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Racer v0.4.6 released

13 posts by 6 people · 28 Jun 2001 00:43 UTC - 05 Jul 2001 15:14 UTC

Ruud van Gaal 28 Jun 2001 00:43 UTC#176397
Hi all, I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: http://www.marketgraph.nl/gallery/racer/ Note that if you can tweak the setup of the car (data/cars/ferp4/car.ini) to get it to behave more forgiving, I would be most glad if you could send it to me! ;-) Bugfixes: - Last-minute fix of a major bug on Linux where you would get only 1 texture for the track and 1 for the car (ugly!). New features: - Environment mapping on the cars; nice reflections. - Splined surfaces; much smoother surfaces. Retry the oval! - Separate specular highlights; creates specular highlights on cards that support it (on the car for example). - Differential improved; viscous locking (but slippery). - A horizon is now possible (the original sky is included in Carrera, although I also tried a sky from GPL's Silverstone with success) - Ferrari 312 '67 car added, thanks to Neil Bainbridge - Lotus John Player Special '72 car added, thanks to Christoper A. Landt and Christopher M. Steed - Modeler can now import .3do objects (from GPL for example). It converts from a tree to a flat object, so don't think it can import tracks. Only recommended for small objects. - Modeler can now select materials (reflection mapping is defined per material). - TrackEd has been enhanced for spline surfaces, better trackcam editing (preview) etc. - Further enhancements here & there (it's not so easy anymore to get Racer to 'lock' when the car gets out of control) - Source of D3/QLib library and EGL (extending OpenGL for OpenGL1.2). Enjoy! Ruud van Gaal Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
good stuff Ruud ... now i just have to wait until i get home :) Shane Ruud van Gaal <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> Hi all, > > I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: > http://www.marketgraph.nl/gallery/racer/ > > Note that if you can tweak the setup of the car > (data/cars/ferp4/car.ini) to get it to behave more forgiving, I would > be most glad if you could send it to me! ;-) > > Bugfixes: > - Last-minute fix of a major bug on Linux where you would get > only 1 texture for the track and 1 for the car (ugly!). > > New features: > - Environment mapping on the cars; nice reflections. > - Splined surfaces; much smoother surfaces. Retry the oval! > - Separate specular highlights; creates specular highlights > on cards that support it (on the car for example). > - Differential improved; viscous locking (but slippery). > - A horizon is now possible (the original sky is included > in Carrera, although I also tried a sky from GPL's Silverstone > with success) > - Ferrari 312 '67 car added, thanks to Neil Bainbridge > - Lotus John Player Special '72 car added, thanks to Christoper > A. Landt and Christopher M. Steed > - Modeler can now import .3do objects (from GPL for example). > It converts from a tree to a flat object, so don't think > it can import tracks. Only recommended for small objects. > - Modeler can now select materials (reflection mapping > is defined per material). > - TrackEd has been enhanced for spline surfaces, better > trackcam editing (preview) etc. > - Further enhancements here & there (it's not so easy anymore > to get Racer to 'lock' when the car gets out of control) > - Source of D3/QLib library and EGL (extending OpenGL for OpenGL1.2). > > Enjoy! > Ruud van Gaal > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Free car sim : http://www.marketgraph.nl/gallery/racer/
looks very cool, but what's: glblendcolor() not found mean? and is that the reason for sub 1fps in Win98 w/ a radeon. Jon "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (42 lines)> Hi all, > > I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: > http://www.marketgraph.nl/gallery/racer/ > > Note that if you can tweak the setup of the car > (data/cars/ferp4/car.ini) to get it to behave more forgiving, I would > be most glad if you could send it to me! ;-) > > Bugfixes: > - Last-minute fix of a major bug on Linux where you would get > only 1 texture for the track and 1 for the car (ugly!). > > New features: > - Environment mapping on the cars; nice reflections. > - Splined surfaces; much smoother surfaces. Retry the oval! > - Separate specular highlights; creates specular highlights > on cards that support it (on the car for example). > - Differential improved; viscous locking (but slippery). > - A horizon is now possible (the original sky is included > in Carrera, although I also tried a sky from GPL's Silverstone > with success) > - Ferrari 312 '67 car added, thanks to Neil Bainbridge > - Lotus John Player Special '72 car added, thanks to Christoper > A. Landt and Christopher M. Steed > - Modeler can now import .3do objects (from GPL for example). > It converts from a tree to a flat object, so don't think > it can import tracks. Only recommended for small objects. > - Modeler can now select materials (reflection mapping > is defined per material). > - TrackEd has been enhanced for spline surfaces, better > trackcam editing (preview) etc. > - Further enhancements here & there (it's not so easy anymore > to get Racer to 'lock' when the car gets out of control) > - Source of D3/QLib library and EGL (extending OpenGL for OpenGL1.2). > > Enjoy! > Ruud van Gaal > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Free car sim : http://www.marketgraph.nl/gallery/racer/
love the intro too Ruud ... great stuff Shane "Shane Lowry" <[email hidden]> wrote in message news:9he0pq$5oo$[email hidden]...
Quoted text (51 lines)> good stuff Ruud ... now i just have to wait until i get home :) > > Shane > > > Ruud van Gaal <[email hidden]> wrote in message > news:[email hidden]... > > Hi all, > > > > I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: > > http://www.marketgraph.nl/gallery/racer/ > > > > Note that if you can tweak the setup of the car > > (data/cars/ferp4/car.ini) to get it to behave more forgiving, I would > > be most glad if you could send it to me! ;-) > > > > Bugfixes: > > - Last-minute fix of a major bug on Linux where you would get > > only 1 texture for the track and 1 for the car (ugly!). > > > > New features: > > - Environment mapping on the cars; nice reflections. > > - Splined surfaces; much smoother surfaces. Retry the oval! > > - Separate specular highlights; creates specular highlights > > on cards that support it (on the car for example). > > - Differential improved; viscous locking (but slippery). > > - A horizon is now possible (the original sky is included > > in Carrera, although I also tried a sky from GPL's Silverstone > > with success) > > - Ferrari 312 '67 car added, thanks to Neil Bainbridge > > - Lotus John Player Special '72 car added, thanks to Christoper > > A. Landt and Christopher M. Steed > > - Modeler can now import .3do objects (from GPL for example). > > It converts from a tree to a flat object, so don't think > > it can import tracks. Only recommended for small objects. > > - Modeler can now select materials (reflection mapping > > is defined per material). > > - TrackEd has been enhanced for spline surfaces, better > > trackcam editing (preview) etc. > > - Further enhancements here & there (it's not so easy anymore > > to get Racer to 'lock' when the car gets out of control) > > - Source of D3/QLib library and EGL (extending OpenGL for OpenGL1.2). > > > > Enjoy! > > Ruud van Gaal > > > > Ruud van Gaal, GPL Rank +53.25 > > Pencil art : http://www.marketgraph.nl/gallery/ > > Free car sim : http://www.marketgraph.nl/gallery/racer/ > >
On Thu, 28 Jun 2001 05:04:43 GMT, "Jon Van Ginneken" <[email hidden]> wrote: >looks very cool, but what's: > >glblendcolor() >not found Hm, a dialog you mean at about the first rendered frame? That would mean your driver doesn't support the glBlendColorEXT() extension. I'm not too sure, but turning off environment mapping might help here; edit gfx.ini and set envmap.enable to 0. >mean? and is that the reason for sub 1fps in Win98 w/ a radeon. Might be. I'd think ATI's should work great. Anybody else with ATI's with these kinds of performances? You could test Modeler with and without the environment mapping turned on. Just load (Import DOF) data/cars/ferp4/body.dof for example and see if FPS stays up either way. Good luck, Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
On Thu, 28 Jun 2001 00:43:44 GMT, [email hidden] (Ruud van Gaal) wrote: >Hi all, > >I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: >http://www.marketgraph.nl/gallery/racer/ And make sure you read the note stating: - Use the Ferrari 312 (download it) - Set debug.ini's friction_circle_method to 1 - Use the Oval For a less slippery experience. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
That was it...200fps now :-) Although what am I missing without the enivronment mapping? The only difference I can tell (mind you the drivers disagreed with it) is that the car look like a metallic purple blob rather than the currently textured car. Now all I gotta do is find in-car...and a device that works asside from my mouse (some reason my sound card doesn't like the idea of using directx for the wheel unless I uninstall and reinstall the drivers every start-up...getting time for a new Win98 install) Jon "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> On Thu, 28 Jun 2001 05:04:43 GMT, "Jon Van Ginneken" > <[email hidden]> wrote: > > >looks very cool, but what's: > > > >glblendcolor() > >not found > > Hm, a dialog you mean at about the first rendered frame? That would > mean your driver doesn't support the glBlendColorEXT() extension. I'm > not too sure, but turning off environment mapping might help here; > edit gfx.ini and set envmap.enable to 0. > > >mean? and is that the reason for sub 1fps in Win98 w/ a radeon. > > Might be. I'd think ATI's should work great. Anybody else with ATI's > with these kinds of performances? > > You could test Modeler with and without the environment mapping turned > on. Just load (Import DOF) data/cars/ferp4/body.dof for example and > see if FPS stays up either way. > > Good luck, > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Free car sim : http://www.marketgraph.nl/gallery/racer/
On Thu, 28 Jun 2001 16:48:48 GMT, "Jon Van Ginneken" <[email hidden]> wrote: >That was it...200fps now :-) Good to hear, and wow, 200fps. :) >Although what am I missing without the enivronment mapping? The only >difference I can tell (mind you the drivers disagreed with it) is that the >car look like a metallic purple blob rather than the currently textured car. Yup, just the reflection on the car. Nothing else is affected. >Now all I gotta do is find in-car... You start in carcam mode (pressing C will toggle trackcam mode). In carcam mode, press 0-9 to select from a wide variety of camera angles, of which 1 and 0 are the nicest ones. 0 is almost incar. :) I could do incar, but hey, I don't have any car models with incar view. I'll need that in the future, also to get transparent windows and such. And perhaps separate door models, to be able to open them just like WSC, but that's fancy future stuff for now. ;-) >and a device that works asside from my >mouse (some reason my sound card doesn't like the idea of using directx for >the wheel unless I uninstall and reinstall the drivers every >start-up...getting time for a new Win98 install) That's not really handy now is it. :) Make sure you get it working, the mouse is really difficult to play with. Glad it works now... Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
In article <[email hidden]>, Ruud van Gaal <[email hidden]> writes >Hi all, > >I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: >http://www.marketgraph.nl/gallery/racer/ > <snip> >- Further enhancements here & there (it's not so easy anymore > to get Racer to 'lock' when the car gets out of control) You mean when the car suddenly starts flipping about? For those unaware of this, just hit the esc key real quick and it quits out before the game locks. >Enjoy! Btw, can you just install over a previous version Ruud? -- Peter Ives Remove ALL_STRESS before replying If you know what's good for you, don't listen to me GPLRank Joystick -50.63 Wheel -17.06
On Fri, 29 Jun 2001 01:58:07 +0100, Peter Ives <[email hidden]> wrote:
Quoted text (14 lines)>In article <[email hidden]>, Ruud van Gaal ><[email hidden]> writes >>Hi all, >> >>I've just released v0.4.6 of Racer for Windows/Linux/IRIX. Get it at: >>http://www.marketgraph.nl/gallery/racer/ >> > >>- Further enhancements here & there (it's not so easy anymore >> to get Racer to 'lock' when the car gets out of control) > >You mean when the car suddenly starts flipping about? For those unaware >of this, just hit the esc key real quick and it quits out before the >game locks.
Strange that it still locks; I did limit the rotational velocities, it should just tumble and tumble and tumble. Still, better yet, press Shift-R or Shift-P to get you back on track, instead of really quitting. I just had a great idea btw that it should put you back onto the track where you just spinned off, lol. Should be possible now that I have the curved surfaces in (which give me longitudinal positions actually). Although there is a tricky bit for the future there, hm. >>Enjoy! > >Btw, can you just install over a previous version Ruud? Yep. Make sure to redownload previously downloaded cars and tracks though. The old tracks usually don't work with the new version (the new version requires at least a track cam and such). Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
Ruud van Gaal <[email hidden]> wrote: > I'd think ATI's should work great. Anybody else with ATI's > with these kinds of performances? The problem has nothing to do with the ATI. I had the same problem and solution with my Creative TNT2 Ultra. Maybe an outdated OpenGL library!? Kind regards Anton
I had the low fps prob with a Radeon 64DDR on Athlon 750. Turning off the env. mapping sorted it. Using the latest official radeon drivers. -- Ian P <email invalid due to spammers> "Anton Norup Soerensen" <[email hidden]> wrote in message news:9hs0fd$bmn$[email hidden]... > Ruud van Gaal <[email hidden]> wrote: > > I'd think ATI's should work great. Anybody else with ATI's > > with these kinds of performances? > > The problem has nothing to do with the ATI. I had the same problem and > solution with my Creative TNT2 Ultra. Maybe an outdated OpenGL library!? > > Kind regards > Anton >
On 3 Jul 2001 08:41:17 GMT, Anton Norup Soerensen <[email hidden]> wrote: >Ruud van Gaal <[email hidden]> wrote: >> I'd think ATI's should work great. Anybody else with ATI's >> with these kinds of performances? > >The problem has nothing to do with the ATI. I had the same problem and >solution with my Creative TNT2 Ultra. Maybe an outdated OpenGL library!? Outdated drivers perhaps yes, but maybe my crappy checking of the glBlendColor() extension still. The TNT2Ultra doesn't do envmapping on my Linux box too (although the drivers lack 1 generation), but it still runs ~15fps with all these errors being generated. Ah well, the PC version spits the error out on COM1 at 9600n81, that may be the total slowdown. Still, mostly this problem is reported by people with ATI boards; perhaps the nVidia drivers are a bit in front when it comes to glBlendColorEXT(). Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/

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