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New 1.4+CPU GP3/GPL probs?

8 posts by 5 people · 24 Jun 2001 03:12 UTC - 25 Jun 2001 09:38 UTC

Kendt Eklund 24 Jun 2001 03:12 UTC#177115
Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). Games just scream on this system - love how the V5 scales with processor speed! GPL was of course the first test. Doesn't look like I'm up to where I need the speed patch - lap times are OK, but the FPS counter is hosed. Is this normal? Is it fixed in the speed patch? Does the speed patch break anything like CarSound? GP3 - with the GPXPatch - appears a little strange. First the PO went up when I ran it, then it ran faster the next time, but the GPXPatch stopped working. Anyone seen strange behavior with GP3/GPXPatch on really fast machines? Thanks for any info! Kendt
Well, I've got myself a 1ghz tbird, oc'ed and stable at 1.4 ghz. No probs in gpl, fps are fine. Only problems I've found so far are at Solitude in high res. Major texture corruption, crazy stuff appears, racing groove disappears...This is only at 1280 and 1600 res. Runs fine and normal at 1024. Anyone else found this? GP3 runs fine for me with the gpx patch (after some setup teething probs) v2.21 I think. Rafe Mc On Sun, 24 Jun 2001 03:12:54 GMT, [email hidden] (Kendt Eklund) wrote:
Quoted text (17 lines)>Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). > >Games just scream on this system - love how the V5 scales with >processor speed! > >GPL was of course the first test. Doesn't look like I'm up to where I >need the speed patch - lap times are OK, but the FPS counter is hosed. >Is this normal? Is it fixed in the speed patch? Does the speed patch >break anything like CarSound? > >GP3 - with the GPXPatch - appears a little strange. First the PO went >up when I ran it, then it ran faster the next time, but the GPXPatch >stopped working. Anyone seen strange behavior with GP3/GPXPatch on >really fast machines? > >Thanks for any info! >Kendt
you didn't say which video card you have but I'd be guessing you are maxing out the memory throughput your card can pass information through. The high rez problems are the clue...if it works fine at lower resoulutions, then drivers aren't the problem, but rather a limitation in the hardware...thats not a bad thing, it's just the upper edge of where you can go. dave henrie "Rafe McAuliffe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> Well, I've got myself a 1ghz tbird, oc'ed and stable at 1.4 ghz. No > probs in gpl, fps are fine. Only problems I've found so far are at > Solitude in high res. Major texture corruption, crazy stuff appears, > racing groove disappears...This is only at 1280 and 1600 res. Runs > fine and normal at 1024. Anyone else found this? > > GP3 runs fine for me with the gpx patch (after some setup teething > probs) v2.21 I think. > > Rafe Mc > > > On Sun, 24 Jun 2001 03:12:54 GMT, [email hidden] (Kendt > Eklund) wrote: > > >Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). > > > >Games just scream on this system - love how the V5 scales with > >processor speed! > > > >GPL was of course the first test. Doesn't look like I'm up to where I > >need the speed patch - lap times are OK, but the FPS counter is hosed. > >Is this normal? Is it fixed in the speed patch? Does the speed patch > >break anything like CarSound? > > > >GP3 - with the GPXPatch - appears a little strange. First the PO went > >up when I ran it, then it ran faster the next time, but the GPXPatch > >stopped working. Anyone seen strange behavior with GP3/GPXPatch on > >really fast machines? > > > >Thanks for any info! > >Kendt >
I ran GPL in 1600x1200 2x FSAA last night, sweet! Charlie Dave Henrie <[email hidden]> wrote in message news:A6nZ6.238615$[email hidden]... > you didn't say which video card you have but I'd be guessing you are > maxing out the memory throughput your card can pass information through. > The high rez problems are the clue...if it works fine at lowerresoulutions, > then drivers aren't the problem, but rather a limitation in the > hardware...thats not a bad thing, it's just the upper edge of where youcan
Quoted text (40 lines)> go. > dave henrie > "Rafe McAuliffe" <[email hidden]> wrote in message > news:[email hidden]... > > Well, I've got myself a 1ghz tbird, oc'ed and stable at 1.4 ghz. No > > probs in gpl, fps are fine. Only problems I've found so far are at > > Solitude in high res. Major texture corruption, crazy stuff appears, > > racing groove disappears...This is only at 1280 and 1600 res. Runs > > fine and normal at 1024. Anyone else found this? > > > > GP3 runs fine for me with the gpx patch (after some setup teething > > probs) v2.21 I think. > > > > Rafe Mc > > > > > > On Sun, 24 Jun 2001 03:12:54 GMT, [email hidden] (Kendt > > Eklund) wrote: > > > > >Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). > > > > > >Games just scream on this system - love how the V5 scales with > > >processor speed! > > > > > >GPL was of course the first test. Doesn't look like I'm up to where I > > >need the speed patch - lap times are OK, but the FPS counter is hosed. > > >Is this normal? Is it fixed in the speed patch? Does the speed patch > > >break anything like CarSound? > > > > > >GP3 - with the GPXPatch - appears a little strange. First the PO went > > >up when I ran it, then it ran faster the next time, but the GPXPatch > > >stopped working. Anyone seen strange behavior with GP3/GPXPatch on > > >really fast machines? > > > > > >Thanks for any info! > > >Kendt > > > > >
My framerate counter in GPL shows about 9 (yes nine!). However that is definitely not right as the game is sooo smooooth. I actually think it's easier to drive! I have the CPU patch installed as I have one of those 1.7Ghz P4 things. That is supported on an Intel Mobo with 256MB of PC800 memory and an Elsa Gladiac 920. So far I have not coma across any problems with any games. GPL is the only one I have had patch, Q3A, SCGT and Gunship all run fine. Andi. "Rafe McAuliffe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (33 lines)> Well, I've got myself a 1ghz tbird, oc'ed and stable at 1.4 ghz. No > probs in gpl, fps are fine. Only problems I've found so far are at > Solitude in high res. Major texture corruption, crazy stuff appears, > racing groove disappears...This is only at 1280 and 1600 res. Runs > fine and normal at 1024. Anyone else found this? > > GP3 runs fine for me with the gpx patch (after some setup teething > probs) v2.21 I think. > > Rafe Mc > > > On Sun, 24 Jun 2001 03:12:54 GMT, [email hidden] (Kendt > Eklund) wrote: > > >Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). > > > >Games just scream on this system - love how the V5 scales with > >processor speed! > > > >GPL was of course the first test. Doesn't look like I'm up to where I > >need the speed patch - lap times are OK, but the FPS counter is hosed. > >Is this normal? Is it fixed in the speed patch? Does the speed patch > >break anything like CarSound? > > > >GP3 - with the GPXPatch - appears a little strange. First the PO went > >up when I ran it, then it ran faster the next time, but the GPXPatch > >stopped working. Anyone seen strange behavior with GP3/GPXPatch on > >really fast machines? > > > >Thanks for any info! > >Kendt >
On Sun, 24 Jun 2001 21:06:34 +0100, "Andi Cole" <[email hidden]> wrote: >easier to drive! I have the CPU patch installed as I have one of those >1.7Ghz P4 things. That piece of crap ;)? Feel free to laugh at me when WSC is released... GPxpatch appears to be working now - I just have to reboot before I can run it again after exiting GP3.
On a v3 3000 in Glide. Yeah, runs pretty well most of the time, but I found this problem ONLY at Solitude, so I thought maybe it was a combo of high res plus 3rd party textures, etc. Not a big deal, I just run Solitude at 1024 instead, just wondered if this was a known bug or something. Rafe Mc On Sun, 24 Jun 2001 14:50:08 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (43 lines)> you didn't say which video card you have but I'd be guessing you are >maxing out the memory throughput your card can pass information through. >The high rez problems are the clue...if it works fine at lower resoulutions, >then drivers aren't the problem, but rather a limitation in the >hardware...thats not a bad thing, it's just the upper edge of where you can >go. >dave henrie >"Rafe McAuliffe" <[email hidden]> wrote in message >news:[email hidden]... >> Well, I've got myself a 1ghz tbird, oc'ed and stable at 1.4 ghz. No >> probs in gpl, fps are fine. Only problems I've found so far are at >> Solitude in high res. Major texture corruption, crazy stuff appears, >> racing groove disappears...This is only at 1280 and 1600 res. Runs >> fine and normal at 1024. Anyone else found this? >> >> GP3 runs fine for me with the gpx patch (after some setup teething >> probs) v2.21 I think. >> >> Rafe Mc >> >> >> On Sun, 24 Jun 2001 03:12:54 GMT, [email hidden] (Kendt >> Eklund) wrote: >> >> >Just got my 1.4 Tbird, running it slightly overclocked (1466 I think). >> > >> >Games just scream on this system - love how the V5 scales with >> >processor speed! >> > >> >GPL was of course the first test. Doesn't look like I'm up to where I >> >need the speed patch - lap times are OK, but the FPS counter is hosed. >> >Is this normal? Is it fixed in the speed patch? Does the speed patch >> >break anything like CarSound? >> > >> >GP3 - with the GPXPatch - appears a little strange. First the PO went >> >up when I ran it, then it ran faster the next time, but the GPXPatch >> >stopped working. Anyone seen strange behavior with GP3/GPXPatch on >> >really fast machines? >> > >> >Thanks for any info! >> >Kendt >> >
>GPxpatch appears to be working now - I just have to reboot before I >can run it again after exiting GP3. Actually have just found I have the same problem - gpxpatch works fine, but if I exit then restart gp3, I have standard tracks, etc. which really sucks! Anyone else with this prob, any solutions (other than rebooting!) Rafe Mc

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