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New Patch AI for F1 RC

40 posts by 16 people · 07 Jul 2001 13:54 UTC - 15 Jul 2001 18:09 UTC

Flame warUnofficial AI patch for F1 Racing Championship

An Italian unofficial AI and performance patch for F1 Racing Championship was announced and posters struggled to translate its readme; one claimed the menu art was a joke. The thread became another argument over whether F1RC's AI or the players were to blame for first-corner crashes. David G Fisher and Iain Mackenzie defended the AI against several critics, and the exchange turned personal.

mods/tracks/carsphysics/realism debateF1 Racing Championship

Automated summary.

Excuse my ignorance, but could someone please translate the readme? FINALMENTE!!!!!!!!!!!!!!!!!!!!! Dopo ore, giorni e mesi di durissimo lavoro ho trovato il modo di corregere la penosa AI di F1RC. Adeguati i nomi, performance, men� art e specialmente.... la AI, adesso tutto � a posto. Provato durante una settimana 24 ore, non stop, adesso le performance e la AI sono PERFETTAMENTE adeguate al gioco e SPECIALMENTE adeguate al MEN� ART, indispensabile l�installazione di quest�ultimo pero poter capire completamente le modifiche realizzate. GODETEVELO... ormai non ci resta che questo!!! ;-) Installazione 1. Aprite F1RC Master 1.3 2. Carset 3. Load Carset 4. Aprite All fixed.RCC 5. Team-Drivers 6. Selezionate tutto 7. Il gioco � fatto
I can translate points 2. and 3. into English. 2. is "carset" and 3. is "load carset". I'm working on the rest of it ;-) Todd "Krakus" <[email hidden]> wrote in message news:R2G17.432103$[email hidden]... > Excuse my ignorance, but could someone please translate the readme? > > > FINALMENTE!!!!!!!!!!!!!!!!!!!!! > Dopo ore, giorni e mesi di durissimo lavoro ho trovato il modo dicorregere
Quoted text (20 lines)> la penosa AI di F1RC. > Adeguati i nomi, performance, men� art e specialmente.... la AI, adesso > tutto � a posto. Provato durante > una settimana 24 ore, non stop, adesso le performance e la AI sono > PERFETTAMENTE adeguate al gioco e SPECIALMENTE > adeguate al MEN� ART, indispensabile l�installazione di quest�ultimo pero > poter capire completamente le modifiche realizzate. > GODETEVELO... ormai non ci resta che questo!!! > ;-) > > Installazione > 1. Aprite F1RC Master 1.3 > 2. Carset > 3. Load Carset > 4. Aprite All fixed.RCC > 5. Team-Drivers > 6. Selezionate tutto > 7. Il gioco � fatto > >
Translated by Altavista: FINALLY!!!!!!!!!!!!!!!!!!!!! After hours, days and months of hardest job I have found the way to corregere the painful one To of Adequate F1RC. the names, performance, men� art and especially... To i, now all � to place. Tried during a week 24 hours, not stop, now the performances and To PERFECTLY are adapted to the game and ESPECIALLY adapted to the MEN� ART, indispensable lx27installazione of questx27ultimo pear tree to be able to completely understand the realized modifications. GODETEVELO... by now does not remain to us that this!!! -) Installation 1. Aprite F1RC Master 1.3 2. Carset 3. Load Carset 4. Aprite All fixed.RCC 5. Team-Drivers 6. all 7. Selezionate the made game � Can anyone do better? -- Richard "ZZ" Busch Member: Screamers Racing League GPL Rank + 27.58 ---------------- Busch Motorsports: Remember racecar is racecar spelled backward ----------------- Busch Carpentry: Plans? Oh, you mean that napkin sketch? ----------------- Stressed is just Desserts backwards
Richard 07 Jul 2001 18:23 UTC#528258
Translated by Altavista: FINALLY!!!!!!!!!!!!!!!!!!!!! After hours, days and months of hardest job I have found the way to corregere the painful one To of Adequate F1RC. the names, performance, men art and especially... To i, now all to place. Tried during a week 24 hours, not stop, now the performances and To PERFECTLY are adapted to the game and ESPECIALLY adapted to the MEN ART, indispensable lx27installazione of questx27ultimo pear tree to be able to completely understand the realized modifications. GODETEVELO... by now does not remain to us that this!!! -) Installation 1. Aprite F1RC Master 1.3 2. Carset 3. Load Carset 4. Aprite All fixed.RCC 5. Team-Drivers 6. all 7. Selezionate the made game Can anyone do better? -- Richard "ZZ" Busch Member: Screamers Racing League GPL Rank + 27.58 ---------------- Busch Motorsports: Remember racecar is racecar spelled backward ----------------- Busch Carpentry: Plans? Oh, you mean that napkin sketch? ----------------- Stressed is just Desserts backwards
Txl 07 Jul 2001 18:25 UTC↳ reply to Krakus#174861
I'm french so transaltion is not perfect but... Finally after hours, days and months of work I have found the way to correct the AI in F1RC I have modified names, menu art, performance and especially AI, I have tested this for 1 week non stop, the AI and performance are pefectly adapted to the game and especially with the menu art whoch is compulsory to make the game really complete and understand the modifications. anyway get f1rc master and insert his RCC file (save yours before in case you don't like the mods....) Good game "Krakus" <[email hidden]> a �crit dans le message news: R2G17.432103$[email hidden]... > Excuse my ignorance, but could someone please translate the readme? > > > FINALMENTE!!!!!!!!!!!!!!!!!!!!! > Dopo ore, giorni e mesi di durissimo lavoro ho trovato il modo dicorregere
Quoted text (20 lines)> la penosa AI di F1RC. > Adeguati i nomi, performance, men� art e specialmente.... la AI, adesso > tutto � a posto. Provato durante > una settimana 24 ore, non stop, adesso le performance e la AI sono > PERFETTAMENTE adeguate al gioco e SPECIALMENTE > adeguate al MEN� ART, indispensabile l�installazione di quest�ultimo pero > poter capire completamente le modifiche realizzate. > GODETEVELO... ormai non ci resta che questo!!! > ;-) > > Installazione > 1. Aprite F1RC Master 1.3 > 2. Carset > 3. Load Carset > 4. Aprite All fixed.RCC > 5. Team-Drivers > 6. Selezionate tutto > 7. Il gioco � fatto > >
What ZZ B? better than: > indispensable lx27installazione of questx27ultimo pear tree Maybe the technology isn't _quite_ there yet? Tony "Richard "ZZ" Busch" wrote: > Translated by Altavista: ><snip> > > Can anyone do better? >
Tony Rickard 07 Jul 2001 18:38 UTC#528259
What ZZ B? better than: Maybe the technology isn't _quite_ there yet? Tony > Translated by Altavista: <snip> > Can anyone do better?
OK, how is this done?? I've loaded the rcc file into f1rcmaster, what now? do I save it (as carset.rcc where?) or export it (I get an error message and it aborts.) Help!!! Iain "Txl" <[email hidden]> wrote in message news:puI17.90$[email hidden]... > I'm french so transaltion is not perfect but... > > Finally after hours, days and months of work I have found the way tocorrect > the AI in F1RC > I have modified names, menu art, performance and especially AI, I have > tested this for 1 week non stop, the AI and performance are pefectlyadapted > to the game and especially with the menu art whoch is compulsory to makethe
Quoted text (21 lines)> game really complete and understand the modifications. > > anyway get f1rc master and insert his RCC file (save yours before in case > you don't like the mods....) > > Good game > > "Krakus" <[email hidden]> a �crit dans le message news: > R2G17.432103$[email hidden]... > > Excuse my ignorance, but could someone please translate the readme? > > > > > > FINALMENTE!!!!!!!!!!!!!!!!!!!!! > > Dopo ore, giorni e mesi di durissimo lavoro ho trovato il modo di > corregere > > la penosa AI di F1RC. > > Adeguati i nomi, performance, men� art e specialmente.... la AI, adesso > > tutto � a posto. Provato durante > > una settimana 24 ore, non stop, adesso le performance e la AI sono > > PERFETTAMENTE adeguate al gioco e SPECIALMENTE > > adeguate al MEN� ART, indispensabile l�installazione di quest�ultimo
pero
Quoted text (16 lines)> > poter capire completamente le modifiche realizzate. > > GODETEVELO... ormai non ci resta che questo!!! > > ;-) > > > > Installazione > > 1. Aprite F1RC Master 1.3 > > 2. Carset > > 3. Load Carset > > 4. Aprite All fixed.RCC > > 5. Team-Drivers > > 6. Selezionate tutto > > 7. Il gioco � fatto > > > > > >
ymenard 07 Jul 2001 22:03 UTC↳ reply to Txl#174807
>"Txl" <[email hidden]> wrote > Finally after hours, days and months of work I have found the way tocorrect > the AI in F1RC No! According to DGF and his little clan, everything is perfect. Situation normal, nothing wrong <G> Move along... move along... <Force hand wave> -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Lue 07 Jul 2001 22:40 UTC↳ reply to ymenard#174816
Looks like our Italian friends are having fun with us, the menu art consists of different "primates" and all the cars are Fiat 500 Bambinos !(in near-team colors of course)... I dare not think what the team performance values are ! Luis
Naught naughty Frankie! No-one has ever said that. (As I'm sure you know.) Iain > No! According to DGF and his little clan, everything is perfect.Situation > normal, nothing wrong <G> >
Iain Mackenzie 08 Jul 2001 05:32 UTC#528262
Naught *** Frankie! No-one has ever said that. (As I'm sure you know.) Iain
>"Iain Mackenzie" <[email hidden]> wrote > Naught naughty Frankie! No-one has ever said that. (As I'm sure youknow.) Okay okay I'm sorry ;-) But anyway, DGF clearly accused the people instead of the A.I. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
That's right. I'd say 80% "the people" and 20% the AI. DGF "ymenard" <[email hidden]> wrote in message news:3IS17.11060$[email hidden]...
Quoted text (20 lines)> >"Iain Mackenzie" <[email hidden]> wrote > > Naught naughty Frankie! No-one has ever said that. (As I'm sure you > know.) > > Okay okay I'm sorry ;-) > > But anyway, DGF clearly accused the people instead of the A.I. > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
Noddy 08 Jul 2001 12:33 UTC↳ reply to ymenard#174723
On Sun, 8 Jul 2001 02:01:02 -0400, "ymenard" <[email hidden]> wrote: >But anyway, DGF clearly accused the people instead of the A.I. Ian did the same thing with F12K. :-)
On Sun, 08 Jul 2001 08:43:31 GMT, "David G Fisher" <[email hidden]> wrote: >That's right. I'd say 80% "the people" and 20% the AI. > Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I got maybe one clean start in the first turn at Albert Park.
Thom j. 08 Jul 2001 14:44 UTC↳ reply to Noddy#174737
Its truely amazing how many AI problems arise with this sim! Ubi-Soft is such a hands'on company that its amazing!! NOT! Never fear tho' they'll get it fixed by F1RC57....or later...hahahaha "Noddy" wrote:
Quoted text (7 lines)| Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I | got maybe one clean start in the first turn at Albert Park. | On Sun, 08 Jul 2001 08:43:31 GMT, "David G Fisher" <[email hidden]> | wrote: | >That's right. I'd say 80% "the people" and 20% the AI. | >
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yee ha!! we're off again - the old favourites never die! yep I did, and I do the same with F1RC. DGF's ratio of 80:20 is about right. For the thousandth time, SOME but not ALL of the issues relating to the AI in F12K and F1RC do relate to the driving capabilities of the player. A lot of sims have the AI dumbed down in terms of realism. In real F1, see what happens at the end of a straight if a driver brakes too early - several cars up his exhaust, that's what. Try ramming the brakes on in some sims and you'll see (unrealistically) the others cars happily swerving around you at 180mph. Very realistic! Iain "Noddy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> On Sun, 8 Jul 2001 02:01:02 -0400, "ymenard" > <[email hidden]> wrote: > > > >But anyway, DGF clearly accused the people instead of the A.I. > > Ian did the same thing with F12K. :-)
Sorry mate, but it's you who are talking bollocks! I've just done 15 starts at Albert Park in 6th place on the grid with all cars at expert level, and I did not have one single first corner incident. (Actually that is not particularly realistic, but that's another story.) If anyone wants replays sent, I'll happily do it again. Iain "Noddy" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> On Sun, 08 Jul 2001 08:43:31 GMT, "David G Fisher" <[email hidden]> > wrote: > > >That's right. I'd say 80% "the people" and 20% the AI. > > > > Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I > got maybe one clean start in the first turn at Albert Park.
On Sun, 8 Jul 2001 17:16:24 +0100, "Iain Mackenzie" <[email hidden]> wrote:
Quoted text (10 lines)>yee ha!! we're off again - the old favourites never die! yep I did, and I >do the same with F1RC. DGF's ratio of 80:20 is about right. >For the thousandth time, SOME but not ALL of the issues relating to the AI >in F12K and F1RC do relate to the driving capabilities of the player. A lot >of sims have the AI dumbed down in terms of realism. In real F1, see what >happens at the end of a straight if a driver brakes too early - several cars >up his exhaust, that's what. Try ramming the brakes on in some sims and >you'll see (unrealistically) the others cars happily swerving around you at >180mph. Very realistic! >Iain
BS, even in RL a driver will usually brake if the guy in front does. That's why they have brake lights.
On Sun, 8 Jul 2001 17:21:28 +0100, "Iain Mackenzie" <[email hidden]> wrote:
Quoted text (7 lines)>Sorry mate, but it's you who are talking bollocks! I've just done 15 starts >at Albert Park in 6th place on the grid with all cars at expert level, and I >did not have one single first corner incident. (Actually that is not >particularly realistic, but that's another story.) If anyone wants replays >sent, I'll happily do it again. > >Iain
You're supposed to drive on the track, not the grass!
eh?????? Sorry but you've lost me there! Iain "Noddy" <[email hidden]> wrote in message news:[email hidden]... > On Sun, 8 Jul 2001 17:21:28 +0100, "Iain Mackenzie" > <[email hidden]> wrote: > > >Sorry mate, but it's you who are talking bollocks! I've just done 15starts > >at Albert Park in 6th place on the grid with all cars at expert level,and I > >did not have one single first corner incident. (Actually that is not > >particularly realistic, but that's another story.) If anyone wantsreplays > >sent, I'll happily do it again. > > > >Iain > > You're supposed to drive on the track, not the grass! >
>"David G Fisher" <[email hidden]> wrote > That's right. I'd say 80% "the people" and 20% the AI. So there I was right. <roll-eyes> -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Ian P 08 Jul 2001 21:21 UTC↳ reply to Noddy#174571
LOL, F1 cars don't have brake lights ............ Yet ! -- Ian P <email invalid due to spammers> "Noddy" <[email hidden]> wrote > BS, even in RL a driver will usually brake if the guy in front does. > That's why they have brake lights. >
The biggest problem I find with the AI in F1RC, is them slowing in the middle of a turn or the middle of the track when you're behind on a hotlap in qualifying. -- Ian P <email invalid due to spammers> "Iain Mackenzie" <[email hidden]> wrote in message news:cD%17.14530$[email hidden]... > yee ha!! we're off again - the old favourites never die! yep I did, and I > do the same with F1RC. DGF's ratio of 80:20 is about right. > For the thousandth time, SOME but not ALL of the issues relating to the AI > in F12K and F1RC do relate to the driving capabilities of the player. A lot > of sims have the AI dumbed down in terms of realism. In real F1, see what > happens at the end of a straight if a driver brakes too early - several cars > up his exhaust, that's what. Try ramming the brakes on in some sims and > you'll see (unrealistically) the others cars happily swerving around you at > 180mph. Very realistic! > Iain > > > "Noddy" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 8 Jul 2001 02:01:02 -0400, "ymenard" > > <[email hidden]> wrote: > > > > > > >But anyway, DGF clearly accused the people instead of the A.I. > > > > Ian did the same thing with F12K. :-) > >
An IRL driver starts braking from 150 mph at the 170 meter point. An F1 driver begins braking from 150 mph at the 80 meter mark. Huge difference. Much harder to overcome the mistake of a driver in front of you during braking in F1. David G Fisher "Ian P" <[email hidden]> wrote in message news:9iaj5c$e16$[email hidden]...
Quoted text (7 lines)> "Noddy" <[email hidden]> wrote > > > BS, even in RL a driver will usually brake if the guy in front does. > > That's why they have brake lights. > > > >
>"David G Fisher" <[email hidden]> wrote > An IRL driver starts braking from 150 mph at the 170 meter point. Sorry, this makes no logic (yet another time by you). Where, when and why? IRL only races at oval tracks. The braking needs are completely different. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
I didn't write that. I'm misquoted again ;) -- Ian P <email invalid due to spammers> "David G Fisher" <[email hidden]> wrote in message news:Bk427.6372$[email hidden]... > An IRL driver starts braking from 150 mph at the 170 meter point. An F1 > driver begins braking from 150 mph at the 80 meter mark. Huge difference. > Much harder to overcome the mistake of a driver in front of you during > braking in F1. > > David G Fisher > > "Ian P" <[email hidden]> wrote in message > news:9iaj5c$e16$[email hidden]... > > "Noddy" <[email hidden]> wrote > > > > > BS, even in RL a driver will usually brake if the guy in front does. > > > That's why they have brake lights. > > > > > > > >
"Iain Mackenzie" <[email hidden]> wrote in message news:<ZH%17.14560$[email hidden]>...
Quoted text (7 lines)> Sorry mate, but it's you who are talking bollocks! I've just done 15 starts > at Albert Park in 6th place on the grid with all cars at expert level, and I > did not have one single first corner incident. (Actually that is not > particularly realistic, but that's another story.) If anyone wants replays > sent, I'll happily do it again. > > Iain
I have replays of Melbourne starts/first laps for anyone who'd like to see them. No accidents. Nice passing by the AI. David G Fisher
Quoted text (11 lines)> > "Noddy" <[email hidden]> wrote in message > news:[email hidden]... > > On Sun, 08 Jul 2001 08:43:31 GMT, "David G Fisher" <[email hidden]> > > wrote: > > > > >That's right. I'd say 80% "the people" and 20% the AI. > > > > > > > Bollocks, I just reinstalled F1RC yesterday and out of 20 restarts I > > got maybe one clean start in the first turn at Albert Park.
God, I find it weary to have to hold the hand of an adult. Are you sure you want to insist I'm wrong? Here's what Ian said: "Try ramming the brakes on in some sims and you'll see (unrealistically) the others cars happily swerving around you at 180mph. Very realistic!" Notice he said the words "ramming". Here's what Noddy said: "BS, even in IRL a driver will usually brake if the guy in front does." He's saying that even when an IRL driver is behind someone who is "ramming" the brakes on, that driver can avoid the car in front of him. So I, DGF, pointed out the braking differences in the two cars. By doing that, I show how it is easier for an Indy car to handle a situation like that because the braking distances are so much greater. Their reflexes don't have to be as quick. They have more of a fudge factor. The braking distances are why it's harder to pass in F1. Less time to maneuver going into a turn. If you don't believe my numbers (I know that's what would come next from either you, Gerry, or Thom), then go to www.formula1.com and find the article "A Look at Brakes" from July 2. Wipe your chin. David G Fisher "ymenard" <[email hidden]> wrote in message news:Nm427.1500$[email hidden]... > >"David G Fisher" <[email hidden]> wrote > > An IRL driver starts braking from 150 mph at the 170 meter point. > > Sorry, this makes no logic (yet another time by you). Where, when andwhy? > IRL only races at oval tracks. The braking needs are completelydifferent.
Quoted text (15 lines)> > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
>"David G Fisher" <[email hidden]> wrote > Here's what Ian said: "Try ramming the brakes on in some sims and > you'll see (unrealistically) the others cars happily swerving around youat > 180mph. Very realistic!" > > Notice he said the words "ramming". Yep, it happens in most of the sims except F1RC and some others. But I don't find it unrealistic at all. Au contraire, eye-reaction for humans is actually fast and evasive manoeuvers is part of racing. F1 have lateral momemtum higher then any kind of cars in motorsports (except perhaps Karts), so it's even easier to evade problems ahead. But it doesn't seem so in F1RC, well except your magical version. > So I, DGF, pointed out the braking differences in the two cars. By doing > that, I show how it is easier for an Indy car to handle a situation like > that because the braking distances are so much greater. I would say, it's much more difficult for an Indycar to handle a situation like that. Braking distance are longer, lateral momemtum takes longer on ovals (especially with tyre camber that makes it worst to evade to the right). So when you are behind, braking/turning to avoid others is a very long and tedius situation compared to a F1. So there, it makes F1RC even worse because the AI should be competent and evade in most normal situations somebody who brakes in front of him. But it doesn't, F1RC drivers slam on our arse all the time. That's why the people only do hotlaps. (multi and AI is pure crap). But hey, continue denying it. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
>"David G Fisher" <[email hidden]> wrote > I have replays of Melbourne starts/first laps for anyone who'd like to > see them. No accidents. Nice passing by the AI. I have replays of Melbourne stars/first lap for anyone who'd like to see them. Plenty of accidents. Very unhuman passing by the AI. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
DGF I'm so tired of your self absorbed pathological lying I dont give a flying rats ass what you say here. It just the same ole shit everyday!! Do what you want as you bore me and your words mean nothing to me!! So just keep on 'bull_shitting' yourself and others as I dont really care!! Also leave me out of your shitty posts and grow up! "David G Fisher" wrote: | If you don't believe my numbers (I know that's what would come next from | either you, Gerry, or Thom), | David G Fisher --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.262 / Virus Database: 132 - Release Date: 6/12/2001
"ymenard" <[email hidden]> wrote in message news:eDa27.3452$[email hidden]...
Quoted text (11 lines)> >"David G Fisher" <[email hidden]> wrote > > Here's what Ian said: "Try ramming the brakes on in some sims and > > you'll see (unrealistically) the others cars happily swerving around you > at > > 180mph. Very realistic!" > > > > Notice he said the words "ramming". > > > Yep, it happens in most of the sims except F1RC and some others. But I > don't find it unrealistic at all. Au contraire, eye-reaction for humans
is > actually fast and evasive manoeuvers is part of racing. Au contraire. From the article: "Indeed, it's said that the braking capabilities of a formula1 car long ago surpassed a human brain's ability to react." In other types of sims it may be semi-realistic, but not F1 sims. If real F1 driver A is following one car length behind driver B 1at 50 mph, and expects the driver B to brake at the 80m position as it's been doing the whole race, and suddenly driver B brakes at 115m, driver A is going to ram him from behind. No time to react. You're just not hitting your braking points. Practice, practice, practice. David G Fisher
>"David G Fisher" <[email hidden]> wrote > You're just not hitting your braking points. Practice, practice, practice. Teeeheehee Denial... denial... denial.... how pathetic. The AI is not able to cope with my skills, that's all. They just are plain idiots. Everybody knows. Only you and Ubisoft denies it. I pity you. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
In article <chb27.7582$[email hidden]>, "David G Fisher" <[email hidden]> writes:
Quoted text (7 lines)>In other types of sims it may be semi-realistic, but not F1 sims. If real F1 >driver A is following one car length behind driver B 1at 50 mph, and expects >the driver B to brake at the 80m position as it's been doing the whole race, >and suddenly driver B brakes at 115m, driver A is going to ram him from >behind. No time to react. > >You're just not hitting your braking points. Practice, practice, practice.
Just because you or someone else might be able to brake at 80m doesn't mean that EVERYONE can... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +366.59... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
I'd guess almost anyone who's a little serious about sim racing can do that. I'm also guessing you are another person who discusses F1RC without actually owning it. :-P David G Fisher "EldredP" <[email hidden]> wrote in message news:[email hidden]... > In article <chb27.7582$[email hidden]>, "David GFisher" > <[email hidden]> writes: > > >In other types of sims it may be semi-realistic, but not F1 sims. If realF1 > >driver A is following one car length behind driver B at 150 mph, andexpects > >the driver B to brake at the 80m position as it's been doing the wholerace, > >and suddenly driver B brakes at 115m, driver A is going to ram him from > >behind. No time to react. > > > >You're just not hitting your braking points. Practice, practice,practice. > > Just because you or someone else might be able to brake at 80m doesn'tmean
Quoted text (9 lines)> that EVERYONE can... > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > F1 hcp. +16.36...Monster +366.59... > > Never argue with an idiot. He brings you down to his level, then beats
you > with experience... > Remove SPAM-OFF to reply.
In article <Lzw27.11974$[email hidden]>, "David G Fisher" <[email hidden]> writes: >I'd guess almost anyone who's a little serious about sim racing can do that. >I'm also guessing you are another person who discusses F1RC without actually >owning it. :-P > I'm VERY serious about my racing sims. I simply cannot brake at the same spots as the faster drivers. It doesn't really matter WHAT sim we're talking about. The comment I responded to isn't really sim-specific, so I responded. And no, I haven't even SEEN F1RC yet - doesn't make my response(for this discussion) any less valid...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +366.59... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
>Here's what Noddy said: "BS, even in IRL a driver will usually brake if the >guy in front does." You'll have to excuse my lateness in this thread, but he said "RL", not "IRL".... lol :-) -- Cheers! Graeme Nash

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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