowed TCP/IP or IPX > connections to less than 42 human opponents. Once this is done you willQuoted text (66 lines)
> able to fill out the field with AI opponents. > > > ADDITIONAL REMOTE SERVER ADMINISTRATION COMMANDS > > > Server administrators now have several additional chat commands which they > may use to control their server: > > !do_not_auto_start_next_race - Temporarily overrides a server running a > series of looped races allowing you to exit back to the track setup screen > and select a new track and/or race options (note that the server will > resume the previous loop at the completion of the race using the newly > selected race options). > > !show_password - Returns the server's current access and boss passwords. > > !set_password - Used to change the server's current access and/or boss > passwords. For example, the chat command "!set_password > new_access_pwd/new_boss_pwd" would change the access password for clients > to be "new_access_pwd" and the boss password would be changed to > "new_boss_pwd". This has no affect on clients and bosses currently > connected to the server, but if they were to disconnect and reconnect they > would need to know the updated password(s). > > !clear_password - Removes the server's current access and boss passwords. > > !shutdown -Shuts down the server. > > !list_commands - Returns a complete list of administration commands. > > > SIERRA.COM RATINGS SYSTEM > > Note that although we currently have no plans to change any of this, it is > all subject to change without notice. > > Higher ratings are better. 10 is the highest rating, and 0 is the lowest. > > When you create a new Sierra.com user ID, the ratings for that ID will all > be 0. > > Your current ratings appear in the "RATINGS" box on the "Available Races" > multiplayer screen. > > You have separate ratings for each of four track types. > RC = road course (Watkins Glen and Sears Point) > ST = short track (Bristol, Martinsville and Richmond) > SS = super speedway (Daytona and Talladega) > SW = speedway (currently, all other tracks) > > A race server will update the ratings database if all of the following > conditions are met: > - The race has rating restrictions in effect for the track type being > run. > - At least four players started the race (this does not include AI > drivers). > - The race winner completes enough laps to account for at least 10 > minutes of racing at a "normal" lap speed at this track. Generally, 10% > races will qualify. > > Once the race is complete, each driver that started the race will be > assigned points for this race as follows: > - You gain points for each driver you finish ahead of. You gain more > points if your current rating is lower than the other driver, and fewer > points if your rating is higher than the other driver (within limits).Quoted text (30 lines)
> example if your rating is a 3, and you finish ahead of a driver with a > rating of 5, you gain more points for beating them than they would gain if > they beat you: > > * Finish ahead of a driver 2 or more skill levels higher: +5 points > each > * Finish ahead of a driver 1 skill level higher: +4 > * Finish ahead of a driver of the same skill level: +3 > * Finish ahead of a driver 1 skill level lower: +2 > * Finish ahead of a driver 2 skill levels lower: +1 > * Finish ahead of a driver 3 or more skill levels lower: 0 > > - You lose points for each driver you finish behind. You lose more > points if your current rating is higher than the other driver, and fewer > points if your rating is lower than the other driver (within limits): > > * Finish behind a driver 3 or more skill levels higher: 0 > * Finish behind a driver 2 skill levels higher: -1 > * Finish behind a driver 1 skill level higher: -2 > * Finish behind a driver of the same skill level: -3 > * Finish behind a driver 1 skill level lower: -4 > * Finish behind a driver 2 or more skill levels lower: -5 > > - In addition, there is a 3-point penalty for being involved in an > "incident". An incident is defined as an event that either triggers the > yellow flag or would have triggered the yellow flag had cautions been > enabled. It is possible to be given multiple incident penalties in a race. > Incident points are assigned without regard to who instigates an incident, > and who is a victim. Being a victim is simply a part of racing. Drivers > that keep their eyes high, their tempers cool, and use their heads areQuoted text (8 lines)
> less likely to become victims. > > Note that this (generally) means that drivers that finished well will > receive positive point totals, and drivers that finished farther back in > the pack will receive negative point totals. > > We then look at your points total for this race and your previous 9 races > at this type of track(*). Your lowest 2 point total races are dropped,Quoted text (10 lines)
> will increase gets higher as your rating gets higher, making it harder to > increase your rating as your rating increases. That is, it's much easier > to go from a 0 rating to a 1 rating than it is to go from a 9 to a 10. > > Average Points Needed to Advance a Skill Level: > > SKILL LEVEL: 0-2 3-4 5-6 7-8 9 > AVERAGE POINTS: 6 15 24 33 45 > > If the average is less than some limit (a negative number), your ratingQuoted text (17 lines)
> a negative number) as your rating gets higher, making it easier to lose a > rating level as your rating increases. That is, it's much easier to drop > from a 10 to a 9 than it is to drop from a 1 to a 0. > > Average Points Needed to Drop a Skill Level: > > SKILL LEVEL: 1-2 3-4 5-6 7-8 9-10 > AVERAGE POINTS: -45 -33 -24 -15 -6 > > Something you would do well to note: > - Provided all the conditions above are met, your rating will be > updated even if you don't finish the race! If you get caught up in some > turn one shenanigans and quit the race in frustration, your rating will > suffer the consequences. If you care about your rating, you have a couple > options: > (a) check out the competition during practice and warmup. If it seems > like there are a lot of yahoos out there, disconnect from the server andQuoted text (14 lines)
> your rating won't be updated. > (b) Take it easy on the first lap! If you drive aggressively into turn > one and leave yourself no margin for error (yours or someone elses), you > are much more likely to come out a loser than a hero. > (c) If you do get taken out early in the race, keep driving! You > probably won't win the race, but many people will ignore this advice and > just quit (you know the type - incidents are ALWAYS someone elses fault, > and they constantly spew profanity). Finish the race and drive their > rating down! > > (*) You can view your points histories by clicking on your own Sierra.com > ID in the "PLAYERS", "INVITE" or "MUZZLE" lists, hitting the "P" (profile) > button, and then holding down the left-shift and left-control keys while > the PROFILE dialog box is displayed. The number between () is yourQuoted text (67 lines)
> rating at the track type, and the numbers between [] are your point totals > for your last 9 races. The other numbers are RR=races run, RC=races > completed, LA=laps available in those races, LC=laps completed, and > IC=incident count. Your LPI (laps per incident) rating is LC divided by > IC. > > > ADDITIONAL MULTIPLAYER FROM BEHIND A ROUTER OR FIREWALL NOTES > > If you have a router or firewall and would like to allow multiple users on > your LAN to connect to the same multiplayer server, you will need to have > each of the clients behind the router use a different net_server_port in > their CORE.INI files (one client would make no changes and use the default > port, while each of the others would need to specify a unique > net_server_port). > > Additionally if you are hosting a server from behind the router by > forwarding the default UDP port range to the LAN IP of the server, no > clients on your LAN will be able to connect to multiplayer races since all > of the incoming packets would be forwarded to your server. If you want to > allow these clients to connect to races while your server is running, it > would be necessary to forward and configure the server to use a non- > standard UDP port range (see README.TXT for details). > > > OFF-LINE LEAGUE SUPPORT IN EXPORTED STANDINGS > > NASCAR� Racing 4 now includes much of the information that N2/N3 generated > that is used by off-line league administrators to verify that league > members are not cheating. To include this information in NASCAR� Racing > 4's exported standings files, enable a flag in PLAYER.INI... > > [Misc] > off_line_league_info=0 ; Export extra info? > > Changing this to 1 will cause the additional information to be included in > the exported standings. The following additional information will be > exported... > > (a) There will be an additional column, titled "TAG", for each driver in > the race standings. This tag is computed from the .CAR file used by that > driver, and will change if that car is changed. When a league member > submits exported standings, the TAG value for all of the drivers should > match the TAG value for the 'approved' .CAR files. > > (b) The AI Strength setting is now exported. > > (c) The number, type and length of the weekend's sessions are exported. > For example, "2Q1LR50L" means the weekend had 2 sessions; Qualify for 1 > Lap, then Race for 50 Laps. > > (d) The options for the weekend are exported. This will be a string of > characters with one character for each of the following options: > 0/2/3 - Damage model (0=None, 2=Moderate, 3=Realistic) > Y/- - Yellow flags enabled/disabled > F/- - Fixed setup enabled/disabled > A/- - Driving model (A=Arcade, -=Simulation) > I/- - AI used? (I=yes, -=no) > D/- - Double file restarts enabled? (D=yes, -=no) > C/- - Cockpit view forced? (C=yes, -=no) > S/- - Smoke display forced? (S=yes, -=no) > M/- - Mechanical player breakdowns? (M=yes, -=no) > L/- - Full pace lap enabled? (F=yes, -=no) > W/- - Realistic weather enabled? (W=yes, -=no) > > So, for example, "0Y-AID--M-W" means "damage model is set to None, yellow > flags are enabled, fixed setup is disabled, the driving model is Arcade,Quoted text (11 lines)
> player Mechanical failures are enabled, shortened pace lap is selected, > realistic Weather is enabled". > Note that not all of these options are applicable to single-player races. > > (e) A signature value that is computed from the track geometry and the > TRACK.INI file. If the league member has altered the track geometry, or > has altered the TRACK.INI, this value will be different. > > Additionally, a utility program is included that allows a league > administrator to verify that the exported standings file has not been > edited. Place this program (PAPYVAILDATE.EXE) in a directory in yourQuoted text (104 lines)
> or copy it into the directory that contains the exported standings files > you wish to verify. Run the program, giving it a command line parameter > telling it what files should be validated. For example: > C:\Papyrus\NASCAR Racing 4\exports> papyvalidate *.html > <test11.html> valid. > <test12.html> valid. > <test13.html> Invalid. File has been modified. > <test14.html> valid. > > > [4] CONTACTING SIERRA > ======================= > > A) Customer Service, Support, and Sales > B) Technical Support > C) Legal Information > > > A) Customer Service, Support, and Sales > ---------------------------------- > United States > > U.S.A. Sales Phone: (800) 757-7707 > Hours: 24 hours a day, 7 days a week > > International Sales: (425) 746-5771 > Hours: Monday-Friday 8 AM to 4 PM PST > FAX: (916) 939-1010 > > Sierra Direct > P O Box 629001 > El Dorado Hills, CA 95762-9972 > > Email: [email hidden] > http://www.sierra.com > > > United Kingdom > > Vivendi Universal Interactive Publishing UK Ltd. > Main: (0118) 920-9111 > Monday-Friday, 9:00 a.m. - 5:00 p.m. > Fax: (0118) 987-5603 > Disk/CD replacements in the U.K. are �6.00, or �7.00 outside the UK. Add > "ATTN.: Returns." > 2 Beacontree Plaza, > Gillette Way, > Reading, Berkshire > RG2 0BS United Kingdom > > > France > > Vivendi Universal Interactive Publishing France > 32, Av de l'Europe > B�t Energy 1 (2e �tage) > 78 140 VELIZY-Villacoubaly > France > > T�l�phone: 01-30-67-90-50 > Lundi au Jeudi de 10h � 19h > Vendredi de 10h � 18h > Fax: 01-30-67-90-65 > > > Germany > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > Tel: (0) 6103-99-40-40 > Montag bis Freitag von 10h - 19Uhr > Fax: (0) 6103-99-40-35 > > Paul-Ehrlich-Stra�e la > 63225 Langen > Deutschland > > > > On-Line Sales > CompuServe United Kingdom:GO UKSIERRA > CompuServe France: GO FRSIERRA > Internet USA: http://www.sierra.com > Internet United Kingdom: http://www.sierra-online.co.uk > Internet France: http://www.sierra.fr > Internet Germany: http://www.sierra.de > > Disk and or Manual Replacement: > > Product Returns*: > Vivendi Universal Interactive Publishing International > Sierra On-Line Returns > 4247 S. Minnewawa Ave. > Fresno, CA 93725 > > Vivendi Universal Interactive Publishing International > Sierra On-Line CD/Doco Replacement > 4247 S. Minnewawa Ave. > Fresno, CA 93725 > > NOTE: To replace your cd(s) please send only the damaged cd and copy of > your dated Receipt, if less then 90 days. After 90 days please include a > $10.00 handling fee along with the cd(s). For Documentation replacement, > please include a $5.00 handling fee and a photocopy ONLY of either your > disk or cd. Payment should be made at the time of your request. Sorry,Quoted text (32 lines)
> credit cards. > > * Returns to this address valid in North America only. > > > B) TECHNICAL SUPPORT > ------------------------- > North America > > Sierra On-Line offers a 24-hour automated technical support line with > recorded answers to the most frequently asked technical questions. To > access this service, call (425) 644-4343, and follow the recorded > instructions to find your specific topic and resolve the issue. If this > fails to solve your problem, you may still write, or fax us with your > questions, or contact us via our Web site. > > Sierra On-Line > Technical Support > P.O. Box 85006 > Bellevue, WA 98015-8506 > > Main: (425) 644-4343 > Monday-Friday, 8:00 a.m.- 4:45 p.m. PST > Fax: (425) 644-7697 > > http://www.sierra.com > [email hidden] > > > United Kingdom > > Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hourQuoted text (76 lines)
> us with your questions or contact us via our Internet or CompuServe sites. > > > > Vivendi Universal Interactive Publishing UK Ltd. > 2 Beacontree Plaza, > Gillette Way, > Reading, Berkshire > RG2 0BS United Kingdom > Main: (0118) 920-9111 > Monday-Friday, 9:00 a.m. - 5:00 p.m. > Fax: (0118) 987-5603 > http://www.sierra-online.co.uk > > > France > > Vivendi Universal Interactive Publishing France > 32, Av de l'Europe > B�t Energy 1 (2e �tage) > 78 140 VELIZY-Villacoublay > France > > T�l�phone: 01-30-67-90-50 > Lundi au Jeudi de 10h � 19h > Vendredi de 10h � 18h > Fax: 01 30 67 90 65 > > http://www.sierra.fr > > > Germany > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > Technischer Kundendienst > Paul-Ehrlich-Stra�e la > 63225 Langen > Deutschland > Tel: (0) 6103-99-40-40 > Montag bis Freitag von 10 - 19Uhr > Fax: (0) 6103-99-40-35 > Mailbox: (0) 6103-99-40-35 > > http://www.sierra.de > > > Spain > > Vivendi Universal Interactive Publishing Espa�a > NUESTRA SE�ORA DE VALVERDE N� 23 > 28034 MADRID > Spain > > Tech Support Tel�fono: 91 735 24 37 > > Soporte t�cnico de lunes a Viernes > de 09:30 a 15:00 y de 16:00 a 18:30 > > > www.havasinteractive.es > Soporte Tecnico: [email hidden] > Comercial: [email hidden] > > Italy > > Vivendi Universal Interactive Publishing Italia spa > Contattare il vostro distributore. > > > C) Sierra Warranty & Legal Information > ----------------------------------- > You are entitled to use this product for your own use, but may not copy, > reproduce, translate, publicly perform, display, or reduce to any > electronic medium or machine- readable form, reproductions of the software > or manual to other parties in any way, nor sell, rent or lease the product > to others without prior written permission of Sierra. You may use oneQuoted text (10 lines)
> of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR > OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME. > UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL > PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, > DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, > DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL > CHANGE THE TERMS OF THIS WARRANTY. > IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO > WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY > WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANYQuoted text (13 lines)
> FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT > SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME > STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR > CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY > TO YOU. > Copyright (2001 Sierra On-Line, Inc.) > > > > > > > Since it mentions incompatibility with version 1.1 I am GUESSING that
the rankings may need to be reset....
NO firm info....just my hunch.
dave henrie
"Justin_M69" <[email hidden]> wrote in message
news:3b9195bf$[email hidden]...
Quoted text (30 lines)
> i hear they made it where anyone with an lpi upder 15 is not allowed to > race...so i guess your out...again > > > "B. Hilton" <[email hidden]> wrote in message > news:[email hidden]... > > Where did ya get this patch? Also, have you installed it? What do ya > think? > > > > BH > > > > > > "Yoshihiko Minami" <[email hidden]> wrote in > message news:<9mrnbd$rt2$[email hidden]>... > > > Great! I'm feeling resigned to fix remaining bugs. Cannot wait the > patch! > > > > > > > > > Y.Minami > > > > > > "John Courtney" <[email hidden]> wrote in message > > > news:46dk7.19721$[email hidden]... > > > > > > > [snip] > > > > > > > > > > > > > > > > > >i hear they made it where anyone with an lpi upder 15 is not allowed to
race...so i guess your out...again
"B. Hilton" <[email hidden]> wrote in message
news:[email hidden]...
> Where did ya get this patch? Also, have you installed it? What do yathink?
>
> BH
>
>
> "Yoshihiko Minami" <[email hidden]> wrote inmessage news:<9mrnbd$rt2$[email hidden]>...
> > Great! I'm feeling resigned to fix remaining bugs. Cannot wait thepatch!
Quoted text (12 lines)
> > > > > > Y.Minami > > > > "John Courtney" <[email hidden]> wrote in message > > news:46dk7.19721$[email hidden]... > > > > > [snip] > > > > > > > > > > > >Sure why not
--
-------------------------------------------------------------------------
Kevin King #29 Chevy Monte Carlo
Member of High-Octane Motorsports
-------------------------------------------------------------------------
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
> So you are assuming we would tolerate getting an inferior version to the
US
> patch? ;-))
>
> Jan.
> =---
> "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
>
> "Kevin King" wrote...
> > That's the Int version and its not even finished :)
>
>
>
On Sat, 1 Sep 2001 20:23:37 -0400, "Cowen Wilson"
<[email hidden]> wrote:
Cowen,
You are definitely using too much camber. :D
Quoted text (7 lines)
>Look at what they did to the camber settings. I always use over 5 degrees >on the left side.......... > >Crap! > >CW >I'm back online...and my lpi is MUCH larger then 15
thanks :)
BH
"Justin_M69" <[email hidden]> wrote in message news:<3b9195bf$[email hidden]>...
Quoted text (28 lines)
> i hear they made it where anyone with an lpi upder 15 is not allowed to > race...so i guess your out...again > > > "B. Hilton" <[email hidden]> wrote in message > news:[email hidden]... > > Where did ya get this patch? Also, have you installed it? What do ya > think? > > > > BH > > > > > > "Yoshihiko Minami" <[email hidden]> wrote in > message news:<9mrnbd$rt2$[email hidden]>... > > > Great! I'm feeling resigned to fix remaining bugs. Cannot wait the > patch! > > > > > > > > > Y.Minami > > > > > > "John Courtney" <[email hidden]> wrote in message > > > news:46dk7.19721$[email hidden]... > > > > > [snip] > > > > > > > > > > > > > > > >John Courtney wrote:
> Hi,
> I downloaded the accidently leaked patch just to take a look at the
> readme file to see what was fixed! :)
<snip: gargantuan amount of info>
Whew!!!
I didn't realize N4 was so vastly different than the N2/99/2K/3 series.
From the sounds of it, now I've GOTTA have a copy of N4 to go on the
shelf alongside my recently purchased GPL for when U-Day arrives.
Andre Ming
gotta love papy huh? lol changing all the rules, rankings, and car
setups time and time again... gotta love it
bh
"Cowen Wilson" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (994 lines)
> Look at what they did to the camber settings. I always use over 5 degrees > on the left side.......... > > Crap! > > CW > > "John Courtney" <[email hidden]> wrote in message > news:46dk7.19721$[email hidden]... > > Hi, > > I downloaded the accidently leaked patch just to take a look at the > > readme file to see what was fixed! :) > > > > Later, > > John > > > > NASCAR� Racing 4 PATCH README > > 1.3.1.4 > > 08/23/01 > > [ To read this file, select Edit/Word Wrap from the menu above ] > > > > TABLE OF CONTENTS > > > > [1] WHAT THE PATCH FIXES > > [2] HOW TO INSTALL THE PATCH > > [3] ADDITIONAL INFORMATION > > [4] CONTACTING SIERRA > > > > > > ************************************ > > > > NOTE: The 1.3.x.x version of NASCAR� Racing 4 is not multiplayer > compatible > > with previously released versions. As a client you will only be able to > > see and join 1.3.x.x servers, and similarly as a host only 1.3.x.x clients > > will be able to see and join your server. > > > > ************************************ > > > > > > [1] WHAT THE PATCH FIXES > > ==================================== > > > > ------------------------------------ > > 1.3.1.4 > > ------------------------------------ > > > > AI: > > > > * AI will no longer panic and dive to the apron on race starts. > > > > * Improved yellow flag pit strategy. > > > > * Improved pacing behavior. > > > > * Improved pitting behavior. > > > > > > CAR SETUPS: > > > > * Changed min/max camber settings to +/- 5.0�. Car setups with values > > outside of this range will be clamped when loaded. > > > > > > MULTIPLAYER: > > > > * Multiplayer login is now allowed to continue if Message of the Day > cannot > > be accessed. > > > > * The Message of the Day now has proxy support. Use the updated SierraUp > > utility to set the values for your HTTP proxy. > > > > * Players with "car_class" hacked .CAR files will no longer be able to > > connect to multiplayer races. > > > > * Clients will now always get proper weather settings when connecting to > > server. > > > > > > PITTING: > > > > * Pit crew will no longer service car when player pits to serve multiple > > stop and go penalties. > > > > * The F9 box's repair option will reset to YES if car suffers additional > > damage. > > > > * Fixed a bug which could cause the tires and fuel can carried by the pit > > crew to not be visible during pitstops at Watkins Glen. > > > > > > PHYSICS: > > > > * "Wallriding" penalty no longer applied after rubbing AI cars. > > > > > > RACE CONTROL: > > > > * Fixed a bug which prevented a black flag from being issued when speeding > > through the pits on the last lap of qual or race sessions. > > > > * Fixed a bug which could cause cars to be inserted into the caution line > > in an incorrect order. > > > > > > RENDERER: > > > > * Fixed a bug which prevented the OpenGL renderer from working on boards > > without multitexture support. > > > > > > SPOTTER / CREW CHIEF: > > > > * Made crew chief's fuel recommendations more conservative. > > > > * Fixed a bug which could prevent low fuel warning messages in race > > sessions. > > > > > > USER INTERFACE: > > > > * Fixed a bug where the game could crash if the delete key was pressed > > while on the Sierra.com Available Races screen. > > > > * Fixed a bug which could cause qualifying standings to be lost after > > advancing to race session. > > > > * Added off-line league support to exported standings (see 'Additional > > Information' section below for details). > > > > * Southeast wind direction can now be selected. > > > > * Improved sorting of the available races table. > > > > * The GDI renderer is now properly identified on the Options screen. > > > > > > ------------------------------------ > > 1.1.1.0 > > ------------------------------------ > > > > AI: > > > > * Fixed bug which sometimes caused the pace car to appear on the outside > > pole at the start of a race. > > > > * Fixed bug which could cause some AI cars at Richmond to collide when > > entering and exiting their pit stalls. > > > > * AI cars will now obey the stop sign at the end of pit road. > > > > * Pace car no longer takes an extra pace lap at Martinsville at the start > > of the race. This was a problem only if the abbreviated pace lap was > > selected. > > > > * Adjusted AI speed at Dover to be more realistic. > > > > * Fixed bug which caused AI to call for a tow during Practice/Warmup > > sessions. > > > > * AI who run out of fuel will now get out of the racing line when limping > > back to the pits. > > > > * AI who run out of fuel will be able to re-fire their engines after > > receiving pit service. > > > > * Fixed problems with AI pitting on Gilligan's Island at Sears Point. > > > > * Fixed rogue pace car 'hot-lapping' around track. > > > > * AI are now able to sort themselves into the proper pacing order more > > quickly. > > > > * Improved pacing and restart behavior. > > > > * Improved accident avoidance behavior. > > > > * Improved merge to pits behavior. > > > > * Improved three wide passing behavior. > > > > > > CAMERAS: > > > > * Fixed a problem with one of the TV2 cameras at Darlington. > > > > > > CAR SETUPS: > > > > * Changed Daytona "Fast" setup to be easier to drive. > > > > > > CHAMPIONSHIP SEASON: > > > > * Fixed bug on Championship Season screen which caused a "Save Changes?" > > box to appear even if no changes were made. > > > > * Fixed bug which caused the polesitter from the first race of a > > championship season to be given credit for the pole for all the remaining > > races of that season. > > > > > > CONTROLS > > > > * Improved driving controls for keyboard and digital gamepad users. > > > > > > MULTIPLAYER: > > > > * Fixed bug in which clicking "Create New ID" (for Sierra.com) wouldn't > > gray out the other fields on the pop-up box. > > > > * Made rejection message (when trying to connect to a race in progress) > > more descriptive. > > > > * Made firewall message (when trying to host a race behind a shared > > Internet connection) more descriptive. > > > > * Players list on Sierra.com screen no longer scrolls uncontrollably. > > > > * Changed chat colors to be consistent between in-car and out-of-car > modes. > > > > * Fixed bug which could cause systems with multiple TCP/IP devices to be > > unable to connect to Sierra.com > > > > * Fixed bug which prevented clients from joining Sierra.com races that > were > > hosted behind a router. > > > > * Enlarged the size of the Sierra.com Profile box to prevent ratings > > information from spilling off the side when pressing Shift+Ctrl > > > > * Changed points thresholds for gaining/losing ratings levels on > > Sierra.com. Also made incident points count as a global -3 per incident > > regardless of level. > > > > * It is now possible to set the wind speed for dedicated servers using the > > command line. > > > > * Fixed bug which prevented clients from receiving pit service after > > reconnecting to a server. > > > > * Added chat filter. > > > > * Fixed a bug which could cause client's car to warp when sending a chat > > message. > > > > * Changed game to display Sierra.com User ID instead of player name. > > > > * Added ability to disable display of client connection and disconnection > > chat messages. > > > > * In ratings enabled races, incidents will now be properly assessed when > > yellow flags have been disabled. > > > > * Fixed bug which could cause TCP/IP devices to be duplicated in the > > Sierra.com dialog's "Connect Via" list. > > > > * Clients now only need to meet the rating restrictions for the currently > > loaded track. > > > > * Fixed bug which could cause qualifying standings to be lost when the > host > > advanced to the Warmup session. > > > > * If the Warmup time is set to zero, server will skip directly from > > Qualifying to Race. > > > > * The race over timeout can now be set using the auto_leave_timeout > > setting. > > > > * Added !show_password, !set_password, and !clear_password admin commands. > > > > * Fixed the "2 minute" latency spike some users were experiencing during > > Sierra.com races. > > > > > > PAINT SHOP: > > > > * Fixed bug which would cause the game to crash if the user dragged a > > filled shape across the entire car template. > > > > * Fixed bug which allowed activation of widgets "through" Paint Shop > > options boxes; i.e. clicking on the Paint Shop option also triggered the > > widget underneath it. > > > > * Fixed bug which allowed italicized text falling outside the boundaries > of > > the text frame to be "cut off" when applied to the car. > > > > * Fixed bug which caused strange behavior when using the "/" key in the > > text tool. > > > > * Added support for importing compressed .TGA files. > > > > > > PHYSICS: > > > > * Fixed bug which caused engine to stall with Automatic Clutch enabled. > > > > * Changed oil cooling to decrease number of blown engines during 2nd lap > of > > qualifying. > > > > * 'Wallriding' is no longer advantageous. > > > > * Changed damage sensitivity and aerodynamic penalty. > > > > > > PITTING: > > > > * If towed to pits with "fatal" damage, crew no longer attempts to service > > the car. > > > > * If stopping in pit stall with "fatal" engine damage, the crew will no > > longer attempt to fix it. > > > > * Changed end of pit stop timing to correspond to jack man's signal. > > Should make pit stops slightly faster on average. > > > > * Fixed strange behavior exhibited by the animated pit crew if the player > > saves a replay during servicing. > > > > * Fixed bug which could cause the player to be permanently held in his pit > > stall upon serving a penalty for entering the pits unsafely. > > > > * Fixed bug which could cause the player to be incorrectly penalized for > > entering the pits unsafely. > > > > * Fixed bug which was causing player to be penalized for entering a closed > > pit when being towed under a green flag to yellow flag transition. > > > > * Fixed tow time calculation error which could cause tow times to be too > > short. > > > > > > RACE CONTROL: > > > > * Fixed race control bug when determining whether or not a given car is on > > the lead lap. > > > > * Fixed bug which could cause car(s) to be penalized for passing the pace > > car or passing under yellow during an abbreviated pace lap at > Martinsville. > > > > * Changed race control so that in the event a player both passes the pace > > car AND passes under yellow, only the greater of the two penalties (in > > terms of time) is assessed. > > > > * Changed per-infraction premium for multiple penalties from 40 to 15 > > seconds. > > > > > > RENDERER: > > > > * It is now possible to launch a dedicated server minimized. > > > > * Added GDI renderer for dedicated servers (no longer requires a D3D > > capable card). > > > > > > SPOTTER / CREW CHIEF: > > > > * Added "Stay behind the leader of the other pacing line" message. > > > > * Fixed erroneous "We're not on the lead lap - we can't pit this time by" > > message for lead-lap cars pitting on the back pits at Bristol. > > > > * Fixed erroneous "We're not on the lead lap - we can't pit this time by" > > message for cars that were on the lead lap. > > > > * Players are now more clearly informed that they have been sent to the > end > > of the longest line and where they need to be in the pacing order. > > > > * Fixed a bug which could cause spotter to call out the checkered flag a > > lap early for cars at the tail end of the lead lap. > > > > * Fixed a bug which could cause incomplete messages on some sound cards. > > > > > > USER INTERFACE: > > > > * Fixed bug which sometimes caused the Player Records table to not scroll > > properly. > > > > * Added OK/Cancel buttons to Track Notes and Setup Notes boxes. > > > > * Fixed bug which was causing some penalties to be excluded from penalty > > summary on the exported standings report. > > > > * Fixed bug which sometimes caused 44 cars to appear on the replay > > standings display. > > > > * Switching cars on the Player Info and Opponent Manager screens is now > > much faster than before. > > > > * Fixed bug which could cause penalties from a previous race to appear on > > exported race standings report. > > > > * Added car numbers to the replay's driver selection. > > > > * Allowed the garage's track notes to be accessed during fixed setup > races. > > > > * Fixed bug in Opponent Manager which prompted to save driver after > ratings > > were viewed even if no changes were made. > > > > > > [2] HOW TO INSTALL THE PATCH > > ==================================== > > > > 1. Run the saved patch executable. > > > > 2. The patch should automatically detect your NASCAR� Racing 4 > installation > > directory and then begin the patching process. > > > > * Note that if you have modified any of the game's files using 3rd party > > utilities, it may be necessary to reinstall the game before the patch can > > successfully complete its installation. > > > > > > [3] ADDITIONAL INFORMATION > > ==================================== > > > > NO SOUND IN GAME > > > > If you have no sound in game, it may be necessary to go to the Audio tab > of > > your Windows Multimedia Control Panel and select the proper playback > > device. You may also want to disable the "Use only preferred devices" > > option if it is currently enabled. > > > > > > USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS > > > > By default NASCAR� Racing 4 will run at highest priority. This is > > perfectly fine for most users, if you experience problems trying to use > > Microsoft's Game Voice or other similar voice chat programs you may need > to > > force NASCAR� Racing 4 to run at a lower priority by adding a "-kh0" > > (that's dash K H Zero) command line parameter to the shortcut: > > > > "C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0 > > > > > > CONNECTING TO SIERRA.COM RACES > > > > If you are receiving "Connection Time-Out" messages when attempting to > > connect to Sierra.com multiplayer races or see no ping times displayed for > > any of these races you may need to select a different TCP/IP device in the > > "Connect Via:" drop-down list in the Sierra.com login box. Note that if > > you have a dynamic IP address it may first be necessary to enable the > "Find > > Network Addresses Another Way" option using the CONFIGURE button at the > > bottom of the main multiplayer screen before the proper TCP/IP device will > > be listed. > > > > > > DISABLING USER CONNECTION AND DISCONNECTION MESSAGES > > > > By default in multiplayer races you will receive chat messages when other > > players connect and disconnect. These messages can be distracting to some > > users, so it is now possible to disable them by editing the following line > > in your PLAYER.INI (located in your Players\Player__Name directory), > > changing the 1 to a 0: > > > > [Misc] > > showJoinLeave=1 > > > > > > SERVER RACE OVER TIMER > > > > After the checkered flag, the race will wait for three minutes before > > advancing to the next track the loop or returning to the setup screen. > > This allows players to chat after the race or to save the replay. If you > > wish to change this amount of time you may edit the auto_leave_timeout > line > > the [SERVER] section of the PLAYER.INI (note that this value is seconds). > > > > > > ADDING AI OPPONENTS TO A MULTIPLAYER RACE > > > > You may only have up to 42 connections to a multiplayer server for both > > human and AI opponents. In order to allow the addition of AI opponents to > > the server, you must first reduce the number of allowed TCP/IP or IPX > > connections to less than 42 human opponents. Once this is done you will > be > > able to fill out the field with AI opponents. > > > > > > ADDITIONAL REMOTE SERVER ADMINISTRATION COMMANDS > > > > > > Server administrators now have several additional chat commands which they > > may use to control their server: > > > > !do_not_auto_start_next_race - Temporarily overrides a server running a > > series of looped races allowing you to exit back to the track setup screen > > and select a new track and/or race options (note that the server will > > resume the previous loop at the completion of the race using the newly > > selected race options). > > > > !show_password - Returns the server's current access and boss passwords. > > > > !set_password - Used to change the server's current access and/or boss > > passwords. For example, the chat command "!set_password > > new_access_pwd/new_boss_pwd" would change the access password for clients > > to be "new_access_pwd" and the boss password would be changed to > > "new_boss_pwd". This has no affect on clients and bosses currently > > connected to the server, but if they were to disconnect and reconnect they > > would need to know the updated password(s). > > > > !clear_password - Removes the server's current access and boss passwords. > > > > !shutdown -Shuts down the server. > > > > !list_commands - Returns a complete list of administration commands. > > > > > > SIERRA.COM RATINGS SYSTEM > > > > Note that although we currently have no plans to change any of this, it is > > all subject to change without notice. > > > > Higher ratings are better. 10 is the highest rating, and 0 is the lowest. > > > > When you create a new Sierra.com user ID, the ratings for that ID will all > > be 0. > > > > Your current ratings appear in the "RATINGS" box on the "Available Races" > > multiplayer screen. > > > > You have separate ratings for each of four track types. > > RC = road course (Watkins Glen and Sears Point) > > ST = short track (Bristol, Martinsville and Richmond) > > SS = super speedway (Daytona and Talladega) > > SW = speedway (currently, all other tracks) > > > > A race server will update the ratings database if all of the following > > conditions are met: > > - The race has rating restrictions in effect for the track type being > > run. > > - At least four players started the race (this does not include AI > > drivers). > > - The race winner completes enough laps to account for at least 10 > > minutes of racing at a "normal" lap speed at this track. Generally, 10% > > races will qualify. > > > > Once the race is complete, each driver that started the race will be > > assigned points for this race as follows: > > - You gain points for each driver you finish ahead of. You gain more > > points if your current rating is lower than the other driver, and fewer > > points if your rating is higher than the other driver (within limits). > For > > example if your rating is a 3, and you finish ahead of a driver with a > > rating of 5, you gain more points for beating them than they would gain if > > they beat you: > > > > * Finish ahead of a driver 2 or more skill levels higher: +5 points > > each > > * Finish ahead of a driver 1 skill level higher: +4 > > * Finish ahead of a driver of the same skill level: +3 > > * Finish ahead of a driver 1 skill level lower: +2 > > * Finish ahead of a driver 2 skill levels lower: +1 > > * Finish ahead of a driver 3 or more skill levels lower: 0 > > > > - You lose points for each driver you finish behind. You lose more > > points if your current rating is higher than the other driver, and fewer > > points if your rating is lower than the other driver (within limits): > > > > * Finish behind a driver 3 or more skill levels higher: 0 > > * Finish behind a driver 2 skill levels higher: -1 > > * Finish behind a driver 1 skill level higher: -2 > > * Finish behind a driver of the same skill level: -3 > > * Finish behind a driver 1 skill level lower: -4 > > * Finish behind a driver 2 or more skill levels lower: -5 > > > > - In addition, there is a 3-point penalty for being involved in an > > "incident". An incident is defined as an event that either triggers the > > yellow flag or would have triggered the yellow flag had cautions been > > enabled. It is possible to be given multiple incident penalties in a race. > > Incident points are assigned without regard to who instigates an incident, > > and who is a victim. Being a victim is simply a part of racing. Drivers > > that keep their eyes high, their tempers cool, and use their heads are > much > > less likely to become victims. > > > > Note that this (generally) means that drivers that finished well will > > receive positive point totals, and drivers that finished farther back in > > the pack will receive negative point totals. > > > > We then look at your points total for this race and your previous 9 races > > at this type of track(*). Your lowest 2 point total races are dropped, > and > > the point totals from the remaining 8 races are averaged. > > > > If the average is greater than some limit (a positive number), your rating > > for this type of track is increased by 1, and your race point total > history > > for this type of track is reset to 0. The limit point at which your > rating > > will increase gets higher as your rating gets higher, making it harder to > > increase your rating as your rating increases. That is, it's much easier > > to go from a 0 rating to a 1 rating than it is to go from a 9 to a 10. > > > > Average Points Needed to Advance a Skill Level: > > > > SKILL LEVEL: 0-2 3-4 5-6 7-8 9 > > AVERAGE POINTS: 6 15 24 33 45 > > > > If the average is less than some limit (a negative number), your rating > for > > this type of track is decreased by 1, and your race point total history > for > > this type of track is reset to 0. The limit point at which your rating > > will decrease gets smaller (in magnitude, but numerically higher since > it's > > a negative number) as your rating gets higher, making it easier to lose a > > rating level as your rating increases. That is, it's much easier to drop > > from a 10 to a 9 than it is to drop from a 1 to a 0. > > > > Average Points Needed to Drop a Skill Level: > > > > SKILL LEVEL: 1-2 3-4 5-6 7-8 9-10 > > AVERAGE POINTS: -45 -33 -24 -15 -6 > > > > Something you would do well to note: > > - Provided all the conditions above are met, your rating will be > > updated even if you don't finish the race! If you get caught up in some > > turn one shenanigans and quit the race in frustration, your rating will > > suffer the consequences. If you care about your rating, you have a couple > > options: > > (a) check out the competition during practice and warmup. If it seems > > like there are a lot of yahoos out there, disconnect from the server and > go > > find another race. If you don't get into your car during the race > session, > > your rating won't be updated. > > (b) Take it easy on the first lap! If you drive aggressively into turn > > one and leave yourself no margin for error (yours or someone elses), you > > are much more likely to come out a loser than a hero. > > (c) If you do get taken out early in the race, keep driving! You > > probably won't win the race, but many people will ignore this advice and > > just quit (you know the type - incidents are ALWAYS someone elses fault, > > and they constantly spew profanity). Finish the race and drive their > > rating down! > > > > (*) You can view your points histories by clicking on your own Sierra.com > > ID in the "PLAYERS", "INVITE" or "MUZZLE" lists, hitting the "P" (profile) > > button, and then holding down the left-shift and left-control keys while > > the PROFILE dialog box is displayed. The number between () is your > current > > rating at the track type, and the numbers between [] are your point totals > > for your last 9 races. The other numbers are RR=races run, RC=races > > completed, LA=laps available in those races, LC=laps completed, and > > IC=incident count. Your LPI (laps per incident) rating is LC divided by > > IC. > > > > > > ADDITIONAL MULTIPLAYER FROM BEHIND A ROUTER OR FIREWALL NOTES > > > > If you have a router or firewall and would like to allow multiple users on > > your LAN to connect to the same multiplayer server, you will need to have > > each of the clients behind the router use a different net_server_port in > > their CORE.INI files (one client would make no changes and use the default > > port, while each of the others would need to specify a unique > > net_server_port). > > > > Additionally if you are hosting a server from behind the router by > > forwarding the default UDP port range to the LAN IP of the server, no > > clients on your LAN will be able to connect to multiplayer races since all > > of the incoming packets would be forwarded to your server. If you want to > > allow these clients to connect to races while your server is running, it > > would be necessary to forward and configure the server to use a non- > > standard UDP port range (see README.TXT for details). > > > > > > OFF-LINE LEAGUE SUPPORT IN EXPORTED STANDINGS > > > > NASCAR� Racing 4 now includes much of the information that N2/N3 generated > > that is used by off-line league administrators to verify that league > > members are not cheating. To include this information in NASCAR� Racing > > 4's exported standings files, enable a flag in PLAYER.INI... > > > > [Misc] > > off_line_league_info=0 ; Export extra info? > > > > Changing this to 1 will cause the additional information to be included in > > the exported standings. The following additional information will be > > exported... > > > > (a) There will be an additional column, titled "TAG", for each driver in > > the race standings. This tag is computed from the .CAR file used by that > > driver, and will change if that car is changed. When a league member > > submits exported standings, the TAG value for all of the drivers should > > match the TAG value for the 'approved' .CAR files. > > > > (b) The AI Strength setting is now exported. > > > > (c) The number, type and length of the weekend's sessions are exported. > > For example, "2Q1LR50L" means the weekend had 2 sessions; Qualify for 1 > > Lap, then Race for 50 Laps. > > > > (d) The options for the weekend are exported. This will be a string of > > characters with one character for each of the following options: > > 0/2/3 - Damage model (0=None, 2=Moderate, 3=Realistic) > > Y/- - Yellow flags enabled/disabled > > F/- - Fixed setup enabled/disabled > > A/- - Driving model (A=Arcade, -=Simulation) > > I/- - AI used? (I=yes, -=no) > > D/- - Double file restarts enabled? (D=yes, -=no) > > C/- - Cockpit view forced? (C=yes, -=no) > > S/- - Smoke display forced? (S=yes, -=no) > > M/- - Mechanical player breakdowns? (M=yes, -=no) > > L/- - Full pace lap enabled? (F=yes, -=no) > > W/- - Realistic weather enabled? (W=yes, -=no) > > > > So, for example, "0Y-AID--M-W" means "damage model is set to None, yellow > > flags are enabled, fixed setup is disabled, the driving model is Arcade, > AI > > are included, Double file restarts are enabled, cockpit view is not > forced, > > player Mechanical failures are enabled, shortened pace lap is selected, > > realistic Weather is enabled". > > Note that not all of these options are applicable to single-player races. > > > > (e) A signature value that is computed from the track geometry and the > > TRACK.INI file. If the league member has altered the track geometry, or > > has altered the TRACK.INI, this value will be different. > > > > Additionally, a utility program is included that allows a league > > administrator to verify that the exported standings file has not been > > edited. Place this program (PAPYVAILDATE.EXE) in a directory in your > path, > > or copy it into the directory that contains the exported standings files > > you wish to verify. Run the program, giving it a command line parameter > > telling it what files should be validated. For example: > > C:\Papyrus\NASCAR Racing 4\exports> papyvalidate *.html > > <test11.html> valid. > > <test12.html> valid. > > <test13.html> Invalid. File has been modified. > > <test14.html> valid. > > > > > > [4] CONTACTING SIERRA > > ======================= > > > > A) Customer Service, Support, and Sales > > B) Technical Support > > C) Legal Information > > > > > > A) Customer Service, Support, and Sales > > ---------------------------------- > > United States > > > > U.S.A. Sales Phone: (800) 757-7707 > > Hours: 24 hours a day, 7 days a week > > > > International Sales: (425) 746-5771 > > Hours: Monday-Friday 8 AM to 4 PM PST > > FAX: (916) 939-1010 > > > > Sierra Direct > > P O Box 629001 > > El Dorado Hills, CA 95762-9972 > > > > Email: [email hidden] > > http://www.sierra.com > > > > > > United Kingdom > > > > Vivendi Universal Interactive Publishing UK Ltd. > > Main: (0118) 920-9111 > > Monday-Friday, 9:00 a.m. - 5:00 p.m. > > Fax: (0118) 987-5603 > > Disk/CD replacements in the U.K. are �6.00, or �7.00 outside the UK. Add > > "ATTN.: Returns." > > 2 Beacontree Plaza, > > Gillette Way, > > Reading, Berkshire > > RG2 0BS United Kingdom > > > > > > France > > > > Vivendi Universal Interactive Publishing France > > 32, Av de l'Europe > > B�t Energy 1 (2e �tage) > > 78 140 VELIZY-Villacoubaly > > France > > > > T�l�phone: 01-30-67-90-50 > > Lundi au Jeudi de 10h � 19h > > Vendredi de 10h � 18h > > Fax: 01-30-67-90-65 > > > > > > Germany > > > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > > Tel: (0) 6103-99-40-40 > > Montag bis Freitag von 10h - 19Uhr > > Fax: (0) 6103-99-40-35 > > > > Paul-Ehrlich-Stra�e la > > 63225 Langen > > Deutschland > > > > > > > > On-Line Sales > > CompuServe United Kingdom:GO UKSIERRA > > CompuServe France: GO FRSIERRA > > Internet USA: http://www.sierra.com > > Internet United Kingdom: http://www.sierra-online.co.uk > > Internet France: http://www.sierra.fr > > Internet Germany: http://www.sierra.de > > > > Disk and or Manual Replacement: > > > > Product Returns*: > > Vivendi Universal Interactive Publishing International > > Sierra On-Line Returns > > 4247 S. Minnewawa Ave. > > Fresno, CA 93725 > > > > Vivendi Universal Interactive Publishing International > > Sierra On-Line CD/Doco Replacement > > 4247 S. Minnewawa Ave. > > Fresno, CA 93725 > > > > NOTE: To replace your cd(s) please send only the damaged cd and copy of > > your dated Receipt, if less then 90 days. After 90 days please include a > > $10.00 handling fee along with the cd(s). For Documentation replacement, > > please include a $5.00 handling fee and a photocopy ONLY of either your > > disk or cd. Payment should be made at the time of your request. Sorry, > no > > credit cards. > > > > * Returns to this address valid in North America only. > > > > > > B) TECHNICAL SUPPORT > > ------------------------- > > North America > > > > Sierra On-Line offers a 24-hour automated technical support line with > > recorded answers to the most frequently asked technical questions. To > > access this service, call (425) 644-4343, and follow the recorded > > instructions to find your specific topic and resolve the issue. If this > > fails to solve your problem, you may still write, or fax us with your > > questions, or contact us via our Web site. > > > > Sierra On-Line > > Technical Support > > P.O. Box 85006 > > Bellevue, WA 98015-8506 > > > > Main: (425) 644-4343 > > Monday-Friday, 8:00 a.m.- 4:45 p.m. PST > > Fax: (425) 644-7697 > > > > http://www.sierra.com > > [email hidden] > > > > > > United Kingdom > > > > Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour > Automated > > Technical Support line with recorded answers to the most frequently asked > > technical questions. To access this service, call (0118) 920-9111, and > > follow the recorded instructions to find your specific topic and resolve > > the issue. If this fails to solve your problem, you may still write, or > fax > > us with your questions or contact us via our Internet or CompuServe sites. > > > > > > > > Vivendi Universal Interactive Publishing UK Ltd. > > 2 Beacontree Plaza, > > Gillette Way, > > Reading, Berkshire > > RG2 0BS United Kingdom > > Main: (0118) 920-9111 > > Monday-Friday, 9:00 a.m. - 5:00 p.m. > > Fax: (0118) 987-5603 > > http://www.sierra-online.co.uk > > > > > > France > > > > Vivendi Universal Interactive Publishing France > > 32, Av de l'Europe > > B�t Energy 1 (2e �tage) > > 78 140 VELIZY-Villacoublay > > France > > > > T�l�phone: 01-30-67-90-50 > > Lundi au Jeudi de 10h � 19h > > Vendredi de 10h � 18h > > Fax: 01 30 67 90 65 > > > > http://www.sierra.fr > > > > > > Germany > > > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > > Technischer Kundendienst > > Paul-Ehrlich-Stra�e la > > 63225 Langen > > Deutschland > > Tel: (0) 6103-99-40-40 > > Montag bis Freitag von 10 - 19Uhr > > Fax: (0) 6103-99-40-35 > > Mailbox: (0) 6103-99-40-35 > > > > http://www.sierra.de > > > > > > Spain > > > > Vivendi Universal Interactive Publishing Espa�a > > NUESTRA SE�ORA DE VALVERDE N� 23 > > 28034 MADRID > > Spain > > > > Tech Support Tel�fono: 91 735 24 37 > > > > Soporte t�cnico de lunes a Viernes > > de 09:30 a 15:00 y de 16:00 a 18:30 > > > > > > www.havasinteractive.es > > Soporte Tecnico: [email hidden] > > Comercial: [email hidden] > > > > Italy > > > > Vivendi Universal Interactive Publishing Italia spa > > Contattare il vostro distributore. > > > > > > C) Sierra Warranty & Legal Information > > ----------------------------------- > > You are entitled to use this product for your own use, but may not copy, > > reproduce, translate, publicly perform, display, or reduce to any > > electronic medium or machine- readable form, reproductions of the software > > or manual to other parties in any way, nor sell, rent or lease the product > > to others without prior written permission of Sierra. You may use one > copy > > of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCT OR > > OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAME TIME. > > UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAM WILL > > PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING, > > DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER, > > DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL > > CHANGE THE TERMS OF THIS WARRANTY. > > IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO > > WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMS ANY > > WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY > IMPLIED > > WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY > > DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLY AND > > SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG > > AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. > > NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL, > > INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISED OF > OR > > AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALL NOT > > BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGES OR > > COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THE SOFTWARE, > OR > > FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NO EVENT > > SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT. SOME > > STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR > > CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY > > TO YOU. > > Copyright (2001 Sierra On-Line, Inc.) > > > > > > > > > > > > > >Funny how people think camber is the thing that makes a setup great, hell
I've beaten a guy at Atl with 7/7 when I used 4/-2.5 LOL
--
-------------------------------------------------------------------------
Kevin King #29 Chevy Monte Carlo
Member of High-Octane Motorsports
-------------------------------------------------------------------------
"Julian Data" <[email hidden]*> wrote in message
news:[email hidden]...
> On Sat, 1 Sep 2001 20:23:37 -0400, "Cowen Wilson"
> <[email hidden]> wrote:
>
> >Look at what they did to the camber settings. I always use over 5
degrees
> >on the left side..........
> >
> >Crap!
> >
> >CW
> >
>
>
> Cowen,
>
>
> You are definitely using too much camber. :D
>
>
You are right, N4 is far removed from N3. That has been one of the
things that confused people when N4 was released. Several features that
have been in the N2+ sims are NOT in N4. Generally you need to think of N4
as GPL2 not N3 +1.
dave henrie
"Andre Ming" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> John Courtney wrote: > > > Hi, > > I downloaded the accidently leaked patch just to take a look at the > > readme file to see what was fixed! :) > > <snip: gargantuan amount of info> > > Whew!!! > > I didn't realize N4 was so vastly different than the N2/99/2K/3 series. > From the sounds of it, now I've GOTTA have a copy of N4 to go on the > shelf alongside my recently purchased GPL for when U-Day arrives. > > Andre MingTill you start wrecking people again................
Wreckers will be always be wreckers.................
Vintook
"B. Hilton" <[email hidden]> wrote in message
news:[email hidden]...
news:<3b9195bf$[email hidden]>...
Quoted text (7 lines)
> I'm back online...and my lpi is MUCH larger then 15 > > thanks :) > > BH > > "Justin_M69" <[email hidden]> wrote in messageQuoted text (28 lines)
> > i hear they made it where anyone with an lpi upder 15 is not allowed to > > race...so i guess your out...again > > > > > > "B. Hilton" <[email hidden]> wrote in message > > news:[email hidden]... > > > Where did ya get this patch? Also, have you installed it? What do ya > > think? > > > > > > BH > > > > > > > > > "Yoshihiko Minami" <[email hidden]> wrote in > > message news:<9mrnbd$rt2$[email hidden]>... > > > > Great! I'm feeling resigned to fix remaining bugs. Cannot wait the > > patch! > > > > > > > > > > > > Y.Minami > > > > > > > > "John Courtney" <[email hidden]> wrote in message > > > > news:46dk7.19721$[email hidden]... > > > > > > > [snip] > > > > > > > > > > > > > > > > > > > >In article <46dk7.19721$[email hidden]>, [email hidden]
(John Courtney) writes:
>Hi,
> I downloaded the accidently leaked patch just to take a look at the
>readme file to see what was fixed! :)
That's an AWFUL lot of bugs...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Yea... oops LOL
"EldredP" <[email hidden]> wrote in message
news:[email hidden]...
> In article <46dk7.19721$[email hidden]>,[email hidden]
you
> with experience...
> Remove SPAM-OFF to reply.
Quoted text (15 lines)
> (John Courtney) writes: > > >Hi, > > I downloaded the accidently leaked patch just to take a look at the > >readme file to see what was fixed! :) > > That's an AWFUL lot of bugs... > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > F1 hcp. +16.36...Monster +360.54... > > Never argue with an idiot. He brings you down to his level, then beatsI sure as hell hope they've done more to it that that!! Say increase the
amount of time it takes before it kicks in. Certian tracks are downright
dangerous to drive with current settings.
Why 'o why couldnt that just let it be optional and let the hosts decide if
they want to enforce it or not ???
Will Papy ever learn?
--
ed_
> PHYSICS:
>
> * "Wallriding" penalty no longer applied after rubbing AI cars.
>
> >
> > * "Wallriding" penalty no longer applied after rubbing AI cars.
What does this mean? Did the wallriding penalty kick in sometimes when
rubbing up against another car? (instead of the wall?) If so...it sounds
like a good thing to fix.
2nd...the first patch had a huge amount of fixes...so this list seemed
rather short....is that...because the first patch already addressed the bulk
of the issues? or that anything else needed to be fixed is such a major
undertaking it will be worked on for N5?
dave henrie
In article <V2wk7.28610$[email hidden]>, "Dave Henrie"
<[email hidden]> writes:
>> >
>> > * "Wallriding" penalty no longer applied after rubbing AI cars.
>
> What does this mean? Did the wallriding penalty kick in sometimes when
>rubbing up against another car? (instead of the wall?) If so...it sounds
>like a good thing to fix.
I think it means if you bounce off an AI car into the wall, you're not
penalized. But now I'm curious - what if you bounce off a human driver...?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Sounds like NASCAR <g>
"B. Hilton" <[email hidden]> wrote in message
news:[email hidden]...
news:<[email hidden]>...
> > Look at what they did to the camber settings. I always use over 5degrees
the
to
> > > see and join 1.3.x.x servers, and similarly as a host only 1.3.x.xclients
SierraUp
> > > utility to set the values for your HTTP proxy.
> > >
> > > * Players with "car_class" hacked .CAR files will no longer be able to
> > > connect to multiplayer races.
> > >
> > > * Clients will now always get proper weather settings when connectingto
> > > server.
> > >
> > >
> > > PITTING:
> > >
> > > * Pit crew will no longer service car when player pits to servemultiple
> > > stop and go penalties.
> > >
> > > * The F9 box's repair option will reset to YES if car suffersadditional
> > > damage.
> > >
> > > * Fixed a bug which could cause the tires and fuel can carried by thepit
speeding
> > > through the pits on the last lap of qual or race sessions.
> > >
> > > * Fixed a bug which could cause cars to be inserted into the cautionline
> > > in an incorrect order.
> > >
> > >
> > > RENDERER:
> > >
> > > * Fixed a bug which prevented the OpenGL renderer from working onboards
outside
start
limping
Changes?"
> > > box to appear even if no changes were made.
> > >
> > > * Fixed bug which caused the polesitter from the first race of a
> > > championship season to be given credit for the pole for all theremaining
wouldn't
> > > gray out the other fields on the pop-up box.
> > >
> > > * Made rejection message (when trying to connect to a race inprogress)
be
incident
> > > regardless of level.
> > >
> > > * It is now possible to set the wind speed for dedicated servers usingthe
chat
> > > message.
> > >
> > > * Changed game to display Sierra.com User ID instead of player name.
> > >
> > > * Added ability to disable display of client connection anddisconnection
> > > chat messages.
> > >
> > > * In ratings enabled races, incidents will now be properly assessedwhen
> > > yellow flags have been disabled.
> > >
> > > * Fixed bug which could cause TCP/IP devices to be duplicated in the
> > > Sierra.com dialog's "Connect Via" list.
> > >
> > > * Clients now only need to meet the rating restrictions for thecurrently
commands.
> > >
> > > * Fixed the "2 minute" latency spike some users were experiencingduring
the
> > > widget underneath it.
> > >
> > > * Fixed bug which allowed italicized text falling outside theboundaries
> > of
> > > the text frame to be "cut off" when applied to the car.
> > >
> > > * Fixed bug which caused strange behavior when using the "/" key inthe
enabled.
> > >
> > > * Changed oil cooling to decrease number of blown engines during 2ndlap
service
> > > the car.
> > >
> > > * If stopping in pit stall with "fatal" engine damage, the crew willno
> > > longer attempt to fix it.
> > >
> > > * Changed end of pit stop timing to correspond to jack man's signal.
> > > Should make pit stops slightly faster on average.
> > >
> > > * Fixed strange behavior exhibited by the animated pit crew if theplayer
> > > saves a replay during servicing.
> > >
> > > * Fixed bug which could cause the player to be permanently held in hispit
> > > stall upon serving a penalty for entering the pits unsafely.
> > >
> > > * Fixed bug which could cause the player to be incorrectly penalizedfor
> > > entering the pits unsafely.
> > >
> > > * Fixed bug which was causing player to be penalized for entering aclosed
> > > pit when being towed under a green flag to yellow flag transition.
> > >
> > > * Fixed tow time calculation error which could cause tow times to betoo
> > > short.
> > >
> > >
> > > RACE CONTROL:
> > >
> > > * Fixed race control bug when determining whether or not a given caris on
> > > the lead lap.
> > >
> > > * Fixed bug which could cause car(s) to be penalized for passing thepace
> > > car or passing under yellow during an abbreviated pace lap at
> > Martinsville.
> > >
> > > * Changed race control so that in the event a player both passes thepace
by"
> > > message for lead-lap cars pitting on the back pits at Bristol.
> > >
> > > * Fixed erroneous "We're not on the lead lap - we can't pit this timeby"
> > > message for cars that were on the lead lap.
> > >
> > > * Players are now more clearly informed that they have been sent tothe
> > end
> > > of the longest line and where they need to be in the pacing order.
> > >
> > > * Fixed a bug which could cause spotter to call out the checkered flaga
> > > lap early for cars at the tail end of the lead lap.
> > >
> > > * Fixed a bug which could cause incomplete messages on some soundcards.
> > >
> > >
> > > USER INTERFACE:
> > >
> > > * Fixed bug which sometimes caused the Player Records table to notscroll
> > > properly.
> > >
> > > * Added OK/Cancel buttons to Track Notes and Setup Notes boxes.
> > >
> > > * Fixed bug which was causing some penalties to be excluded frompenalty
> > > summary on the exported standings report.
> > >
> > > * Fixed bug which sometimes caused 44 cars to appear on the replay
> > > standings display.
> > >
> > > * Switching cars on the Player Info and Opponent Manager screens isnow
> > > much faster than before.
> > >
> > > * Fixed bug which could cause penalties from a previous race to appearon
party
> > > utilities, it may be necessary to reinstall the game before the patchcan
tab
use
> > > Microsoft's Game Voice or other similar voice chat programs you mayneed
for
> > > any of these races you may need to select a different TCP/IP device inthe
> > > "Connect Via:" drop-down list in the Sierra.com login box. Note thatif
> > > you have a dynamic IP address it may first be necessary to enable the
> > "Find
> > > Network Addresses Another Way" option using the CONFIGURE button atthe
> > > bottom of the main multiplayer screen before the proper TCP/IP devicewill
> > > be listed.
> > >
> > >
> > > DISABLING USER CONNECTION AND DISCONNECTION MESSAGES
> > >
> > > By default in multiplayer races you will receive chat messages whenother
> > > players connect and disconnect. These messages can be distracting tosome
> > > users, so it is now possible to disable them by editing the followingline
you
> > > wish to change this amount of time you may edit the auto_leave_timeout
> > line
> > > the [SERVER] section of the PLAYER.INI (note that this value isseconds).
> > >
> > >
> > > ADDING AI OPPONENTS TO A MULTIPLAYER RACE
> > >
> > > You may only have up to 42 connections to a multiplayer server forboth
> > > human and AI opponents. In order to allow the addition of AIopponents to
> > > the server, you must first reduce the number of allowed TCP/IP or IPX
> > > connections to less than 42 human opponents. Once this is done youwill
they
> > > may use to control their server:
> > >
> > > !do_not_auto_start_next_race - Temporarily overrides a server runninga
> > > series of looped races allowing you to exit back to the track setupscreen
> > > and select a new track and/or race options (note that the server will
> > > resume the previous loop at the completion of the race using the newly
> > > selected race options).
> > >
> > > !show_password - Returns the server's current access and bosspasswords.
> > >
> > > !set_password - Used to change the server's current access and/orboss
> > > passwords. For example, the chat command "!set_password
> > > new_access_pwd/new_boss_pwd" would change the access password forclients
> > > to be "new_access_pwd" and the boss password would be changed to
> > > "new_boss_pwd". This has no affect on clients and bosses currently
> > > connected to the server, but if they were to disconnect and reconnectthey
> > > would need to know the updated password(s).
> > >
> > > !clear_password - Removes the server's current access and bosspasswords.
it is
> > > all subject to change without notice.
> > >
> > > Higher ratings are better. 10 is the highest rating, and 0 is thelowest.
> > >
> > > When you create a new Sierra.com user ID, the ratings for that ID willall
> > > be 0.
> > >
> > > Your current ratings appear in the "RATINGS" box on the "AvailableRaces"
10%
> > > races will qualify.
> > >
> > > Once the race is complete, each driver that started the race will be
> > > assigned points for this race as follows:
> > > - You gain points for each driver you finish ahead of. You gain more
> > > points if your current rating is lower than the other driver, andfewer
> > > points if your rating is higher than the other driver (within limits).
> > For
> > > example if your rating is a 3, and you finish ahead of a driver with a
> > > rating of 5, you gain more points for beating them than they wouldgain if
fewer
the
> > > yellow flag or would have triggered the yellow flag had cautions been
> > > enabled. It is possible to be given multiple incident penalties in arace.
> > > Incident points are assigned without regard to who instigates anincident,
> > > and who is a victim. Being a victim is simply a part of racing.Drivers
> > > that keep their eyes high, their tempers cool, and use their heads are
> > much
> > > less likely to become victims.
> > >
> > > Note that this (generally) means that drivers that finished well will
> > > receive positive point totals, and drivers that finished farther backin
> > > the pack will receive negative point totals.
> > >
> > > We then look at your points total for this race and your previous 9races
> > > at this type of track(*). Your lowest 2 point total races aredropped,
> > and
> > > the point totals from the remaining 8 races are averaged.
> > >
> > > If the average is greater than some limit (a positive number), yourrating
> > > for this type of track is increased by 1, and your race point total
> > history
> > > for this type of track is reset to 0. The limit point at which your
> > rating
> > > will increase gets higher as your rating gets higher, making it harderto
> > > increase your rating as your rating increases. That is, it's mucheasier
rating
> > for
> > > this type of track is decreased by 1, and your race point totalhistory
> > for
> > > this type of track is reset to 0. The limit point at which yourrating
> > > will decrease gets smaller (in magnitude, but numerically higher since
> > it's
> > > a negative number) as your rating gets higher, making it easier tolose a
> > > rating level as your rating increases. That is, it's much easier todrop
some
> > > turn one shenanigans and quit the race in frustration, your ratingwill
> > > suffer the consequences. If you care about your rating, you have acouple
> > > options:
> > > (a) check out the competition during practice and warmup. If it seems
> > > like there are a lot of yahoos out there, disconnect from the serverand
> > go
> > > find another race. If you don't get into your car during the race
> > session,
> > > your rating won't be updated.
> > > (b) Take it easy on the first lap! If you drive aggressively intoturn
> > > one and leave yourself no margin for error (yours or someone elses),you
> > > are much more likely to come out a loser than a hero.
> > > (c) If you do get taken out early in the race, keep driving! You
> > > probably won't win the race, but many people will ignore this adviceand
> > > just quit (you know the type - incidents are ALWAYS someone elsesfault,
> > > and they constantly spew profanity). Finish the race and drive their
> > > rating down!
> > >
> > > (*) You can view your points histories by clicking on your ownSierra.com
> > > ID in the "PLAYERS", "INVITE" or "MUZZLE" lists, hitting the "P"(profile)
> > > button, and then holding down the left-shift and left-control keyswhile
> > > the PROFILE dialog box is displayed. The number between () is your
> > current
> > > rating at the track type, and the numbers between [] are your pointtotals
> > > for your last 9 races. The other numbers are RR=races run, RC=races
> > > completed, LA=laps available in those races, LC=laps completed, and
> > > IC=incident count. Your LPI (laps per incident) rating is LC dividedby
> > > IC.
> > >
> > >
> > > ADDITIONAL MULTIPLAYER FROM BEHIND A ROUTER OR FIREWALL NOTES
> > >
> > > If you have a router or firewall and would like to allow multipleusers on
> > > your LAN to connect to the same multiplayer server, you will need tohave
> > > each of the clients behind the router use a different net_server_portin
> > > their CORE.INI files (one client would make no changes and use thedefault
> > > port, while each of the others would need to specify a unique
> > > net_server_port).
> > >
> > > Additionally if you are hosting a server from behind the router by
> > > forwarding the default UDP port range to the LAN IP of the server, no
> > > clients on your LAN will be able to connect to multiplayer races sinceall
> > > of the incoming packets would be forwarded to your server. If youwant to
> > > allow these clients to connect to races while your server is running,it
generated
> > > that is used by off-line league administrators to verify that league
> > > members are not cheating. To include this information in NASCAR�Racing
> > > 4's exported standings files, enable a flag in PLAYER.INI...
> > >
> > > [Misc]
> > > off_line_league_info=0 ; Export extra info?
> > >
> > > Changing this to 1 will cause the additional information to beincluded in
> > > the exported standings. The following additional information will be
> > > exported...
> > >
> > > (a) There will be an additional column, titled "TAG", for each driverin
> > > the race standings. This tag is computed from the .CAR file used bythat
> > > driver, and will change if that car is changed. When a league member
> > > submits exported standings, the TAG value for all of the driversshould
> > > match the TAG value for the 'approved' .CAR files.
> > >
> > > (b) The AI Strength setting is now exported.
> > >
> > > (c) The number, type and length of the weekend's sessions areexported.
> > > For example, "2Q1LR50L" means the weekend had 2 sessions; Qualify for1
> > > Lap, then Race for 50 Laps.
> > >
> > > (d) The options for the weekend are exported. This will be a stringof
yellow
> > > flags are enabled, fixed setup is disabled, the driving model isArcade,
> > AI
> > > are included, Double file restarts are enabled, cockpit view is not
> > forced,
> > > player Mechanical failures are enabled, shortened pace lap isselected,
> > > realistic Weather is enabled".
> > > Note that not all of these options are applicable to single-playerraces.
> > >
> > > (e) A signature value that is computed from the track geometry and the
> > > TRACK.INI file. If the league member has altered the track geometry,or
files
> > > you wish to verify. Run the program, giving it a command lineparameter
Add
of
> > > your dated Receipt, if less then 90 days. After 90 days pleaseinclude a
> > > $10.00 handling fee along with the cd(s). For Documentationreplacement,
> > > please include a $5.00 handling fee and a photocopy ONLY of eitheryour
> > > disk or cd. Payment should be made at the time of your request.Sorry,
this
asked
> > > technical questions. To access this service, call (0118) 920-9111, and
> > > follow the recorded instructions to find your specific topic andresolve
> > > the issue. If this fails to solve your problem, you may still write,or
> > fax
> > > us with your questions or contact us via our Internet or CompuServesites.
copy,
> > > reproduce, translate, publicly perform, display, or reduce to any
> > > electronic medium or machine- readable form, reproductions of thesoftware
> > > or manual to other parties in any way, nor sell, rent or lease theproduct
> > > to others without prior written permission of Sierra. You may use one
> > copy
> > > of the product on a single computer. YOU MAY NOT NETWORK THE PRODUCTOR
> > > OTHERWISE INSTALL IT OR USE IT ON MORE THAN ONE COMPUTER AT THE SAMETIME.
> > > UNAUTHORIZED REPRESENTATIONS: SIERRA WARRANTS ONLY THAT THE PROGRAMWILL
> > > PERFORM AS DESCRIBED IN THE USER DOCUMENTATION. NO OTHER ADVERTISING,
> > > DESCRIPTION, OR REPRESENTATION, WHETHER MADE BY A SIERRA DEALER,
> > > DISTRIBUTOR, AGENT, OR EMPLOYEE, SHALL BE BINDING UPON SIERRA OR SHALL
> > > CHANGE THE TERMS OF THIS WARRANTY.
> > > IMPLIED WARRANTIES LIMITED: EXCEPT AS STATED ABOVE, SIERRA MAKES NO
> > > WARRANTY, EXPRESS OR IMPLIED, REGARDING THIS PRODUCT. SIERRA DISCLAIMSANY
> > > WARRANTY THAT THE SOFTWARE IS FIT FOR A PARTICULAR PURPOSE, AND ANY
> > IMPLIED
> > > WARRANTY OF MERCHANTABILITY SHALL BE LIMITED TO THE NINETY (90) DAY
> > > DURATION OF THIS LIMITED EXPRESS WARRANTY AND IS OTHERWISE EXPRESSLYAND
> > > SPECIFICALLY DISCLAIMED. SOME STATES DO NOT ALLOW LIMITATIONS ON HOWLONG
> > > AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TOYOU.
> > > NO CONSEQUENTIAL DAMAGES: SIERRA SHALL NOT BE LIABLE FOR SPECIAL,
> > > INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, EVEN IF SIERRA IS ADVISEDOF
> > OR
> > > AWARE OF THE POSSIBILITY OF SUCH DAMAGES. THIS MEANS THAT SIERRA SHALLNOT
> > > BE RESPONSIBLE OR LIABLE FOR LOST PROFITS OR REVENUES, OR FOR DAMAGESOR
> > > COSTS INCURRED AS A RESULT OF LOSS OF TIME, DATA OR USE OF THESOFTWARE,
> > OR
> > > FROM ANY OTHER CAUSE EXCEPT THE ACTUAL COST OF THE PRODUCT. IN NOEVENT
> > > SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE PRICE OF THIS PRODUCT.SOME
> > > STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
> > > CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOTAPPLY
Quoted text (8 lines)
> gotta love papy huh? lol changing all the rules, rankings, and car > setups time and time again... gotta love it > > bh > > > > "Cowen Wilson" <[email hidden]> wrote in messageQuoted text (10 lines)
> > on the left side.......... > > > > Crap! > > > > CW > > > > "John Courtney" <[email hidden]> wrote in message > > news:46dk7.19721$[email hidden]... > > > Hi, > > > I downloaded the accidently leaked patch just to take a look atQuoted text (23 lines)
> > > readme file to see what was fixed! :) > > > > > > Later, > > > John > > > > > > NASCAR� Racing 4 PATCH README > > > 1.3.1.4 > > > 08/23/01 > > > [ To read this file, select Edit/Word Wrap from the menu above ] > > > > > > TABLE OF CONTENTS > > > > > > [1] WHAT THE PATCH FIXES > > > [2] HOW TO INSTALL THE PATCH > > > [3] ADDITIONAL INFORMATION > > > [4] CONTACTING SIERRA > > > > > > > > > ************************************ > > > > > > NOTE: The 1.3.x.x version of NASCAR� Racing 4 is not multiplayer > > compatible > > > with previously released versions. As a client you will only be ableQuoted text (36 lines)
> > > will be able to see and join your server. > > > > > > ************************************ > > > > > > > > > [1] WHAT THE PATCH FIXES > > > ==================================== > > > > > > ------------------------------------ > > > 1.3.1.4 > > > ------------------------------------ > > > > > > AI: > > > > > > * AI will no longer panic and dive to the apron on race starts. > > > > > > * Improved yellow flag pit strategy. > > > > > > * Improved pacing behavior. > > > > > > * Improved pitting behavior. > > > > > > > > > CAR SETUPS: > > > > > > * Changed min/max camber settings to +/- 5.0�. Car setups with values > > > outside of this range will be clamped when loaded. > > > > > > > > > MULTIPLAYER: > > > > > > * Multiplayer login is now allowed to continue if Message of the Day > > cannot > > > be accessed. > > > > > > * The Message of the Day now has proxy support. Use the updatedQuoted text (11 lines)
> > > crew to not be visible during pitstops at Watkins Glen. > > > > > > > > > PHYSICS: > > > > > > * "Wallriding" penalty no longer applied after rubbing AI cars. > > > > > > > > > RACE CONTROL: > > > > > > * Fixed a bug which prevented a black flag from being issued whenQuoted text (36 lines)
> > > without multitexture support. > > > > > > > > > SPOTTER / CREW CHIEF: > > > > > > * Made crew chief's fuel recommendations more conservative. > > > > > > * Fixed a bug which could prevent low fuel warning messages in race > > > sessions. > > > > > > > > > USER INTERFACE: > > > > > > * Fixed a bug where the game could crash if the delete key was pressed > > > while on the Sierra.com Available Races screen. > > > > > > * Fixed a bug which could cause qualifying standings to be lost after > > > advancing to race session. > > > > > > * Added off-line league support to exported standings (see 'Additional > > > Information' section below for details). > > > > > > * Southeast wind direction can now be selected. > > > > > > * Improved sorting of the available races table. > > > > > > * The GDI renderer is now properly identified on the Options screen. > > > > > > > > > ------------------------------------ > > > 1.1.1.0 > > > ------------------------------------ > > > > > > AI: > > > > > > * Fixed bug which sometimes caused the pace car to appear on theQuoted text (8 lines)
> > > pole at the start of a race. > > > > > > * Fixed bug which could cause some AI cars at Richmond to collide when > > > entering and exiting their pit stalls. > > > > > > * AI cars will now obey the stop sign at the end of pit road. > > > > > > * Pace car no longer takes an extra pace lap at Martinsville at theQuoted text (9 lines)
> > > of the race. This was a problem only if the abbreviated pace lap was > > > selected. > > > > > > * Adjusted AI speed at Dover to be more realistic. > > > > > > * Fixed bug which caused AI to call for a tow during Practice/Warmup > > > sessions. > > > > > > * AI who run out of fuel will now get out of the racing line whenQuoted text (34 lines)
> > > back to the pits. > > > > > > * AI who run out of fuel will be able to re-fire their engines after > > > receiving pit service. > > > > > > * Fixed problems with AI pitting on Gilligan's Island at Sears Point. > > > > > > * Fixed rogue pace car 'hot-lapping' around track. > > > > > > * AI are now able to sort themselves into the proper pacing order more > > > quickly. > > > > > > * Improved pacing and restart behavior. > > > > > > * Improved accident avoidance behavior. > > > > > > * Improved merge to pits behavior. > > > > > > * Improved three wide passing behavior. > > > > > > > > > CAMERAS: > > > > > > * Fixed a problem with one of the TV2 cameras at Darlington. > > > > > > > > > CAR SETUPS: > > > > > > * Changed Daytona "Fast" setup to be easier to drive. > > > > > > > > > CHAMPIONSHIP SEASON: > > > > > > * Fixed bug on Championship Season screen which caused a "SaveQuoted text (11 lines)
> > > races of that season. > > > > > > > > > CONTROLS > > > > > > * Improved driving controls for keyboard and digital gamepad users. > > > > > > > > > MULTIPLAYER: > > > > > > * Fixed bug in which clicking "Create New ID" (for Sierra.com)Quoted text (11 lines)
> > > more descriptive. > > > > > > * Made firewall message (when trying to host a race behind a shared > > > Internet connection) more descriptive. > > > > > > * Players list on Sierra.com screen no longer scrolls uncontrollably. > > > > > > * Changed chat colors to be consistent between in-car and out-of-car > > modes. > > > > > > * Fixed bug which could cause systems with multiple TCP/IP devices toQuoted text (11 lines)
> > > unable to connect to Sierra.com > > > > > > * Fixed bug which prevented clients from joining Sierra.com races that > > were > > > hosted behind a router. > > > > > > * Enlarged the size of the Sierra.com Profile box to prevent ratings > > > information from spilling off the side when pressing Shift+Ctrl > > > > > > * Changed points thresholds for gaining/losing ratings levels on > > > Sierra.com. Also made incident points count as a global -3 perQuoted text (8 lines)
> > > command line. > > > > > > * Fixed bug which prevented clients from receiving pit service after > > > reconnecting to a server. > > > > > > * Added chat filter. > > > > > > * Fixed a bug which could cause client's car to warp when sending aQuoted text (13 lines)
> > > loaded track. > > > > > > * Fixed bug which could cause qualifying standings to be lost when the > > host > > > advanced to the Warmup session. > > > > > > * If the Warmup time is set to zero, server will skip directly from > > > Qualifying to Race. > > > > > > * The race over timeout can now be set using the auto_leave_timeout > > > setting. > > > > > > * Added !show_password, !set_password, and !clear_password adminQuoted text (10 lines)
> > > Sierra.com races. > > > > > > > > > PAINT SHOP: > > > > > > * Fixed bug which would cause the game to crash if the user dragged a > > > filled shape across the entire car template. > > > > > > * Fixed bug which allowed activation of widgets "through" Paint Shop > > > options boxes; i.e. clicking on the Paint Shop option also triggeredQuoted text (8 lines)
> > > text tool. > > > > > > * Added support for importing compressed .TGA files. > > > > > > > > > PHYSICS: > > > > > > * Fixed bug which caused engine to stall with Automatic ClutchQuoted text (11 lines)
> > of > > > qualifying. > > > > > > * 'Wallriding' is no longer advantageous. > > > > > > * Changed damage sensitivity and aerodynamic penalty. > > > > > > > > > PITTING: > > > > > > * If towed to pits with "fatal" damage, crew no longer attempts toQuoted text (20 lines)
> > > car AND passes under yellow, only the greater of the two penalties (in > > > terms of time) is assessed. > > > > > > * Changed per-infraction premium for multiple penalties from 40 to 15 > > > seconds. > > > > > > > > > RENDERER: > > > > > > * It is now possible to launch a dedicated server minimized. > > > > > > * Added GDI renderer for dedicated servers (no longer requires a D3D > > > capable card). > > > > > > > > > SPOTTER / CREW CHIEF: > > > > > > * Added "Stay behind the leader of the other pacing line" message. > > > > > > * Fixed erroneous "We're not on the lead lap - we can't pit this timeQuoted text (22 lines)
> > > exported race standings report. > > > > > > * Added car numbers to the replay's driver selection. > > > > > > * Allowed the garage's track notes to be accessed during fixed setup > > races. > > > > > > * Fixed bug in Opponent Manager which prompted to save driver after > > ratings > > > were viewed even if no changes were made. > > > > > > > > > [2] HOW TO INSTALL THE PATCH > > > ==================================== > > > > > > 1. Run the saved patch executable. > > > > > > 2. The patch should automatically detect your NASCAR� Racing 4 > > installation > > > directory and then begin the patching process. > > > > > > * Note that if you have modified any of the game's files using 3rdQuoted text (9 lines)
> > > successfully complete its installation. > > > > > > > > > [3] ADDITIONAL INFORMATION > > > ==================================== > > > > > > NO SOUND IN GAME > > > > > > If you have no sound in game, it may be necessary to go to the AudioQuoted text (10 lines)
> > of > > > your Windows Multimedia Control Panel and select the proper playback > > > device. You may also want to disable the "Use only preferred devices" > > > option if it is currently enabled. > > > > > > > > > USING MICROSOFT GAME VOICE OR OTHER VOICE CHAT PROGRAMS > > > > > > By default NASCAR� Racing 4 will run at highest priority. This is > > > perfectly fine for most users, if you experience problems trying toQuoted text (11 lines)
> > to > > > force NASCAR� Racing 4 to run at a lower priority by adding a "-kh0" > > > (that's dash K H Zero) command line parameter to the shortcut: > > > > > > "C:\Papyrus\NASCAR Racing 4\NASCAR Racing 4.exe" -kh0 > > > > > > > > > CONNECTING TO SIERRA.COM RACES > > > > > > If you are receiving "Connection Time-Out" messages when attempting to > > > connect to Sierra.com multiplayer races or see no ping times displayedQuoted text (12 lines)
> > > in your PLAYER.INI (located in your Players\Player__Name directory), > > > changing the 1 to a 0: > > > > > > [Misc] > > > showJoinLeave=1 > > > > > > > > > SERVER RACE OVER TIMER > > > > > > After the checkered flag, the race will wait for three minutes before > > > advancing to the next track the loop or returning to the setup screen. > > > This allows players to chat after the race or to save the replay. IfQuoted text (8 lines)
> > be > > > able to fill out the field with AI opponents. > > > > > > > > > ADDITIONAL REMOTE SERVER ADMINISTRATION COMMANDS > > > > > > > > > Server administrators now have several additional chat commands whichQuoted text (9 lines)
> > > > > > !shutdown -Shuts down the server. > > > > > > !list_commands - Returns a complete list of administration commands. > > > > > > > > > SIERRA.COM RATINGS SYSTEM > > > > > > Note that although we currently have no plans to change any of this,Quoted text (16 lines)
> > > multiplayer screen. > > > > > > You have separate ratings for each of four track types. > > > RC = road course (Watkins Glen and Sears Point) > > > ST = short track (Bristol, Martinsville and Richmond) > > > SS = super speedway (Daytona and Talladega) > > > SW = speedway (currently, all other tracks) > > > > > > A race server will update the ratings database if all of the following > > > conditions are met: > > > - The race has rating restrictions in effect for the track type being > > > run. > > > - At least four players started the race (this does not include AI > > > drivers). > > > - The race winner completes enough laps to account for at least 10 > > > minutes of racing at a "normal" lap speed at this track. Generally,Quoted text (12 lines)
> > > they beat you: > > > > > > * Finish ahead of a driver 2 or more skill levels higher: +5 points > > > each > > > * Finish ahead of a driver 1 skill level higher: +4 > > > * Finish ahead of a driver of the same skill level: +3 > > > * Finish ahead of a driver 1 skill level lower: +2 > > > * Finish ahead of a driver 2 skill levels lower: +1 > > > * Finish ahead of a driver 3 or more skill levels lower: 0 > > > > > > - You lose points for each driver you finish behind. You lose more > > > points if your current rating is higher than the other driver, andQuoted text (11 lines)
> > > points if your rating is lower than the other driver (within limits): > > > > > > * Finish behind a driver 3 or more skill levels higher: 0 > > > * Finish behind a driver 2 skill levels higher: -1 > > > * Finish behind a driver 1 skill level higher: -2 > > > * Finish behind a driver of the same skill level: -3 > > > * Finish behind a driver 1 skill level lower: -4 > > > * Finish behind a driver 2 or more skill levels lower: -5 > > > > > > - In addition, there is a 3-point penalty for being involved in an > > > "incident". An incident is defined as an event that either triggersQuoted text (8 lines)
> > > to go from a 0 rating to a 1 rating than it is to go from a 9 to a 10. > > > > > > Average Points Needed to Advance a Skill Level: > > > > > > SKILL LEVEL: 0-2 3-4 5-6 7-8 9 > > > AVERAGE POINTS: 6 15 24 33 45 > > > > > > If the average is less than some limit (a negative number), yourQuoted text (10 lines)
> > > from a 10 to a 9 than it is to drop from a 1 to a 0. > > > > > > Average Points Needed to Drop a Skill Level: > > > > > > SKILL LEVEL: 1-2 3-4 5-6 7-8 9-10 > > > AVERAGE POINTS: -45 -33 -24 -15 -6 > > > > > > Something you would do well to note: > > > - Provided all the conditions above are met, your rating will be > > > updated even if you don't finish the race! If you get caught up inQuoted text (7 lines)
> > > would be necessary to forward and configure the server to use a non- > > > standard UDP port range (see README.TXT for details). > > > > > > > > > OFF-LINE LEAGUE SUPPORT IN EXPORTED STANDINGS > > > > > > NASCAR� Racing 4 now includes much of the information that N2/N3Quoted text (14 lines)
> > > characters with one character for each of the following options: > > > 0/2/3 - Damage model (0=None, 2=Moderate, 3=Realistic) > > > Y/- - Yellow flags enabled/disabled > > > F/- - Fixed setup enabled/disabled > > > A/- - Driving model (A=Arcade, -=Simulation) > > > I/- - AI used? (I=yes, -=no) > > > D/- - Double file restarts enabled? (D=yes, -=no) > > > C/- - Cockpit view forced? (C=yes, -=no) > > > S/- - Smoke display forced? (S=yes, -=no) > > > M/- - Mechanical player breakdowns? (M=yes, -=no) > > > L/- - Full pace lap enabled? (F=yes, -=no) > > > W/- - Realistic weather enabled? (W=yes, -=no) > > > > > > So, for example, "0Y-AID--M-W" means "damage model is set to None,Quoted text (7 lines)
> > > has altered the TRACK.INI, this value will be different. > > > > > > Additionally, a utility program is included that allows a league > > > administrator to verify that the exported standings file has not been > > > edited. Place this program (PAPYVAILDATE.EXE) in a directory in your > > path, > > > or copy it into the directory that contains the exported standingsQuoted text (42 lines)
> > > telling it what files should be validated. For example: > > > C:\Papyrus\NASCAR Racing 4\exports> papyvalidate *.html > > > <test11.html> valid. > > > <test12.html> valid. > > > <test13.html> Invalid. File has been modified. > > > <test14.html> valid. > > > > > > > > > [4] CONTACTING SIERRA > > > ======================= > > > > > > A) Customer Service, Support, and Sales > > > B) Technical Support > > > C) Legal Information > > > > > > > > > A) Customer Service, Support, and Sales > > > ---------------------------------- > > > United States > > > > > > U.S.A. Sales Phone: (800) 757-7707 > > > Hours: 24 hours a day, 7 days a week > > > > > > International Sales: (425) 746-5771 > > > Hours: Monday-Friday 8 AM to 4 PM PST > > > FAX: (916) 939-1010 > > > > > > Sierra Direct > > > P O Box 629001 > > > El Dorado Hills, CA 95762-9972 > > > > > > Email: [email hidden] > > > http://www.sierra.com > > > > > > > > > United Kingdom > > > > > > Vivendi Universal Interactive Publishing UK Ltd. > > > Main: (0118) 920-9111 > > > Monday-Friday, 9:00 a.m. - 5:00 p.m. > > > Fax: (0118) 987-5603 > > > Disk/CD replacements in the U.K. are �6.00, or �7.00 outside the UK.Quoted text (56 lines)
> > > "ATTN.: Returns." > > > 2 Beacontree Plaza, > > > Gillette Way, > > > Reading, Berkshire > > > RG2 0BS United Kingdom > > > > > > > > > France > > > > > > Vivendi Universal Interactive Publishing France > > > 32, Av de l'Europe > > > B�t Energy 1 (2e �tage) > > > 78 140 VELIZY-Villacoubaly > > > France > > > > > > T�l�phone: 01-30-67-90-50 > > > Lundi au Jeudi de 10h � 19h > > > Vendredi de 10h � 18h > > > Fax: 01-30-67-90-65 > > > > > > > > > Germany > > > > > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > > > Tel: (0) 6103-99-40-40 > > > Montag bis Freitag von 10h - 19Uhr > > > Fax: (0) 6103-99-40-35 > > > > > > Paul-Ehrlich-Stra�e la > > > 63225 Langen > > > Deutschland > > > > > > > > > > > > On-Line Sales > > > CompuServe United Kingdom:GO UKSIERRA > > > CompuServe France: GO FRSIERRA > > > Internet USA: http://www.sierra.com > > > Internet United Kingdom: http://www.sierra-online.co.uk > > > Internet France: http://www.sierra.fr > > > Internet Germany: http://www.sierra.de > > > > > > Disk and or Manual Replacement: > > > > > > Product Returns*: > > > Vivendi Universal Interactive Publishing International > > > Sierra On-Line Returns > > > 4247 S. Minnewawa Ave. > > > Fresno, CA 93725 > > > > > > Vivendi Universal Interactive Publishing International > > > Sierra On-Line CD/Doco Replacement > > > 4247 S. Minnewawa Ave. > > > Fresno, CA 93725 > > > > > > NOTE: To replace your cd(s) please send only the damaged cd and copyQuoted text (14 lines)
> > no > > > credit cards. > > > > > > * Returns to this address valid in North America only. > > > > > > > > > B) TECHNICAL SUPPORT > > > ------------------------- > > > North America > > > > > > Sierra On-Line offers a 24-hour automated technical support line with > > > recorded answers to the most frequently asked technical questions. To > > > access this service, call (425) 644-4343, and follow the recorded > > > instructions to find your specific topic and resolve the issue. IfQuoted text (21 lines)
> > > fails to solve your problem, you may still write, or fax us with your > > > questions, or contact us via our Web site. > > > > > > Sierra On-Line > > > Technical Support > > > P.O. Box 85006 > > > Bellevue, WA 98015-8506 > > > > > > Main: (425) 644-4343 > > > Monday-Friday, 8:00 a.m.- 4:45 p.m. PST > > > Fax: (425) 644-7697 > > > > > > http://www.sierra.com > > > [email hidden] > > > > > > > > > United Kingdom > > > > > > Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour > > Automated > > > Technical Support line with recorded answers to the most frequentlyQuoted text (71 lines)
> > > > > > > > > > > > Vivendi Universal Interactive Publishing UK Ltd. > > > 2 Beacontree Plaza, > > > Gillette Way, > > > Reading, Berkshire > > > RG2 0BS United Kingdom > > > Main: (0118) 920-9111 > > > Monday-Friday, 9:00 a.m. - 5:00 p.m. > > > Fax: (0118) 987-5603 > > > http://www.sierra-online.co.uk > > > > > > > > > France > > > > > > Vivendi Universal Interactive Publishing France > > > 32, Av de l'Europe > > > B�t Energy 1 (2e �tage) > > > 78 140 VELIZY-Villacoublay > > > France > > > > > > T�l�phone: 01-30-67-90-50 > > > Lundi au Jeudi de 10h � 19h > > > Vendredi de 10h � 18h > > > Fax: 01 30 67 90 65 > > > > > > http://www.sierra.fr > > > > > > > > > Germany > > > > > > Vivendi Universal Interactive Publishing Deutschland Gmbh. > > > Technischer Kundendienst > > > Paul-Ehrlich-Stra�e la > > > 63225 Langen > > > Deutschland > > > Tel: (0) 6103-99-40-40 > > > Montag bis Freitag von 10 - 19Uhr > > > Fax: (0) 6103-99-40-35 > > > Mailbox: (0) 6103-99-40-35 > > > > > > http://www.sierra.de > > > > > > > > > Spain > > > > > > Vivendi Universal Interactive Publishing Espa�a > > > NUESTRA SE�ORA DE VALVERDE N� 23 > > > 28034 MADRID > > > Spain > > > > > > Tech Support Tel�fono: 91 735 24 37 > > > > > > Soporte t�cnico de lunes a Viernes > > > de 09:30 a 15:00 y de 16:00 a 18:30 > > > > > > > > > www.havasinteractive.es > > > Soporte Tecnico: [email hidden] > > > Comercial: [email hidden] > > > > > > Italy > > > > > > Vivendi Universal Interactive Publishing Italia spa > > > Contattare il vostro distributore. > > > > > > > > > C) Sierra Warranty & Legal Information > > > ----------------------------------- > > > You are entitled to use this product for your own use, but may notQuoted text (9 lines)
> > > TO YOU. > > > Copyright (2001 Sierra On-Line, Inc.) > > > > > > > > > > > > > > > > > > > > >> Whew!!!
>
> I didn't realize N4 was so vastly different than the N2/99/2K/3 series.
> From the sounds of it, now I've GOTTA have a copy of N4 to go on the
> shelf alongside my recently purchased GPL for when U-Day arrives.
>
I bought N4 a week ago, and I've been having a real blast with it online
ever since. Thoroughly recommended.
Nice sim.
Cheers,
Simon Haynes
(#944 - HalSpacejock)
---
o Author of yBook (eText reader) and Freecharts SE (Stock Charting)
Download FREE from http://www.spacejock.com
o Author of 'Hal Spacejock' - ISBN 1-877034-00-2 (AUD$15.95)
Order now from http://www.spacejock.com
U'all get 100,000 extra RedNeck Points!! hahaha :)
"EldredP" wrote:
| But now I'm curious - what if you bounce off a human driver...?
|
| Eldred
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.273 / Virus Database: 143 - Release Date: 8/16/2001
Yea, if you happen to rub up against the AI just right, the player car
would lose power for about 3-5 seconds. (The wall penalty) I've only had
it happen twice, but it was an annoyance none the less.
Dave Henrie wrote:
>
> > >
> > > * "Wallriding" penalty no longer applied after rubbing AI cars.
>
> What does this mean? Did the wallriding penalty kick in sometimes when
> rubbing up against another car?
>* Players with "car_class" hacked .CAR files will no longer be able to
>connect to multiplayer races.
>
what is a "car_class" hacked .CAR file?
(Don't gimme NOCRAP in E-mail)


































