Race Sim Central
Rec.Autos.Simulators Archive

F3 v. 1.2!

5 posts by 4 people · 02 Oct 2005 03:50 UTC - 02 Oct 2005 18:21 UTC

Dave 02 Oct 2005 03:50 UTC#16459
http://forum.rscnet.org/showthread.php?t=225358 Coming in a couple of days : - Added missing teams (and a BIG thanks to the guys who have done this - this begins to be a great community) - New tires (more polys, less angles) - New rear (Exhaust, wing attach) - New cockpit paint (again thanks for the author - canetoads) - New tires physics (read after list) - New aero settings (read after list) - Shorter upshift delay One thing was still a big issue in my opinion, the aero settings. In reality, you just CAN'T have the same aero settings at a fast track like Orchard and a track like Mills Short. Anyway, almost everyone is running full wings at every track, and this is wrong. With the V1.2 you must adjust different aero settings for each track, you can't run Orchard with full aero or you will be slow, and so on. Thanks to this aero change, the car could be less tricky to drive with more lift, but if you push too hard, watch your tires ! The new tires settings concern the temperature and wear. You will have to manage the races (not the very short 5 laps races) and watch your tires. If you block your wheels at every brakings, they will became too hot and degrade. If you spin it is the same, you will have to be easy on a couple of laps to decrease tire temp. Now you can have real qualify setups very different to race setups, and this is also a step towards reality. These changes add a lot more realism, I have been helped by experienced sim racers and real race drivers, and it seems to be much better with this update. "Yes, I have the chance to get the mod tested by a couple of real open wheel drivers, and for the physics part i have the real values given by a F3 team engineer. All is a lot more closer to reality now."
Jeff Reid 02 Oct 2005 07:10 UTC↳ reply to Dave#16463
> "Yes, I have the chance to get the mod tested by a couple of real open wheel drivers, and for the > physics part i have the real values given by a F3 team engineer. All is a lot more closer to reality > now." Thanks. It would be nice if these real open wheel racers could help out with LFS and post suggested improvements. LFS has a a FO8, which is similar to a F3000, except the LFS version has under body tunneling instead of a skid plate.
Peter 02 Oct 2005 18:21 UTC↳ reply to Peter#16474
2005-10-02, Peter wrote: > > What about the AI drivers? :-) Never mind, that's rFactor :) -peter

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy